Advertisement
Rocket_Cat

Afflictions

Jan 15th, 2019
234
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.76 KB | None | 0 0
  1. Name: Acrophobia
  2. Description: Prevents you from flying or climbing on things.
  3. Type: Curable affliction
  4. Subsystem: Mind
  5. Subsys Damage: 200
  6. Stacking: No
  7. Duration: 25.00s
  8.  
  9. Name: Atrophy
  10. Description: Increases balance costs by 25%.
  11. Type: System damage affliction (cured by mending your systems)
  12. Subsystem: Muscular
  13. Subsys Damage: 0
  14. Stacking: No
  15.  
  16. Name: Bleeding
  17. Description: You receive periodic bleeding damage. Each tick reduces the damage somewhat.
  18. Type: Special cure affliction (can not be cured by wetwiring)
  19. Subsystem: Internal
  20. Subsys Damage: 100
  21. Stacking: Yes
  22. Max stacks: 20
  23.  
  24. Name: Blind
  25. Description: While blind, you are not informed about people entering or leaving your room, and you cannot LOOK.
  26. Type: Curable affliction
  27. Subsystem: Sensory
  28. Subsys Damage: 200
  29. Stacking: No
  30. Duration: 25.00s
  31.  
  32. Name: Blurry Vision
  33. Description: All the damage that you inflict is reduced by 10%.
  34. Type: Curable affliction
  35. Subsystem: Sensory
  36. Subsys Damage: 200
  37. Stacking: No
  38. Duration: 25.00s
  39.  
  40. Name: Brain Swelling
  41. Description: Regain of class-specific resources is halved.
  42. Type: System damage affliction (cured by mending your systems)
  43. Subsystem: Mind
  44. Subsys Damage: 0
  45. Stacking: No
  46.  
  47. Name: Broken Ribs
  48. Description: All received internal damage is increased by 10%.
  49. Type: Curable affliction
  50. Subsystem: Muscular
  51. Subsys Damage: 200
  52. Stacking: No
  53.  
  54. Name: Catatonia (L1)
  55. Description: Level 1 damage to the mind subsystem
  56. Type: System damage affliction (cured by mending your systems)
  57. Subsystem: Mind
  58. Subsys Damage: 0
  59. Stacking: No
  60.  
  61. Name: Catatonia (L2)
  62. Description: Level 2 damage to the mind subsystem
  63. Type: System damage affliction (cured by mending your systems)
  64. Subsystem: Mind
  65. Subsys Damage: 0
  66. Stacking: No
  67.  
  68. Name: Catatonia (L3)
  69. Description: Level 3 damage to the mind subsystem
  70. Type: System damage affliction (cured by mending your systems)
  71. Subsystem: Mind
  72. Subsys Damage: 0
  73. Stacking: No
  74.  
  75. Name: Choking
  76. Description: Causes periodic internal subsystem damage. Can only be given to targets with at least 50% internal damage.
  77. Type: Curable affliction
  78. Subsystem: Internal
  79. Subsys Damage: 0
  80. Stacking: No
  81. Duration: 30.00s
  82.  
  83. Name: Comm Blackouts
  84. Description: Causes you to sometimes miss incoming communications.
  85. Type: System damage affliction (cured by mending your systems)
  86. Subsystem: Sensory
  87. Subsys Damage: 0
  88. Stacking: No
  89.  
  90. Name: Confusion
  91. Description: All your attacks have a chance to affect a different target than intended.
  92. Type: Curable affliction
  93. Subsystem: Mind
  94. Subsys Damage: 250
  95. Stacking: No
  96. Duration: 25.00s
  97.  
  98. Name: Coughing Blood
  99. Description: When regaining balance, there is a random chance to extend its duration instead.
  100. Type: System damage affliction (cured by mending your systems)
  101. Subsystem: Internal
  102. Subsys Damage: 0
  103. Stacking: No
  104.  
  105. Name: Crippled Movement
  106. Description: Movement attempts have a 2 second delay.
  107. Type: System damage affliction (cured by mending your systems)
  108. Subsystem: Muscular
  109. Subsys Damage: 0
  110. Stacking: No
  111.  
  112. Name: Damaged Left Arm
  113. Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
  114. Type: Curable affliction
  115. Subsystem: Muscular
  116. Subsys Damage: 200
  117. Stacking: No
  118.  
  119. Name: Damaged Left Leg
  120. Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
  121. Type: Curable affliction
  122. Subsystem: Muscular
  123. Subsys Damage: 200
  124. Stacking: No
  125.  
