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Dec 7th, 2025
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  1. VFX_AwakenedMage_Fireball2:
  2. # Type: block_display
  3. # DisplayOptions:
  4. # Block: AIR
  5. # Billboard: FIXED
  6. # Options:
  7. # Invincible: true
  8. # Collidable: false
  9. Type: ARMOR_STAND
  10. Display: " " # 이름 숨기기
  11. Options:
  12. Invisible: true
  13. Marker: true
  14. NoGravity: true
  15. Silent: true
  16. Skills:
  17. - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
  18. #- brightness{b=15;s=15;delay=2} @self ~onSpawn
  19. # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
  20. #- state{s=animation3;speed=1;delay=2} @self ~onSpawn
  21. #- particles{p=small_flame;amount=5;hS=0.05;vS=0.05;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
  22. VFX_AwakenedMage_Fireball3:
  23. # Type: block_display
  24. # DisplayOptions:
  25. # Block: AIR
  26. # Billboard: FIXED
  27. # Options:
  28. # Invincible: true
  29. # Collidable: false
  30. Type: ARMOR_STAND
  31. Display: " " # 이름 숨기기
  32. Options:
  33. Invisible: true
  34. Marker: true
  35. NoGravity: true
  36. Silent: true
  37. Skills:
  38. - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
  39. #- brightness{b=15;s=15;delay=2} @self ~onSpawn
  40. # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
  41. #- state{s=animation4;speed=1;delay=2} @self ~onSpawn
  42. #- particles{p=small_flame;amount=5;hS=0.05;vS=0.05;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
  43. VFX_AwakenedMage_Fireball:
  44. # Type: block_display
  45. # DisplayOptions:
  46. # Block: AIR
  47. # Billboard: FIXED
  48. # Options:
  49. # Invincible: true
  50. # Collidable: false
  51. Type: ARMOR_STAND
  52. Display: " " # 이름 숨기기
  53. Options:
  54. Invisible: true
  55. Marker: true
  56. NoGravity: true
  57. Silent: true
  58. Skills:
  59. - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
  60. #- brightness{b=15;s=15;delay=2} @self ~onSpawn
  61. # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
  62. #- state{s=animation;speed=1;delay=2} @self ~onSpawn
  63. #- particles{p=small_flame;amount=10;hS=0.1;vS=0.1;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
  64. VFX_AwakenedMage_Fireball_Explosion:
  65. # Type: block_display
  66. # DisplayOptions:
  67. # Block: AIR
  68. # Billboard: FIXED
  69. # Options:
  70. # Invincible: true
  71. # Collidable: false
  72. Type: ARMOR_STAND
  73. Display: " " # 이름 숨기기
  74. Options:
  75. Invisible: true
  76. Marker: true
  77. NoGravity: true
  78. Silent: true
  79. Skills:
  80. - model{usestatemachine=true;mid=fireball_explosion_1;lockpitch=true} @self ~onSpawn
  81. - brightness{b=15;s=15} @self ~onSpawn
  82. # - BodyRotation{playermode=false;stable=0;rdelay=0;rduration=0} @self ~onSpawn
  83. - state{s=animation;speed=1} @self ~onSpawn
  84.  
  85. - aura{delay=1;d=8;i=1;
  86. os=[
  87. - setvariable{var=caster.iteration;val=1;type=INTEGER}
  88. ];
  89. ot=[
  90. - setvariable{var=caster.iteration;val="<caster.var.iteration>+1"}
  91. - remapmodel{m=fireball_explosion_1;n=fireball_explosion_<caster.var.iteration>}
  92. ];
  93. oe=[ - remove{delay=1} @self ]} @self ~onSpawn
  94. VFX_AwakenedMage_Fireball_Explosion2:
  95. # Type: block_display
  96. # DisplayOptions:
  97. # Block: AIR
  98. # Billboard: FIXED
  99. # Options:
  100. # Invincible: true
  101. # Collidable: false
  102. Type: ARMOR_STAND
  103. Display: " " # 이름 숨기기
  104. Options:
  105. Invisible: true
  106. Marker: true
  107. NoGravity: true
  108. Silent: true
  109. Skills:
  110. - model{usestatemachine=true;mid=fireball_explosion_1;lockpitch=true} @self ~onSpawn
  111. - brightness{b=15;s=15} @self ~onSpawn
  112. # - BodyRotation{playermode=false;stable=0;rdelay=0;rduration=0} @self ~onSpawn
  113. - state{s=animation2;speed=1} @self ~onSpawn
  114.  
  115. - aura{delay=1;d=8;i=1;
  116. os=[
  117. - setvariable{var=caster.iteration;val=1;type=INTEGER}
  118. ];
  119. ot=[
  120. - setvariable{var=caster.iteration;val="<caster.var.iteration>+1"}
  121. - remapmodel{m=fireball_explosion_1;n=fireball_explosion_<caster.var.iteration>}
  122. ];
  123. oe=[ - remove{delay=1} @self ]} @self ~onSpawn
  124.  
  125. VFX_AwakenedMage_Fireball_Explosion_FULL:
  126. # Type: block_display
  127. # DisplayOptions:
  128. # Block: AIR
  129. # Billboard: FIXED
  130. # Options:
  131. # Invincible: true
  132. # Collidable: false
  133. Type: ARMOR_STAND
  134. Display: " " # 이름 숨기기
  135. Options:
  136. Invisible: true
  137. Marker: true
  138. NoGravity: true
  139. Silent: true
  140. Skills:
  141. - summon{type=VFX_AwakenedMage_Fireball_Explosion;amount=1;radius=0;yRadius=0;onSurface=true} @selflocation ~onSpawn
  142. - summon{type=VFX_AwakenedMage_Fireball_Explosion2;amount=1;radius=0;yRadius=0;onSurface=true} @selflocation ~onSpawn
  143. - particles{p=campfire_cosy_smoke;amount=5;hS=0.6;vS=0.6;y=0;size=1;speed=0.1} @selflocation ~onSpawn
  144. - remove{delay=20} @self ~onSpawn
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