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Ink Monster fe ver

Sep 20th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. -----------------------
  148. --[[ Name : Inked Monster ]]--
  149. -------------------------------------------------------
  150. --A script By makhail07
  151.  
  152. --Discord Creterisk#2958
  153.  
  154. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  155. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  156. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  157. --YOU FUCKING SKIDS,
  158. --For Those who log/decompile this, If you sell or trade this,
  159. --and I find out who you are, i will take massive action.
  160.  
  161. -------------------------------------------------------
  162.  
  163. local FavIDs = {
  164. 340106355, --Nefl Crystals
  165. 927529620, --Dimension
  166. 876981900, --Fantasy
  167. 398987889, --Ordinary Days
  168. 1117396305, --Oh wait, it's you.
  169. 885996042, --Action Winter Journey
  170. 919231299, --Sprawling Idiot Effigy
  171. 743466274, --Good Day Sunshine
  172. 727411183, --Knife Fight
  173. 1402748531, --The Earth Is Counting On You!
  174. 595230126 --Robot Language
  175. }
  176.  
  177.  
  178.  
  179. --The reality of my life isn't real but a Universe -makhail07
  180. wait(0.2)
  181. local plr = game:service'Players'.LocalPlayer
  182. print('Local User is '..plr.Name)
  183. print('Inked Monster Loaded')
  184. print('Wat')
  185. local char = plr.Character
  186. local hum = char.Humanoid
  187. local hed = char.Head
  188. local root = char.HumanoidRootPart
  189. local rootj = root.RootJoint
  190. local tors = char.Torso
  191. local ra = char["Right Arm"]
  192. local la = char["Left Arm"]
  193. local rl = char["Right Leg"]
  194. local ll = char["Left Leg"]
  195. local neck = tors["Neck"]
  196. local mouse = plr:GetMouse()
  197. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  198. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  199. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  200. local maincolor = BrickColor.new("Institutional white")
  201. -------------------------------------------------------
  202. --Start Whitelist and Invincibility--
  203. -------------------------------------------------------
  204. ff = Instance.new("ForceField",char)
  205. ff.Visible = false
  206. hum.Name = "Base"
  207. hum.MaxHealth = 1.0E298
  208. hum.Health = 1.0E298
  209. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  210. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  211. hum.MaxHealth = 1.0E298
  212. hum.Health = 1.0E298
  213. end
  214. end)
  215. -------------------------------------------------------
  216. --End Whitelist and Invincibility--
  217. -------------------------------------------------------
  218.  
  219. -------------------------------------------------------
  220. --Start Good Stuff--
  221. -------------------------------------------------------
  222. cam = game.Workspace.CurrentCamera
  223. CF = CFrame.new
  224. angles = CFrame.Angles
  225. attack = false
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. Rad = math.rad
  228. IT = Instance.new
  229. BrickC = BrickColor.new
  230. Cos = math.cos
  231. Acos = math.acos
  232. Sin = math.sin
  233. Asin = math.asin
  234. Abs = math.abs
  235. Mrandom = math.random
  236. Floor = math.floor
  237. -------------------------------------------------------
  238. --End Good Stuff--
  239. -------------------------------------------------------
  240. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  241. RSH, LSH = nil, nil
  242. RW = Instance.new("Weld")
  243. LW = Instance.new("Weld")
  244. RH = tors["Right Hip"]
  245. LH = tors["Left Hip"]
  246. RSH = tors["Right Shoulder"]
  247. LSH = tors["Left Shoulder"]
  248. RSH.Parent = nil
  249. LSH.Parent = nil
  250. RW.Name = "RW"
  251. RW.Part0 = tors
  252. RW.C0 = CF(1.5, 0.5, 0)
  253. RW.C1 = CF(0, 0.5, 0)
  254. RW.Part1 = ra
  255. RW.Parent = tors
  256. LW.Name = "LW"
  257. LW.Part0 = tors
  258. LW.C0 = CF(-1.5, 0.5, 0)
  259. LW.C1 = CF(0, 0.5, 0)
  260. LW.Part1 = la
  261. LW.Parent = tors
  262. Effects = {}
  263. -------------------------------------------------------
  264. --Start HeartBeat--
  265. -------------------------------------------------------
  266. ArtificialHB = Instance.new("BindableEvent", script)
  267. ArtificialHB.Name = "Heartbeat"
  268. script:WaitForChild("Heartbeat")
  269.  
  270. frame = 1 / 60
  271. tf = 0
  272. allowframeloss = false
  273. tossremainder = false
  274.  
  275.  
  276. lastframe = tick()
  277. script.Heartbeat:Fire()
  278.  
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.Heartbeat:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.Heartbeat:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299. -------------------------------------------------------
  300. --End HeartBeat--
  301. -------------------------------------------------------
  302.  
