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majkel26

4x4

May 23rd, 2019
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0
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text 0.75 KB | None | 0 0
  1. for (int i = 0; i < size; i++)
  2. determinant = determinant + (macierz[0][i] * (macierz[1][(i + 1) % size] * macierz[2][(i + 2) % size]
  3. * macierz[3][(i + 3) % size]
  4. - macierz[1][(i + 3) % size] * macierz[2][(i + 2) % size] * macierz[3][(i + 1) % size]));
  5.  
  6. cout << "\n\nDeterminant: " << determinant;
  7.  
  8. cout << "\n\nOdwracanie macierzy: \n";
  9. for (int i = 0; i < size; i++) {
  10. for (int j = 0; j < size; j++)
  11. cout << ((macierz[(j + 1) % size][(i + 1) % size] * macierz[(j + 2) % size][(i + 2) % size])
  12. * macierz[(j + 3) % size][(i + 3) % size] -
  13. (macierz[(j + 1) % size][(i + 3) % size] * macierz[(j + 2) % size][(i + 2) % size]
  14. * macierz[(j + 3) % size][(i + 1) % size])) / determinant << "\t";
  15.  
  16. cout << "\n";
  17. }
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