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SuzukazeK

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Mar 16th, 2020
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  1. # WorldEditSelectionVisualizer configuration
  2.  
  3. # When enabled, if a new update is available it will display a message in the console on start
  4. check-updates: true
  5.  
  6. # You can edit the plugin messages here
  7. messages:
  8. no-permissions: "&cYou don't have the permission to use this command"
  9. config-reloaded: "&aThe config was reloaded"
  10. selection-too-large: "&6The visualizer only works with selections up to a size of %blocks% blocks"
  11. visualizer-enabled: "&6Your visualizer has been &eenabled."
  12. visualizer-disabled: "&6Your visualizer has been &cdisabled."
  13. visualizer-clipboard-enabled: "&6Your clipboard visualizer has been &eenabled&6."
  14. visualizer-clipboard-disabled: "&6Your clipboard visualizer has been &cdisabled&6."
  15.  
  16. # When enable, if a player disable the selection visualization and leave the server, when he will
  17. # come back, the selection visualization will be still disable until he activate it again with /wesv toggle
  18. save-toggle: true
  19.  
  20. # Delay in ticks when the WorldEdit selection and clipboard are updated
  21. # This do not affect particles spawning and players performances
  22. # The server impact is medium
  23. selection-update-interval: 20
  24.  
  25. # When enabled, the particles are display only when holding the WorldEdit selection wand item (by default a wooden axe)
  26. # You can change the WorldEdit wand item in the WorldEdit configuration
  27. need-we-wand: false
  28.  
  29. # When enabled, top and bottom particles will be displayed
  30. cuboid-top-bottom: true
  31.  
  32. # Settings for visualization
  33. # 'selection': The WorldEdit current selection
  34. # 'clipboard': The WorldEdit clipboard (when you use //copy or //schem load )
  35. # 'primary': The primary selection points (the region borders)
  36. # 'secondary': The primary selection points,
  37. # 'fade-delay': The number of seconds before the particles disappears. You can set it to 0 to remove the fade delay
  38. # 'max-selection-size' : The maximum size of a selection to be display
  39. # 'points-distance': The distance between each particles. The higher this number is, less particles will be spawn
  40. # 'update-interval': The delay in ticks between particles spawn. This impact the players performances
  41. # 'view-distance': The maximum distance in which players can see the particles. On 1.7.10 the particle distance is limited to 16 (Minecraft limitation)
  42. # 'particles': The particles type and data. The data can be a color for redstone like in the form 'r,g,b' or a Material for block crack/item crack
  43. visualization:
  44. selection:
  45. fade-delay: 0
  46. max-selection-size: 50000
  47. primary:
  48. points-distance: 0.5
  49. update-interval: 10
  50. view-distance: 64
  51. particles:
  52. type: "FLAME"
  53. data: ""
  54. secondary:
  55. points-distance: 1.0
  56. lines-gap: 2.0
  57. update-interval: 20
  58. view-distance: 64
  59. particles:
  60. type: "REDSTONE"
  61. data: "RED"
  62. clipboard:
  63. fade-delay: 0
  64. max-selection-size: 50000
  65. primary:
  66. points-distance: 1.0
  67. update-interval: 10
  68. view-distance: 64
  69. particles:
  70. type: "FLAME"
  71. data: ""
  72. secondary:
  73. points-distance: 2.0
  74. lines-gap: 2.0
  75. update-interval: 20
  76. view-distance: 64
  77. particles:
  78. type: "REDSTONE"
  79. data: "BLUE"
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