Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UPDATE OVERVIEW FOR 5-29 HAPPY MEMORIAL DAY
- Because Iceborne wasn't fast enough already
- First and foremost, brand new plugin bundled in the download, on top of auto uploading pictures of your huntress to my computer, this plugin takes only specific quests and speeds up all monsters in that quest by the specified amount. Even better than that the plugin itself reads from a text file named QuestSpeed.json and is easily edit-able to anyone who downloads it.
- Instructions for editing the plugin's code to be whatever you want will be its own separate pastebin linked on Nexusmods in the future. but it is rather simple code.
- As far as the actual quests go in this update, there are a few existing quests that have had their speed adjusted slightly no higher than 5% slower/faster. This will change quests like the elder dragon battle royales, and meme quests like the Jumbosaur or the 5 Kirins to become slightly more in line with the tempo of battle that was intended.
- ex: 5 kirins 5% slower but 5% more damage
- ex: punching bag Jagras on Schrade 50% slower
- ex: 3 Furious Rajang arena sped up by 3% because screw you
- Only the more whacky quests got slight speed changes, single monster quests and the vast majority of 3.0 and before's quests remain unchanged.
- The rest of the brand new "speed" quests are all under the 3-Star Category. The overall concept is as follows for these quests.
- >speed is increased by a hand-picked value per monster
- >intended to be a high intensity battle with the monster where stopping to heal is a less viable option than Health Augment
- >monsters more responsive to your attacks
- To achieve these goals the following parameters were put in place with the intention of giving the monsters a new identity and arsenal of combos without being too insane
- >Monsters deal less damage in proportion to their speed
- Monster with 10% more speed will deal slightly less damage, Monster with 20% more speed will deal far less damage roughly.
- Monsters that have moves that do not obey the time multiplier's rules are balanced around turning those moves into combos with less ways to escape ex: Fatalis' fireball that sticks to the ground the delays the explosion.
- >Another new Multiplayer Modifier, this time giving these new MR3 quests a hefty damage bonus of about 10% in duo and 20% in 4 player to the monsters attacks to balance it out for 2-4 players.
- danger in solo play comes from being comboed 3-4 times
- danger in multiplayer comes from being comboed 2-3 times
- >Multiplayer modifier also lowers multiplier for stun/status/partbreak slightly compared to precious single-monster quests (3 star category only)
- Multiplayer hunts balanced as if they were solo ended up being a tiresome chase sequence, this will allow slightly easier lockdown of the monster while also giving solo-blunt weapon teams a chance at some good KOs and trips stilll. Status modifiers are only slightly lowered.
- >Monsters have decreased defense in order to allow Health Augment to really shine
- anywhere from 20-40% extra damage depending on how fast the monster is, to put a focus more on staying in combat and healing with some attacks between dodges as opposed to stopping to sheathe and healing using items
- >Balancing per-weapon is difficult, not every weapon will have the same openings/opportunities
- weapons like DB and IG have an easy time with this new hit-and-dodge combat and are a blast to play solo and in multi,
- other slower weapons like GS or Lance have less openings, but certain moves are more advantagous with the new speeds. ex: tackling over and over with slugger GS in order to score a KO and hit a 3k TCS or relying more or Lance's flying clutch counter in order to constantly give chase to the monster and weaken it for teammates
- >Adjustment to already-existing quests
- The vast majority of quests from previous updates have had their speeds changed to be slightly different, no more than 4% in most cases but it should trip some people up regardless. Single monster fights remain as they were, but multi monster fights with 2-3 out at once have had some of their spawns and speeds modified. Give old quests another go to find the changes.
- >Clagger, exhaust, drooling still present
- Im choosing to leave these options untouched and let people use anti-clagger mods in their own separate download(linked below), instead of forcing it. As for Exhaust- im choosing to leave it in for the time being. Exhaust, Partbreak trips, and are all affected by the speed multiplier also so things will be downed on the floor for less duration and attacks from exhausted monsters is still sped up.
- https://www.nexusmods.com/monsterhunterworld/mods/5595 - Use this mod if you wish to remove clagger from the game, it comes highly recommended for this quest pack especially with the new quests, really helps keep the tempo of battle. However you will miss valuable Tenderizing opportunities.
- >Rewards
- largely the same rewards you are already accustomed to with 3.0
- >Bugs and Glitches
- PLEASE! I have tested each one multiple times and have triple checked all files, but I almost always miss something, please submit a bug report or leave a comment if you find ANYTHING wrong. It will be fixed every weekend until there are no more bugs.
- As always leave a Nexusmods comment, DM on Discord, or screech really loud in the thread if you find a bug or issue F.Q.#0006
Advertisement
Add Comment
Please, Sign In to add comment