Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (06:50:09) flesk: Hi, GeneMocsy.
- (06:50:12) Syd: Hey GeneMocsy!
- (06:50:27) GeneMocsy: Hi, flesk! Looking forward to the discussion.
- (06:50:33) flesk: I was just asking whether there would be any special guests today.
- (06:50:37) Cheeseness: Hi there Gene!
- (06:50:50) Cheeseness: I wasn't sure if you were going to be able to make it to this session. Let me get some extra announcements out :)
- (06:51:01) flesk: Looking forward to the desktop version of The Perils of Man next month.
- (06:51:03) GeneMocsy: Hello Cheeseness! Thanks!
- (06:51:27) flesk: Wait, it's just "Perils of Man", right?
- (06:51:42) GeneMocsy: Yeah, that's faster and more streamlined. :)
- (06:52:15) flesk: GeneMocsy: Do you know if it will get same-day releases for Windows, Linux and Mac?
- (06:52:54) GeneMocsy: I'll email them to find out.
- (06:53:17) flesk: The website isn't really very clear on anything PC related.
- (06:53:25) flesk: GeneMocsy: Thanks. :) I'd appreciate that.
- (06:53:52) GeneMocsy: I'm reviewing the next chapter of Perils this weekend. But that's off-topic!
- (06:53:53) Jenni: I'm going to try a restart - fingers crossed. Ugh, if I didn't have bad luck, I'd have no luck at all
- (06:54:29) flesk: GeneMocsy: Oh, nice. :) I haven't played the game at all, since I don't own any iOS devices, but I've heard great things about it.
- (06:54:45) flesk: Good luck, Jenni.
- (06:54:59) Jenni left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:55:54) GeneMocsy left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:56:11) GeneMocsy [Mibbit@hide-BBC4026D.dsl.dynamic.fusionbroadband.com] entered the room.
- (06:56:41) Syd: Brb, gonna take care of some laundry real quick before we start.
- (06:57:46) flesk: I've never played A Vampyre Story as it came out at a time I wasn't playing point-and-click adventures at all.
- (06:58:23) GeneMocsy: What made you decide to take up point-and-clicks?
- (06:59:25) Syd: Okay, back
- (06:59:36) flesk: GeneMocsy: I used to play them a lot when I was younger. Played the first couple of KQs and LSLs with a friend who had a computer. I only had a NES at the time.
- (06:59:59) flesk: When we got an Amiga later, I played a bunch of the LEC classics.
- (07:00:13) Sven_Q45 [Mibbit@hide-F2D2D902.dip0.t-ipconnect.de] entered the room.
- (07:00:19) Syd: Hey Sven_Q45
- (07:00:21) Sven_Q45: hi.
- (07:00:45) flesk: After the golden age of LucasArts had passed I started playing RTS games instead.
- (07:00:53) Sven_Q45: Christmas is over and now we have snow.
- (07:01:09) flesk: Until those turned bad as well. (In my opinion of course.)
- (07:01:27) Sven_Q45: RTS?
- (07:01:31) flesk: Hi Sven_Q45.
- (07:01:39) flesk: Real-time strategy.
- (07:01:54) Sven_Q45: Don´t know them.
- (07:01:58) Sven_Q45: Hi flesk
- (07:01:59) flesk: Like the Command & Conquer games and Age of Empires franchise.
- (07:02:23) flesk: Those were great. At least the earlier games.
- (07:02:51) flesk: Red Alert 3 and AoE 3 put me off those.
- (07:03:14) Jenni [Mibbit@hide-C1453BD0.stny.res.rr.com] entered the room.
- (07:03:18) Cheeseness: Hey Jenni
- (07:03:19) GeneMocsy: Yeah, LucasArts had stopped making adventures by the time I started working in the industry. That's why I joined Autumn Moon, to make LEC-style games.
- (07:03:21) Cheeseness: Did you get the title cart?
- (07:03:23) flesk: Oh, but this is getting very off-topic again.
- (07:04:12) flesk: I heard about A Vampyre Story from a coworker a few years ago, but I didn't buy digital games at the time and couldn't track down a physical copy.
- (07:04:32) Jenni: I'm having no luck - shoot. I tested it yesterday to make sure that problems like this wouldn't happen :(
- (07:05:01) Sven_Q45: flesk You can buy physical copy of it.
- (07:05:07) flesk: And by the time I had started playing digital games and found a place that sold the game (GamersGate I think?) I had stopped playing Windows games.
- (07:05:11) Syd: Jenni: What's the problem, exactly?
- (07:05:36) flesk: I backed the Year One Kicstarter campaign though.
- (07:05:48) GeneMocsy: Thanks for that, flesk!
- (07:05:49) Jenni: The executable won't run at all. I click on it in Steam, and nothing.
- (07:06:01) Cheeseness: Oh, the game's not running?
- (07:06:04) flesk: And of course Duke Grabowski as well.
- (07:06:06) Syd: Did you try going straight to the game's directory and launching it like that?
- (07:06:11) Jenni: I tried to do it outside of Steam and no go too
- (07:06:12) Fhqwhgod: did you try what I wrote you in Steam chat?
- (07:06:14) Syd: Bypassing Steam?
- (07:06:22) Syd: Ah
- (07:06:34) Jenni: I have no idea what's going on
- (07:06:52) Jenni: it worked fine when I tested it yesterday. :/
- (07:07:32) flesk: Sometimes you have to create the steam_appid.txt file in the installation folder for playing outside Steam to work.
- (07:07:44) Syd: Jenni, I may be able to stream in your place, but I haven't played the game before so I'd have to find a guide and make sure the game will run on my computer in the first place.
- (07:07:46) flesk: If it's not there.
- (07:07:53) Cheeseness: It's all good. We usually start a bit late to give people time to join, so don't panic :)
- (07:08:10) GeneMocsy: Vampyres aren't able to cross streams.
- (07:08:26) flesk: Hehe.
- (07:08:28) Sven_Q45: Ah Youtube and his bugs. hpmf
- (07:08:51) Jenni: Syd: you might have to stream it if possible. I'm going to try to keep working on it though
- (07:09:25) flesk: Could it be related to Wine (if that's what you're using) if you're having issues with both versions?
- (07:10:00) flesk: Like, did you update anything else on your computer recently.
- (07:10:16) Jenni: Yeah, I'm using Wine and it's possible. I tried it yesterday to test and it worked fine (I have Steam Win running through Wine)
- (07:10:18) flesk: Things sometimes break between versions of Wine.
- (07:10:31) Syd: Is there a way to force windowed mode when running it in Windows 7?
- (07:11:25) Syd: It looks like it'll only run in fullscreen. It'd be pretty inconvenient to stream it like that, though probably not impossible.
- (07:11:54) Cheeseness: Sorry for not being very present at the moment, guys. I've had an important meeting pop up
- (07:11:58) Syd: It also wants to run on my secondary monitor for some reason. :P
- (07:12:40) Syd: So, I wouldn't be able to see the chat and I wouldn't be able to see my streaming client.
- (07:13:04) Jenni: There's this thread for running the game in Windowed mode: http://archive.adventuregamers.com/forums/showthread.php?t=23663
- (07:13:23) flesk: Wine version 1.5.0 has a gold rating with A Vampyre Story: https://appdb.winehq.org/objectManager.php?sClass=application&iId=8676 - That's the DVD version though, and I'm not sure if the Steam version is the same.
- (07:13:30) Syd: I'll give that a try, Jenni. Thanks
- (07:13:32) flesk: The test results are also a couple of years old.
- (07:14:47) Fhqwhgod: liiiiiinuxxxxxxxxxxxxxxxxxx
- (07:14:51) Syd: Okay, that works
- (07:14:57) Syd: Give me a minute to get everything set up
- (07:14:59) Fhqwhgod: it's you again, isn't it?
- (07:15:19) Syd: I've never played this game before so I'm going to be pretty dependent on a guide to help me get through it. :P
- (07:15:58) Sven_Q45: Syd never played it before. how could this be? :P
- (07:15:58) Syd: I'm gonna switch to to the chat client's page so I don't have the stream running in the background, brb
- (07:16:02) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:16:17) Fhqwhgod: well thanks to this I had enough time to reach a save in Phoenix Wright
- (07:16:45) Syd [Mibbit@hide-62697C31.hsd1.wv.comcast.net] entered the room.
- (07:17:15) Sven_Q45: Fhqwhgod You´re playing Phoenix Wrigth?
- (07:17:59) Fhqwhgod: the HD trilogy on my 3DS at the moment
- (07:18:04) Cheeseness: Welcome back, Syd
- (07:18:08) flesk: Reminds me, I haven't played the crossover with Professor Layton yet.
- (07:18:10) Fhqwhgod: only about 55 hours in though
- (07:18:42) Sven_Q45: Phoenix Wright and Prof. Layton together?
- (07:18:45) flesk: Yeah, those games are surprisingly long.
- (07:18:54) flesk: Sven_Q45: http://en.wikipedia.org/wiki/Professor_Layton_vs._Phoenix_Wright:_Ace_Attorney
- (07:19:00) Fhqwhgod: well they are about 25 hours each
- (07:19:07) Fhqwhgod: I started the third one today
- (07:19:25) Fhqwhgod: the collection counts as one game though
- (07:19:39) Sven_Q45: So this version is true.
- (07:20:09) Fhqwhgod: as far as I'm aware you get the remastered DS versions in the HD collection
- (07:20:24) Fhqwhgod: that means the first one has 5 cases instead of 4
- (07:20:31) Syd: Okay guys, sorry about the delay. I think I've got this
- (07:20:38) Cheeseness: Thanks, Syd. You're the best
- (07:20:42) flesk: Isn't only one of the originals remastered for the DS?
- (07:20:45) Jenni: Yeah - it's still a no go on my end. Thanks for jumping in Syd, and sorry about the issues.
- (07:20:57) Syd: Going live, let me know when the title card is up.
- (07:21:30) Syd: Once again, never played this game before, and I haven't done extensive testing, so if problems come up, sorry. :P
- (07:21:46) Cheeseness: Still says offline for me, Syd
- (07:21:50) Syd: Wait a sec, having some problems with OBS. Of course. :(
- (07:21:53) Cheeseness: :(
- (07:22:25) Sven_Q45: What´s up today?
- (07:22:28) Syd: Trying again
- (07:22:29) Sven_Q45: :D
- (07:22:39) Sven_Q45: laoding
- (07:22:50) Fhqwhgod: logo
- (07:23:46) Sven_Q45: offline
- (07:23:48) Syd: I think I may be having some internet problems
- (07:24:01) Syd: When it rains, it pours
- (07:24:06) Cheeseness: Ha ha >_<
- (07:24:08) Fhqwhgod: I think all 3 of them were on the GBA first and were remastered for the DS release
- (07:24:16) Cheeseness: Sorry, GeneMocsy ^_^
- (07:24:50) GeneMocsy: I'm looking up what's publicly known about these games so I don't reveal any secrets. :)
- (07:25:12) Fhqwhgod: but we want all the dirty secrets
- (07:25:20) GeneMocsy: Only Bill Tiller is allowed to reveal them. :)
- (07:25:45) Cheeseness: Bill's said he's keen to join us for one of the later sessions, I believe, so that should be cool as well
- (07:25:46) Syd: Let me restart my modem. Sorry, guys. :(
- (07:25:51) Cheeseness: It's cool, Syd
- (07:26:52) OzzieMonkey [Mibbit@hide-3F7F7F3A.static.tpgi.com.au] entered the room.
- (07:26:54) Cheeseness: GeneMocsy: How close did you guys come to getting AVS2 off the ground?
- (07:27:30) Cheeseness: (or how much far through development did you get)
- (07:27:36) OzzieMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:27:37) Sven_Q45: It was first released here. :P
- (07:27:46) Cheeseness: I didn't think it was released
- (07:27:51) OzzieMonkey [Mibbit@hide-3F7F7F3A.static.tpgi.com.au] entered the room.
- (07:27:52) Sven_Q45: I have the Collectors Edition of AVS. :)
- (07:28:08) Cheeseness: I said AVS2 :)
- (07:28:18) Sven_Q45: ik.
- (07:28:34) GeneMocsy: Sven_Q45, I'm looking at my Collector's box of AVS1 now. Still haven't opened it. :)
- (07:28:43) Cheeseness: Nice
- (07:29:02) Sven_Q45: But AVS 1 was first released here. I hope AVS 2 is coming VERY soon! :)
- (07:29:22) Syd: Okay, let's try again
- (07:29:27) Sven_Q45: GeneMocsy You haven´t open it yet?
- (07:29:33) Sven_Q45: You must.
- (07:29:50) GeneMocsy: What's inside?
- (07:30:07) Cheeseness: Syd: I see the title card
- (07:30:16) Syd: Okay
- (07:31:03) Syd: Haha, of course
- (07:31:05) Fhqwhgod: 4:3 glory Kreygasm
- (07:31:06) Syd: It ran earlier. :P
- (07:31:08) Cheeseness: There we go :D
- (07:31:13) GeneMocsy: ...so close...
- (07:31:21) Cheeseness: Hah, whoops
- (07:31:24) Syd: Trying again
- (07:31:42) Fhqwhgod: maybe it doesn't like being streamed?
- (07:31:43) GameClubFan_602057 [Mibbit@hide-DD4E3CAF.cm-6-1c.dynamic.ziggo.nl] entered the room.
- (07:31:58) Sven_Q45: GeneMocsy A postcard, the soundtrack on CD, a puzzle and a Mona and Froderik figurine. :)
- (07:31:59) Syd: Title card up again?
- (07:32:05) Syd: Sorry this has turned into such a mess. :P
- (07:32:11) Jenni: yeah it's up
- (07:32:17) Syd: Crossing fingers
- (07:32:22) Jenni: sorry from me too about the problems :/
- (07:32:31) Cheeseness: It's OK, Jenni. These things happen :)
- (07:32:48) Cheeseness: We'll do some more testing between now and next week and make sure things are solid
- (07:32:50) Syd: Dammit
- (07:33:05) GeneMocsy: Tidbit: A Vampyre Story 1 is set in Draxsylvania, a combination of the words Drax meaning devil or dragon and Sylvania meaning woodland.
- (07:33:06) Cheeseness: >_<
- (07:33:43) Fhqwhgod: so the cutscenes work but the menu crashes?
- (07:33:51) Syd: Trying some compatibilty mode stuff
- (07:34:00) Syd: It worked earlier in windowed mode so I'm not sure why it's grumpy now
- (07:34:02) GameClubFan_602057 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:06) GameClubFan_602057 [Mibbit@hide-DD4E3CAF.cm-6-1c.dynamic.ziggo.nl] entered the room.
- (07:34:14) Syd: Testing it first before I start the stream again
- (07:34:19) Cheeseness: Cheers, Syd
- (07:34:40) GameClubFan_602057 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:49) GameClubFan_602057 [Mibbit@hide-DD4E3CAF.cm-6-1c.dynamic.ziggo.nl] entered the room.
- (07:34:52) Sven_Q45: I was so looking forward today cuz of the winter atmosphere wich is also outside of my home now. :)
- (07:35:02) Syd: Okay, it's on the main menu this time
- (07:35:06) Syd: Should be good, maybe?
- (07:35:09) Syd: going live again
- (07:35:19) Fhqwhgod: Snow in Germany crap
- (07:35:24) Fhqwhgod: I hate snow
- (07:35:34) Sven_Q45: I like snow.
- (07:35:44) GeneMocsy: It never snows here.
- (07:35:47) Cheeseness: I see the title card, Syd
- (07:36:30) Cheeseness: That font
- (07:37:28) Sven_Q45: Yowza it´s on.
- (07:38:16) Cheeseness: So, people's first memories of AVS?
- (07:38:24) fragmentalstew: this
- (07:38:30) Fhqwhgod: I get the feeling some of those guys are vampires
- (07:38:36) Fhqwhgod: don't know why
- (07:38:51) flesk: The capes probably.
- (07:39:01) flesk: Humans don't wear capes.
- (07:39:09) Fhqwhgod: but to be sure I need them to go into the sun
- (07:39:19) Fhqwhgod: if they sparkle that's the final proof
- (07:39:21) fragmentalstew: I wear capes
- (07:40:02) fragmentalstew: (I don't wear capes)Capes are underutilized clothing accessory tbh.
- (07:40:09) Sven_Q45: Ooh frightning.
- (07:41:09) OzzieMonkey: Vampires are right up there with pirates for me, it's a shame the sequels/prequel to this didn't happen...still hoping :D
- (07:41:22) Fhqwhgod: so who was responsible for that voice acting?
- (07:41:40) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:48) GeneMocsy: Voices were done at Bay Area Sound, the same place that Telltale uses.
- (07:41:54) Sven_Q45: I dunno. But the German Froderik was great-.
- (07:42:16) Fhqwhgod: I haven't played the German version (or any version yet)
- (07:42:24) Cheeseness: How large was the cast?
- (07:42:35) GeneMocsy: Those pictures are moments from Mona's life in Paris, before this game.
- (07:43:02) GeneMocsy: Shrowdy the Vampyre met her backstage at the Paris Opera.
- (07:43:12) Fhqwhgod: those pictures look amazing
- (07:43:50) Syd [Mibbit@hide-62697C31.hsd1.wv.comcast.net] entered the room.
- (07:43:54) Sven_Q45: Now I also want a prequel to AVS.
- (07:43:59) Sven_Q45: :D
- (07:44:03) GeneMocsy: Bill has it planned! :)
- (07:44:04) Cheeseness: Isn't that what Year One was meant to be?
- (07:44:19) Sven_Q45: @Cheese Yes I think.
- (07:44:44) Fhqwhgod: oh. Puns
- (07:44:47) fragmentalstew: lol. her laugh
- (07:44:57) fragmentalstew: her laugh at the pun
- (07:45:19) Cheeseness: I love that bearskin's eyes
- (07:45:28) GameClubFan_602057 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:45:37) fragmentalstew: I like the ambient animations.
- (07:45:38) GeneMocsy: It took us forever to program those eyes, for some reason.
- (07:45:46) Sven_Q45: Months before release the German TV show Giga Games showed us the first few scenes of AVS. :) I HAD to watch it!
- (07:46:07) Fhqwhgod: I remember GIGA
- (07:46:20) Sven_Q45: Now
- (07:46:31) Sven_Q45: Gigas von pay TV. :(
- (07:46:57) Cheeseness: This came out in 2008 right?
- (07:46:58) Sven_Q45: on - v
- (07:47:09) Fhqwhgod: The moment GIGA was closed down I stopped watching TV all together
- (07:47:11) GeneMocsy: Yes, that's right.
- (07:47:17) Sven_Q45: Yes.
- (07:47:20) Cheeseness: How long was it in development for?
- (07:47:47) GeneMocsy: ...from its very start, I think 5 years...there were two publishers.
- (07:47:59) flesk: I think these scenes look very appealing.
- (07:48:01) Cheeseness: Ah, that sounds like a bumpy road
- (07:48:06) circuitbomb: back
- (07:48:09) circuitbomb: hey everyone
- (07:48:10) Cheeseness: wb, circuitbomb
- (07:48:15) circuitbomb: ty
- (07:48:41) Sven_Q45: @Fhqwhgod I watched TV but now I nearly watch nothing.
- (07:48:54) Cheeseness: GeneMocsy: Do you feel like the game itself changed much over those 5 years, or was there a clear vision that held throughout development?
- (07:49:04) Sven_Q45: Only let´s plays, life hacks or whatever on Youtube.
- (07:49:41) Fhqwhgod: Twitch & Youtube replaced all of TV
- (07:49:44) Fhqwhgod: for me
- (07:50:03) Jenni: The first publisher was Bad Brain, was it not?
- (07:50:04) Jenni: (the people who were infamous for saying they were going to finish Sam & Max Freelance police before they had the rights)
- (07:50:15) Cheeseness: Oh, I didn't know that...
- (07:50:16) GeneMocsy: Yes, that's right.
- (07:50:45) GeneMocsy: I scripted and did additional dialog during the last 6 months. It had a very solid design. There were changes after testing, as you'd expect, but it was clear when I joined.
- (07:50:49) Sven_Q45: Bad brains. I just wanted to ask. Thank you.
- (07:52:35) Sven_Q45: Ah I like this atmosphere! The music and this winter wonderland. Marvellous! :)
- (07:52:49) Cheeseness: Yeah, the music is awesome
- (07:53:05) GeneMocsy: Pedro Macedo Camacho did the music.
- (07:53:58) Cheeseness: The idea of a vampire in denial is pretty sweet
- (07:54:03) Fhqwhgod: ooooh that water effect looks good
- (07:54:37) circuitbomb: GeneMocsy: Where there any particular technical challenges while scripting that may have stood apart from previous experiences?
- (07:54:48) flesk: GeneMocsy: Crimson Cow only has publishing rights for this one game, right? So you can do other games in the same universe without involving them.
- (07:55:00) OzzieMonkey: Cheeseness: that's my favourite aspect of this game
- (07:55:28) GeneMocsy: circuitbomb, The engine was still in development as we were scripting, so it was an exciting journey.
- (07:55:45) circuitbomb: Cool
- (07:56:32) OzzieMonkey: That inventory is really cool
- (07:56:37) GeneMocsy: flesk, Crimson Cow will be involved in future Vampyre Story games, afaik.
- (07:57:06) flesk: GeneMocsy: It's Panda3D, right? Was a Linux version ever considered or didn't it support Linux at the time/there wasn't enough of a market to warrant it?
- (07:57:07) Cheeseness: I can imagine that the capes would have been fun to animate
- (07:57:22) Syd: Having some troubles having never used the UI in this game before. :P
- (07:57:30) Syd: I'm going in totally blind save for a guide on my other monitor
- (07:57:36) Syd: and the guide isn't very well written
- (07:57:40) Cheeseness: You're a champ, Syd <3
- (07:57:41) flesk: GeneMocsy: Ok. I hope they're a good publisher to work with then.
- (07:58:04) Sven_Q45: A few years ago I was at Crimson Cow to test the German version (the best btw with nearly no bugs) :P of john Yesterday we asked them about AVS 2. But they couldn´t say anything.
- (07:58:10) Glog78 [~Oknown_an@hide-AB6A5D39.pools.vodafone-ip.de] entered the room.
- (07:58:35) GeneMocsy: flesk, yeah, Panda3D was the underlying engine, but we had to put a ton of stuff on top of it to make it adventure game friendly. I think Linux was just beyond our abilities at the time.
- (07:59:08) Cheeseness: If it's something you ever look into, there are a few Linux users here who'd be happy to give up some time to testing and giving feedback on Linux builds
- (07:59:15) GeneMocsy: Ok, thanks!
- (07:59:20) circuitbomb: Absolutely
- (07:59:24) Glog78: Cb
- (07:59:25) Cheeseness: :)
- (07:59:30) Cheeseness: Hey Glog78
- (07:59:35) Glog78: Cheeseness just a few :)
- (07:59:40) flesk: GeneMocsy: Thanks, that's understandable.
- (07:59:50) flesk: Yeah, I'd be up for that too. :)
- (08:00:37) GeneMocsy: Excellent...
- (08:00:47) Cheeseness: Same here :)
- (08:01:13) GeneMocsy: This has been a very profitable meeting.
- (08:01:15) Cheeseness: (and if you need anybody to give feedback on initial Duke Grabowski Linux builds, I'm happy to help with that as well)
- (08:01:16) Cheeseness: Ha ha
- (08:02:25) Cheeseness: Is it safe to say that we'd be unlikely to see more AVS until after Duke Grabowski is done?
- (08:02:35) Sven_Q45: Shrodys underwear. :D
- (08:02:37) flesk: That's a pretty interesting inventory mechanic by the way.
- (08:02:59) Sven_Q45: flesk It is!
- (08:03:00) flesk: How only silhouettes of some items go in there I mean.
- (08:03:00) Fhqwhgod: Schrödinger's Underwear
- (08:03:27) GeneMocsy: flesk, Yes, the idea of something in your inventory if it's too big to carry. Bill's innovation.
- (08:03:30) Sven_Q45: flesk I know. ;) And I like it!
- (08:03:40) flesk: I've been switching a bit between other things, but we haven't seen what happens when those items are used yet, right?
- (08:03:54) flesk: GeneMocsy: That sounds like a good idea. :)
- (08:04:16) OzzieMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:04:21) Sven_Q45: GeneMocsy A good invention but it came very late. :D Ok here it works finde cuz of the vampyre plot.
- (08:04:32) Fhqwhgod: oh you can use your sidekick. Nice
- (08:04:46) GeneMocsy: Cheeseness, yeah, we'll perfect our pipeline on Duke Grabowski. Hopefully we'll use the same engine with other games.
- (08:04:58) Sven_Q45: @Fhqwhgod Like Max. ;)
- (08:05:02) flesk: I'm assuming we won't see a cutscene of Mona walking through every room and back to fetch the item when she's about to use it?
- (08:05:21) GeneMocsy: flesk, it should be a fade out/fade in.
- (08:05:23) Cheeseness: GeneMocsy: What engine are you using for Duke? I can't remember why, but I got the impression that Unity was on the table for it
- (08:05:30) Fhqwhgod: he also sounds a bit like Max Sven_Q45
- (08:05:37) GeneMocsy: That's right, Unity + Adventure Creator
- (08:06:33) Sven_Q45: Fhqwhgod really? Yes a bit in the english version. But I doubt it was Nick Jameson.
- (08:06:45) Cheeseness: Hey, this is Harry Moleman's voice
- (08:06:55) Sven_Q45: Or what was the VA in the TTG Sam and Max epsiodes?
- (08:06:56) GeneMocsy: The rat's voice is Tim Talbot, yeah!
- (08:06:56) Fhqwhgod: yeah it is
- (08:06:57) Cheeseness: Tim Talbot
- (08:07:01) Fhqwhgod: Bay Area sound
- (08:07:01) circuitbomb: GeneMocsy: As far as tools go, do have any favorites aside from internally developed ones?
- (08:07:19) Glog78: Cheeseness i have a question later on
- (08:07:30) Cheeseness: Glog78: Sure :)
- (08:07:31) Sven_Q45: Yes that IS Harry the Moleman. :)
- (08:07:37) Glog78: And i think you might have an example for me
- (08:09:06) GeneMocsy: circuitbomb, for Duke, it's Maya and Photoshop for art. Mixamo for some rigging and animations. Trying to keep it simple.
- (08:09:35) Cheeseness: How similar to AVS do you think Duke's UI will be?
- (08:10:01) GeneMocsy: It's closer to CMI, a 3 verb coin type.
- (08:10:12) GeneMocsy: Duke can't turn into a bat. :)
- (08:10:24) Cheeseness: heh
- (08:11:06) GeneMocsy: The rats are of course inspired by the "Rat Pack", with Frank Sinatra and friends.
- (08:13:38) Sven_Q45: Ever noticed Monas waist?
- (08:14:21) Fhqwhgod: there are people braking their rips for a waist like that
- (08:14:32) ***Fhqwhgod shuders
- (08:14:32) Sven_Q45: lol
- (08:14:45) Sven_Q45: What is that "20. :D
- (08:15:26) Cheeseness: Corsets
- (08:16:04) GeneMocsy: Yes, she can sing impressively well with such a tight corset on.
- (08:16:17) circuitbomb: I like that Ogre from Revenge of the Nerds is part of the inspiration collage on the kickstarter for Duke
- (08:16:18) Sven_Q45: Corsets NOT of the rack. :D
- (08:17:11) Fhqwhgod: well this game clearly sets a bad rolemodel for girls around the world. How horrible
- (08:17:27) Fhqwhgod: it clearly tells them they need to be skinny and undead
- (08:17:48) Sven_Q45: Undead especially. :D
- (08:17:53) Glog78: Dungeons & Dorks
- (08:17:54) Glog78: rofl
- (08:18:11) circuitbomb: lol @ Fhqwhgod
- (08:20:55) GeneMocsy: It's not sanitary to keep a bat on your shoulder, too.
- (08:21:05) Cheeseness: Yeah, I can see that ending badly
- (08:21:17) circuitbomb: or any animal for that matter, lol
- (08:21:26) Fhqwhgod: somebody call PETA!
- (08:22:29) Cheeseness: My cat used to sit on my shoulder when he was younger. That wasn't too bad
- (08:22:34) Sven_Q45: And the PETV. :D
- (08:22:58) Fhqwhgod: my father sat on the cat once
- (08:23:16) Fhqwhgod: he left a lasting impression on his back for that
- (08:23:42) circuitbomb: Cheeseness, except that cats crap in boxes filled with litter, so their feet are always in it
- (08:24:24) Sven_Q45: Use a combination as item. Nice.
- (08:24:26) Cheeseness: He didn't use a litter box at that stage in his life
- (08:24:29) Cheeseness: :D
- (08:24:35) circuitbomb: :p
- (08:24:39) circuitbomb: I have four cats so...
- (08:25:00) Fhqwhgod: are you a crazy cat lady
- (08:25:32) circuitbomb: lol, my family likes pets
- (08:26:09) Fhqwhgod: so is the inventory limited?
- (08:26:29) Fhqwhgod: because it looks kinda full
- (08:26:30) GeneMocsy: Doesn't seem like it! I think it goes to a second page.
- (08:26:47) Sven_Q45: Yes it does.
- (08:27:42) Sven_Q45: Now you have your pickup animation. ;)
- (08:28:09) GeneMocsy: Ha! That was an action-packed sequence.
- (08:29:07) Cheeseness: Froderick's not quite on Mona's shoulder there
- (08:29:40) GeneMocsy: Um...he's hovering quietly?
- (08:29:53) Fhqwhgod: clearly
- (08:29:58) Sven_Q45: He also has to stretch his legs. ;)
- (08:30:03) Cheeseness: It's neat to see the backs of his eyes
- (08:30:04) Syd: Could be a bug from running this on Windows 7, or from forcing windowed mode. *shrug*
- (08:30:14) circuitbomb: lol
- (08:30:32) Cheeseness: The characters in this game all feel really rich
- (08:30:52) Cheeseness: GeneMocsy: Were there any bits of writing that you did on the game that you're particularly proud of?
- (08:31:17) GeneMocsy: Most of the dialog is by the talented Dave Harris. I wrote additional dialog during the last 6 months.
- (08:31:38) GeneMocsy: I like the announcer patter in the stadium, later.
- (08:31:44) Cheeseness: :)
- (08:33:33) Fhqwhgod: he speaks quite clearly even though he has a key in his mouth
- (08:33:57) Cheeseness: Is this the same actor as Frankie the bat?
- (08:34:13) circuitbomb: maybe its tucked in his cheek
- (08:34:25) Fhqwhgod: it's Tim too
- (08:34:35) Cheeseness: Thought so :)
- (08:34:35) Fhqwhgod: according to imdb
- (08:34:44) Fhqwhgod: http://www.imdb.com/title/tt1331076/reference
- (08:37:09) Sven_Q45: She talked Pig Latin.
- (08:37:14) GeneMocsy: He does talk "plummy"...maybe that's like having a key in your mouth.
- (08:37:45) Cheeseness: Speaking of unsanitary...
- (08:45:17) Fhqwhgod: harry Potter?
- (08:45:49) GeneMocsy: Crossover game!
- (08:46:15) Fhqwhgod: So Harry Potter will be in the Prequel
- (08:46:22) Fhqwhgod: interesting
- (08:46:54) circuitbomb: Harrison Potmeister
- (08:46:58) Cheeseness: GeneMocsy: How'd you come to be involved with development?
- (08:47:00) circuitbomb: har har
- (08:47:21) Cheeseness: Harry "Moleman" Potter
- (08:48:48) GeneMocsy: Saw the job listing on the Autumn Moon site. I knew the Tillers already through the theater scene here. I was working at EA but I wanted to do adventures. My writing test was to compose lines to a Monkey Island sequel.
- (08:48:56) circuitbomb: LOL
- (08:49:07) Cheeseness: Do those lines exist anywhere? :D
- (08:49:07) salty-horse left the room (quit: Quit: Leaving).
- (08:49:30) circuitbomb: dropped that statue
- (08:49:34) Fhqwhgod: they sold them to Telltale
- (08:49:51) GeneMocsy: Lol. Where's my writing credit, Telltale?
- (08:49:57) Cheeseness: heh
- (08:50:23) circuitbomb: huge key, stuffed in cheek
- (08:50:28) Cheeseness: At least gargoyles don't have much in the way of saliva
- (08:50:48) flesk: GeneMocsy: That was the Simpsons game for Wii you were working on for EA?
- (08:50:50) Cheeseness: Syd: You got the outro, right?
- (08:51:25) Syd: Yeah
- (08:51:28) Cheeseness: Sweet
- (08:51:33) Syd: And I'm ending the session after this cinematic
- (08:51:42) GeneMocsy: flesk: I worked on a bunch, that one just comes up on searches the most. :)
- (08:52:04) flesk: Oh, ok. You did writing there as well?
- (08:52:09) Glog78: Syd why ?
- (08:52:16) Glog78: i could sit here all night :)
- (08:52:32) Cheeseness: Glog78: We've got three sessions planned, so we'll be continuing over the next couple of weeks :)
- (08:52:41) Sven_Q45: ditto
- (08:52:54) Fhqwhgod: knock on wood
- (08:52:56) GeneMocsy: flesk: A tiny bit on Godfather and 007: Everything or Nothing. Mostly NPC chatter and Q dialog.
- (08:52:56) Glog78: I know Cheeseness
- (08:53:03) Fhqwhgod: never touch a running stream
- (08:53:03) Glog78: we should cut and replay :P
- (08:53:13) Cheeseness: heh
- (08:53:55) Glog78: thanx alot syd
- (08:54:03) Sven_Q45: Vampyres don´t like crosses.
- (08:54:04) Cheeseness: Thanks Syd
- (08:54:05) Glog78: thanx mr. GeneMocsy
- (08:54:08) Fhqwhgod: that framerate on the ghost
- (08:54:09) circuitbomb: Thank you Syd and Cheeseness
- (08:54:09) GeneMocsy: Thank you syd! Good job!
- (08:54:10) Cheeseness: And thanks for joining us, GeneMocsy!
- (08:54:14) GeneMocsy: Sure!
- (08:54:22) circuitbomb: Thank you for hanging out with us GeneMocsy
- (08:54:24) Fhqwhgod: thanks. This was fun!
- (08:54:28) Syd: Thanks for joining us! Hopefully there'll be a lot fewer problems next week. :P
- (08:54:29) circuitbomb: Was cool
- (08:54:31) GeneMocsy: np, I enjoyed it!
- (08:54:31) Sven_Q45: Thank you GeneMocsy. :)
- (08:54:31) Cheeseness: Hopefully we'll get a few more people for the next two sessions as it won't be across that end-of-year period
- (08:55:14) Cheeseness: The forum thread for this game is here if anybody wants to share some additional opinions :) http://www.doublefine.com/forums/viewthread/16023/
- (08:55:40) GeneMocsy: Thanks, Cheeseness!
- (08:55:42) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:55:48) Cheeseness: GeneMocsy: Do you know whether you'll be available for the other sessions as well?
- (08:56:22) GeneMocsy: Next week probably; the week after, I'm booked.
- (08:56:25) Sven_Q45: GeneMocsy We promise there´ll be fewer problems in the next sessions. :D
- (08:56:35) Cheeseness: Alrighty, no problems
- (08:56:48) Glog78: Cheeseness do you have a c++ class design example (small+example code) for ECS ?
- (08:56:50) GeneMocsy: Sven_Q45, I saw the game at its buggiest, this is nothing. :)
- (08:56:59) Syd: I gotta head out. See you all at the next session!
- (08:57:05) Cheeseness: Thanks again, Syd!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement