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QueenOfGeckos

rules of magic

Mar 13th, 2018
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  1. Elven magic is exclusive to elves, and those they from outside choose to teach.
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  3. Teleportation magic-Wayward points. (Set location points for far traveling) , Must KNOW the location and have been there prior to teleportation. No teleporting during combat.
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  5. Holy magic/Healing - Healers can not heal selves or bring back the dead.
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  7. Immortality is not a possibility with any magic. Long life, and stunted aging yes, however you are not able to be immortal. Even
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  9. Channeling energy- takes time POST COUNT PREP EX 1 post out of 4 and must have drawbacks, like being tired out.
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  11. Most humans who use magic must have a medium, an enchanted item. Same for half elves.
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  13. Enchanted items are a thing any onw can use. As it’s enchanted by another and not feeding off the user.
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  15. Human have to learn magic at a young age in order to tap into it. In order to establish a connection to magical energies.
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  17. Psychics - Reading a mind, has to use a dice system, evens they read it odds they don’t. Use system in room.
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  19. Necromancy- Is a form of dark magic, one must have an item belonging to the one being brought back. (For more details speak with the admin before going this rough)
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  21. Dark Magic does not always equal evil. While the subjects are more taboo and more offensive, tand are considered the opposite of holy magic and light magic. One can not learn both, and while dark has more of a drawback or is considered the ‘darker’ of them in subject, it again does not always equal evil. Just as holy and light do not equal pure and good in the world.
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  23. Alchemy- Equivalent exchange + Potion making.
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  25. No you cannot heal a mountain side because you are Alice-Princess-sama-chan.
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  27. If you need to pick an elemental affinity please keep in mind you will not be able to use the opposing element. E.I., Fire is to Water as Earth is the Wind, Dark is to light.
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