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- Name: Acrophobia
- Description: Prevents you from flying or climbing on things.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Atrophy
- Description: Increases balance costs by 25%.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Bleeding
- Description: You receive periodic bleeding damage. Each tick reduces the damage somewhat.
- Type: Special cure affliction (can not be cured by wetwiring)
- Subsystem: Internal
- Subsys Damage: 100
- Stacking: Yes
- Max stacks: 20
- Name: Blind
- Description: While blind, you are not informed about people entering or leaving your room, and you cannot LOOK.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Blurry Vision
- Description: All the damage that you inflict is reduced by 10%.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Brain Swelling
- Description: Regain of class-specific resources is halved.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Broken Ribs
- Description: All received internal damage is increased by 10%.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Catatonia (L1)
- Description: Level 1 damage to the mind subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Catatonia (L2)
- Description: Level 2 damage to the mind subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Catatonia (L3)
- Description: Level 3 damage to the mind subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Choking
- Description: Causes periodic internal subsystem damage. Can only be given to targets with at least 50% internal damage.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Duration: 30.00s
- Name: Comm Blackouts
- Description: Causes you to sometimes miss incoming communications.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Confusion
- Description: All your attacks have a chance to affect a different target than intended.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 250
- Stacking: No
- Duration: 25.00s
- Name: Coughing Blood
- Description: When regaining balance, there is a random chance to extend its duration instead.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Crippled Movement
- Description: Movement attempts have a 2 second delay.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Damaged Left Arm
- Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Damaged Left Leg
- Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Damaged Right Arm
- Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Damaged Right Leg
- Description: Increases your balance timers by 5% and reduces the damage that you do by 5%. Stacks with other similar effects.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Dazed
- Description: All sensory subsystem damage is increased by 10%.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 150
- Stacking: No
- Name: Deaf
- Description: While deaf, you cannot hear what is being said at your location.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Delirium (L1)
- Description: Level 1 damage to the sensory subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Delirium (L2)
- Description: Level 2 damage to the sensory subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Delirium (L3)
- Description: Level 3 damage to the sensory subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Demented Vision
- Description: You see random room info instead of real one.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Disorientation
- Description: All movement attampts have a high chance to move you in a random direction instead.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Distraction
- Description: Causes periodic balance losses.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 150
- Stacking: No
- Duration: 15.00s
- Name: Dizzy
- Description: Each stack increases sensory damage by 10%. Can only be given to targets with at least 25% sensory damage.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: Yes
- Max stacks: 5
- Duration: 30.00s
- Name: Double Vision
- Description: All attacks have a small chance to hit a different target than intended. Stacks with confusion.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Echoing
- Description: A part of the damage to the sensory subsystem relapses again in 5 seconds.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 100
- Stacking: No
- Duration: 25.00s
- Name: Encroachment
- Description: Prevents attempts to take cover behind room props.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Entangled
- Description: Being entangled prevents various actions and attacks.
- Type: Fixed duration affliction (can not be cured by wetwiring)
- Subsystem: None
- Subsys Damage: 0
- Stacking: No
- Duration: 4.00s
- Name: Forgetfulness
- Description: When you forget a command due to stupidity, you get a short balance loss as well.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Frozen
- Description: Each stack increases received fire damage by 1%.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 100
- Stacking: Yes
- Max stacks: 20
- Name: Glitching
- Description: Wetwiring has a 10% chance to fail curing afflictions.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Hallucinations
- Description: Periodically causes balance losses, damage, or falling to the ground.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 200
- Stacking: No
- Duration: 20.00s
- Name: Hard Lock
- Description: Level 4 damage to the wetwiring subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Hypertension
- Description: All bleeding ticks are increased by 50%.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Internal Bleeding
- Description: Periodic bleeding damage.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Malfunction (L1)
- Description: Level 1 damage to the wetwiring subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Malfunction (L2)
- Description: Level 2 damage to the wetwiring subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Malfunction (L3)
- Description: Level 3 damage to the wetwiring subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Mangled Head
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Mangled Left Arm
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Mangled Left Leg
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Mangled Right Arm
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Mangled Right Leg
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Mangled Torso
- Description: Prevents some abilities from working.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 500
- Stacking: No
- Name: Meltdown
- Description: Wetwiring curing amounts reduced by 15%.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Myopathy
- Description: Causes you to randomly unwield items.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Nearsighted
- Description: You are unable to use any ranged attacks.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Overload
- Description: Wetwiring ticks take 25% longer.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Name: Painspike
- Description: Causes periodic sensory subsystem damage. Can only be given to targets with at least 50% sensory damage.
- Type: Curable affliction
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Duration: 30.00s
- Name: Plasma Accelerant
- Description: Increases Plasmacasting damage.
- Type: Fixed duration affliction (can not be cured by wetwiring)
- Subsystem: None
- Subsys Damage: 0
- Stacking: No
- Duration: 15.00s
- Name: Prone
- Description: While prone, you cannot walk around or attack.
- Type: Curable affliction
- Subsystem: None
- Subsys Damage: 0
- Stacking: No
- Name: Rejection
- Description: Wetwiring health restoration has a 10% chance to fail.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Scorched
- Description: Causes periodic damage. Eventually allows a Plasmacasting instakill. Can only receive one stack per 15% of muscular damage.
- Type: Fixed duration affliction (can not be cured by wetwiring)
- Subsystem: Muscular
- Subsys Damage: 50
- Stacking: Yes
- Max stacks: 5
- Duration: 12.00s
- Name: Seizures
- Description: Causes periodic mind subsystem damage. Can only be given to targets with at least 50% mind damage.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Duration: 30.00s
- Name: Sensory Shutdown
- Description: Level 4 damage to the sensory subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Sensory
- Subsys Damage: 0
- Stacking: No
- Name: Sepsis (L1)
- Description: Level 1 damage to the internal subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Sepsis (L2)
- Description: Level 2 damage to the internal subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Sepsis (L3)
- Description: Level 3 damage to the internal subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Sepsis Overload
- Description: Level 4 damage to the internal subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: No
- Name: Shortcircuit
- Description: Causes periodic wetwiring subsystem damage. Can only be given to targets with at least 50% wetwiring damage.
- Type: Curable affliction
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: No
- Duration: 30.00s
- Name: Sickness
- Description: Your maximum health is reduced by 10%.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Sleeping
- Description: While asleep, you can do pretty much nothing.
- Type: Fixed duration affliction (can not be cured by wetwiring)
- Subsystem: None
- Subsys Damage: 0
- Stacking: No
- Duration: 5.00s
- Name: Slowness
- Description: Your balance regain is slowed down by 15%.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 200
- Stacking: No
- Duration: 20.00s
- Name: Sluggish
- Description: Slows down your balance recovery by 25%.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 150
- Stacking: No
- Duration: 10.00s
- Name: Spasms
- Description: Causes periodic muscular subsystem damage. Can only be given to targets with at least 50% muscular damage.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Duration: 30.00s
- Name: Staggering
- Description: Attacks aimed at your arms cause a short balance loss.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Structure Collapse (L1)
- Description: Level 1 damage to the muscular subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Structure Collapse (L2)
- Description: Level 2 damage to the muscular subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Structure Collapse (L3)
- Description: Level 3 damage to the muscular subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Structure Failure
- Description: Level 4 damage to the muscular subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: No
- Name: Stupefied
- Description: Each stack increases mind damage by 10%. Can only be given to targets with at least 25% mind damage.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: Yes
- Max stacks: 5
- Duration: 30.00s
- Name: Stupidity
- Description: Gives a 10% chance to forget commands.
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Tender
- Description: Each stack increases muscular damage by 10%. Can only be given to targets with at least 25% muscular damage.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 0
- Stacking: Yes
- Max stacks: 5
- Duration: 30.00s
- Name: Trauma
- Description: Each stack increases internal damage by 10%. Can only be given to targets with at least 25% internal damage.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 0
- Stacking: Yes
- Max stacks: 5
- Duration: 30.00s
- Name: Vegetative
- Description: Level 4 damage to the mind subsystem
- Type: System damage affliction (cured by mending your systems)
- Subsystem: Mind
- Subsys Damage: 0
- Stacking: No
- Name: Vertigo
- Description: Attempts to stand up have a chance to cause a balance knock instead.
- Type: Curable affliction
- Subsystem: Mind
- Subsys Damage: 200
- Stacking: No
- Duration: 25.00s
- Name: Vulnerable
- Description: Each stack increases wetwiring damage by 10%. Can only be given to targets with at least 25% wetwiring damage.
- Type: Curable affliction
- Subsystem: Wetwiring
- Subsys Damage: 0
- Stacking: Yes
- Max stacks: 5
- Duration: 30.00s
- Name: Weak Knees
- Description: Receiving any damage targetted at either leg causes you to fall down.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Name: Weakened Arms
- Description: Reduces melee damage that you inflict by 10%.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Duration: 15.00s
- Name: Weakened Legs
- Description: Reduces melee damage that you inflict by 10%.
- Type: Curable affliction
- Subsystem: Muscular
- Subsys Damage: 200
- Stacking: No
- Duration: 15.00s
- Name: Winded
- Description: You receive some damage each time you try to move.
- Type: Curable affliction
- Subsystem: Internal
- Subsys Damage: 200
- Stacking: No
- Duration: 20.00s
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