  303. -------------------------------------------------------
  304. --Start Important Functions--
  305. -------------------------------------------------------
  306. function swait(num)
  307. if num == 0 or num == nil then
  308. game:service("RunService").Stepped:wait(0)
  309. else
  310. for i = 0, num do
  311. game:service("RunService").Stepped:wait(0)
  312. end
  313. end
  314. end
  315. function thread(f)
  316. coroutine.resume(coroutine.create(f))
  317. end
  318. function clerp(a, b, t)
  319. local qa = {
  320. QuaternionFromCFrame(a)
  321. }
  322. local qb = {
  323. QuaternionFromCFrame(b)
  324. }
  325. local ax, ay, az = a.x, a.y, a.z
  326. local bx, by, bz = b.x, b.y, b.z
  327. local _t = 1 - t
  328. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  329. end
  330. function QuaternionFromCFrame(cf)
  331. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  332. local trace = m00 + m11 + m22
  333. if trace > 0 then
  334. local s = math.sqrt(1 + trace)
  335. local recip = 0.5 / s
  336. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  337. else
  338. local i = 0
  339. if m00 < m11 then
  340. i = 1
  341. end
  342. if m22 > (i == 0 and m00 or m11) then
  343. i = 2
  344. end
  345. if i == 0 then
  346. local s = math.sqrt(m00 - m11 - m22 + 1)
  347. local recip = 0.5 / s
  348. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  349. elseif i == 1 then
  350. local s = math.sqrt(m11 - m22 - m00 + 1)
  351. local recip = 0.5 / s
  352. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  353. elseif i == 2 then
  354. local s = math.sqrt(m22 - m00 - m11 + 1)
  355. local recip = 0.5 / s
  356. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  357. end
  358. end
  359. end
  360. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  361. local xs, ys, zs = x + x, y + y, z + z
  362. local wx, wy, wz = w * xs, w * ys, w * zs
  363. local xx = x * xs
  364. local xy = x * ys
  365. local xz = x * zs
  366. local yy = y * ys
  367. local yz = y * zs
  368. local zz = z * zs
  369. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  370. end
  371. function QuaternionSlerp(a, b, t)
  372. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  373. local startInterp, finishInterp
  374. if cosTheta >= 1.0E-4 then
  375. if 1 - cosTheta > 1.0E-4 then
  376. local theta = math.acos(cosTheta)
  377. local invSinTheta = 1 / Sin(theta)
  378. startInterp = Sin((1 - t) * theta) * invSinTheta
  379. finishInterp = Sin(t * theta) * invSinTheta
  380. else
  381. startInterp = 1 - t
  382. finishInterp = t
  383. end
  384. elseif 1 + cosTheta > 1.0E-4 then
  385. local theta = math.acos(-cosTheta)
  386. local invSinTheta = 1 / Sin(theta)
  387. startInterp = Sin((t - 1) * theta) * invSinTheta
  388. finishInterp = Sin(t * theta) * invSinTheta
  389. else
  390. startInterp = t - 1
  391. finishInterp = t
  392. end
  393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  394. end
  395. function rayCast(Position, Direction, Range, Ignore)
  396. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  397. end
  398. local RbxUtility = LoadLibrary("RbxUtility")
  399. local Create = RbxUtility.Create
  400.  
  401. -------------------------------------------------------
  402. --Start Damage Function--
  403. -------------------------------------------------------
  404. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  405. if hit.Parent == nil then
  406. return
  407. end
  408. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  409. for _, v in pairs(hit.Parent:children()) do
  410. if v:IsA("Humanoid") then
  411. h = v
  412. end
  413. end
  414. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  415.  
  416. hit.Parent:FindFirstChild("Head"):BreakJoints()
  417. end
  418.  
  419. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  420. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  421. if hit.Parent.DebounceHit.Value == true then
  422. return
  423. end
  424. end
  425. if insta == true then
  426. hit.Parent:FindFirstChild("Head"):BreakJoints()
  427. end
  428. local c = Create("ObjectValue"){
  429. Name = "creator",
  430. Value = game:service("Players").LocalPlayer,
  431. Parent = h,
  432. }
  433. game:GetService("Debris"):AddItem(c, .5)
  434. if HitSound ~= nil and HitPitch ~= nil then
  435. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  436. end
  437. local Damage = math.random(minim, maxim)
  438. local blocked = false
  439. local block = hit.Parent:findFirstChild("Block")
  440. if block ~= nil then
  441. if block.className == "IntValue" then
  442. if block.Value > 0 then
  443. blocked = true
  444. block.Value = block.Value - 1
  445. print(block.Value)
  446. end
  447. end
  448. end
  449. if blocked == false then
  450. h.Health = h.Health - Damage
  451. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  452. else
  453. h.Health = h.Health - (Damage / 2)
  454. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  455. end
  456. if Type == "Knockdown" then
  457. local hum = hit.Parent.Humanoid
  458. hum.PlatformStand = true
  459. coroutine.resume(coroutine.create(function(HHumanoid)
  460. swait(1)
  461. HHumanoid.PlatformStand = false
  462. end), hum)
  463. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  464. local bodvol = Create("BodyVelocity"){
  465. velocity = angle * knockback,
  466. P = 5000,
  467. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  468. Parent = hit,
  469. }
  470. local rl = Create("BodyAngularVelocity"){
  471. P = 3000,
  472. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  473. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  474. Parent = hit,
  475. }
  476. game:GetService("Debris"):AddItem(bodvol, .5)
  477. game:GetService("Debris"):AddItem(rl, .5)
  478. elseif Type == "Normal" then
  479. local vp = Create("BodyVelocity"){
  480. P = 500,
  481. maxForce = Vector3.new(math.huge, 0, math.huge),
  482. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  483. }
  484. if knockback > 0 then
  485. vp.Parent = hit.Parent.Torso
  486. end
  487. game:GetService("Debris"):AddItem(vp, .5)
  488. elseif Type == "Up" then
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  496. elseif Type == "DarkUp" then
  497. coroutine.resume(coroutine.create(function()
  498. for i = 0, 1, 0.1 do
  499. swait()
  500. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  501. end
  502. end))
  503. local bodyVelocity = Create("BodyVelocity"){
  504. velocity = Vector3.new(0, 20, 0),
  505. P = 5000,
  506. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  507. Parent = hit,
  508. }
  509. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  510. elseif Type == "Snare" then
  511. local bp = Create("BodyPosition"){
  512. P = 2000,
  513. D = 100,
  514. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  515. position = hit.Parent.Torso.Position,
  516. Parent = hit.Parent.Torso,
  517. }
  518. game:GetService("Debris"):AddItem(bp, 1)
  519. elseif Type == "Freeze" then
  520. local BodPos = Create("BodyPosition"){
  521. P = 50000,
  522. D = 1000,
  523. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  524. position = hit.Parent.Torso.Position,
  525. Parent = hit.Parent.Torso,
  526. }
  527. local BodGy = Create("BodyGyro") {
  528. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  529. P = 20e+003,
  530. Parent = hit.Parent.Torso,
  531. cframe = hit.Parent.Torso.CFrame,
  532. }
  533. hit.Parent.Torso.Anchored = true
  534. coroutine.resume(coroutine.create(function(Part)
  535. swait(1.5)
  536. Part.Anchored = false
  537. end), hit.Parent.Torso)
  538. game:GetService("Debris"):AddItem(BodPos, 3)
  539. game:GetService("Debris"):AddItem(BodGy, 3)
  540. end
  541. local debounce = Create("BoolValue"){
  542. Name = "DebounceHit",
  543. Parent = hit.Parent,
  544. Value = true,
  545. }
  546. game:GetService("Debris"):AddItem(debounce, Delay)
  547. c = Create("ObjectValue"){
  548. Name = "creator",
  549. Value = Player,
  550. Parent = h,
  551. }
  552. game:GetService("Debris"):AddItem(c, .5)
  553. end
  554. end
  555. -------------------------------------------------------
  556. --End Damage Function--
  557. -------------------------------------------------------
  558.  
