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- [CONTENT CHANGES]
- > BIZON 7.62 changes:
- >> Magazine is now uses a more accurate model.
- >> Reload is quickened a little bit.
- >> Aimspeed increases to 18 (OG: 14).
- >> Sprintspeed increases to 15 (OG: 14).
- >> Magnifyspeed increases by 20%.
- > Oil Filter changes:
- >> Firerate now reduce by 15% (instead of 20%).
- >> Range0 + Range1 now lower by 15% (instead of 20%).
- > Dragunov SVU spare ammo increased to 60 (from 50) to get it on par with it's rival the SCAR SSR.
- > MAC10 changes:
- >> New way of mounting optics! Better for aesthetic and keeps track of aim better.
- >> Model adjusted slightly.
- >> Can equip a long barrel
- >> Can equip a new attachment: M10 CARBINE BARREL!
- Exact Stats...
- >> 1860 kill unlock.
- (+) Range1 doubled
- (+) Increases bulletspeed to 2000 (OG: 1500)
- (+) Increases modelkickdamper by 15%.
- (+) Camkickmax reduced by 25%.
- (+) Aimrotkickmax vertical max recoil reduced by 25%
- (+) Aimtranskickmax vertical max recoil reduced by 25%
- (=) Lowers Firevolume by 10%
- (=) Renames your gun to "MAC10 CARBINE"
- (-) Range0 lowered by half.
- (-) Hipfirespread increased by 10%.
- (-) Hipfirestability reduced by 10%.
- (-) Walkspeed lowered to 14 (OG: 15).
- (-) Aimspeed lowers to 16 (OG: 18).
- > Remington 700 changes:
- (The gun was sorely lacking in attention for a while now, it doesn't need a huge buff just some small ones.)
- >> Range0 increased to 50 (from 30).
- >> Range1 increasd to 200 (from 180).
- >> Aimspeed increased to 13 (from 12.5).
- >> Sprintspeed increased to 15 (from 13).
- > L2A3 can be converted to fire .45 ACP!
- For those who want more power, but can handle more recoil control needed. It can two tap, one to the head, then literally anywhere else a little past max damage range.
- Exact stats...
- >> 1575 kill unlock.
- >> Changes ammo to .45 ACP.
- (+) Damage0 increased by 25%.
- (+) Damage1 increased to 25 (OG: 24).
- (+) Suppression increases by 50%.
- (=) Firevolume increased by 15%.
- (=) Firepitch lowered by 5%.
- (-) Aimcamkickmin increased by 50%.
- (-) Aimcamkickmax doubled.
- (-) Aimtranskick min+max Z-axis recoil doubled.
- (-) Penetration depth lowered by 50%.
- (-) Bulletspeed lowered by 25%.
- (-) Hipchoke value of 2.0 added (no Aimchoke).
- (-) Magazine size lowered 30 (from 34)
- (-) Spare Ammo lowered to 120 (from 128)
- > X95 SMG Armscor Ammo changes:
- Redone stats:
- (+) Splits bullets into three pellets with minimal spread.
- (+) Suppression is doubled (Goes great with the three bullets/pellets you're firing).
- (+) Speeds up reload animations by ≈20%.
- (+) Increases Range1 by ≈15.38%.
- (=) Changes bullet color. Less visible than normal bullets.
- (=) Firepitch lowered by 10%.
- (=) Firevolume lowered by 10%.
- (-) Lowers max damage by ≈61.667%.
- (-) Lowers min damage by ≈54.167%.
- (-) Reduces bulletspeed by 25%.
- (-) Reduces magsize to 20 (OG: 32).
- (-) Reduces spare ammo to 140 (OG: 140).
- (-) Reduces penetration by ≈66.666%.
- (-) Adds 0.25 Aimchoke+Hipchoke. (Natural Spread)
- > Fixed / Adjusted color customization of the TA11 Acog. Shoud allow for proper coloring now.
- > AKU12 can now equip a 9mm conversion!
- >> 2015 kill unlock.
- >> Locks firemodes into burst and semi-auto.
- >> Renames your gun to "PPK12". Reference should be obvious.
- >> The stats might feel familiar... (Extremely similar to a removed weapon).
- >> One trigger pull will fire off all three rounds, then have a short delay before you can fire again.
- > DBV12 410 conversion now will fire all three rounds with one trigger pull, then have a short delay before you can fire again.
- > MK11 can be converted to fire .500 PHANTOM! Holy ##### the bullet is larger than the case it's housed in, LOL.
- >> 2010 kill unlock.
- >> Uses a 30 round 7.62x51mm NATO magazine to achieve 10 rounds. Similar to how beowulf works.
- Exact stats...
- (+) Boosts damage0 to 70 (OG: 45).
- (+) Boosts damage1 to 47 (OG: 38).
- (+) Can one shot to the chest up to 30 studs!
- (+) Head multiplier set to 2 (OG: 1.5).
- (+) Torso multiplier set to 1.43 (OG: 1.2).
- (+) Suppression is doubled.
- (+) Penetration is doubled.
- (+) Range1 is increased to 210 studs (OG: 160).
- (=) Changes firesound, pitch, and volume.
- (-) Uses a 10 round magazine (OG: 20).
- (-) Lowers spare rounds to 60 (OG: 80).
- (-) Reduces RPM to 275 (OG: 330).
- (-) Recoil dramatically increases (too complicated to go into specifics).
- (-) Reduces bullet speed to 1000 (OG: 2800)... However, nothing will increase or decrease it further. That means stuff like suppressors / short barrels do not effect the bullet speed further.
- > Flechette stats changed:
- >> 3 stud penetration now made into x3 multiplier. Most shotguns will get about 1.5 stud penetration depth when equipping flechette.
- >> 0.9x Damage0 multiplier reduced further down to 0.8x.
- > Remington 870 changes:
- >> Increased choke to 2.45 (from 2.3).
- >> Decreased damage1 to 17.5 (from 18).
- > TAR 21 can now equip Duplex ammo to split the damage 2 different ways per BULLET FIRED FROM BARREL! Less mag, greater power close range, swifter reload.
- [MAP CHANGES]
- [COLLAPSE] NEW!
- > Halloween Mirage. Needs lots of work to be done.
- [DOWNTOWN]
- > Removed from rotation on request of author.
- [EYE OF THE STORM]
- > Removed from rotation due to being mostly finished.
- [SPIDER DEN]
- > Spawn Fixes.
- [T MIRAGE]
- > a lot of new spawn points, small improvements to routing, some sightline changes to phantoms spawn building.
- [DARK SECTOR]
- > Added more spawn points for Ghosts and swapped their Flag position with Flare A. Recolored the second floor of the lab and opened another hangar.
- [BLIZZARD REVAMP]
- > re-positioned spawns a bit.
- [FARMLANDS]
- > Added extra buildings.
- [RACETRACK]
- > Finished background. Added extra detail and cover to the Red building.
- [THE FOREST]
- > Reworked spawns and removed all the small trees to optimize mesh count. Also removed script and night sounds.
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