  126. Name: Damaged Right Arm
  127. Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
  128. Type: Curable affliction
  129. Subsystem: Muscular
  130. Subsys Damage: 200
  131. Stacking: No
  132.  
  133. Name: Damaged Right Leg
  134. Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
  135. Type: Curable affliction
  136. Subsystem: Muscular
  137. Subsys Damage: 200
  138. Stacking: No
  139.  
  140. Name: Dazed
  141. Description: All sensory subsystem damage is increased by 10%.
  142. Type: Curable affliction
  143. Subsystem: Sensory
  144. Subsys Damage: 150
  145. Stacking: No
  146.  
  147. Name: Deaf
  148. Description: While deaf, you cannot hear what is being said at your location.
  149. Type: Curable affliction
  150. Subsystem: Sensory
  151. Subsys Damage: 200
  152. Stacking: No
  153. Duration: 25.00s
  154.  
  155. Name: Delirium (L1)
  156. Description: Level 1 damage to the sensory subsystem
  157. Type: System damage affliction (cured by mending your systems)
  158. Subsystem: Sensory
  159. Subsys Damage: 0
  160. Stacking: No
  161.  
  162. Name: Delirium (L2)
  163. Description: Level 2 damage to the sensory subsystem
  164. Type: System damage affliction (cured by mending your systems)
  165. Subsystem: Sensory
  166. Subsys Damage: 0
  167. Stacking: No
  168.  
  169. Name: Delirium (L3)
  170. Description: Level 3 damage to the sensory subsystem
  171. Type: System damage affliction (cured by mending your systems)
  172. Subsystem: Sensory
  173. Subsys Damage: 0
  174. Stacking: No
  175.  
  176. Name: Demented Vision
  177. Description: You see random room info instead of real one.
  178. Type: System damage affliction (cured by mending your systems)
  179. Subsystem: Sensory
  180. Subsys Damage: 0
  181. Stacking: No
  182.  
  183. Name: Disorientation
  184. Description: All movement attampts have a high chance to move you in a random direction instead.
  185. Type: Curable affliction
  186. Subsystem: Mind
  187. Subsys Damage: 200
  188. Stacking: No
  189. Duration: 25.00s
  190.  
  191. Name: Distraction
  192. Description: Causes periodic balance losses.
  193. Type: Curable affliction
  194. Subsystem: Mind
  195. Subsys Damage: 150
  196. Stacking: No
  197. Duration: 15.00s
  198.  
  199. Name: Dizzy
  200. Description: Each stack increases sensory damage by 10%. Can only be given to targets with at least 25% sensory damage.
  201. Type: Curable affliction
  202. Subsystem: Sensory
  203. Subsys Damage: 0
  204. Stacking: Yes
  205. Max stacks: 5
  206. Duration: 30.00s
  207.  
  208. Name: Double Vision
  209. Description: All attacks have a small chance to hit a different target than intended. Stacks with confusion.
  210. Type: System damage affliction (cured by mending your systems)
  211. Subsystem: Sensory
  212. Subsys Damage: 0
  213. Stacking: No
  214.  
  215. Name: Echoing
  216. Description: A part of the damage to the sensory subsystem relapses again in 5 seconds.
  217. Type: Curable affliction
  218. Subsystem: Sensory
  219. Subsys Damage: 100
  220. Stacking: No
  221. Duration: 25.00s
  222.  
  223. Name: Encroachment
  224. Description: Prevents attempts to take cover behind room props.
  225. Type: Curable affliction
  226. Subsystem: Mind
  227. Subsys Damage: 200
  228. Stacking: No
  229. Duration: 25.00s
  230.  
  231. Name: Entangled
  232. Description: Being entangled prevents various actions and attacks.
  233. Type: Fixed duration affliction (can not be cured by wetwiring)
  234. Subsystem: None
  235. Subsys Damage: 0
  236. Stacking: No
  237. Duration: 4.00s
  238.  
  239. Name: Forgetfulness
  240. Description: When you forget a command due to stupidity, you get a short balance loss as well.
  241. Type: System damage affliction (cured by mending your systems)
  242. Subsystem: Mind
  243. Subsys Damage: 0
  244. Stacking: No
  245.  
  246. Name: Frozen
  247. Description: Each stack increases received fire damage by 1%.
  248. Type: Curable affliction
  249. Subsystem: Internal
  250. Subsys Damage: 100
  251. Stacking: Yes
  252. Max stacks: 20
  253.  
  254. Name: Glitching
  255. Description: Wetwiring has a 10% chance to fail curing afflictions.
  256. Type: System damage affliction (cured by mending your systems)
  257. Subsystem: Wetwiring
  258. Subsys Damage: 0
  259. Stacking: No
  260.  
