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snake_rattler

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May 7th, 2017
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  1. Alright, I know I post about Mold Breaker and Oblivious, but hear me out guys.
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  3. As consistency updates, I think we need to avoid adding things just because we can ("adding for the sake of adding"). This would constitute as adding new abilities to Fidgit because it doesn't need them, nor are trends in the game saying that it needs them.
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  5. Let's look at Krilowatt. How the thread has panned out so far: "Most Electric-types and Water-types get Volt Switch and Scald respectively, so should we add them to Krilowatt?" Then, we did a little bit of competitive analysis, and while we haven't come to a full conclusion, it seems like we've determined that these moves won't break Krilowatt or anything.
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  7. This isn't the case for this thread. It isn't suddenly "all utility Pokemon get Mold Breaker/Oblivious/Prankster." This discussion has played out to be "how do we make Fidgit better" when it's already a solid mon. I'm not against Sticky Hold or Frisk because they have particular flavor value and have limited competitive usage so they fit into the Consistency line of things, but the others need a harder look.
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  9. However, what I really don't want to see from this thread is setting a bad precedent. I think we can all agree that Pyroak, Volkraken, and Syclant are all good mons. But what if we have to considered competitive ability changes to those? It doesn't look particularly dangerous on this update because Fidgit is a utility mon and can't blast everything in the metagame.
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  11. Fidgit has a bunch of utility moves - let's give it Oblivious so it can use them all without having to worry about Taunt. Fair enough.
  12. Pyroak has Fire Blast, Solarbeam, Growth, and Synthesis - it looks like a good Drought abuser; let's give it Drought!
  13. Volkraken punishes switch-ins with Analytic. You know what punishes them better? Stakeout. Let's give Volkraken Stakeout.
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  15. These examples might be a little extreme, but I don't want Fidgit getting a seemingly harmless ability update to set a terrible precedent for the rest of our updates.
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  18. So how do I think consistency updates should pan out?
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  20. This is how Syclant should play out imo:
  21. "Syclant is a Gen 4 mon that had access to the best Ice-type moves of its time. However, Gen 5 introduced Icicle Crash. Should we allow Icicle Crash by consistency standard? Is it too strong of an addition?"
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  23. If the answer is no, then it's fine to add.
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  25. Similarly, and (I'm not saying that reach isn't running this thread properly), but I feel like this is how Fidgit should run its course:
  26. "Fidgit is a Gen 4 mon that had access to a bunch of utility moves. However, the past few Gens have introduced new utility moves. Are any of those good by consistency standard? Is it too strong of an addtion?"
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  28. If we look at something like Sticky Web, well of course it's going to change the way Fidgit functions. Sticky Web would be a ridiculous addition. However, if we look at something like say, Aurora Veil, Fidgit already gets screens, so it's a potential candidate for a consistency move.
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  30. Basically, when we do consistency updates, they should inherently be based on moves because ability trends aren't mandated by Game Freak from gen to gen. New moves have better trends for us to base our updates on.
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