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- Version: 1
- Internal:
- SafeMode: true
- Addons:
- BendingBoard:
- Enabled: true
- Display:
- Slot: true
- ComboCooldowns: true
- DisabledWorlds: false
- Abilities:
- ElementSphere:
- Enabled: true
- Description: 'ElementSphere is a very all round ability, being able to shoot attacks
- of each element, each with a different affect. To use, simply Left-Click. Once
- active, Sneak (Default: Shift) to fly around. Sneak and double Left-Click to
- disable the ability! To use each element, simply select hotbar slots 1-4 and
- Left-Click. Each element has limited uses! Once an element is used up, the element''s
- ring will disappear!'
- Cooldown: 180000
- Duration: 60000
- MaxControlledHeight: 40
- FlySpeed: 1.5
- Air:
- Cooldown: 500
- Range: 40
- Uses: 5
- Damage: 1.5
- Knockback: 2
- Speed: 3
- Earth:
- Cooldown: 500
- Uses: 5
- Damage: 3.0
- ImpactCraterSize: 3
- ImpactRevert: 15000
- Fire:
- Cooldown: 500
- Range: 40
- Uses: 5
- Damage: 1.5
- BurnDuration: 3000
- Speed: 3
- Controllable: false
- Water:
- Cooldown: 500
- Range: 40
- Uses: 5
- Damage: 1.5
- Speed: 3
- Stream:
- Cooldown: 500
- Range: 40
- Knockback: 2.0
- Damage: 3.0
- RequiredUses: 20
- EndAbility: true
- ImpactCraterSize: 3
- ImpactRevert: 30000
- SpiritBeam:
- Enabled: true
- Description: 'An energybending ability usable by the Avatar. To use, one must
- enter the AvatarState and hold down Sneak (Default: Shift). This ability lasts
- only for a few seconds before requiring another activation.'
- Cooldown: 15000
- Duration: 1000
- Range: 20
- Damage: 1.5
- AvatarStateOnly: true
- BlockDamage:
- Enabled: true
- Radius: 3
- Regen: 20000
- Air:
- AirBlade:
- Enabled: true
- Description: With this ability bound, Left-Click to shoot a strong blade of air at your targets doing some damage!
- Cooldown: 5000
- Range: 20.0
- Damage: 1.5
- AirBreath:
- Enabled: true
- Description: 'To use, hold Sneak (Default: Shift) to release a strong breath
- of wind knocking your opponents back. This ability also has a longer range
- and stronger knockback while in the avatarstate!'
- Cooldown: 6000
- Duration: 3000
- Particles: 3
- AffectBlocks:
- Lava: true
- Fire: true
- ExtinguishEntities: true
- Damage:
- Enabled: false
- Player: 1.0
- Mob: 2.0
- Knockback: 0.8
- Range: 10
- LaunchPower: 1.0
- RegenTargetOxygen: true
- Avatar:
- Enabled: true
- Range: 20
- Knockback: 3.5
- AirPunch:
- Enabled: true
- Description: Left-Click in rapid succession to punch high desnity packets of air at enemies to do slight damage to them. A few punches can be thrown before the ability has a cooldown.
- Cooldown: 7000
- Threshold: 300
- Shots: 3
- Range: 20
- Damage: 0.5
- AirGlide:
- Enabled: false
- Description: While falling, tap Sneak for a slow and steady descent, tap Sneak again to stop gliding.
- Speed: 0.5
- FallSpeed: 0.1
- Particles: 4
- Meditate:
- Enabled: false
- Description: 'Hold Sneak (Default: Shift) to start meditating. After you have
- focused your energy, you will obtain several buffs.'
- UnfocusMessage: You have become unfocused from taking damage!
- ChargeTime: 5000
- Cooldown: 60000
- BoostDuration: 20000
- ParticleDensity: 5
- LossFocusMessage: true
- AbsorptionBoost: 2
- SpeedBoost: 3
- JumpBoost: 3
- SonicBlast:
- Enabled: true
- Description: 'SonicBlast is a soundbending ability, known by very few airbenders.