  261. Name: Hallucinations
  262. Description: Periodically causes balance losses, damage, or falling to the ground.
  263. Type: Curable affliction
  264. Subsystem: Mind
  265. Subsys Damage: 200
  266. Stacking: No
  267. Duration: 20.00s
  268.  
  269. Name: Hard Lock
  270. Description: Level 4 damage to the wetwiring subsystem
  271. Type: System damage affliction (cured by mending your systems)
  272. Subsystem: Wetwiring
  273. Subsys Damage: 0
  274. Stacking: No
  275.  
  276. Name: Hypertension
  277. Description: All bleeding ticks are increased by 50%.
  278. Type: Curable affliction
  279. Subsystem: Internal
  280. Subsys Damage: 200
  281. Stacking: No
  282. Duration: 25.00s
  283.  
  284. Name: Internal Bleeding
  285. Description: Periodic bleeding damage.
  286. Type: System damage affliction (cured by mending your systems)
  287. Subsystem: Internal
  288. Subsys Damage: 0
  289. Stacking: No
  290.  
  291. Name: Malfunction (L1)
  292. Description: Level 1 damage to the wetwiring subsystem
  293. Type: System damage affliction (cured by mending your systems)
  294. Subsystem: Wetwiring
  295. Subsys Damage: 0
  296. Stacking: No
  297.  
  298. Name: Malfunction (L2)
  299. Description: Level 2 damage to the wetwiring subsystem
  300. Type: System damage affliction (cured by mending your systems)
  301. Subsystem: Wetwiring
  302. Subsys Damage: 0
  303. Stacking: No
  304.  
  305. Name: Malfunction (L3)
  306. Description: Level 3 damage to the wetwiring subsystem
  307. Type: System damage affliction (cured by mending your systems)
  308. Subsystem: Wetwiring
  309. Subsys Damage: 0
  310. Stacking: No
  311.  
  312. Name: Mangled Head
  313. Description: Prevents some abilities from working.
  314. Type: Curable affliction
  315. Subsystem: Muscular
  316. Subsys Damage: 500
  317. Stacking: No
  318.  
  319. Name: Mangled Left Arm
  320. Description: Prevents some abilities from working.
  321. Type: Curable affliction
  322. Subsystem: Muscular
  323. Subsys Damage: 500
  324. Stacking: No
  325.  
  326. Name: Mangled Left Leg
  327. Description: Prevents some abilities from working.
  328. Type: Curable affliction
  329. Subsystem: Muscular
  330. Subsys Damage: 500
  331. Stacking: No
  332.  
  333. Name: Mangled Right Arm
  334. Description: Prevents some abilities from working.
  335. Type: Curable affliction
  336. Subsystem: Muscular
  337. Subsys Damage: 500
  338. Stacking: No
  339.  
  340. Name: Mangled Right Leg
  341. Description: Prevents some abilities from working.
  342. Type: Curable affliction
  343. Subsystem: Muscular
  344. Subsys Damage: 500
  345. Stacking: No
  346.  
  347. Name: Mangled Torso
  348. Description: Prevents some abilities from working.
  349. Type: Curable affliction
  350. Subsystem: Muscular
  351. Subsys Damage: 500
  352. Stacking: No
  353.  
  354. Name: Meltdown
  355. Description: Wetwiring curing amounts reduced by 15%.
  356. Type: System damage affliction (cured by mending your systems)
  357. Subsystem: Wetwiring
  358. Subsys Damage: 0
  359. Stacking: No
  360.  
  361. Name: Myopathy
  362. Description: Causes you to randomly unwield items.
  363. Type: System damage affliction (cured by mending your systems)
  364. Subsystem: Muscular
  365. Subsys Damage: 0
  366. Stacking: No
  367.  
  368. Name: Nearsighted
  369. Description: You are unable to use any ranged attacks.
  370. Type: Curable affliction
  371. Subsystem: Sensory
  372. Subsys Damage: 200
  373. Stacking: No
  374. Duration: 25.00s
  375.  
  376. Name: Overload
  377. Description: Wetwiring ticks take 25% longer.
  378. Type: System damage affliction (cured by mending your systems)
  379. Subsystem: Wetwiring
  380. Subsys Damage: 0
  381. Stacking: No
  382.  
  383. Name: Painspike
  384. Description: Causes periodic sensory subsystem damage. Can only be given to targets with at least 50% sensory damage.
