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Aug 21st, 2020
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  1. [CONTENT CHANGES]
  2.  
  3. > BIZON 7.62 changes:
  4. >> Magazine is now uses a more accurate model.
  5. >> Reload is quickened a little bit.
  6. >> Aimspeed increases to 18 (OG: 14).
  7. >> Sprintspeed increases to 15 (OG: 14).
  8. >> Magnifyspeed increases by 20%.
  9.  
  10. > Oil Filter changes:
  11. >> Firerate now reduce by 15% (instead of 20%).
  12. >> Range0 + Range1 now lower by 15% (instead of 20%).
  13.  
  14. > Dragunov SVU spare ammo increased to 60 (from 50) to get it on par with it's rival the SCAR SSR.
  15.  
  16. > MAC10 changes:
  17. >> New way of mounting optics! Better for aesthetic and keeps track of aim better.
  18. >> Model adjusted slightly.
  19. >> Can equip a long barrel
  20. >> Can equip a new attachment: M10 CARBINE BARREL!
  21. Exact Stats...
  22. >> 1860 kill unlock.
  23. (+) Range1 doubled
  24. (+) Increases bulletspeed to 2000 (OG: 1500)
  25. (+) Increases modelkickdamper by 15%.
  26. (+) Camkickmax reduced by 25%.
  27. (+) Aimrotkickmax vertical max recoil reduced by 25%
  28. (+) Aimtranskickmax vertical max recoil reduced by 25%
  29. (=) Lowers Firevolume by 10%
  30. (=) Renames your gun to "MAC10 CARBINE"
  31. (-) Range0 lowered by half.
  32. (-) Hipfirespread increased by 10%.
  33. (-) Hipfirestability reduced by 10%.
  34. (-) Walkspeed lowered to 14 (OG: 15).
  35. (-) Aimspeed lowers to 16 (OG: 18).
  36.  
  37. > Remington 700 changes:
  38. (The gun was sorely lacking in attention for a while now, it doesn't need a huge buff just some small ones.)
  39. >> Range0 increased to 50 (from 30).
  40. >> Range1 increasd to 200 (from 180).
  41. >> Aimspeed increased to 13 (from 12.5).
  42. >> Sprintspeed increased to 15 (from 13).
  43.  
  44. > L2A3 can be converted to fire .45 ACP!
  45. For those who want more power, but can handle more recoil control needed. It can two tap, one to the head, then literally anywhere else a little past max damage range.
  46. Exact stats...
  47. >> 1575 kill unlock.
  48. >> Changes ammo to .45 ACP.
  49. (+) Damage0 increased by 25%.
  50. (+) Damage1 increased to 25 (OG: 24).
  51. (+) Suppression increases by 50%.
  52. (=) Firevolume increased by 15%.
  53. (=) Firepitch lowered by 5%.
  54. (-) Aimcamkickmin increased by 50%.
  55. (-) Aimcamkickmax doubled.
  56. (-) Aimtranskick min+max Z-axis recoil doubled.
  57. (-) Penetration depth lowered by 50%.
  58. (-) Bulletspeed lowered by 25%.
  59. (-) Hipchoke value of 2.0 added (no Aimchoke).
  60. (-) Magazine size lowered 30 (from 34)
  61. (-) Spare Ammo lowered to 120 (from 128)
  62.  
  63. > X95 SMG Armscor Ammo changes:
  64. Redone stats:
  65. (+) Splits bullets into three pellets with minimal spread.
  66. (+) Suppression is doubled (Goes great with the three bullets/pellets you're firing).
  67. (+) Speeds up reload animations by ≈20%.
  68. (+) Increases Range1 by ≈15.38%.
  69. (=) Changes bullet color. Less visible than normal bullets.
  70. (=) Firepitch lowered by 10%.
  71. (=) Firevolume lowered by 10%.
  72. (-) Lowers max damage by ≈61.667%.
  73. (-) Lowers min damage by ≈54.167%.
  74. (-) Reduces bulletspeed by 25%.
  75. (-) Reduces magsize to 20 (OG: 32).
