0WarWolf

Stats and Skills, Black TIde

Mar 22nd, 2016
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  1. SKILLS
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  3. There are Ten Skills which form the basis of a character. Each one serves as the focus for Tests, and is affected by Skill Points.
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  5. MC: Melee Combat. This skill controls all hand-to-hand fighting and weaponry and maintenance thereof.
  6. RC: Ranged Combat. This skill controls all missile combat and weaponry and all maintenance thereof.
  7. COM: Command. This skill controls all buffs, debuffs, and restoration skills as well as Crew NPC.
  8. RP: Repair. This skill controls all repairing of items and crafting of new ones.
  9. SV: Salvage. This skill controls all salvage and gathering of resources, tools, and raw materials.
  10. KN: Knowledge. This skill controls all book learning, feats of intelligence, technical skills, and serves as one of the three magic stats.
  11. FS: Fellowship. This skill controls all noncombat buffs and interactions with Allied NPC.
  12. TL: Talent. This skill affects spot checks, quests, and the character's level of savvy and competence at everyday tasks.
  13. SE: Seamanship. This skill affects the ability to use all watercraft of any form.
  14. NV: Navigation. This skill affects the ability to find a path on sea, the ability to use dead reckoning, and all forms of guidance.
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  16. STATS
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  18. There are three stats, Health Sanity, and Faith. Health is a measure of a person's physical wellness, while Sanity is a measure of mental wellness and Faith is a measure of spiritual wellness. A character has a max of 10 HP, 1o F, and 100 SAN for the game, which may be raised through artificial means but never changes as a base stat.
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