  559. -------------------------------------------------------
  560. --Start Damage Function Customization--
  561. -------------------------------------------------------
  562. function ShowDamage(Pos, Text, Time, Color)
  563. local Rate = (1 / 30)
  564. local Pos = (Pos or Vector3.new(0, 0, 0))
  565. local Text = (Text or "")
  566. local Time = (Time or 2)
  567. local Color = (Color or Color3.new(1, 0, 1))
  568. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  569. EffectPart.Anchored = true
  570. local BillboardGui = Create("BillboardGui"){
  571. Size = UDim2.new(3, 0, 3, 0),
  572. Adornee = EffectPart,
  573. Parent = EffectPart,
  574. }
  575. local TextLabel = Create("TextLabel"){
  576. BackgroundTransparency = 1,
  577. Size = UDim2.new(1, 0, 1, 0),
  578. Text = Text,
  579. Font = "Bodoni",
  580. TextColor3 = Color,
  581. TextScaled = true,
  582. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  583. Parent = BillboardGui,
  584. }
  585. game.Debris:AddItem(EffectPart, (Time))
  586. EffectPart.Parent = game:GetService("Workspace")
  587. delay(0, function()
  588. local Frames = (Time / Rate)
  589. for Frame = 1, Frames do
  590. wait(Rate)
  591. local Percent = (Frame / Frames)
  592. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  593. TextLabel.TextTransparency = Percent
  594. end
  595. if EffectPart and EffectPart.Parent then
  596. EffectPart:Destroy()
  597. end
  598. end)
  599. end
  600. -------------------------------------------------------
  601. --End Damage Function Customization--
  602. -------------------------------------------------------
  603.  
  604. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  605. for _, c in pairs(workspace:children()) do
  606. local hum = c:findFirstChild("Humanoid")
  607. if hum ~= nil then
  608. local head = c:findFirstChild("Head")
  609. if head ~= nil then
  610. local targ = head.Position - Part.Position
  611. local mag = targ.magnitude
  612. if magni >= mag and c.Name ~= plr.Name then
  613. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  614. end
  615. end
  616. end
  617. end
  618. end
  619.  
  620.  
  621. CFuncs = {
  622. Part = {
  623. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  624. local Part = Create("Part")({
  625. Parent = Parent,
  626. Reflectance = Reflectance,
  627. Transparency = Transparency,
  628. CanCollide = false,
  629. Locked = true,
  630. BrickColor = BrickColor.new(tostring(BColor)),
  631. Name = Name,
  632. Size = Size,
  633. Material = Material
  634. })
  635. RemoveOutlines(Part)
  636. return Part
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Mesh = {
  654. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  655. local Msh = Create(Mesh)({
  656. Parent = Part,
  657. Offset = OffSet,
  658. Scale = Scale
  659. })
  660. if Mesh == "SpecialMesh" then
  661. Msh.MeshType = MeshType
  662. Msh.MeshId = MeshId
  663. end
  664. return Msh
  665. end
  666. },
  667. Weld = {
  668. Create = function(Parent, Part0, Part1, C0, C1)
  669. local Weld = Create("Weld")({
  670. Parent = Parent,
  671. Part0 = Part0,
  672. Part1 = Part1,
  673. C0 = C0,
  674. C1 = C1
  675. })
  676. return Weld
  677. end
  678. },
  679. Sound = {
  680. Create = function(id, par, vol, pit)
  681. coroutine.resume(coroutine.create(function()
  682. local S = Create("Sound")({
  683. Volume = vol,
  684. Pitch = pit or 1,
  685. SoundId = id,
  686. Parent = par or workspace
  687. })
  688. wait()
  689. S:play()
  690. game:GetService("Debris"):AddItem(S, 6)
  691. end))
  692. end
  693. },
  694. ParticleEmitter = {
  695. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  696. local fp = Create("ParticleEmitter")({
  697. Parent = Parent,
  698. Color = ColorSequence.new(Color1, Color2),
  699. LightEmission = LightEmission,
  700. Size = Size,
  701. Texture = Texture,
  702. Transparency = Transparency,
  703. ZOffset = ZOffset,
  704. Acceleration = Accel,
  705. Drag = Drag,
  706. LockedToPart = LockedToPart,
  707. VelocityInheritance = VelocityInheritance,
  708. EmissionDirection = EmissionDirection,
  709. Enabled = Enabled,
  710. Lifetime = LifeTime,
  711. Rate = Rate,
  712. Rotation = Rotation,
  713. RotSpeed = RotSpeed,
  714. Speed = Speed,
  715. VelocitySpread = VelocitySpread
  716. })
  717. return fp
  718. end
  719. }
  720. }
  721. function RemoveOutlines(part)
  722. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  723. end
  724. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  725. local Part = Create("Part")({
  726. formFactor = FormFactor,
  727. Parent = Parent,
  728. Reflectance = Reflectance,
  729. Transparency = Transparency,
  730. CanCollide = false,
  731. Locked = true,
  732. BrickColor = BrickColor.new(tostring(BColor)),
  733. Name = Name,
  734. Size = Size,
  735. Material = Material
  736. })
  737. RemoveOutlines(Part)
  738. return Part
  739. end
  740. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  741. local NEWPART = IT("Part")
  742. NEWPART.formFactor = FORMFACTOR
  743. NEWPART.Reflectance = REFLECTANCE
  744. NEWPART.Transparency = TRANSPARENCY
  745. NEWPART.CanCollide = false
  746. NEWPART.Locked = true
  747. NEWPART.Anchored = true
  748. if ANCHOR == false then
  749. NEWPART.Anchored = false
  750. end
