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- on break:
- if player can built at targeted block:
- if player is holding a pickaxe:
- if {seichi.skill.normal.%player%} is true:
- loop blocks in area 1.8 around the targeted block:
- if loop-block is coal ore:
- give player 1 coal
- set loop-block to air
- if loop-block is diamond ore:
- give player 1 diamond
- set loop-block to air
- if loop-block is gold ore:
- give player 1 gold ore
- set loop-block to air
- if loop-block is iron ore:
- give player 1 iron ore
- set loop-block to air
- if loop-block is stone:
- give player 1 cobblestone
- set loop-block to air
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