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  1. ------------------------------------
  2. -- talents.lua --
  3. -- Decompiled by Ekey / h4x0r PGC --
  4. ------------------------------------
  5.  
  6. defineTalent({
  7. trait=true, statIncrease=2, uiName="Athletic", modifyStat="strength", gameEffect="Strength +2", name="athletic", description="Your body is muscular",
  8. })
  9.  
  10. defineTalent({
  11. trait=true, statIncrease=2, uiName="Agile", modifyStat="dexterity", gameEffect="Dexterity +2", name="agile", description="Your reflexes are exceptional",
  12. })
  13.  
  14. defineTalent({
  15. trait=true, statIncrease=2, uiName="Healthy", modifyStat="vitality", gameEffect="Vitality +2", name="healthy", description="You are exceptionally healthy",
  16. })
  17.  
  18. defineTalent({
  19. trait=true, statIncrease=2, uiName="Strong Mind", modifyStat="willpower", gameEffect="Willpower +2", name="strong_mind", description="Your mind is sharp as a needle",
  20. })
  21.  
  22. defineTalent({
  23. trait=true, statIncrease=15, uiName="Tough", modifyStat="health", gameEffect="Health +15", name="tough", description="You are resistant to physical punishment",
  24. })
  25.  
  26. defineTalent({
  27. trait=true, statIncrease=15, uiName="Aura", modifyStat="energy", gameEffect="Energy +15", name="aura", description="You have a potent aura",
  28. })
  29.  
  30. defineTalent({
  31. uiName="Aggressive, trait=true", gameEffect="Attack Power +4", name="aggressive", description="You are full of rage",
  32. })
  33.  
  34. defineTalent({
  35. trait=true, statIncrease=7, uiName="Evasive", modifyStat="evasion", gameEffect="Evasion +7", name="evasive", description="You know better to stay away from harm",
  36. })
  37.  
  38. defineTalent({
  39. uiName="Skilled, trait=true", gameEffect="+3 Skillpoints", name="skilled", description="You are learned",
  40. })
  41.  
  42. defineTalent({
  43. uiName="Fist Fighter, trait=true", gameEffect="Attack Power +6 when unarmed", name="fist_fighter", description="You know how to survive tavern brawls",
  44. })
  45.  
  46. defineTalent({
  47. trait=true, statIncrease=25, uiName="Daemon Ancestor", modifyStat="resist_fire", gameEffect="Resist Fire +25", name="fire_resistant", description="Your Great Grandfather had fiery eyes",
  48. })
  49.  
  50. defineTalent({
  51. trait=true, statIncrease=25, uiName="Cold-blooded", modifyStat="resist_cold", gameEffect="Resist Cold +25", name="cold_resistant", description="You are naturally resistant to cold",
  52. })
  53.  
  54. defineTalent({
  55. trait=true, statIncrease=25, uiName="Poison Resistant", modifyStat="resist_poison", gameEffect="Resist Poison +25", name="poison_resistant", description="You are naturally resistant to poisons",
  56. })
  57.  
  58. defineTalent({
  59. requiredRace="Insectoid", uiName="Natural Armor, trait=true", gameEffect="Protection +5", name="natural_armor", description="Your skin is very thick and armor-like",
  60. })
  61.  
  62. defineTalent({
  63. requiredRace="Minotaur", uiName="Head Hunter, trait=true", name="head_hunter", description="Attack Power +3 for each skull carried",
  64. })
  65.  
  66. defineTalent({
  67. description="Increases carrying capacity by 15kg", name="porter", uiName="Porter",
  68. })
  69.  
  70. defineTalent({
  71. description="Decreases food consumption rate by 25%", name="endurance", uiName="Endurance",
  72. })
  73.  
  74. defineTalent({
  75. description="No penalties from wearing light armors", name="light_armor", uiName="Light Armor Proficiency",
  76. })
  77.  
  78. defineTalent({
  79. description="No penalties from wearing heavy armors", name="heavy_armor", uiName="Heavy Armor Proficiency",
  80. })
  81.  
  82. defineTalent({
  83. description="Doubles evasion bonus of equipped shield", name="shield_expert", uiName="Shield Expert",
  84. })
  85.  