  76. (-) Reduces spare ammo to 140 (OG: 140).
  77. (-) Reduces penetration by ≈66.666%.
  78. (-) Adds 0.25 Aimchoke+Hipchoke. (Natural Spread)
  79.  
  80. > Fixed / Adjusted color customization of the TA11 Acog. Shoud allow for proper coloring now.
  81.  
  82. > AKU12 can now equip a 9mm conversion!
  83. >> 2015 kill unlock.
  84. >> Locks firemodes into burst and semi-auto.
  85. >> Renames your gun to "PPK12". Reference should be obvious.
  86. >> The stats might feel familiar... (Extremely similar to a removed weapon).
  87. >> One trigger pull will fire off all three rounds, then have a short delay before you can fire again.
  88.  
  89. > DBV12 410 conversion now will fire all three rounds with one trigger pull, then have a short delay before you can fire again.
  90.  
  91. > MK11 can be converted to fire .500 PHANTOM! Holy ##### the bullet is larger than the case it's housed in, LOL.
  92. >> 2010 kill unlock.
  93. >> Uses a 30 round 7.62x51mm NATO magazine to achieve 10 rounds. Similar to how beowulf works.
  94. Exact stats...
  95. (+) Boosts damage0 to 70 (OG: 45).
  96. (+) Boosts damage1 to 47 (OG: 38).
  97. (+) Can one shot to the chest up to 30 studs!
  98. (+) Head multiplier set to 2 (OG: 1.5).
  99. (+) Torso multiplier set to 1.43 (OG: 1.2).
  100. (+) Suppression is doubled.
  101. (+) Penetration is doubled.
  102. (+) Range1 is increased to 210 studs (OG: 160).
  103. (=) Changes firesound, pitch, and volume.
  104. (-) Uses a 10 round magazine (OG: 20).
  105. (-) Lowers spare rounds to 60 (OG: 80).
  106. (-) Reduces RPM to 275 (OG: 330).
  107. (-) Recoil dramatically increases (too complicated to go into specifics).
  108. (-) Reduces bullet speed to 1000 (OG: 2800)... However, nothing will increase or decrease it further. That means stuff like suppressors / short barrels do not effect the bullet speed further.
  109.  
  110. > Flechette stats changed:
  111. >> 3 stud penetration now made into x3 multiplier. Most shotguns will get about 1.5 stud penetration depth when equipping flechette.
  112. >> 0.9x Damage0 multiplier reduced further down to 0.8x.
  113.  
  114. > Remington 870 changes:
  115. >> Increased choke to 2.45 (from 2.3).
  116. >> Decreased damage1 to 17.5 (from 18).
  117.  
  118. > TAR 21 can now equip Duplex ammo to split the damage 2 different ways per BULLET FIRED FROM BARREL! Less mag, greater power close range, swifter reload.
  119.  
  120.  
  121. [MAP CHANGES]
  122.  
  123. [COLLAPSE] NEW!
  124. > Halloween Mirage. Needs lots of work to be done.
  125.  
  126. [DOWNTOWN]
  127. > Removed from rotation on request of author.
  128.  
  129. [EYE OF THE STORM]
  130. > Removed from rotation due to being mostly finished.
  131.  
  132. [SPIDER DEN]
  133. > Spawn Fixes.
  134.  
  135. [T MIRAGE]
  136. > a lot of new spawn points, small improvements to routing, some sightline changes to phantoms spawn building.
  137.  
  138. [DARK SECTOR]
  139. > Added more spawn points for Ghosts and swapped their Flag position with Flare A. Recolored the second floor of the lab and opened another hangar.
  140.  
  141. [BLIZZARD REVAMP]
  142. > re-positioned spawns a bit.
  143.  
  144. [FARMLANDS]
  145. > Added extra buildings.
  146.  
  147. [RACETRACK]
  148. > Finished background. Added extra detail and cover to the Red building.
  149.  
  150. [THE FOREST]
  151. > Reworked spawns and removed all the small trees to optimize mesh count. Also removed script and night sounds.
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