  751. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  752. NEWPART.Name = NAME
  753. NEWPART.Size = SIZE
  754. NEWPART.Position = tors.Position
  755. NEWPART.Material = MATERIAL
  756. NEWPART:BreakJoints()
  757. NEWPART.Parent = PARENT
  758. return NEWPART
  759. end
  760. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  761. local Msh = Create(Mesh)({
  762. Parent = Part,
  763. Offset = OffSet,
  764. Scale = Scale
  765. })
  766. if Mesh == "SpecialMesh" then
  767. Msh.MeshType = MeshType
  768. Msh.MeshId = MeshId
  769. end
  770. return Msh
  771. end
  772. function CreateWeld(Parent, Part0, Part1, C0, C1)
  773. local Weld = Create("Weld")({
  774. Parent = Parent,
  775. Part0 = Part0,
  776. Part1 = Part1,
  777. C0 = C0,
  778. C1 = C1
  779. })
  780. return Weld
  781. end
  782.  
  783.  
  784. -------------------------------------------------------
  785. --Start Effect Function--
  786. -------------------------------------------------------
  787. EffectModel = Instance.new("Model", char)
  788. Effects = {
  789. Block = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  791. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. if Type == 1 or Type == nil then
  797. table.insert(Effects, {
  798. prt,
  799. "Block1",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. elseif Type == 2 then
  807. table.insert(Effects, {
  808. prt,
  809. "Block2",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. else
  817. table.insert(Effects, {
  818. prt,
  819. "Block3",
  820. delay,
  821. x3,
  822. y3,
  823. z3,
  824. msh
  825. })
  826. end
  827. end
  828. },
  829. Sphere = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. table.insert(Effects, {
  837. prt,
  838. "Cylinder",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. end
  846. },
  847. Cylinder = {
  848. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  849. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  850. prt.Anchored = true
  851. prt.CFrame = cframe
  852. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. table.insert(Effects, {
  855. prt,
  856. "Cylinder",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. end
  864. },
  865. Wave = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3 / 60,
  877. y3 / 60,
  878. z3 / 60,
  879. msh
  880. })
  881. end
  882. },
  883. Ring = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Break = {
  902. Create = function(brickcolor, cframe, x1, y1, z1)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  904. prt.Anchored = true
  905. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907. local num = math.random(10, 50) / 1000
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Shatter",
  912. num,
  913. prt.CFrame,
  914. math.random() - math.random(),
  915. 0,
  916. math.random(50, 100) / 100
  917. })
  918. end
  919. },
  920. Spiral = {
  921. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. table.insert(Effects, {
  928. prt,
  929. "Cylinder",
  930. delay,
  931. x3,
  932. y3,
  933. z3,
  934. msh
  935. })
  936. end
  937. },
  938. Push = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Cylinder",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. end
  955. }
  956. }
  957. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  958. local fp = IT("Part")
  959. fp.formFactor = formfactor
  960. fp.Parent = parent
  961. fp.Reflectance = reflectance
  962. fp.Transparency = transparency
  963. fp.CanCollide = false
  964. fp.Locked = true
  965. fp.BrickColor = brickcolor
  966. fp.Name = name
  967. fp.Size = size
  968. fp.Position = tors.Position
  969. RemoveOutlines(fp)
  970. fp.Material = "SmoothPlastic"
  971. fp:BreakJoints()
  972. return fp
  973. end
  974.  
  975. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  976. local mesh = IT(Mesh)
  977. mesh.Parent = part
  978. if Mesh == "SpecialMesh" then
  979. mesh.MeshType = meshtype
  980. if meshid ~= "nil" then
  981. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  982. end
  983. end
  984. mesh.Offset = offset
  985. mesh.Scale = scale
  986. return mesh
  987. end
  988.  
  989. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  990. local type = type
  991. local rng = Instance.new("Part", char)
  992. rng.Anchored = true
  993. rng.BrickColor = color
  994. rng.CanCollide = false
  995. rng.FormFactor = 3
  996. rng.Name = "Ring"
  997. rng.Material = "Neon"
  998. rng.Size = Vector3.new(1, 1, 1)
  999. rng.Transparency = 0
  1000. rng.TopSurface = 0
  1001. rng.BottomSurface = 0
  1002. rng.CFrame = pos
  1003. local rngm = Instance.new("SpecialMesh", rng)
  1004. rngm.MeshType = MType
  1005. rngm.Scale = scale
  1006. local scaler2 = 1
  1007. if type == "Add" then
  1008. scaler2 = 1 * value
  1009. elseif type == "Divide" then
  1010. scaler2 = 1 / value
  1011. end
  1012. coroutine.resume(coroutine.create(function()
  1013. for i = 0, 10 / bonuspeed, 0.1 do
  1014. swait()
  1015. if type == "Add" then
  1016. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1017. elseif type == "Divide" then
  1018. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1019. end
  1020. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1021. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1022. end
  1023. rng:Destroy()
  1024. end))
  1025. end
  1026.  
