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- local plr = game.Players.LocalPlayer
- spawn(function()
- while wait() do
- for i,v in pairs(plr.Status.Weapons:GetChildren()) do
- if v.ClassName == "StringValue" then
- v.ClipMax.Value = 100000000
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- for i,v in pairs(plr.Status.Weapons:GetChildren()) do
- if v.ClassName == "StringValue" then
- v.AmmoLoaded.Value = 100000000
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- for i, v in pairs(game:GetService("Players").LocalPlayer.Status.Ammo:GetDescendants()) do
- if v.Name == "9mm" or v.Name == "4.6x30mm" or v.Name == "12 gauge" or v.Name == "7.62x51mm" then
- v.Value = 100000000
- end
- end
- end
- end)
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