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- ------------------------------------
- -- talents.lua --
- -- Decompiled by Ekey / h4x0r PGC --
- ------------------------------------
- defineTalent({
- trait=true, statIncrease=2, uiName="Athletic", modifyStat="strength", gameEffect="Strength +2", name="athletic", description="Your body is muscular",
- })
- defineTalent({
- trait=true, statIncrease=2, uiName="Agile", modifyStat="dexterity", gameEffect="Dexterity +2", name="agile", description="Your reflexes are exceptional",
- })
- defineTalent({
- trait=true, statIncrease=2, uiName="Healthy", modifyStat="vitality", gameEffect="Vitality +2", name="healthy", description="You are exceptionally healthy",
- })
- defineTalent({
- trait=true, statIncrease=2, uiName="Strong Mind", modifyStat="willpower", gameEffect="Willpower +2", name="strong_mind", description="Your mind is sharp as a needle",
- })
- defineTalent({
- trait=true, statIncrease=15, uiName="Tough", modifyStat="health", gameEffect="Health +15", name="tough", description="You are resistant to physical punishment",
- })
- defineTalent({
- trait=true, statIncrease=15, uiName="Aura", modifyStat="energy", gameEffect="Energy +15", name="aura", description="You have a potent aura",
- })
- defineTalent({
- uiName="Aggressive, trait=true", gameEffect="Attack Power +4", name="aggressive", description="You are full of rage",
- })
- defineTalent({
- trait=true, statIncrease=7, uiName="Evasive", modifyStat="evasion", gameEffect="Evasion +7", name="evasive", description="You know better to stay away from harm",
- })
- defineTalent({
- uiName="Skilled, trait=true", gameEffect="+3 Skillpoints", name="skilled", description="You are learned",
- })
- defineTalent({
- uiName="Fist Fighter, trait=true", gameEffect="Attack Power +6 when unarmed", name="fist_fighter", description="You know how to survive tavern brawls",
- })
- defineTalent({
- trait=true, statIncrease=25, uiName="Daemon Ancestor", modifyStat="resist_fire", gameEffect="Resist Fire +25", name="fire_resistant", description="Your Great Grandfather had fiery eyes",
- })
- defineTalent({
- trait=true, statIncrease=25, uiName="Cold-blooded", modifyStat="resist_cold", gameEffect="Resist Cold +25", name="cold_resistant", description="You are naturally resistant to cold",
- })
- defineTalent({
- trait=true, statIncrease=25, uiName="Poison Resistant", modifyStat="resist_poison", gameEffect="Resist Poison +25", name="poison_resistant", description="You are naturally resistant to poisons",
- })
- defineTalent({
- requiredRace="Insectoid", uiName="Natural Armor, trait=true", gameEffect="Protection +5", name="natural_armor", description="Your skin is very thick and armor-like",
- })
- defineTalent({
- requiredRace="Minotaur", uiName="Head Hunter, trait=true", name="head_hunter", description="Attack Power +3 for each skull carried",
- })
- defineTalent({
- description="Increases carrying capacity by 15kg", name="porter", uiName="Porter",
- })
- defineTalent({
- description="Decreases food consumption rate by 25%", name="endurance", uiName="Endurance",
- })
- defineTalent({
- description="No penalties from wearing light armors", name="light_armor", uiName="Light Armor Proficiency",
- })
- defineTalent({
- description="No penalties from wearing heavy armors", name="heavy_armor", uiName="Heavy Armor Proficiency",
- })
- defineTalent({
- description="Doubles evasion bonus of equipped shield", name="shield_expert", uiName="Shield Expert",
- })
- defineTalent({
- description="Doubles evasion bonus of equipped cloak", name="stealth", uiName="Stealth",
- })
- defineTalent({
- description="Doubles evasion bonus of equipped clothes", name="improved_stealth", uiName="Improved Stealth",
- })
- defineTalent({
- description="Double damage when attacking enemy from behind", name="backstab", uiName="Backstabbing",
- })
- defineTalent({
- description="Triple damage when attacking enemy from behind", name="improved_backstab", uiName="Improved Backstabbing",
- })
- defineTalent({
- description="Attack with melee weapons from back row", name="reach_attack", uiName="Reach Attack",
- })
- defineTalent({
- description="Reduces target's protection by 10", name="piercing_attack", uiName="Piercing Attack",
- })
- defineTalent({
- description="25% faster attack rate with melee weapons", name="quick_strike", uiName="Quick Strike",
- })
- defineTalent({
- description="50% faster attack rate with melee weapons", name="improved_quick_strike", uiName="Improved Quick Strike",
- })
- defineTalent({
- description="?", name="assassin_master", uiName="Master Assassin",
- })
- defineTalent({
- description="Doubles chance of scoring a critical hit", name="improved_critical", uiName="Improved Critical",
- })
- defineTalent({
- energyCost=7, uiName="Chop, damage=2, specialAttack=true", name="chop", description="Useful technique for chopping firewood and severing limbs of an enemy",
- })
- defineTalent({
- energyCost=13, uiName="Cleave", damage=2.5, specialAttack=true, name="cleave", description="A mighty blow that deals huge amount of damage",
- })
- defineTalent({
- energyCost=18, uiName="Rampage, damage=3, specialAttack=true", name="rampage", description="An extremely powerful attack dealing massive damage",
- })
