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JoshJurban

Fallout Character

Oct 8th, 2014
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Java 2.14 KB | None | 0 0
  1. package character;
  2.  
  3. public class Character
  4. {
  5.     private int Strength;
  6.     private int Perception;
  7.     private int Endurence;
  8.     private int Charisma;
  9.     private int Intelligence;
  10.     private int Agility;
  11.     private int Luck;
  12.     private int ArmorClass;
  13.     private int CriticalChance;
  14.     private int DamageResistance;
  15.     private int PartyLimit;
  16.     private int Sequence;
  17.    
  18.     public Character(int characterStrength, int characterPerception, int characterEndurence, int characterCharisma, int characterIntelligence, int characterAgility, int characterLuck, int characterArmorClass, int characterCriticalChance, int characterDamageResistance, int characterPartyLimit, int characterSequence)
  19.     {
  20.         Strength = characterStrength;
  21.         Perception = characterPerception;
  22.         Endurence = characterEndurence;
  23.         Charisma = characterCharisma;
  24.         Intelligence = characterIntelligence;
  25.         Agility = characterAgility;
  26.         Luck = characterLuck;
  27.         ArmorClass = characterArmorClass;
  28.         CriticalChance = characterCriticalChance;
  29.         DamageResistance = characterDamageResistance;
  30.         PartyLimit = characterPartyLimit;
  31.         Sequence = characterSequence;
  32.     }
  33.    
  34.     public int getArmorClass()
  35.     {
  36.          ArmorClass = Agility;
  37.          return ArmorClass;
  38.     }
  39.    
  40.     public int getCriticalChance()
  41.     {
  42.         CriticalChance = Luck;
  43.         return CriticalChance;
  44.     }
  45.    
  46.     public int getDamageResistance()
  47.     {
  48.         DamageResistance = DamageResistance;
  49.         return DamageResistance;
  50.     }
  51.    
  52.     public int getPartyLimit()
  53.     {
  54.         PartyLimit = Charisma / 2;
  55.         return PartyLimit;
  56.     }
  57.    
  58.     public int getSequence()
  59.     {
  60.         Sequence = Perception * 2;
  61.         return Sequence;
  62.     }
  63.    
  64.     public void raiseStrength(int amount)
  65.     {
  66.         Strength = Strength + amount;
  67.     }
  68.    
  69.     public void raisePerception(int amount)
  70.     {
  71.         Perception = Perception + amount;
  72.     }
  73.    
  74.     public void raiseEndurence(int amount)
  75.     {
  76.         Endurence = Endurence + amount;
  77.     }
  78.    
  79.     public void raiseCharisma(int amount)
  80.     {
  81.         Charisma = Charisma + amount;
  82.     }
  83.    
  84.     public void raiseIntelligence(int amount)
  85.     {
  86.         Intelligence = Intelligence + amount;
  87.     }
  88.    
  89.     public void raiseAgility(int amount)
  90.     {
  91.         Agility = Agility + amount;
  92.     }
  93.    
  94.     public void raiseLuck(int amount)
  95.     {
  96.         Luck = Luck + amount;
  97.     }
  98. }
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