  1027. function Eviscerate(dude)
  1028. if dude.Name ~= char then
  1029. local bgf = IT("BodyGyro", dude.Head)
  1030. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1031. local val = IT("BoolValue", dude)
  1032. val.Name = "IsHit"
  1033. local ds = coroutine.wrap(function()
  1034. dude:WaitForChild("Head"):BreakJoints()
  1035. wait(0.5)
  1036. target = nil
  1037. coroutine.resume(coroutine.create(function()
  1038. for i, v in pairs(dude:GetChildren()) do
  1039. if v:IsA("Accessory") then
  1040. v:Destroy()
  1041. end
  1042. if v:IsA("Humanoid") then
  1043. v:Destroy()
  1044. end
  1045. if v:IsA("CharacterMesh") then
  1046. v:Destroy()
  1047. end
  1048. if v:IsA("Model") then
  1049. v:Destroy()
  1050. end
  1051. if v:IsA("Part") or v:IsA("MeshPart") then
  1052. for x, o in pairs(v:GetChildren()) do
  1053. if o:IsA("Decal") then
  1054. o:Destroy()
  1055. end
  1056. end
  1057. coroutine.resume(coroutine.create(function()
  1058. v.Material = "Neon"
  1059. v.CanCollide = false
  1060. local PartEmmit1 = IT("ParticleEmitter", v)
  1061. PartEmmit1.LightEmission = 1
  1062. PartEmmit1.Texture = "rbxassetid://284205403"
  1063. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1064. PartEmmit1.Rate = 150
  1065. PartEmmit1.Lifetime = NumberRange.new(1)
  1066. PartEmmit1.Size = NumberSequence.new({
  1067. NumberSequenceKeypoint.new(0, 0.75, 0),
  1068. NumberSequenceKeypoint.new(1, 0, 0)
  1069. })
  1070. PartEmmit1.Transparency = NumberSequence.new({
  1071. NumberSequenceKeypoint.new(0, 0, 0),
  1072. NumberSequenceKeypoint.new(1, 1, 0)
  1073. })
  1074. PartEmmit1.Speed = NumberRange.new(0, 0)
  1075. PartEmmit1.VelocitySpread = 30000
  1076. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1077. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1078. local BodPoss = IT("BodyPosition", v)
  1079. BodPoss.P = 3000
  1080. BodPoss.D = 1000
  1081. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1082. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1083. v.Color = maincolor.Color
  1084. coroutine.resume(coroutine.create(function()
  1085. for i = 0, 49 do
  1086. swait(1)
  1087. v.Transparency = v.Transparency + 0.08
  1088. end
  1089. wait(0.5)
  1090. PartEmmit1.Enabled = false
  1091. wait(3)
  1092. v:Destroy()
  1093. dude:Destroy()
  1094. end))
  1095. end))
  1096. end
  1097. end
  1098. end))
  1099. end)
  1100. ds()
  1101. end
  1102. end
  1103.  
  1104. function FindNearestHead(Position, Distance, SinglePlayer)
  1105. if SinglePlayer then
  1106. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1107. end
  1108. local List = {}
  1109. for i, v in pairs(workspace:GetChildren()) do
  1110. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1111. table.insert(List, v)
  1112. end
  1113. end
  1114. return List
  1115. end
  1116.  
  1117. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1118. local type = type
  1119. local rng = Instance.new("Part", char)
  1120. rng.Anchored = true
  1121. rng.BrickColor = color
  1122. rng.CanCollide = false
  1123. rng.FormFactor = 3
  1124. rng.Name = "Ring"
  1125. rng.Material = "Neon"
  1126. rng.Size = Vector3.new(1, 1, 1)
  1127. rng.Transparency = 0
  1128. rng.TopSurface = 0
  1129. rng.BottomSurface = 0
  1130. rng.CFrame = pos
  1131. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1132. local rngm = Instance.new("SpecialMesh", rng)
  1133. rngm.MeshType = MType
  1134. rngm.Scale = Vector3.new(x1, y1, z1)
  1135. local scaler2 = 1
  1136. local speeder = FastSpeed
  1137. if type == "Add" then
  1138. scaler2 = 1 * value
  1139. elseif type == "Divide" then
  1140. scaler2 = 1 / value
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. for i = 0, 10 / bonuspeed, 0.1 do
  1144. swait()
  1145. if type == "Add" then
  1146. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1147. elseif type == "Divide" then
  1148. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1149. end
  1150. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1151. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1152. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1153. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1154. end
  1155. rng:Destroy()
  1156. end))
  1157. end
  1158.  
