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- VFX_AwakenedMage_Fireball2:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
- #- brightness{b=15;s=15;delay=2} @self ~onSpawn
- # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
- #- state{s=animation3;speed=1;delay=2} @self ~onSpawn
- #- particles{p=small_flame;amount=5;hS=0.05;vS=0.05;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
- VFX_AwakenedMage_Fireball3:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
- #- brightness{b=15;s=15;delay=2} @self ~onSpawn
- # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
- #- state{s=animation4;speed=1;delay=2} @self ~onSpawn
- #- particles{p=small_flame;amount=5;hS=0.05;vS=0.05;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
- VFX_AwakenedMage_Fireball:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - model{usestatemachine=true;mid=fireball;delay=2} @self ~onSpawn
- #- brightness{b=15;s=15;delay=2} @self ~onSpawn
- # - BodyRotation{playermode=true;stable=0;rdelay=0;rduration=0;delay=2} @self ~onSpawn
- #- state{s=animation;speed=1;delay=2} @self ~onSpawn
- #- particles{p=small_flame;amount=10;hS=0.1;vS=0.1;y=0;size=1;speed=0.05;delay=2} @self ~onTimer:1
- VFX_AwakenedMage_Fireball_Explosion:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - model{usestatemachine=true;mid=fireball_explosion_1;lockpitch=true} @self ~onSpawn
- - brightness{b=15;s=15} @self ~onSpawn
- # - BodyRotation{playermode=false;stable=0;rdelay=0;rduration=0} @self ~onSpawn
- - state{s=animation;speed=1} @self ~onSpawn
- - aura{delay=1;d=8;i=1;
- os=[
- - setvariable{var=caster.iteration;val=1;type=INTEGER}
- ];
- ot=[
- - setvariable{var=caster.iteration;val="<caster.var.iteration>+1"}
- - remapmodel{m=fireball_explosion_1;n=fireball_explosion_<caster.var.iteration>}
- ];
- oe=[ - remove{delay=1} @self ]} @self ~onSpawn
- VFX_AwakenedMage_Fireball_Explosion2:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - model{usestatemachine=true;mid=fireball_explosion_1;lockpitch=true} @self ~onSpawn
- - brightness{b=15;s=15} @self ~onSpawn
- # - BodyRotation{playermode=false;stable=0;rdelay=0;rduration=0} @self ~onSpawn
- - state{s=animation2;speed=1} @self ~onSpawn
- - aura{delay=1;d=8;i=1;
- os=[
- - setvariable{var=caster.iteration;val=1;type=INTEGER}
- ];
- ot=[
- - setvariable{var=caster.iteration;val="<caster.var.iteration>+1"}
- - remapmodel{m=fireball_explosion_1;n=fireball_explosion_<caster.var.iteration>}
- ];
- oe=[ - remove{delay=1} @self ]} @self ~onSpawn
- VFX_AwakenedMage_Fireball_Explosion_FULL:
- # Type: block_display
- # DisplayOptions:
- # Block: AIR
- # Billboard: FIXED
- # Options:
- # Invincible: true
- # Collidable: false
- Type: ARMOR_STAND
- Display: " " # 이름 숨기기
- Options:
- Invisible: true
- Marker: true
- NoGravity: true
- Silent: true
- Skills:
- - summon{type=VFX_AwakenedMage_Fireball_Explosion;amount=1;radius=0;yRadius=0;onSurface=true} @selflocation ~onSpawn
- - summon{type=VFX_AwakenedMage_Fireball_Explosion2;amount=1;radius=0;yRadius=0;onSurface=true} @selflocation ~onSpawn
- - particles{p=campfire_cosy_smoke;amount=5;hS=0.6;vS=0.6;y=0;size=1;speed=0.1} @selflocation ~onSpawn
- - remove{delay=20} @self ~onSpawn
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