  385. Type: Curable affliction
  386. Subsystem: Sensory
  387. Subsys Damage: 0
  388. Stacking: No
  389. Duration: 30.00s
  390.  
  391. Name: Plasma Accelerant
  392. Description: Increases Plasmacasting damage.
  393. Type: Fixed duration affliction (can not be cured by wetwiring)
  394. Subsystem: None
  395. Subsys Damage: 0
  396. Stacking: No
  397. Duration: 15.00s
  398.  
  399. Name: Prone
  400. Description: While prone, you cannot walk around or attack.
  401. Type: Curable affliction
  402. Subsystem: None
  403. Subsys Damage: 0
  404. Stacking: No
  405.  
  406. Name: Rejection
  407. Description: Wetwiring health restoration has a 10% chance to fail.
  408. Type: System damage affliction (cured by mending your systems)
  409. Subsystem: Internal
  410. Subsys Damage: 0
  411. Stacking: No
  412.  
  413. Name: Scorched
  414. Description: Causes periodic damage. Eventually allows a Plasmacasting instakill. Can only receive one stack per 15% of muscular damage.
  415. Type: Fixed duration affliction (can not be cured by wetwiring)
  416. Subsystem: Muscular
  417. Subsys Damage: 50
  418. Stacking: Yes
  419. Max stacks: 5
  420. Duration: 12.00s
  421.  
  422. Name: Seizures
  423. Description: Causes periodic mind subsystem damage. Can only be given to targets with at least 50% mind damage.
  424. Type: Curable affliction
  425. Subsystem: Mind
  426. Subsys Damage: 0
  427. Stacking: No
  428. Duration: 30.00s
  429.  
  430. Name: Sensory Shutdown
  431. Description: Level 4 damage to the sensory subsystem
  432. Type: System damage affliction (cured by mending your systems)
  433. Subsystem: Sensory
  434. Subsys Damage: 0
  435. Stacking: No
  436.  
  437. Name: Sepsis (L1)
  438. Description: Level 1 damage to the internal subsystem
  439. Type: System damage affliction (cured by mending your systems)
  440. Subsystem: Internal
  441. Subsys Damage: 0
  442. Stacking: No
  443.  
  444. Name: Sepsis (L2)
  445. Description: Level 2 damage to the internal subsystem
  446. Type: System damage affliction (cured by mending your systems)
  447. Subsystem: Internal
  448. Subsys Damage: 0
  449. Stacking: No
  450.  
  451. Name: Sepsis (L3)
  452. Description: Level 3 damage to the internal subsystem
  453. Type: System damage affliction (cured by mending your systems)
  454. Subsystem: Internal
  455. Subsys Damage: 0
  456. Stacking: No
  457.  
  458. Name: Sepsis Overload
  459. Description: Level 4 damage to the internal subsystem
  460. Type: System damage affliction (cured by mending your systems)
  461. Subsystem: Internal
  462. Subsys Damage: 0
  463. Stacking: No
  464.  
  465. Name: Shortcircuit
  466. Description: Causes periodic wetwiring subsystem damage. Can only be given to targets with at least 50% wetwiring damage.
  467. Type: Curable affliction
  468. Subsystem: Wetwiring
  469. Subsys Damage: 0
  470. Stacking: No
  471. Duration: 30.00s
  472.  
  473. Name: Sickness
  474. Description: Your maximum health is reduced by 10%.
  475. Type: Curable affliction
  476. Subsystem: Internal
  477. Subsys Damage: 200
  478. Stacking: No
  479. Duration: 25.00s
  480.  
  481. Name: Sleeping
  482. Description: While asleep, you can do pretty much nothing.
  483. Type: Fixed duration affliction (can not be cured by wetwiring)
  484. Subsystem: None
  485. Subsys Damage: 0
  486. Stacking: No
  487. Duration: 5.00s
  488.  
  489. Name: Slowness
  490. Description: Your balance regain is slowed down by 15%.
  491. Type: Curable affliction
  492. Subsystem: Internal
  493. Subsys Damage: 200
  494. Stacking: No
  495. Duration: 20.00s
  496.  
  497. Name: Sluggish
  498. Description: Slows down your balance recovery by 25%.
  499. Type: Curable affliction
  500. Subsystem: Mind
  501. Subsys Damage: 150
  502. Stacking: No
  503. Duration: 10.00s
  504.  
  505. Name: Spasms
  506. Description: Causes periodic muscular subsystem damage. Can only be given to targets with at least 50% muscular damage.
  507. Type: Curable affliction
  508. Subsystem: Muscular
  509. Subsys Damage: 0
  510. Stacking: No
  511. Duration: 30.00s
  512.  