  86. defineTalent({
  87. description="Doubles evasion bonus of equipped cloak", name="stealth", uiName="Stealth",
  88. })
  89.  
  90. defineTalent({
  91. description="Doubles evasion bonus of equipped clothes", name="improved_stealth", uiName="Improved Stealth",
  92. })
  93.  
  94. defineTalent({
  95. description="Double damage when attacking enemy from behind", name="backstab", uiName="Backstabbing",
  96. })
  97.  
  98. defineTalent({
  99. description="Triple damage when attacking enemy from behind", name="improved_backstab", uiName="Improved Backstabbing",
  100. })
  101.  
  102. defineTalent({
  103. description="Attack with melee weapons from back row", name="reach_attack", uiName="Reach Attack",
  104. })
  105.  
  106. defineTalent({
  107. description="Reduces target's protection by 10", name="piercing_attack", uiName="Piercing Attack",
  108. })
  109.  
  110. defineTalent({
  111. description="25% faster attack rate with melee weapons", name="quick_strike", uiName="Quick Strike",
  112. })
  113.  
  114. defineTalent({
  115. description="50% faster attack rate with melee weapons", name="improved_quick_strike", uiName="Improved Quick Strike",
  116. })
  117.  
  118. defineTalent({
  119. description="?", name="assassin_master", uiName="Master Assassin",
  120. })
  121.  
  122. defineTalent({
  123. description="Doubles chance of scoring a critical hit", name="improved_critical", uiName="Improved Critical",
  124. })
  125.  
  126. defineTalent({
  127. energyCost=7, uiName="Chop, damage=2, specialAttack=true", name="chop", description="Useful technique for chopping firewood and severing limbs of an enemy",
  128. })
  129.  
  130. defineTalent({
  131. energyCost=13, uiName="Cleave", damage=2.5, specialAttack=true, name="cleave", description="A mighty blow that deals huge amount of damage",
  132. })
  133.  
  134. defineTalent({
  135. energyCost=18, uiName="Rampage, damage=3, specialAttack=true", name="rampage", description="An extremely powerful attack dealing massive damage",
  136. })
  137.  
  138. defineTalent({
  139. description="Attack Power +20 when wielding an axe", name="axe_master", uiName="Axe Master",
  140. })
  141.  
  142. defineTalent({
  143. energyCost=5, damage=2, uiName="Slash", pierce=3, specialAttack=true, name="slash", description="A powerful slash that cuts flesh to the bone",
  144. })
  145.  
  146. defineTalent({
  147. energyCost=8, damage=1.5, uiName="Thrust", pierce=10, specialAttack=true, name="thrust", description="A powerful attack that pierces enemy's armor",
  148. })
  149.  
  150. defineTalent({
  151. description="Evasion +5 when wielding a sword", name="parry", uiName="Parry",
  152. })
  153.  
  154. defineTalent({
  155. energyCost=15, uiName="Flurry of Slashes", damage=1, specialAttack=true, name="flurry_slashes", description="A deadly chain of attacks that shred enemies to pieces",
  156. })
  157.  
  158. defineTalent({
  159. description="Doubles attack speed with swords", name="sword_master", uiName="Sword Master",
  160. })
  161.  
  162. defineTalent({
  163. energyCost=7, uiName="Bash, damage=2, specialAttack=true", name="bash", description="A bone shattering blow that deals double damage",
  164. })
  165.  
  166. defineTalent({
  167. energyCost=13, uiName="Crushing Blow, damage=2.5, specialAttack=true", name="crushing_blow", description="A powerful smash that deals great damage",
  168. })
  169.  
  170. defineTalent({
  171. energyCost=19, damage=3, uiName="Devastating Blow, pierce=10, specialAttack=true", name="devastating_blow", description="A ground trembling attack that partially bypasses enemy's armor",
  172. })
  173.  
  174. defineTalent({
  175. description="Attacks with maces ignore enemy's armor", name="mace_master", uiName="Mace Master",
  176. })
  177.  
  178. defineTalent({
  179. energyCost=6, damage=1.5, uiName="Jab", accuracy=20, specialAttack=true, name="jab", description="A precise punch dealing some extra damage",
  180. })
  181.  
