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- if (ImGui::TreeNode("Grenades")) {
- if (ImGui::Button("GrenadeBiohazardHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeBiohazardHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeBiohazardRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeBiohazardRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeCuttingRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeCuttingRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeEMPHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeEMPHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeEMPRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeEMPRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeEMPSticky")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeEMPSticky" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeFlashHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeFlashHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeFlashRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeFlashRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeFragHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeFragHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeFragRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeFragRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeFragSticky")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeFragSticky" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeIncendiaryHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeIncendiaryHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeIncendiaryRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeIncendiaryRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeIncendiarySticky")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeIncendiarySticky" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeReconRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeReconRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeReconSticky")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeReconSticky" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Junk")) {
- if (ImGui::Button("AnimalsJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoPoorJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoPoorJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoPoorJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoPoorJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoPoorJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoPoorJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoRichJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoRichJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoRichJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoRichJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasinoRichJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasinoRichJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericCorporationJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericCorporationJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericCorporationJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericCorporationJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericCorporationJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericCorporationJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericCorporationJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericCorporationJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericCorporationJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericCorporationJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericGangJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericGangJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericGangJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericGangJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericGangJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericGangJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericGangJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericGangJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericGangJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericGangJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem14")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem14" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem15")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem15" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem16")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem16" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem17")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem17" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem18")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem18" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem19")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem19" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem20")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem20" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem21")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem21" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem22")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem22" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem23")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem23" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem24")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem24" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem25")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem25" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem26")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem26" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem27")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem27" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem28")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem28" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem29")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem29" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem30")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem30" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericJunkItem9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericJunkItem9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericPoorJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericPoorJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericPoorJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericPoorJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericPoorJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericPoorJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericPoorJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericPoorJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericPoorJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericPoorJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericRichJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericRichJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericRichJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericRichJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericRichJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericRichJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericRichJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericRichJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GenericRichJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GenericRichJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MaelstromJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MaelstromJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MaelstromJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MaelstromJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MaelstromJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MaelstromJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MilitechJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MilitechJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MilitechJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MilitechJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MilitechJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MilitechJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MoxiesJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MoxiesJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MoxiesJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MoxiesJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MoxiesJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MoxiesJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ScavengersJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ScavengersJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ScavengersJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ScavengersJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ScavengersJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ScavengersJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SexToyJunkItem6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SexToyJunkItem6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SixthStreetJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SixthStreetJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SixthStreetJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SixthStreetJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SixthStreetJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SixthStreetJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SouvenirJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SouvenirJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SouvenirJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SouvenirJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SouvenirJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SouvenirJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SouvenirJunkItem4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SouvenirJunkItem4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("VoodooBoysJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.VoodooBoysJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("VoodooBoysJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.VoodooBoysJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("VoodooBoysJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.VoodooBoysJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WraithsJunkItem1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WraithsJunkItem1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WraithsJunkItem2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WraithsJunkItem2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WraithsJunkItem3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WraithsJunkItem3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Meds")) {
- if (ImGui::Button("FirstAidWhiffV0")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FirstAidWhiffV0" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FirstAidWhiffV1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FirstAidWhiffV1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FirstAidWhiffV2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FirstAidWhiffV2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaBooster")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaBooster" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Programs")) {
- if (ImGui::Button("BlindLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BlindProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BlindProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainMeltLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainMeltLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainMeltLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainMeltLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainMeltLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainMeltLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsCallInLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsCallInLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsCallInLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsCallInLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsCallInProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsCallInProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsCallInProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsCallInProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsNoiseLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsNoiseLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsNoiseLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsNoiseLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsNoiseLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsNoiseLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommsNoiseProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommsNoiseProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ContagionLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ContagionLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ContagionLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ContagionLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ContagionLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ContagionLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ContagionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ContagionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DisableCyberwareProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DisableCyberwareProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EMPOverloadLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EMPOverloadLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EMPOverloadLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EMPOverloadLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EMPOverloadLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EMPOverloadLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EMPOverloadProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EMPOverloadProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LocomotionMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LocomotionMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MadnessLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MadnessLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryWipeLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryWipeLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OverheatLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OverheatLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OverheatLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OverheatLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OverheatLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OverheatLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OverheatProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OverheatProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OverheatProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OverheatProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionLvl4Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionLvl4Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WeaponMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WeaponMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WhistleLvl2Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WhistleLvl2Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WhistleLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WhistleLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("WhistleProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.WhistleProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Quest")) {
- if (ImGui::Button("AntiVirus")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AntiVirus" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq001_action_figure")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq001_action_figure" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq003_painting")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq003_painting" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq003_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq003_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq014_air_braindance")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq014_air_braindance" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq014_earth_braindance")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq014_earth_braindance" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq014_fire_braindance")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq014_fire_braindance" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq014_monks_altar")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq014_monks_altar" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq014_water_braindance")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq014_water_braindance" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq015_wizardbook_decrypted")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq015_wizardbook_decrypted" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq015_wizardbook_encrypted")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq015_wizardbook_encrypted" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq016_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq016_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq021_cyberware_container")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq021_cyberware_container" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq023_samurai_bootleg")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq023_samurai_bootleg" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq024_sandra_data_carrier")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq024_sandra_data_carrier" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq024_sandra_data_carrier_cracked")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq024_sandra_data_carrier_cracked" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq026_conspiracy_loot")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq026_conspiracy_loot" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq028_evidence")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq028_evidence" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq029_james_note")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq029_james_note" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq029_josie_last_note")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq029_josie_last_note" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq033_dreamcatcher")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq033_dreamcatcher" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq034_dead_man_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq034_dead_man_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq036_unmarked_bd_cartridge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq036_unmarked_bd_cartridge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq039_netrunner_box")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq039_netrunner_box" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q000_rayfield_key")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q000_rayfield_key" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q001_netrunner_software_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q001_netrunner_software_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q001_secret_room_keycard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q001_secret_room_keycard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q001_viktor_stimulant")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q001_viktor_stimulant" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q003_chip")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q003_chip" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q003_chip_cracked")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q003_chip_cracked" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q003_e3_Spiderbot_Splinter")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q003_e3_Spiderbot_Splinter" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q003_maelstrom_feed_cat_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q003_maelstrom_feed_cat_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q003_spiderbot")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q003_spiderbot" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_access_card")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_access_card" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_braindance_player")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_braindance_player" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_daruma_doll")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_daruma_doll" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_drugs")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_drugs" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_energy_drink")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_energy_drink" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_splinter")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_splinter" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_iguana_egg")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_iguana_egg" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_saburo_data_carrier")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_saburo_data_carrier" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_saburo_data_carrier_cracked")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_saburo_data_carrier_cracked" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_saburo_dogtag")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_saburo_dogtag" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_suit_cover")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_suit_cover" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q101_takemura_chase_kenshin")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q101_takemura_chase_kenshin" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q103_car_battery_cable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q103_car_battery_cable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q103_ghost_town_bar_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q103_ghost_town_bar_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q103_ghost_town_leaflet_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q103_ghost_town_leaflet_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q103_ghost_town_wife_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q103_ghost_town_wife_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q103_nash_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q103_nash_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q104_kang_orders_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q104_kang_orders_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_01_evelyns_calendar")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_01_evelyns_calendar" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_01_guards_chat")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_01_guards_chat" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_01_security_orders")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_01_security_orders" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_evelyns_cigarette_case")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_evelyns_cigarette_case" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_evelyns_handbag")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_evelyns_handbag" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_evelyns_shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_evelyns_shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_blackmarket_braindance")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_blackmarket_braindance" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_fluff_braindance_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_fluff_braindance_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_fluff_braindance_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_fluff_braindance_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_fluff_braindance_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_fluff_braindance_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_fluff_braindance_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_fluff_braindance_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_item_fluff_braindance_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_item_fluff_braindance_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q105_mox_handgun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q105_mox_handgun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_ammo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_ammo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_grenades")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_grenades" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q201_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q201_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q201_toy_cube")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q201_toy_cube" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_book")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_book" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_duffel_bag")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_duffel_bag" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_electric_guitar_anima_rebel")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_electric_guitar_anima_rebel" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_metamorphosis")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_metamorphosis" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_rogue_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_rogue_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_ticket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_ticket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_neon_haze_radiator")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_neon_haze_radiator" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_samurai_chippin_in")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_samurai_chippin_in" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_tainted_overlord")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_tainted_overlord" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_the_cartesian_duelists")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_the_cartesian_duelists" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_the_reds")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_the_reds" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_vinyl_us_cracks_baby")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_vinyl_us_cracks_baby" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_yeheyuan_cigarettes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_yeheyuan_cigarettes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RavenControlSplinter")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RavenControlSplinter" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq004_farmhouse_beer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq004_farmhouse_beer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq004_raffen_price_listing_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq004_raffen_price_listing_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq006_maelstrom_note")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq006_maelstrom_note" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq012_animals_orders")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq012_animals_orders" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq012_animals_training_journal")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq012_animals_training_journal" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq017_concert_ticket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq017_concert_ticket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq017_spike_trap")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq017_spike_trap" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackie_handgun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackie_handgun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackie_machete")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackie_machete" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_ball")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_ball" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_belt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_belt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_book")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_book" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_bottle")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_bottle" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_key_bike")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_key_bike" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_key_room")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_key_room" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq018_jackies_key_storage")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq018_jackies_key_storage" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq021_drugs")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq021_drugs" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq021_key_drawer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq021_key_drawer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq023_ent_bd_hammer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq023_ent_bd_hammer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq023_joshua_conversion_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq023_joshua_conversion_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq023_killing_jablonsky_shard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq023_killing_jablonsky_shard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq025_scanner")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq025_scanner" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_hiromi_katana")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_hiromi_katana" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judy_coffee")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judy_coffee" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judy_sandwich")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judy_sandwich" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judys_bd_brainstorm")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judys_bd_brainstorm" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judys_bot_notes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judys_bot_notes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judys_goodbye_v")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judys_goodbye_v" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_judys_underwater_village")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_judys_underwater_village" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq026_maikos_dh_report")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq026_maikos_dh_report" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq027_locomotive_specs")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq027_locomotive_specs" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq027_onboarding")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq027_onboarding" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq027_punchcard")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq027_punchcard" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq027_punchcards")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq027_punchcards" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq029_rice")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq029_rice" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_mox_shotgun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_mox_shotgun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_old_camera")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_old_camera" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_old_doll")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_old_doll" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_old_jewelry")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_old_jewelry" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_old_record")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_old_record" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq031_ebunike_morleys")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq031_ebunike_morleys" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq031_porsche_cargo_key")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq031_porsche_cargo_key" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Recipe")) {
- if (ImGui::Button("EpicBatRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicBatRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicCarnageRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicCarnageRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicChaoRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicChaoRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicGradRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicGradRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicKenshinRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicKenshinRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicMasamuneRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicMasamuneRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicOvertureRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicOvertureRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicPalicaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicPalicaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicPulsarRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicPulsarRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicSidewinderRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicSidewinderRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicSor22Recipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicSor22Recipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicTacticianRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicTacticianRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicYukimuraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicYukimuraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryAchillesRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryAchillesRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryAshuraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryAshuraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryBatRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryBatRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryDianRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryDianRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryIglaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryIglaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryNekomataRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryNekomataRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryNovaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryNovaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryQuasarRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryQuasarRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryTacticianRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryTacticianRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryYukimuraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryYukimuraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryZhuoRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryZhuoRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareAjaxRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareAjaxRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareBuryaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareBuryaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareCopperheadRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareCopperheadRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareCrusherRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareCrusherRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareGradRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareGradRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareKnifeRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareKnifeRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareLexingtonRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareLexingtonRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareNekomataRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareNekomataRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareNovaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareNovaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareNueRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareNueRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareOmahaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareOmahaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RarePulsarRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RarePulsarRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareQuasarRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareQuasarRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareSaratogaRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareSaratogaRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareSataraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareSataraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareShingenRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareShingenRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareSor22Recipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareSor22Recipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareTesteraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareTesteraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareUnityRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareUnityRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Baton_Alpha")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Baton_Alpha" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Baton_Beta")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Baton_Beta" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_BlindProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_BlindProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Butchers_Knife")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Butchers_Knife" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Chefs_Knife")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Chefs_Knife" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ChemicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ChemicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ChemicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ChemicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ChemicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ChemicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ChemicalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ChemicalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_CommsCallInProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_CommsCallInProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_CommsCallOutProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_CommsCallOutProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_CommsNoiseProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_CommsNoiseProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Crowbar_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Crowbar_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_DataMinerProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_DataMinerProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_DisableCyberwareProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_DisableCyberwareProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ElectricDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ElectricDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ElectricDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ElectricDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ElectricDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ElectricDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ElectricDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ElectricDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_EMPOverloadProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_EMPOverloadProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ExplosiveDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ExplosiveDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_FastRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_FastRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_GrenadeExplodeLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_GrenadeExplodeLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_HighChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_HighChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_HighChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_HighChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Kanabo_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Kanabo_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Kukri_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Kukri_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_LocomotionMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_LocomotionMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_LowChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_LowChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_LowChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_LowChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Machete_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Machete_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MadnessLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MadnessLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MediumChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MediumChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MediumChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MediumChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MetalPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MetalPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_NeoplasticPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_NeoplasticPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_OverheatProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_OverheatProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_OverloadProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_OverloadProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_OverrideAttitudeProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_OverrideAttitudeProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PhysicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PhysicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PhysicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PhysicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PhysicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PhysicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer07")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer07" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerfulFabricEnhancer08")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerfulFabricEnhancer08" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Achilles_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Achilles_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Ajax_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Ajax_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Ajax_Moron")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Ajax_Moron" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Base_Copperhead")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Base_Copperhead" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Base_Lexington")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Base_Lexington" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Base_Masamune")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Base_Masamune" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Baseball_Bat_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Baseball_Bat_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Burya_Comrade")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Burya_Comrade" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Burya_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Burya_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Carnage_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Carnage_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Copperhead_Genesis")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Copperhead_Genesis" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Crusher_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Crusher_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Defender_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Defender_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Dian_Yinglong")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Dian_Yinglong" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Grad_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Grad_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_HMG_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_HMG_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Igla_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Igla_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Igla_Sovereign")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Igla_Sovereign" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Kenshin_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Kenshin_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Nekomata_Breakthrough")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Nekomata_Breakthrough" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Nekomata_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Nekomata_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Nova_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Nova_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Nue_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Nue_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Omaha_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Omaha_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Overture_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Overture_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Pulsar_Buzzsaw")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Pulsar_Buzzsaw" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Pulsar_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Pulsar_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Quasar_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Quasar_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Saratoga_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Saratoga_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Satara_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Satara_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Sidewinder_Divided")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Sidewinder_Divided" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Sor22_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Sor22_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Tactician_Headsman")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Tactician_Headsman" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Testera_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Testera_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Tire_Iron_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Tire_Iron_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Unity_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Unity_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Zhuo_Eight_Star")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Zhuo_Eight_Star" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleFabricEnhancer01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleFabricEnhancer01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleFabricEnhancer02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleFabricEnhancer02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleFabricEnhancer03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleFabricEnhancer03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleFabricEnhancer04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleFabricEnhancer04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleFabricEnhancer05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleFabricEnhancer05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SlowRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SlowRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SuicideLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SuicideLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SystemCollapseLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SystemCollapseLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TakeControlProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TakeControlProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TitaniumPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TitaniumPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ToggleStateProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ToggleStateProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Tomahawk_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Tomahawk_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_long_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_long_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_long_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_long_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_long_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_long_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_short_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_short_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_short_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_short_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_short_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_short_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_short_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_short_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_sniper_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_sniper_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_att_scope_sniper_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_att_scope_sniper_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_melee_hammer2h")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_melee_hammer2h" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_silencer_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_silencer_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_WeaponMalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_WeaponMalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeBonesMcCoy70V0")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeBonesMcCoy70V0" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeBonesMcCoy70V1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeBonesMcCoy70V1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeBonesMcCoy70V2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeBonesMcCoy70V2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeFirstAidWhiffV0")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeFirstAidWhiffV0" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeFirstAidWhiffV1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeFirstAidWhiffV1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeFirstAidWhiffV2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeFirstAidWhiffV2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeGrenadeFlashHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeGrenadeFlashHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeGrenadeFlashRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeGrenadeFlashRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeGrenadeFragHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeGrenadeFragHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeGrenadeFragRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeGrenadeFragRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RecipeGrenadeFragSticky")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RecipeGrenadeFragSticky" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonBatonRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonBatonRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonCopperheadRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonCopperheadRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonNueRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonNueRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonSataraRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonSataraRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Skillbooks")) {
- if (ImGui::Button("AssaultSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AssaultSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AthleticsSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AthleticsSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrawlingSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrawlingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ColdBloodSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ColdBloodSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CombatHackingSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CombatHackingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CraftingSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CraftingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DemolitionSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DemolitionSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EngineeringSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EngineeringSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GunslingerSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GunslingerSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HackingSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HackingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KenjutsuSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KenjutsuSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PerkPointSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PerkPointSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StealthSkillbook")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StealthSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Weapons")) {
- if (ImGui::Button("mq001_scorpions_knife")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq001_scorpions_knife" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq007_skippy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq007_skippy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq008_golden_knuckledusters")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq008_golden_knuckledusters" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq011_wilson_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq011_wilson_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq025_buck_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq025_buck_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Nash")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Nash" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Tiny_Mike")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Tiny_Mike" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Moron")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Moron" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Training")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Training" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ashura_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ashura_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ashura_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ashura_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ashura_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ashura_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ashura_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ashura_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Base_Copperhead")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Base_Copperhead" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Base_Lexington")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Base_Lexington" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Base_Masamune")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Base_Masamune" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baseball_Bat_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baseball_Bat_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baseball_Bat_Denny")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baseball_Bat_Denny" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baton_Alpha")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baton_Alpha" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baton_Beta")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baton_Beta" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baton_Gamma")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baton_Gamma" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baton_Tinker_Bell")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baton_Tinker_Bell" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Comrade")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Comrade" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Butchers_Knife_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Butchers_Knife_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Cane_Fingers")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Cane_Fingers" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Mox")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Mox" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Cattle_Prod_Tinker_Bell")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Cattle_Prod_Tinker_Bell" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Chao_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Chao_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Chao_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Chao_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Chao_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Chao_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Chao_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Chao_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Chefs_Knife_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Chefs_Knife_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Genesis")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Genesis" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Crowbar_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Crowbar_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Crusher_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Crusher_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Crusher_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Crusher_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Crusher_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Crusher_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Crusher_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Crusher_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Defender_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Defender_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Defender_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Defender_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Defender_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Defender_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Defender_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Defender_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Trauma")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Trauma" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Yinglong")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Yinglong" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dildo_Stout")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dildo_Stout" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Buck")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Buck" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Panam")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Panam" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Hammer_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Hammer_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Hammer_Sasquatch")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Hammer_Sasquatch" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_HMG_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_HMG_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Sovereign")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Sovereign" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Iron_Pipe_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Iron_Pipe_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kanabo_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kanabo_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Arasaka_2020")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Arasaka_2020" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Cocktail")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Cocktail" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_GoG")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_GoG" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Hiromi")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Hiromi" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Saburo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Saburo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Surgeon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Surgeon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Takemura")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Takemura" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Training")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Training" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Frank")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Frank" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_MQ041")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_MQ041" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Royce")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Royce" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Takemura")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Takemura" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knife_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knife_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knife_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knife_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knife_Stinger")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knife_Stinger" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knuckles_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knuckles_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knuckles_Golden")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knuckles_Golden" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knuckles_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knuckles_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knuckles_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knuckles_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kukri_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kukri_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kukri_Voodoo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kukri_Voodoo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_DEBUG")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_DEBUG" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Toygun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Toygun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Lexington_Wilson")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Lexington_Wilson" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Dex")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Dex" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Yorinobu")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Yorinobu" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Machete_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Machete_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Machete_Maelstrom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Machete_Maelstrom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Machete_Valentinos")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Machete_Valentinos" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Arasaka_2020")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Arasaka_2020" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Flashlight")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Flashlight" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Scope")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Scope" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Trauma")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Trauma" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_MQ008_Nova")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_MQ008_Nova" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nekomata_Breakthrough")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nekomata_Breakthrough" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nekomata_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nekomata_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nekomata_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nekomata_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nekomata_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nekomata_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nekomata_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nekomata_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Doom_Doom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Doom_Doom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Q000_Nomad")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Q000_Nomad" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Arasaka")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Arasaka" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Arasaka_2020")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Arasaka_2020" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Jackie")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Jackie" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Maiko")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Maiko" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Suzie")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Suzie" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Cassidy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Cassidy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Default_E")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Default_E" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Default_L")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Default_L" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Default_R")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Default_R" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Default_U")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Default_U" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Kerry")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Kerry" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Legendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Legendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_River")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_River" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Palica_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Palica_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Palica_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Palica_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Palica_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Palica_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Palica_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Palica_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pipe_Wrench_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pipe_Wrench_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Buzzsaw")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Buzzsaw" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Q001_Lexington")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Q001_Lexington" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Quasar_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Quasar_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Quasar_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Quasar_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Quasar_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Quasar_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Quasar_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Quasar_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Arasaka_2020")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Arasaka_2020" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Maelstrom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Maelstrom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Raffen")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Raffen" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Satara_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Satara_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Satara_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Satara_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Satara_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Satara_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Satara_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Satara_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Prototype")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Prototype" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shovel_Caretaker")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shovel_Caretaker" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Divided")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Divided" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Silverhand_3516")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Silverhand_3516" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sor22_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sor22_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sor22_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sor22_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sor22_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sor22_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sor22_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sor22_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Headsman")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Headsman" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tanto_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tanto_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Testera_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Testera_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Testera_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Testera_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Testera_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Testera_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tire_Iron_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tire_Iron_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tomahawk_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tomahawk_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Unity_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Unity_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Unity_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Unity_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Unity_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Unity_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Unity_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Unity_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_V_Unity")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_V_Unity" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_V_Unity_Cutscene")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_V_Unity_Cutscene" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Kiji")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Kiji" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Skippy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Skippy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Eight_Star")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Eight_Star" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Military")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Military" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Neon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Neon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Pimp")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Pimp" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Trauma")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Trauma" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q114_cassidy_revolver")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q114_cassidy_revolver" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_corpo_rifle")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_corpo_rifle" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_katana")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_katana" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_pistol")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_pistol" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_revolver")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_revolver" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_rifle")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_rifle" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_shotgun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_shotgun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq021_peter_pan_baton")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq021_peter_pan_baton" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq029_rivers_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq029_rivers_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_old_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_old_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("w_revolver_malorian_overture")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.w_revolver_malorian_overture" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PainReductor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PainReductor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Moron_Legendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Moron_Legendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("generic_scavengers_pistol")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.generic_scavengers_pistol" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Johnny")) {
- if (ImGui::Button("Q005_Johnny_Glasses")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Glasses" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ031_Samurai_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ031_Samurai_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Fragment")) {
- if (ImGui::Button("SandevistanFragment1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanFragment1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanFragment2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanFragment2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanFragment3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanFragment3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanFragment4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanFragment4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanFragment8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanFragment8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Money")) {
- ImGui::SliderInt("Money", &givemoney, 0, 1000000);
- if (ImGui::Button("money")) {
- std::stringstream ss;
- std::string str = "";
- ss << givemoney;
- ss >> str;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.money" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powermoney = powerof + str;
- std::string moneypower = powermoney + ")";
- char* commandline = new char[moneypower.length() + 1];
- strcpy(commandline, moneypower.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Point")) {
- ImGui::SliderInt("Point", &givepoint, 0, 1000000);
- if (ImGui::Button("PerkPointSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PerkPointSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::TreeNode("Other Point")) {
- if (ImGui::Button("GunslingerSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GunslingerSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EngineeringSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EngineeringSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AthleticsSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AthleticsSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ColdBloodSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ColdBloodSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CombatHackingSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CombatHackingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DemolitionSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DemolitionSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AssaultSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AssaultSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KenjutsuSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KenjutsuSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrawlingSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrawlingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CraftingSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CraftingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StealthSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StealthSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HackingSkillbook")) {
- std::stringstream ss2;
- std::string str2 = "";
- ss2 << givepoint;
- ss2 >> str2;
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HackingSkillbook" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ",";
- std::string powerofpoint = powerof + str2;
- std::string pointpowerof = powerofpoint + ")";
- char* commandline = new char[pointpowerof.length() + 1];
- strcpy(commandline, pointpowerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Reset Point")) {
- if (ImGui::Button("PerkPointsResetter")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PerkPointsResetter" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
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