Madolite

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Feb 12th, 2016
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  1. basicShader.fs:
  2. #version 120
  3.  
  4. void main()
  5. {
  6. gl_FragColor = vec4 (0.0, 1.0, 0.0, 1.0);
  7. }
  8.  
  9. basicShader.vs:
  10. #version 120
  11.  
  12. attribute vec3 position;
  13.  
  14. void main()
  15. {
  16. gl_Position = vec4(position, 1.0);
  17. }
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