- It allows the airbender to stun and deafen an opponent by creating a sonic
- blast, this is achieved by creating two regions of high and low pressure and
- bringing them together. To use, hold Sneak (Default: Shift) in the direction
- of the target. Once particles start appearing around you, let go of Sneak
- to shoot a SonicBlast at your target! The technique is very powerful, even
- if it doesn''t seem it, and comes with a short cooldown.'
- ChargeTime: 4200
- Damage: 2.0
- Effects:
- BlindnessDuration: 2000
- NauseaDuration: 2000
- Cooldown: 6000
- Range: 20
- AirCombo:
- AirSlam:
- Enabled: true
- Description: Kick your enemy up into the air then blast them away!
- Cooldown: 8000
- Power: 2.0
- Range: 8
- SwiftStream:
- Enabled: false
- Description: Create a stream of air as you fly which causes nearby entities to be thrown in your direction.
- DragFactor: 1.5
- Duration: 2000
- Cooldown: 6000
- Enabled: true
- Twister:
- Speed: 0.35
- Range: 16
- Height: 8
- Radius: 3.5
- RemoveDelay: 1500
- Cooldown: 10000
- DegreesPerParticle: 7
- HeightPerParticle: 1.25
- AirStream:
- Speed: 0.5
- Range: 40
- EntityDuration: 4000
- EntityHeight: 14
- Cooldown: 7000
- AirSweep:
- Speed: 1.3
- Range: 12
- Damage: 3
- Knockback: 2
- Cooldown: 6000
- Passive:
- Factor: 0.2
- Speed: 1
- Jump: 2
- AirBlast:
- Enabled: true
- Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
- Speed: 25
- Range: 20
- Radius: 2
- Push:
- Self: 2.5
- Entities: 3.5
- CanFlickLevers: true
- CanOpenDoors: true
- CanPressButtons: true
- CanCoolLava: true
- AirBubble:
- Enabled: true
- Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
- Radius: 7
- AirBurst:
- Enabled: true
- Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
- FallThreshold: 10
- PushFactor: 1.3
- ChargeTime: 1750
- Damage: 0
- Cooldown: 0
- AirScooter:
- Enabled: true
- Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
- Speed: 0.675
- Tornado:
- Enabled: true
- Description: 'To use, simply sneak (default: shift). This will create a swirling
- vortex at the targeted location. Any creature or object caught in the vortex
- will be launched up and out in some random direction. If another player gets
- caught in the vortex, the launching effect is minimal. Tornado can also be
- used to transport the user. If the user gets caught in his/her own tornado,
- his movements are much more manageable. Provided the user doesn''t fall out
- of the vortex, it will take him to a maximum height and move him in the general
- direction he''s looking. Skilled airbenders can scale anything with this ability.'
- Radius: 10
- Height: 15
- Range: 25
- MobPushFactor: 1
- PlayerPushFactor: 1
- AirShield:
- Enabled: true
- Description: 'Air Shield is one of the most powerful defensive techniques in
- existence. To use, simply sneak (default: shift). This will create a whirlwind
- of air around the user, with a small pocket of safe space in the center. This
- wind will deflect all projectiles and will prevent any creature from entering
- it for as long as its maintained.'
- Radius: 6
- IsAvatarStateToggle: true
- AirSpout:
- Enabled: true
- Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
- Height: 18
- AirSuction:
- Enabled: true
- Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
- Speed: 25
- Range: 20
- Radius: 2
- Push: 2.5
- AirSwipe:
- Enabled: true
- Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
- Damage: 1.5
- Range: 14
- Radius: 2
- Push: 0.5
- Arc: 15
- Speed: 25
- Cooldown: 3300
- ChargeFactor: 2
- MaxChargeTime: 3300
- Flight:
- Enabled: true
- Description: 'Jump in the air, crouch (default: shift) and hold with this ability
- bound and you will glide around in the direction you look. While flying, click
- to Hover. Click again to disable Hovering.'
