DinosaurXxX

entry point inf ammo

May 30th, 2020
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.71 KB | None | 0 0
  1. local plr = game.Players.LocalPlayer
  2. spawn(function()
  3. while wait() do
  4. for i,v in pairs(plr.Status.Weapons:GetChildren()) do
  5. if v.ClassName == "StringValue" then
  6. v.ClipMax.Value = 100000000
  7. end
  8. end
  9. end
  10. end)
  11.  
  12. spawn(function()
  13. while wait() do
  14. for i,v in pairs(plr.Status.Weapons:GetChildren()) do
  15. if v.ClassName == "StringValue" then
  16. v.AmmoLoaded.Value = 100000000
  17. end
  18. end
  19. end
  20. end)
  21.  
  22. spawn(function()
  23. while wait() do
  24. for i, v in pairs(game:GetService("Players").LocalPlayer.Status.Ammo:GetDescendants()) do
  25. if v.Name == "9mm" or v.Name == "4.6x30mm" or v.Name == "12 gauge" or v.Name == "7.62x51mm" then
  26. v.Value = 100000000
  27. end
  28. end
  29. end
  30. end)
Add Comment
Please, Sign In to add comment