  182. defineTalent({
  183. energyCost=12, damage=2, uiName="Kick", accuracy=10, specialAttack=true, name="kick", description="A powerful kick dealing double damage",
  184. })
  185.  
  186. defineTalent({
  187. energyCost=15, damage=4, uiName="Three Point Technique", accuracy=10, specialAttack=true, name="three_point_technique", description="A secret technique only known to Grand Masters",
  188. })
  189.  
  190. defineTalent({
  191. energyCost=6, damage=2, uiName="Stab", accuracy=20, specialAttack=true, name="stab", description="A precise attack that deals double damage",
  192. })
  193.  
  194. defineTalent({
  195. energyCost=10, pierce=15, damage=2, uiName="Piercing Strike", accuracy=20, specialAttack=true, name="piercing_strike", description="A stab that pierces through enemy's armor",
  196. })
  197.  
  198. defineTalent({
  199. energyCost=20, uiName="Death Strike", damage=5, specialAttack=true, name="dagger_master", description="An extremely deadly attack that slays most enemies",
  200. })
  201.  
  202. defineTalent({
  203. description="25% faster attack rate with bows", name="quick_shot", uiName="Quick Shot",
  204. })
  205.  
  206. defineTalent({
  207. description="50% faster attack rate with bows", name="improved_quick_shot", uiName="Improved Quick Shot",
  208. })
  209.  
  210. defineTalent({
  211. description="Shoot 2 missiles with a single shot", name="volley", uiName="Volley",
  212. })
  213.  
  214. defineTalent({
  215. description="Doubles chance of scoring a critical hit with missile weapons", name="master_archer", uiName="Master Archer",
  216. })
  217.  
  218. defineTalent({
  219. description="25% faster attack rate with throwing weapons", name="quick_throw", uiName="Quick Throw",
  220. })
  221.  
  222. defineTalent({
  223. description="50% faster attack rate with throwing weapons", name="improved_quick_throw", uiName="Improved Quick Throw",
  224. })
  225.  
  226. defineTalent({
  227. description="Throw two items with a single attack", name="double_throw", uiName="Double Throw",
  228. })
  229.  
  230. defineTalent({
  231. description="Doubles chance of scoring a critical hit with throwing weapons", name="throwing_master", uiName="Throwing Master",
  232. })
  233.  
  234. defineTalent({
  235. description="All party members gain Resist Fire +25", name="fire_circle", uiName="Circle of Protection, Fire",
  236. })
  237.  
  238. defineTalent({
  239. description="Fireballs cast by you are much more powerful", name="greater_fireball", uiName="Greater Fireball",
  240. })
  241.  
  242. defineTalent({
  243. description="All party members gain Resist Cold +25", name="ice_circle", uiName="Circle of Protection, Ice",
  244. })
  245.  
  246. defineTalent({
  247. description="Your Frostbolt spells are much more powerful", name="improved_frostbolt", uiName="Improved Frostbolt",
  248. })
  249.  
  250. defineTalent({
  251. description="All party members gain Resist Poison +25", name="earth_circle", uiName="Circle of Protection, Earth",
  252. })
  253.  
  254. defineTalent({
  255. description="Your Poison Bolt spells are much more powerful", name="improved_poison_bolt", uiName="Improved Poison Bolt",
  256. })
  257.  
  258. defineTalent({
  259. description="All party members gain Resist Shock +25", name="air_circle", uiName="Circle of Protection, Air",
  260. })
  261.  
  262. defineTalent({
  263. description="Your Lightning Bolt spells are much more powerful", name="greater_lightning_bolt", uiName="Greater Lightning Bolt",
  264. })
  265.  
  266. defineTalent({
  267. description="Spell energy costs are reduced by 50%", name="archmage", uiName="Archmage",
  268. })
  269.  
  270. defineTalent({
  271. description="25% faster spell casting", name="combat_caster", uiName="Combat Caster",
  272. })
  273.  
  274. defineTalent({
  275. description="50% faster spell casting", name="improved_combat_caster", uiName="Improved Combat Caster",
  276. })
  277.  
  278. defineTalent({
  279. description="You are fast, very fast.", name="lightning_speed", uiName="Thunderstruck",
  280. })
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