- HoverEnabled: true
- Cooldown: 0
- Suffocate:
- Enabled: true
- Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
- ChargeTime: 500
- Cooldown: 0
- Range: 20
- Damage: 2
- DamageInitialDelay: 2
- DamageInterval: 1
- SlowPotency: 1
- SlowDelay: 0.5
- SlowInterval: 1.25
- BlindPotentcy: 30
- BlindDelay: 2
- BlindInterval: 1.5
- CanBeUsedOnUndeadMobs: true
- RequireConstantAim: true
- RequireConstantAimRadius: 5
- AnimationRadius: 2.0
- AnimationParticleAmount: 1
- AnimationSpeed: 1.0
- Earth:
- EarthArmor:
- Enabled: true
- Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
- Cooldown: 18100
- Duration: 6000
- RegenDelay: 20000
- EarthStrength: 2
- MetalStrength: 3
- IronInsteadOfChain: false
- Strength: 2
- SelectRange: 20
- AutoSourcing:
- Enabled: true
- SelectRange: 5
- Cooldown: 17500
- EarthKick:
- Enabled: true
- Description: 'This move enables an earthbender to create a large earthen cover,
- ideal for defense. To use, Sneak (Default: Shift) at an earth source and it
- will raise and launch towards your foe!'
- Cooldown: 4000
- EarthBlocks: 10
- Damage: 1.5
- EarthLine:
- Enabled: true
- Description: 'To use, place your cursor over an earth-bendable block on the
- ground, then Sneak (Default: Shift) to select the block. After selecting the
- block you may release Sneak. If you then Left-Click at an object or player,
- a small piece of earth will come up from the ground and move towards your
- target to deal damage and knock them back. Additionally, hold Sneak to control
- the flow of the line!'
- Cooldown: 3000
- Range: 30
- PrepareRange: 7
- AffectingRadius: 2
- Damage: 3
- EarthPillar:
- Enabled: true
- Description: 'With this ability bound, tap Sneak (Default: Shift) on any Earthbendable
- surface to create pillar of earth in the direction of the block face!'
- Height: 6
- Range: 10
- EarthShard:
- Enabled: true
- Description: EarthShard is a variation of EarthBlast which the earthbender may use to hit a target. This ability deals a fair amount of damage and is easy to rapid-fire. To use, simply shift at an earthbendable block, and it will ascend to your eye height. Then, click towards your target and the block will launch itself towards it.
- Cooldown: 3500
- MaxDamage:
- Normal: 2
- Metal: 1.5
- PrepareRange: 3
- AbilityRange: 20
- MaxShards: 3
- EarthSurf:
- Enabled: true
- Description: This ability allows an earth bender to ride up on a wave of earth, allowing them to travel a little faster than normal. To use, simply be in the air just above the ground, and Left Click! Additionally, if an entity just so happens to get caught in the wave, they will be moved with the wave.
- Cooldown:
- Cooldown: 3000
- Enabled: false
- Duration:
- Duration: 7000
- Enabled: false
- Speed: 0.52
- Fissure:
- Enabled: true
- Description: 'Fissure is an advanced Lavabending ability enabling a lavabender
- to tear up the ground, swallowing up any enemies. To use, simply swing at
- an enemy and a line of lava will crack open. Then, tap Sneak (Default: Shift)
- to expand the crevice. The crevice has a maximum width and depth. Once the
- crevice has reached it''s maximum width, Sneak while looking at the crevice
- to close it!'
- Cooldown: 20000
- Duration: 15000
- MaxWidth: 2
- SlapRange: 12
- SlapDelay: 50
- LavaDisc:
- Enabled: true
- Description: 'Hold Sneak (Default: Shift) on a lava source block to generate
- a disc of lava at your finger tips. Releasing Sneak will shoot the disc off
- in the direction you are looking! If you tap or hold Sneak again, the disc
- will attempt to return to you!'
- Cooldown: 7000
- Duration: 1000
- Damage: 3
- Regen: 5000
- SourceRegen: 10000
- Particles: 3
- LavaSourceOnly: false
- ContinueAfterEntityHit: false
- BlockDamage: true
- LavaTrail: true
- RecallLimit: 3
- AdditionalMeltableBlocks:
- - COBBLESTONE
- - LOG
- - LOG_2
- LavaFlux:
- Enabled: true
- Description: This offensive ability enables a Lavabender to create a wave of lava, swiftly progressing forward and hurting/burning anything in its way. To use, simply swing your arm towards a target and the ability will activate.
