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- ** Executing...
- ** Command: "H:\Games\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -game "H:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy"
- Valve Software - vbsp.exe (Jun 15 2020)
- 8 threads
- materialPath: H:\Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop concerete for material DANGANRONPAV3/BLACKTILE, using default
- KeyValues Error: LoadFromBuffer: missing { in file materials/danganronpav3/v3marblefloor.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/danganronpav3/v3marblefloor.vmt
- (*LightmappedGeneric*),
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (6652, 3852, 2552)
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/DANGANRONPAV3/V3MARBLEFLOOR.vmt
- (*LightmappedGeneric*),
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1748 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1425723 bytes)
- Error! To use model "models/weapons/cstrike/c_rif_galil.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/weapons/cstrike/c_rif_galil.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6492 texinfos to 3552
- Reduced 388 texdatas to 341 (15173 bytes to 13585)
- Writing h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.bsp
- 11 seconds elapsed
- 2.692400 -1.828800 0.000000
- -2.489200 -1.828800 0.000000
- -2.692400 2.032000 0.000000
- -2.692400 -1.828800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 2.692400 -1.828800 0.000000
- -2.489200 -1.828800 0.000000
- -2.692400 2.032000 0.000000
- -2.692400 -1.828800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 5.181600 2.489200 0.000000
- 1.930400 2.489200 0.000000
- 5.181600 2.540000 0.000000
- 5.181600 2.235200 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 5.181600 2.489200 0.000000
- 1.930400 2.489200 0.000000
- 5.181600 2.540000 0.000000
- 5.181600 2.235200 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 0.444500 0.368300 0.000000
- 0.444500 -0.317500 0.000000
- 0.241300 -0.368300 0.000000
- 0.444500 -0.368300 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 0.444500 0.368300 0.000000
- 0.444500 -0.317500 0.000000
- 0.241300 -0.368300 0.000000
- 0.444500 -0.368300 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 3.048000 7.543800 0.000000
- 2.235200 7.543800 0.000000
- 2.235200 9.575800 0.000000
- 2.336800 7.543800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 3.048000 7.543800 0.000000
- 2.235200 7.543800 0.000000
- 2.235200 9.575800 0.000000
- 2.336800 7.543800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -1.371600 -1.803400 0.000000
- -0.508000 -5.969000 0.000000
- -3.048000 -5.969000 0.000000
- -1.371600 -5.969000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.604398 -1.339144 0.000000
- -0.802330 -1.101572 0.000000
- -0.802330 1.339144 0.000000
- -0.802330 -1.339144 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 0.711200 17.881600 0.000000
- 0.304800 17.881600 0.000000
- -0.711200 26.009600 0.000000
- -0.711200 17.881600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "H:\Games\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "H:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy"
- Valve Software - vvis.exe (Jun 15 2020)
- 8 threads
- reading h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.bsp
- reading h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.prt
- 1011 portalclusters
- 1783 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 362 visible clusters (0.62%)
- Total clusters visible: 57977
- Average clusters visible: 57
- Building PAS...
- Average clusters audible: 181
- visdatasize:102816 compressed from 258816
- writing h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "H:\Games\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "H:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy"
- Valve Software - vrad.exe SSE (Jun 15 2020)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading h:\sourcesdk\mappings\maps [dontdelete]\danganronpav3\vmf\dgrv3_ultimateacademy.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (8.18 seconds)
- 11515 faces
- 1 degenerate faces
- 930089 square feet [133932904.00 square inches]
- 11 Displacements
- 7457 Square Feet [1073856.50 Square Inches]
- 11514 patches before subdivision
- 139028 patches after subdivision
- light has _fifty_percent_distance of 120.000000 but _zero_percent_distance of 100.000000
- 1010 direct lights
- BuildFacelights: 0
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