  1159. function SoulSteal(dude)
  1160. if dude.Name ~= char then
  1161. local bgf = IT("BodyGyro", dude.Head)
  1162. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1163. local val = IT("BoolValue", dude)
  1164. val.Name = "IsHit"
  1165. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1166. local soulst = coroutine.wrap(function()
  1167. local soul = Instance.new("Part",dude)
  1168. soul.Size = Vector3.new(1,1,1)
  1169. soul.CanCollide = false
  1170. soul.Anchored = false
  1171. soul.Position = torso.Position
  1172. soul.Transparency = 1
  1173. local PartEmmit1 = IT("ParticleEmitter", soul)
  1174. PartEmmit1.LightEmission = 1
  1175. PartEmmit1.Texture = "rbxassetid://569507414"
  1176. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1177. PartEmmit1.Rate = 250
  1178. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1179. PartEmmit1.Size = NumberSequence.new({
  1180. NumberSequenceKeypoint.new(0, 1, 0),
  1181. NumberSequenceKeypoint.new(1, 0, 0)
  1182. })
  1183. PartEmmit1.Transparency = NumberSequence.new({
  1184. NumberSequenceKeypoint.new(0, 0, 0),
  1185. NumberSequenceKeypoint.new(1, 1, 0)
  1186. })
  1187. PartEmmit1.Speed = NumberRange.new(0, 0)
  1188. PartEmmit1.VelocitySpread = 30000
  1189. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1190. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1191. local BodPoss = IT("BodyPosition", soul)
  1192. BodPoss.P = 3000
  1193. BodPoss.D = 1000
  1194. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1195. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1196. wait(1.6)
  1197. soul.Touched:connect(function(hit)
  1198. if hit.Parent == char then
  1199. soul:Destroy()
  1200. end
  1201. end)
  1202. wait(1.2)
  1203. while soul do
  1204. swait()
  1205. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1206. BodPoss.Position = tors.Position
  1207. end
  1208. end)
  1209. soulst()
  1210. end
  1211. end
  1212. function FaceMouse()
  1213. local Cam = workspace.CurrentCamera
  1214. return {
  1215. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1216. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1217. }
  1218. end
  1219. -------------------------------------------------------
  1220. --End Effect Function--
  1221. -------------------------------------------------------
  1222. function Cso(ID, PARENT, VOLUME, PITCH)
  1223. local NSound = nil
  1224. coroutine.resume(coroutine.create(function()
  1225. NSound = IT("Sound", PARENT)
  1226. NSound.Volume = VOLUME
  1227. NSound.Pitch = PITCH
  1228. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1229. swait()
  1230. NSound:play()
  1231. game:GetService("Debris"):AddItem(NSound, 10)
  1232. end))
  1233. return NSound
  1234. end
  1235. function CameraEnshaking(Length, Intensity)
  1236. coroutine.resume(coroutine.create(function()
  1237. local intensity = 1 * Intensity
  1238. local rotM = 0.01 * Intensity
  1239. for i = 0, Length, 0.1 do
  1240. swait()
  1241. intensity = intensity - 0.05 * Intensity / Length
  1242. rotM = rotM - 5.0E-4 * Intensity / Length
  1243. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1244. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1245. end
  1246. hum.CameraOffset = Vector3.new(0, 0, 0)
  1247. end))
  1248. end
  1249.  
  1250. local Particle = IT("ParticleEmitter",nil)
  1251. Particle.Enabled = false
  1252. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1253. Particle.LightEmission = 0.5
  1254. Particle.Rate = 150
  1255. Particle.ZOffset = 1
  1256. Particle.Rotation = NumberRange.new(-180, 180)
  1257. Particle.RotSpeed = NumberRange.new(-180, 180)
  1258. Particle.Texture = "http://www.roblox.com/asset/?id=284205403"
  1259. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1260.  
  1261. function ParticleEmitter(Table)
  1262. local PRTCL = Particle:Clone()
  1263. local Speed = Table.Speed or 5
  1264. local Drag = Table.Drag or 0
  1265. local Size1 = Table.Size1 or 1
  1266. local Size2 = Table.Size2 or 5
  1267. local Lifetime1 = Table.Lifetime1 or 1
  1268. local Lifetime2 = Table.Lifetime2 or 1.5
  1269. local Parent = Table.Parent or tors
  1270. local Emit = Table.Emit or 100
  1271. local Offset = Table.Offset or 360
  1272. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1273. local Enabled = Table.Enabled or false
  1274. PRTCL.Parent = Parent
  1275. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1276. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1277. PRTCL.Speed = NumberRange.new(Speed)
  1278. PRTCL.VelocitySpread = Offset
  1279. PRTCL.Drag = Drag
  1280. PRTCL.Acceleration = Acel
  1281. if Enabled == false then
  1282. PRTCL:Emit(Emit)
  1283. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1284. else
  1285. PRTCL.Enabled = true
  1286. end
  1287. return PRTCL
  1288. end
  1289. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1290. --PRT.LockedToPart = true
  1291. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1292. --PRT.LockedToPart = true
  1293. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1294. --PRT.LockedToPart = true
  1295. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1296. --PRT.LockedToPart = true
  1297. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1298. --PRT.LockedToPart = true
  1299. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1300. local NEWWELD = IT(TYPE)
  1301. NEWWELD.Part0 = PART0
  1302. NEWWELD.Part1 = PART1
  1303. NEWWELD.C0 = C0
  1304. NEWWELD.C1 = C1
  1305. NEWWELD.Parent = PARENT
  1306. return NEWWELD
  1307. end
  1308.  
  1309. function MakeForm(PART,TYPE)
  1310. local MSH = nil
  1311. if TYPE == "Cyl" then
  1312. MSH = IT("CylinderMesh",PART)
  1313. elseif TYPE == "Ball" then
  1314. MSH = IT("SpecialMesh",PART)
  1315. MSH.MeshType = "Sphere"
  1316. elseif TYPE == "Wedge" then
  1317. MSH = IT("SpecialMesh",PART)
  1318. MSH.MeshType = "Wedge"
  1319. elseif TYPE == "Block" then
  1320. MSH = IT("SpecialMesh",PART)
  1321. MSH.MeshType = "Brick"
  1322. end
  1323. return MSH
  1324. end
  1325.  
  1326. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1327. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1328. end
  1329.  
  1330. function Sink(position,radius)
  1331. for i,v in ipairs(workspace:GetChildren()) do
  1332. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1333. local body = v:GetChildren()
  1334. for part = 1, #body do
  1335. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1336. if(body[part].Position - position).Magnitude < radius then
  1337. if v.ClassName == "Model" then
  1338. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1339. if v:FindFirstChild("Humanoid") then
  1340. local defence = Instance.new("BoolValue",v)
  1341. defence.Name = ("Hit2By"..plr.Name)
  1342. if v.Humanoid.Health ~= 0 then
  1343. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1344. if TORS ~= nil then
  1345. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1346. coroutine.resume(coroutine.create(function()
  1347. if HITFLOOR2 ~= nil then
  1348. TORS.Anchored = true
  1349. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1350. Hole2.Color = Color3.new(0,0,0)
  1351. local MESH = MakeForm(Hole2,"Cyl")
  1352. MESH.Scale = Vector3.new(0,1,0)
  1353. Hole2.CFrame = CF(HITPOS2)
  1354. for i = 1, 10 do
  1355. swait()
  1356. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1357. end
  1358. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1359. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1360. repeat
  1361. swait()
  1362. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1363. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1364. until TORS.Position.Y<position.Y-4
  1365. v:remove()
  1366. for i = 1, 10 do
  1367. swait()
  1368. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1369. end
  1370. Hole2:remove()
  1371. end
  1372. end))
  1373. end
  1374. end
  1375. end
  1376. end
  1377. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1378. end
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. function Trail(Part)
  1385. local TRAIL = Part:Clone()
  1386. TRAIL.CanCollide = false
  1387. TRAIL.Anchored = true
  1388. TRAIL.Parent = EffectModel
  1389. TRAIL.Name = "Trail"
  1390. local TRANS = Part.Transparency
  1391. coroutine.resume(coroutine.create(function()
  1392. for i = 1, 20 do
  1393. swait()
  1394. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1395. end
  1396. TRAIL:remove()
  1397. end))
  1398. end
  1399. function getRegion(point,range,ignore)
  1400. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1401. end
  1402.  
  1403. function GetTorso(char)
  1404. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1405. end
  1406.  
  1407. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1408.  
  1409. NewInstance = function(instance,parent,properties)
  1410. local inst = Instance.new(instance)
  1411. inst.Parent = parent
  1412. if(properties)then
  1413. for i,v in next, properties do
  1414. pcall(function() inst[i] = v end)
  1415. end
  1416. end
  1417. return inst;
  1418. end
  1419.  
  1420. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1421. local part = Instance.new("Part")
  1422. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1423. part.Material = material or Enum.Material.SmoothPlastic
  1424. part.TopSurface,part.BottomSurface=10,10
  1425. part.Size = size or Vector3.new(1,1,1)
  1426. part.CFrame = cframe or CF(0,0,0)
  1427. part.Anchored = anchored or true
  1428. part.CanCollide = cancollide or false
  1429. part.Parent = parent or char
  1430. return part
  1431. end
  1432. -------------------------------------------------------
  1433. --End Important Functions--
  1434. -------------------------------------------------------
  1435.  
  1436.  
  1437. -------------------------------------------------------
  1438. --Start Customization--
  1439. -------------------------------------------------------
  1440. local Player_Size = 1
  1441. if Player_Size ~= 1 then
  1442. root.Size = root.Size * Player_Size
  1443. tors.Size = tors.Size * Player_Size
  1444. hed.Size = hed.Size * Player_Size
  1445. ra.Size = ra.Size * Player_Size
  1446. la.Size = la.Size * Player_Size
  1447. rl.Size = rl.Size * Player_Size
  1448. ll.Size = ll.Size * Player_Size
  1449. ----------------------------------------------------------------------------------
  1450. rootj.Parent = root
  1451. neck.Parent = tors
  1452. RW.Parent = tors
  1453. LW.Parent = tors
  1454. RH.Parent = tors
  1455. LH.Parent = tors
  1456. ----------------------------------------------------------------------------------
  1457. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1458. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1459. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1460. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1461. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1462. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1463. ----------------------------------------------------------------------------------
  1464. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1465. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1466. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1467. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1468. --hat.Parent = Character
  1469. end
  1470. ----------------------------------------------------------------------------------
  1471. local SONG = 660140936
  1472. local SONG2 = 0
  1473. local Music = Instance.new("Sound",tors)
  1474. Music.Volume = 2.5
  1475. Music.Looped = true
  1476. Music.Pitch = 1 --Pitcher
  1477. ----------------------------------------------------------------------------------
  1478. local equipped = false
  1479. local idle = 0
  1480. local change = 1
  1481. local val = 0
  1482. local toim = 0
  1483. local idleanim = 0.4
  1484. local sine = 0
  1485. local Sit = 1
  1486. local Mode = "Normal"
  1487. ----------------------------------------------------------------------------------
  1488. hum.WalkSpeed = 16
  1489. hum.JumpPower = 57
  1490. --hum.Animator.Parent = nil
  1491. ----------------------------------------------------------------------------------
  1492. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1493. local MESH = MakeForm(Hole,"Cyl")
  1494. local ROBLOXIDLEANIMATION = IT("Animation")
  1495. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1496. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1497. local ANIMATOR = hum.Animator
  1498. local ANIMATE = char.Animate
  1499. -------------------------------------------------------
  1500. --End Customization--
  1501. -------------------------------------------------------
  1502.  
  1503.  
  1504. -------------------------------------------------------
  1505. --Start Attacks N Stuff--
  1506. -------------------------------------------------------
  1507. function InkyWarp()
  1508. attack = true
  1509. attack = true
  1510. hum.WalkSpeed = 0
  1511. root.Anchored = true
  1512. for i = 0, 4, 0.1 do
  1513. swait()
  1514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1515. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1516. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1517. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1520. end
  1521. for i = 0, 2, 0.1 do
  1522. swait()
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1525. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1526. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1528. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1529. end
  1530. for i = 1, 50 do
  1531. swait()
  1532. Trail(Hole)
  1533. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  1534. end
  1535. local ORIGINPOS = root.Position
  1536. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  1537. Cso("154955269", tors, 10, .8)
  1538. for i = 1, 50 do
  1539. swait()
  1540. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  1541. end
  1542. for i = 0, 4, 0.1 do
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1546. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1550. end
  1551. attack = false
  1552. hum.WalkSpeed = 16
  1553. root.Anchored = false
  1554. end
  1555.  
  1556. -------------------------------------------------------
  1557. --End Attacks N Stuff--
  1558. -------------------------------------------------------
  1559. mouse.KeyDown:connect(function(key)
  1560. if attack == false then
  1561. if key == 'z' then
  1562. InkyWarp()
  1563. elseif key == 'p' and Mode == "Normal" then
  1564. Mode = "Chase"
  1565. SONG = 1634663187
  1566. hum.WalkSpeed = 28
  1567. elseif key == 'p' and Mode == "Chase" then
  1568. Mode = "Normal"
  1569. SONG = 660140936
  1570. hum.WalkSpeed = 16
  1571. end
  1572. end
  1573. end)
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582. -------------------------------------------------------
  1583. --Start Animations--
  1584. -------------------------------------------------------
  1585. print("By Makhail07")
  1586. coroutine.resume(coroutine.create(function()
  1587. while wait() do
  1588. if hitfloor ~= nil then
  1589. Hole.CFrame = CF(posfloor)
  1590. end
  1591. Sink(Hole.Position, Hole.Size.X/2.2 * MESH.Scale.X)
  1592. Hole.Color = Color3.new(0,0,0)
  1593. Trail(Hole)
  1594. end
  1595. end))
  1596. while true do
  1597. swait()
  1598. sine = sine + change
  1599. ANIMATE.Parent = nil
  1600. local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1601. IDLEANIMATION:Play()
  1602. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1603. local velderp = root.Velocity.y
  1604. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4 * Player_Size, char)
  1605. if equipped == true or equipped == false then
  1606. if attack == false then
  1607. idle = idle + 1
  1608. else
  1609. idle = 0
  1610. end
  1611. if 1 < root.Velocity.y and hitfloor == nil then
  1612. Anim = "Jump"
  1613. if attack == false then
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1615. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1620. end
  1621. elseif -1 > root.Velocity.y and hitfloor == nil then
  1622. Anim = "Fall"
  1623. if attack == false then
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1625. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1627. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.4 - 0.1 * Cos(sine / 20)* Player_Size, -.5* Player_Size) * LHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1628. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(75 + 4.5 * Sin(sine / 20))), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-75 - 4.5 * Sin(sine / 20))), 0.1)
  1630. end
  1631. elseif torvel < 1 and hitfloor ~= nil then
  1632. Anim = "Idle"
  1633. change = 1
  1634. if attack == false then
  1635. if Mode == "Normal" then
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1642. elseif Mode == "Chase" then
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  1649. end
  1650. end
  1651. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1652. Anim = "Walk"
  1653. change = 1.1
  1654. if attack == false then
  1655. if Mode == "Normal" then
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1659. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1660. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1662. elseif Mode == "Chase" then
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(17 + 8 * Cos(sine / 7))), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(-17) - hed.RotVelocity.Y / 15), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1666. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1667. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(90) , Rad(10 * Cos(sine / 7)), Rad(28) - ra.RotVelocity.Y / 75), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1669. end
  1670. end
  1671. end
  1672. end
  1673. for _, c in pairs(char:GetDescendants()) do
  1674. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1675. c.Material = "Neon"
  1676. c.Color = Color3.new(0,0,0)
  1677. if c:FindFirstChildOfClass("SpecialMesh") then
  1678. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1679. end
  1680. if c == hed then
  1681. if c:FindFirstChild("face") then
  1682. c.face:remove()
  1683. end
  1684. end
  1685. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1686. c.Color = Color3.new(1,0,0)
  1687. c.Material = "Neon"
  1688. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1689. c:remove()
  1690. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1691. c:remove()
  1692. end
  1693. end
  1694. Music.SoundId = "rbxassetid://"..SONG
  1695. Music.Looped = true
  1696. Music.Pitch = 1
  1697. Music.Volume = 5
  1698. Music.Parent = tors
  1699. Music:Resume()
  1700. if 0 < #Effects then
  1701. for e = 1, #Effects do
  1702. if Effects[e] ~= nil then
  1703. local Thing = Effects[e]
  1704. if Thing ~= nil then
  1705. local Part = Thing[1]
  1706. local Mode = Thing[2]
  1707. local Delay = Thing[3]
  1708. local IncX = Thing[4]
  1709. local IncY = Thing[5]
  1710. local IncZ = Thing[6]
  1711. if 1 >= Thing[1].Transparency then
  1712. if Thing[2] == "Block1" then
  1713. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1714. local Mesh = Thing[1].Mesh
  1715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1717. elseif Thing[2] == "Block2" then
  1718. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1719. local Mesh = Thing[7]
  1720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1722. elseif Thing[2] == "Block3" then
  1723. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1724. local Mesh = Thing[7]
  1725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1727. elseif Thing[2] == "Cylinder" then
  1728. local Mesh = Thing[1].Mesh
  1729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1731. elseif Thing[2] == "Blood" then
  1732. local Mesh = Thing[7]
  1733. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1734. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1735. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736. elseif Thing[2] == "Elec" then
  1737. local Mesh = Thing[1].Mesh
  1738. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1740. elseif Thing[2] == "Disappear" then
  1741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1742. elseif Thing[2] == "Shatter" then
  1743. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1744. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1745. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1746. Thing[6] = Thing[6] + Thing[5]
  1747. end
  1748. else
  1749. Part.Parent = nil
  1750. table.remove(Effects, e)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. -------------------------------------------------------
  1758. --End Animations And Script--
  1759. -------------------------------------------------------
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