- Range: 14
- Cooldown: 8500
- Damage: 1.0
- CleanupDelay: 2000
- Speed: FAST
- WaveEnabled: true
- LavaThrow:
- Enabled: true
- Description: 'Throwing lava is a fundamental technique for the rare subskill.
- Use Sneak(Deafult: Shift) while looking at a pool of lava infront of you,
- then Left-Click to splash the lava at your target. It can be used in rapid
- succession to create multiple streams of lava!'
- Cooldown: 7000
- MaxShots: 3
- Range: 20
- Damage: 1.0
- SourceGrabRange: 4
- SourceRegenDelay: 10000
- MagnetShield:
- Enabled: true
- Description: Repel any metal projectiles using a strong magnetic shield. To activate, simply hold sneak with this ability bound.
- MetalFragments:
- Enabled: true
- Description: 'MetalFragments allows you to select a source and shoot multiple
- fragments of metal out of that source block towards your target, injuring
- them on impact. To use, tap Sneak (Default: Shift) at a metal source block
- and it will float up. Then, turn around and click at your target to fling
- metal fragments at them.'
- Cooldown: 5000
- MaxSources: 3
- SourceRange: 5
- MaxFragments: 10
- Damage: 4.0
- MetalHook:
- Enabled: true
- Description: This ability lets a Metalbender wearing Iron Armor shoot a grappling hook capable of damaging entities as well as pull them towards a target location. This ability may be used to get to the top of a building, to hang off a ceiling, or to quickly get away from an enemy. To use, you must wear an iron chestplate then punch the air while on the appropriate hotbar slot. To reel in the cable, click again once it has landed somewhere. Additionally, you may sneak while reeling in the cable so that when you get to the end of the line, it doesn't drop you but rather holds you in place. To drop, stop sneaking.
- Cooldown: 3000
- Range: 60.0
- RespectRegions: true
- NoSource: false
- MetalShred:
- Enabled: true
- Description: MetalShred allows you to tear a metal surface allowing you to sneak in to the other side.To use, you must find a flat metal surface. Then, sneak at a piece of metal on that surface, and two pieces of metal will be pulled toward you. Finally, run alongside the surface to coil the metal around those two pieces. The way will be open, and the blocks will not reset until you either select a new source or you switch abilities. If you click after having torn a hole in a vertical surface, you can left-click in any direction and the metal will unfold in that direction. If you are fast and precise enough, the metal can bend in any shape. The length of this sheet of metal depends on how much was coiled in the first place.
- SourceRange: 5
- ExtendTick: 80
- MudSurge:
- Enabled: true
- Description: This ability lets an earthbender send a surge of mud in any direction, knocking back enemies and dealing moderate damage. This ability has a chance of blinding the target. To use, select a source of earth and click in any direction.
- Cooldown: 6000
- Damage: 0.5
- Waves: 5
- SourceRange: 7
- BlindChance: 10
- WetSourceOnly: false
- WaterSearchRadius: 5
- SandBlast:
- Enabled: true
- Description: 'This ability lets an earthbender blast a bunch of sand at an enemy
- damaging them and temporarily blinding them! Just Sneak (Default: Shift) on
- a sand bendable block, then Left-Click in a direction to shoot a blast of
- sand!'
- Cooldown: 3000
- Damage: 1.5
- SourceRange: 8
- Range: 30
- MaxSandBlocks: 10
- EarthCombo:
- Crevice:
- Enabled: true
- Description: Create a Crevice in the ground! Once opened, anyone can Tap Sneak with Shockwave to close the Crevice!
- Range: 50
- RevertDelay: 7500
- Depth: 3
- AvatarStateDepth: 8
- Cooldown: 10000
- MagmaBlast:
- Enabled: true
- Description: Be a disgusting scum and fire literal lava at someone
- MaxShots: 3
- ImpactDamage: 1.5
- TravelRange: 10
- SearchRange: 4
- Cooldown: 8000
- ShotCooldown: 2300
- Enabled: true
- Passive:
- Duration: 2500
- Catapult:
- Enabled: true
- Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
- Length: 6
- Speed: 10
- Push: 4
- ShiftModifier: 2
- Cooldown: 6000
- Collapse:
- Enabled: true
- Description: ' To use, simply left-click on an earthbendable block. That block
- and the earthbendable blocks above it will be shoved back into the earth below
- them, if they can. This ability does have the capacity to trap something inside
- of it, although it is incredibly difficult to do so. Additionally, press sneak
- with this ability to affect an area around your targetted location - all earth
- that can be moved downwards will be moved downwards. This ability is especially
- risky or deadly in caves, depending on the earthbender''s goal and technique.'
- SelectRange: 20
- Radius: 7
- Speed: 8
- Cooldown: 0
- DynamicSourcing:
- Enabled: true
- Range: 20
- EarthBlast:
- Enabled: true
- Description: 'To use, place your cursor over an earthbendable object (dirt,
- rock, ores, etc) and tap sneak (default: shift). The object will temporarily
- turn to stone, indicating that you have it focused as the source for your
- ability. After you have selected an origin (you no longer need to be sneaking),
- simply left-click in any direction and you will see your object launch off
- in that direction, smashing into any creature in its path. If you look towards
- a creature when you use this ability, it will target that creature. A collision
- from Earth Blast both knocks the target back and deals some damage. You cannot
- have multiple of these abilities flying at the same time.'
- CanHitSelf: false
- Radius: 30
- Speed: 35
- SelectRange: 20
- Revert: true
- Damage: 3
- Push: 0.3
- Cooldown: 1200
- AutoSourcing:
- Enabled: true
- Cooldown: 1500
- SelectRange: 5
- DynamicSourcing:
- Enabled: true
- PrepareRange: 10
- Range: 30
- EarthGrab:
- Enabled: true
- Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
- Range: 13
- Cooldown: 3000
- EarthTunnel:
- Enabled: true
- Description: 'Earth Tunnel is a completely utility ability for earthbenders.
- To use, simply sneak (default: shift) in the direction you want to tunnel.
- You will slowly begin tunneling in the direction you''re facing for as long
- as you sneak or if the tunnel has been dug long enough. This ability will
- be interrupted if it hits a block that cannot be earthbent.'
- MaxRadius: 1
- Range: 3
- Radius: 0.25
- Revert: true
- Interval: 25
- Extraction:
- Enabled: true
- Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a hefty cooldown.
- Cooldown: 7500
- TripleLootChance: 50
- DoubleLootChance: 70
- LavaFlow:
- Enabled: true
- Description: 'This ability allows an Earthbender to create lava using the Earth
- around them. To use, simply hold sneak (Default: Shift) to create a lava moat
- that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
- block to create a pool of lava after a small delay. Additionally, you can
- left click at any time to turn lava back into its original state -- Earth.'
- ShiftCooldown: 20000
- ClickLavaCooldown: 10000
- ClickLandCooldown: 500
- ShiftCleanupDelay: 10000
- ClickLavaCleanupDelay: 7000
- ClickLandCleanupDelay: 20000
- ClickRange: 10.0
- ShiftRadius: 7.0
- ShiftPlatformRadius: 1.5
- ClickRadius: 5.0
- ClickLavaCreateSpeed: 0.045
- ClickLandCreateSpeed: 0.1
- ShiftFlowSpeed: 0.01
- ShiftRemoveSpeed: 3.0
- ClickLavaStartDelay: 1500
- ClickLandStartDelay: 0
- UpwardFlow: 2
- DownwardFlow: 4
- AllowNaturalFlow: false
- ParticleDensity: 0.11
- DynamicSourcing:
- Enabled: true
- EarthSmash:
- Enabled: true
- Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
- 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
- at the center and hold sneak, the EarthSmash will follow your mouse. You can
- shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
- simply hop ontop of it and hold sneak while aiming in the direction that you
- wish to go. Another way to ride an EarthSmash is to grab it with sneak and
- then right click it. Use EarthSmash as a defensive shield, a powerful attack,
- or an advanced means of transportation.'
