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- package character;
- public class Character
- {
- private int Strength;
- private int Perception;
- private int Endurence;
- private int Charisma;
- private int Intelligence;
- private int Agility;
- private int Luck;
- private int ArmorClass;
- private int CriticalChance;
- private int DamageResistance;
- private int PartyLimit;
- private int Sequence;
- public Character(int characterStrength, int characterPerception, int characterEndurence, int characterCharisma, int characterIntelligence, int characterAgility, int characterLuck, int characterArmorClass, int characterCriticalChance, int characterDamageResistance, int characterPartyLimit, int characterSequence)
- {
- Strength = characterStrength;
- Perception = characterPerception;
- Endurence = characterEndurence;
- Charisma = characterCharisma;
- Intelligence = characterIntelligence;
- Agility = characterAgility;
- Luck = characterLuck;
- ArmorClass = characterArmorClass;
- CriticalChance = characterCriticalChance;
- DamageResistance = characterDamageResistance;
- PartyLimit = characterPartyLimit;
- Sequence = characterSequence;
- }
- public int getArmorClass()
- {
- ArmorClass = Agility;
- return ArmorClass;
- }
- public int getCriticalChance()
- {
- CriticalChance = Luck;
- return CriticalChance;
- }
- public int getDamageResistance()
- {
- DamageResistance = DamageResistance;
- return DamageResistance;
- }
- public int getPartyLimit()
- {
- PartyLimit = Charisma / 2;
- return PartyLimit;
- }
- public int getSequence()
- {
- Sequence = Perception * 2;
- return Sequence;
- }
- public void raiseStrength(int amount)
- {
- Strength = Strength + amount;
- }
- public void raisePerception(int amount)
- {
- Perception = Perception + amount;
- }
- public void raiseEndurence(int amount)
- {
- Endurence = Endurence + amount;
- }
- public void raiseCharisma(int amount)
- {
- Charisma = Charisma + amount;
- }
- public void raiseIntelligence(int amount)
- {
- Intelligence = Intelligence + amount;
- }
- public void raiseAgility(int amount)
- {
- Agility = Agility + amount;
- }
- public void raiseLuck(int amount)
- {
- Luck = Luck + amount;
- }
- }
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