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- basicShader.fs:
- #version 120
- void main()
- {
- gl_FragColor = vec4 (0.0, 1.0, 0.0, 1.0);
- }
- basicShader.vs:
- #version 120
- attribute vec3 position;
- void main()
- {
- gl_Position = vec4(position, 1.0);
- }
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