- defineTalent({
- description="Attack Power +20 when wielding an axe", name="axe_master", uiName="Axe Master",
- })
- defineTalent({
- energyCost=5, damage=2, uiName="Slash", pierce=3, specialAttack=true, name="slash", description="A powerful slash that cuts flesh to the bone",
- })
- defineTalent({
- energyCost=8, damage=1.5, uiName="Thrust", pierce=10, specialAttack=true, name="thrust", description="A powerful attack that pierces enemy's armor",
- })
- defineTalent({
- description="Evasion +5 when wielding a sword", name="parry", uiName="Parry",
- })
- defineTalent({
- energyCost=15, uiName="Flurry of Slashes", damage=1, specialAttack=true, name="flurry_slashes", description="A deadly chain of attacks that shred enemies to pieces",
- })
- defineTalent({
- description="Doubles attack speed with swords", name="sword_master", uiName="Sword Master",
- })
- defineTalent({
- energyCost=7, uiName="Bash, damage=2, specialAttack=true", name="bash", description="A bone shattering blow that deals double damage",
- })
- defineTalent({
- energyCost=13, uiName="Crushing Blow, damage=2.5, specialAttack=true", name="crushing_blow", description="A powerful smash that deals great damage",
- })
- defineTalent({
- energyCost=19, damage=3, uiName="Devastating Blow, pierce=10, specialAttack=true", name="devastating_blow", description="A ground trembling attack that partially bypasses enemy's armor",
- })
- defineTalent({
- description="Attacks with maces ignore enemy's armor", name="mace_master", uiName="Mace Master",
- })
- defineTalent({
- energyCost=6, damage=1.5, uiName="Jab", accuracy=20, specialAttack=true, name="jab", description="A precise punch dealing some extra damage",
- })
- defineTalent({
- energyCost=12, damage=2, uiName="Kick", accuracy=10, specialAttack=true, name="kick", description="A powerful kick dealing double damage",
- })
- defineTalent({
- energyCost=15, damage=4, uiName="Three Point Technique", accuracy=10, specialAttack=true, name="three_point_technique", description="A secret technique only known to Grand Masters",
- })
- defineTalent({
- energyCost=6, damage=2, uiName="Stab", accuracy=20, specialAttack=true, name="stab", description="A precise attack that deals double damage",
- })
- defineTalent({
- energyCost=10, pierce=15, damage=2, uiName="Piercing Strike", accuracy=20, specialAttack=true, name="piercing_strike", description="A stab that pierces through enemy's armor",
- })
- defineTalent({
- energyCost=20, uiName="Death Strike", damage=5, specialAttack=true, name="dagger_master", description="An extremely deadly attack that slays most enemies",
- })
- defineTalent({
- description="25% faster attack rate with bows", name="quick_shot", uiName="Quick Shot",
- })
- defineTalent({
- description="50% faster attack rate with bows", name="improved_quick_shot", uiName="Improved Quick Shot",
- })
- defineTalent({
- description="Shoot 2 missiles with a single shot", name="volley", uiName="Volley",
- })
- defineTalent({
- description="Doubles chance of scoring a critical hit with missile weapons", name="master_archer", uiName="Master Archer",
- })
- defineTalent({
- description="25% faster attack rate with throwing weapons", name="quick_throw", uiName="Quick Throw",
- })
- defineTalent({
- description="50% faster attack rate with throwing weapons", name="improved_quick_throw", uiName="Improved Quick Throw",
- })
- defineTalent({
- description="Throw two items with a single attack", name="double_throw", uiName="Double Throw",
- })
- defineTalent({
- description="Doubles chance of scoring a critical hit with throwing weapons", name="throwing_master", uiName="Throwing Master",
- })
- defineTalent({
- description="All party members gain Resist Fire +25", name="fire_circle", uiName="Circle of Protection, Fire",
- })
- defineTalent({
- description="Fireballs cast by you are much more powerful", name="greater_fireball", uiName="Greater Fireball",
- })
- defineTalent({
- description="All party members gain Resist Cold +25", name="ice_circle", uiName="Circle of Protection, Ice",
- })
- defineTalent({
- description="Your Frostbolt spells are much more powerful", name="improved_frostbolt", uiName="Improved Frostbolt",
- })
- defineTalent({
- description="All party members gain Resist Poison +25", name="earth_circle", uiName="Circle of Protection, Earth",
- })
- defineTalent({
- description="Your Poison Bolt spells are much more powerful", name="improved_poison_bolt", uiName="Improved Poison Bolt",
- })
- defineTalent({
- description="All party members gain Resist Shock +25", name="air_circle", uiName="Circle of Protection, Air",
- })
- defineTalent({
- description="Your Lightning Bolt spells are much more powerful", name="greater_lightning_bolt", uiName="Greater Lightning Bolt",
- })
- defineTalent({
- description="Spell energy costs are reduced by 50%", name="archmage", uiName="Archmage",
- })
- defineTalent({
- description="25% faster spell casting", name="combat_caster", uiName="Combat Caster",
- })
- defineTalent({
- description="50% faster spell casting", name="improved_combat_caster", uiName="Improved Combat Caster",
- })
- defineTalent({
- description="You are fast, very fast.", name="lightning_speed", uiName="Thunderstruck",
- })
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