  513. Name: Staggering
  514. Description: Attacks aimed at your arms cause a short balance loss.
  515. Type: Curable affliction
  516. Subsystem: Internal
  517. Subsys Damage: 200
  518. Stacking: No
  519. Duration: 25.00s
  520.  
  521. Name: Structure Collapse (L1)
  522. Description: Level 1 damage to the muscular subsystem
  523. Type: System damage affliction (cured by mending your systems)
  524. Subsystem: Muscular
  525. Subsys Damage: 0
  526. Stacking: No
  527.  
  528. Name: Structure Collapse (L2)
  529. Description: Level 2 damage to the muscular subsystem
  530. Type: System damage affliction (cured by mending your systems)
  531. Subsystem: Muscular
  532. Subsys Damage: 0
  533. Stacking: No
  534.  
  535. Name: Structure Collapse (L3)
  536. Description: Level 3 damage to the muscular subsystem
  537. Type: System damage affliction (cured by mending your systems)
  538. Subsystem: Muscular
  539. Subsys Damage: 0
  540. Stacking: No
  541.  
  542. Name: Structure Failure
  543. Description: Level 4 damage to the muscular subsystem
  544. Type: System damage affliction (cured by mending your systems)
  545. Subsystem: Muscular
  546. Subsys Damage: 0
  547. Stacking: No
  548.  
  549. Name: Stupefied
  550. Description: Each stack increases mind damage by 10%. Can only be given to targets with at least 25% mind damage.
  551. Type: Curable affliction
  552. Subsystem: Mind
  553. Subsys Damage: 0
  554. Stacking: Yes
  555. Max stacks: 5
  556. Duration: 30.00s
  557.  
  558. Name: Stupidity
  559. Description: Gives a 10% chance to forget commands.
  560. Type: System damage affliction (cured by mending your systems)
  561. Subsystem: Mind
  562. Subsys Damage: 0
  563. Stacking: No
  564.  
  565. Name: Tender
  566. Description: Each stack increases muscular damage by 10%. Can only be given to targets with at least 25% muscular damage.
  567. Type: Curable affliction
  568. Subsystem: Muscular
  569. Subsys Damage: 0
  570. Stacking: Yes
  571. Max stacks: 5
  572. Duration: 30.00s
  573.  
  574. Name: Trauma
  575. Description: Each stack increases internal damage by 10%. Can only be given to targets with at least 25% internal damage.
  576. Type: Curable affliction
  577. Subsystem: Internal
  578. Subsys Damage: 0
  579. Stacking: Yes
  580. Max stacks: 5
  581. Duration: 30.00s
  582.  
  583. Name: Vegetative
  584. Description: Level 4 damage to the mind subsystem
  585. Type: System damage affliction (cured by mending your systems)
  586. Subsystem: Mind
  587. Subsys Damage: 0
  588. Stacking: No
  589.  
  590. Name: Vertigo
  591. Description: Attempts to stand up have a chance to cause a balance knock instead.
  592. Type: Curable affliction
  593. Subsystem: Mind
  594. Subsys Damage: 200
  595. Stacking: No
  596. Duration: 25.00s
  597.  
  598. Name: Vulnerable
  599. Description: Each stack increases wetwiring damage by 10%. Can only be given to targets with at least 25% wetwiring damage.
  600. Type: Curable affliction
  601. Subsystem: Wetwiring
  602. Subsys Damage: 0
  603. Stacking: Yes
  604. Max stacks: 5
  605. Duration: 30.00s
  606.  
  607. Name: Weak Knees
  608. Description: Receiving any damage targetted at either leg causes you to fall down.
  609. Type: Curable affliction
  610. Subsystem: Muscular
  611. Subsys Damage: 200
  612. Stacking: No
  613.  
  614. Name: Weakened Arms
  615. Description: Reduces melee damage that you inflict by 10%.
  616. Type: Curable affliction
  617. Subsystem: Muscular
  618. Subsys Damage: 200
  619. Stacking: No
  620. Duration: 15.00s
  621.  
  622. Name: Weakened Legs
  623. Description: Reduces melee damage that you inflict by 10%.
  624. Type: Curable affliction
  625. Subsystem: Muscular
  626. Subsys Damage: 200
  627. Stacking: No
  628. Duration: 15.00s
  629.  
  630. Name: Winded
  631. Description: You receive some damage each time you try to move.
  632. Type: Curable affliction
  633. Subsystem: Internal
  634. Subsys Damage: 200
  635. Stacking: No
  636. Duration: 20.00s
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement