Sanokal

Spirit

May 7th, 2020
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  1. Spirit Machines:
  2.  
  3. Spirit Gem - Undine Core
  4. Level 2 Scale 3 WATER Machine Pendulum Effect Monster
  5. ATK/0
  6. DEF/0
  7. Pendulum Effect: Once per turn: You can target 1 card in your Pendulum Zone, except this card; return it to the hand.
  8. Monster Effect: Once per turn, during your Main Phase, if this card was Pendulum Summoned in Attack Position from the hand this turn: You can target 1 monster on the field; return it to the hand, and if you do, inflict 800 damage to its controller. If this card is Pendulum Summoned from the Extra Deck: You can return it to the hand.
  9.  
  10. Spirit Gem - Gnome Core
  11. Level 2 Scale 8 EARTH Machine Pendulum Effect Monster
  12. ATK/0
  13. DEF/0
  14. Pendulum Effect: Once per turn: You can target 1 Pendulum Monster in your GY; add it to your hand or face-up Extra Deck.
  15. Monster Effect: Once per turn, during your Main Phase, if this card was Pendulum Summoned in Attack Position from the hand this turn: You can target 1 Set card on the field; destroy it, and if you do, inflict 800 damage to its controller. If this card is Pendulum Summoned from the Extra Deck: You can return it to the hand.
  16.  
  17. Spirit Call
  18. Normal Spell Card
  19. Discard 1 card; add 2 "Spirit Gem" and/or "Spirit Reactor" monsters from your Deck to your hand. You can only activate 1 "Spirit Call" per turn.
  20.  
  21. Spirit Restoration
  22. Normal Spell Card
  23. Add up to 3 face-up "Spirit Gem" and/or "Spirit Reactor" monsters from your Extra Deck to your hand. You can only activate 1 "Spirit Call" per turn.
  24.  
  25. Dis-Swing Synchro
  26. Normal Trap Card
  27. When your opponent's monster activates its effect: You can negate that effect, and if you do, you can send 1 monster with a Level you control to the GY, and if you do that, Special Summon 1 Synchro Monster from your Extra Deck with a higher Level than that monster (this is treated as a Synchro Summon). If that opponent's monster was a Pendulum Monster: You can take control of that monster, and if you do, it cannot be destroyed by card effects, also its owner takes any battle damage from battles involving it.
  28.  
  29. Dis-Swing Xyz
  30. Normal Trap Card
  31. When your opponent Normal or Special Summons a monster: You can Special Summon 1 Xyz Monster from your Extra Deck, using 1 monster with a Level you control whose Level is the same as that Xyz Monster's Rank as the entire material, and if you do, you can attach this card to that monster as material. If that opponent's monster was a Pendulum Monster: You can take control of that monster, and if you do, it cannot be destroyed by card effects, also its owner takes any battle damage from battles involving it.
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