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Rest of the "Realmessar" Main Deck cards

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Oct 13th, 2018
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  1. Realmessar Time Skipper
  2. Normal Trap
  3. If you control no "Realmessar" Spell/Trap cards, you can activate this card from your hand. If this Set card leaves the field: All cards in the same column as this card are returned to their owner's hand. If a Spell/Trap(s) is used as material for a Link Summon: Target up to 3 "Realmessar" Spell/Trap cards from your GY; set those targets to your side of the field, they can be activated this turn. You can only activate 1 of "Realmessar Time Skipper" with this effect per turn.
  4.  
  5. Realmessar Real-quisister
  6. Continuous Trap
  7. If you have no other cards in your hand, you can activate this card from your GY (by placing it to 1 of your Spell/Trap Zones) or hand (even if not). If this Set card leaves the field: You can target 1 monster in either player's GY; Special Summon it to your side of the field. Neither player can Normal Summon/Set monsters or Special Summon monsters once, except to zones in this card's column. During your turn, you can Normal Summon/Set 1 "Realmessar" monster (from your hand or GY) in addition to your Normal Summon/Set. (You can only gain this effect once per turn. You can only control 1 "Realmessar Real-quisiter".
  8.  
  9. Realmessar Pixelized Mapping
  10. Continuous Trap
  11. If you control no monsters, you can activate this card from your hand. If this Set card leaves the field, you can activate this effect: Each player banishes the top 5 cards of their Deck. Once per turn: you can target up to 3 of your "Realmessar" Spell/Traps that are either banished, field, hand, or GY; shuffle them into the Deck, then destroy that many cards on the field, and if you do, you can add that many "Realmessar" monsters from your Deck to your hand. You can only activate this effect of "Realmessar Pixelized Mapping" once per turn, also you can only control 1 of " Realmessar Pixelized Mapping".
  12.  
  13. Realmessar Guardian Strike
  14. Counter Trap
  15. If your opponent Special Summons a monster(s): Negate that Summon(s), and if you do, take control of that monster(s) (or as many of them as possible). Except the turn this card was sent to the GY: You can banish it from your GY; each time your opponent activates the following effects this turn, apply those effects to each player.
  16. · Draw a card(s).
  17. · Adds a card(s) from GY to hand.
  18. · Adds a banished card(s) to hand.
  19. · Shuffles a card(s) from your GY.
  20. · Shuffles a banished card(s).
  21. · Special Summons a monster(s).
  22.  
  23. Realmessar Guardian Ellius
  24. [WIND/Level 3/Spellcaster/Effect]
  25. ATK - 1500
  26. DEF - 1200
  27. This card is also treated as a Fairy, Warrior, and Psychic Type. When this card is Normal Summoned: You can return 2 face-up Spell/Trap cards you control to your hand; Special Summon 2 "Realmessar" monsters with different names (1 from your hand and 1 from your Deck), but they cannot activate their effects this turn unless you control 2 or more face-up "Realmessar" Spell/Trap cards. This card loses 100 ATK/DEF for each monster you control, also if you control a face-up Spell/Trap in the same column as this card, this card ignores the effects of your face-up "Realmessar" Spell/Trap cards you control. When this card leaves the field: You can target 2 "Realmessar" Spell/Trap cards in your GY; you can either return them to your hand or set them to your side of the field, and if you do, those Set targets can be activated this turn.
  28.  
  29. Realmessar Guardian Riocagot
  30. [EARTH/Level 3/Warrior/Effect]
  31. ATK - 1150
  32. DEF - 2200
  33. This card is also treated as a Fairy, Spellcaster, and Psychic Type. This card loses 400 ATK/DEF for each monster you control, also if you control a face-up Spell/Trap card in this card's column, this card ignores the effects of your face-up "Realmessar" Spell/Trap cards you control. If a card(s) your opponent controls is destroyed by an effect of a Continuous Spell/Trap card you control: you can banish 2 Continuous Spell/Trap card from your GY; then send 3 cards your opponent controls to the GY. You csn only use this effect of "Realmessar Guardian Riocagot" once per turn . When this card leaves the field: You can target 2 "Realmessar" monsters from your GY; Special Summon them, but they cannot attack this turn, also you  Special Summon monster the turn you activate this effect, except "Realmessar" monsters.
  34.  
  35. Realmessar Guardian Geogellion
  36. [WATER/Level 4/Fairy/Effect]
  37. ATK - 2200
  38. DEF - 950
  39. This card is also treated as a Spellcaster, Warrior, and Psychic Type. When this card is Special Summoned: You can target 2 of your banished cards, pay 2000; shuffle those targets into the , then draw 2 cards. If you drew a monster(s) by this effect: You can Special Summon that monster(s), and if you do, they unaffected by card effects, also your opponent cannot activate cards or effects in response to their effects this turn. This card loses 200 ATK/DEF for each monster you control, also if you control a face-up Spell/Trap card in this card's column, this card ignores the effects of your face-up "Realmessar" Spell/Trap cards you control. When this card leaves the field: You can target up to 2 "Realmessar" Link Monsters you control; they gain these effects until the end of your opponent's next turn:
  40. · This card is unaffected by other card effects.
  41. · If your opponent activates card or effect: You can Tribute a monster this card points to; negate the activation or effect.
  42.  
  43. Realmessar Guardian Sramuse
  44. [FIRE/Level 4/Psychic/Effect]
  45. ATK - 1550
  46. DEF - 1800
  47. This card is also treated as a Fairy, Warrior, and Spellcaster Type. Your "Realmessar" Spell/Trap cards in your hand and GY cannot be targeted by your opponent's card effects, also face-up Spell/Trap cards you control cannot be destroyed by card effects. This card loses 300 ATK/DEF for each monster you control, also if a face-up "Realmessar" Spell/Trap is in the same column as this card, this card ignores the effects of your face-up "Realmessar" Spell/Trap cardsyou control. If a Link Monster you control that is linked to this  is destroyed by battle or leaves the field because of an opponent's card effect: You can shuffle 7 of your banished "Realmessar" cards into the Deck; and if you do, Special Summon that destroyed monster. You can only activate of 1 of "Realmessar Guardian Sramuse" with this effect per turn. When this card leaves the field: You can pay half your LP; banish your opponent's entire hand and the top 7 cards of their Deck face-down.
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