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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using static CSimple.SDK.Memory;
- using static CSimple.SDK.Offsets;
- using static CSimple.SDK.Structs.GlowObject;
- using System.Threading;
- namespace CSimple.SDK
- {
- class BunnyHop
- {
- //public static int aLocalPlayer = 0xCCA6A4;
- //public static int aFlags = 0x104;
- //public static int aFjump = 0x517E1C4;
- public enum VirtualKey;
- void readMemoryLoop()
- {
- int i = 1;
- int FL_ONGROUND = (i << 0);
- while (true)
- {
- int dwLocalBase = ReadMemory<int>(Offsets.dwLocalPlayer + (int)g_pClient);
- int dwFlags = ReadMemory<int>(Offsets.m_fFlags + (int)g_pClient);
- if (dwFlags & FL_ONGROUND && GetAsyncKeyState(0x20))
- {
- }
- }
- }
- }
- }
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