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- Attendees: Knossos Fengari (200), Relim (159), Celestine (190), Alesia (180ish)
- CoI On Dice rolls each failed roll will result in a mark against the character. Three Marks equal a temp, six marks a perm.
- Synopsis: The young group of Nature magi have felt a thrum in the nearby spirit forests. A gentle calling that blows upon the wind, a summoning. The story will begin with the magi gathering to search out the reason for this call. Delving into the depths of the Maplegrove as they look for what calls to them.
- The beginning of the journey will have them traveling into the grove itself. The moment they enter the section of the forest where they feel the call is coming from. Each will make a d20 roll, any who get above a 13 will notice that the forest is eerily quiet. As if there was nothing living within. Anyone who gets above a 17 will notice as well that the plant life looks sickish, not physically but almost as if somethings sapping at their life-force. Corrupting the inside.
- Moving deeper into the forest they'll slowly start to notice that the area their walking through is the same. As if they're going in circles. At this point they'll roll a d20, anyone above 15 will realize that their strength is being sapped somehow. As if the very air was draining them of their mana. They will have a moment to contemplate what's causing this and to try and figure out a way through the forest. This will be broken into 'rounds' of posts. Each round the players will roll a d20 with an 16 or higher, they need a total of 16 success equal to the party size once they have enough they make it through. At this point they'll all roll a 1d6 anyone who rolls a 5 or 6 suffers a mark, this will be rolled each 'round' as they attempt to navigate the forest to get to it's center.
- Once they've made it through the forest they'll come to a spring, immediately they'll notice that the are is covered in blackened crystals, the spring itself appearing frozen over. They'll have time to look around, realizing that each crystal has a tormented spirit of the forest within it. After they've had a chance to look around they'll be confronted by a corrupted Fae.
- At this point the fae will offer monologue for a bit, explaining how she was draining the spirits here in order to empower herself. Destroying the natural world around her int he process. She'll offer the magi to join her, I'm assuming the party of good guys will decline. A battle will ensue, once the PC's emerge victories they'll have to work to free the spirits from they crystals and unthaw the lake.
- Once the spirits are fried they'll have the chance to talk dev with them. Ask questions about how these forest spirits help to tend the lifestream in the area. Learn about how they can work together with magi to keep the lifestream safer. As they depart the fae will offer gifts.
- Rewards: Nature/Spirit/Water Dev.
- Water Skin of Spirit-Realm Water.
- Healing Elixir
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