- AllowGrab: true
- AllowShooting: true
- AllowFlight: true
- SelectRange: 10
- GrabRange: 10
- ChargeTime: 2000
- Cooldown: 6700
- ShotRange: 30
- Damage: 2.0
- Knockback: 2.5
- Knockup: 0.15
- FlightSpeed: 0.72
- FlightTimer: 3500
- RemoveTimer: 5000
- MetalClips:
- Enabled: true
- Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
- Damage: 2
- DamageInterval: 500
- MagnetRange: 20
- MagnetPower: 0.6
- Cooldown: 17000
- Duration: 4000
- ThrowEnabled: false
- RaiseEarth:
- Enabled: true
- Description: 'To use, simply left-click on an earthbendable block. A column
- of earth will shoot upwards from that location. Anything in the way of the
- column will be brought up with it, leaving talented benders the ability to
- trap brainless entities up there. Additionally, simply sneak (default shift)
- looking at an earthbendable block. A wall of earth will shoot upwards from
- that location. Anything in the way of the wall will be brought up with it. '
- Column:
- Height: 6
- SelectRange: 15
- Wall:
- Height: 6
- Width: 6
- Range: 15
- Cooldown: 4000
- DynamicSourcing:
- Enabled: true
- Shockwave:
- Enabled: true
- Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
- To use, you must first charge it by holding sneak (default: shift). Once charged,
- you can release sneak to create an enormous shockwave of earth, disturbing
- all earth around you and expanding radially outwards. Anything caught in the
- shockwave will be blasted back and dealt damage. If you instead click while
- charged, the disruption is focused in a cone in front of you. Lastly, if you
- fall from a great enough height with this ability selected, you will automatically
- create a shockwave.'
- FallThreshold: 10
- ChargeTime: 2500
- Damage: 1.5
- Knockback: 1.2
- Range: 9
- Cooldown: 4500
- SandSpout:
- Enabled: true
- Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
- Height: 9
- BlindnessTime: 10
- SpoutDamage: 1
- Spiral: false
- Tremorsense:
- Enabled: true
- Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
- MaxDepth: 10
- Radius: 5
- LightThreshold: 7
- Cooldown: 1000
- Fire:
- Discharge:
- Enabled: true
- Description: Left-Click to shoot bolts of electricity out of your fingertips zapping what ever it hits!
- Damage: 2.0
- Cooldown: 6500
- FireBall:
- Enabled: false
- Description: To use, simply Left-Click to shoot a fireball at your target!
- Cooldown: 3000
- Range: 50
- Damage: 3.0
- FireDuration: 2000
- Controllable: false
- FireBreath:
- Enabled: true
- Description: 'To use, hold Sneak (Default: Shift) to start breathing fire! Some
- Firebenders possess the power to infuse color when they breathe, it''s unclear
- how they do this, but some suggest it can be obtained by saying "Bring fire
- and light together as one and allow the breath of color" and can be brought
- back to normal by saying "Split the bond of fire and light and set the color
- free".'
- Cooldown: 5000
- Duration: 3000
- Particles: 3
- Damage:
- Player: 1.0
- Mob: 2.0
- FireDuration: 3000
- Range: 10
- Avatar:
- FireEnabled: true
- FireDuration: 3000
- Melt:
- Enabled: true
- Chance: 3
- RainbowBreath:
- Enabled: true
- EnabledMessage: You have bonded fire with light and can now breathe pure color.
- DisabledMessage: You have split your bond of color and light.
- NoAccess: You don't possess the power to bond light with fire.
- FireJet:
- Enabled: false
- Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
- FireSki:
- Cooldown: 6000
- Duration: 6000
- Speed: 0.7
- IgniteEntities: true
- Speed: 0.7
- Duration: 2800
- Cooldown: 8000
- IsAvatarStateToggle: true
- FirePunch:
- Enabled: true
- Description: This basic ability allows a Firebender to channel their energies into a single punch, igniting and damaging the victim.
- Cooldown: 4000
- FireTicks: 2000
- Damage: 4.0
- FireShots:
- Enabled: true
- Description: 'To use, tap Sneak (Default: Shift) to summon a FireBalls at your
- hand, then Left Click to shoot off each ball! Each shot will follow the cursor
- until it runs out or hits something!'
- Cooldown: 4300
- Range: 50
- FireBalls: 3
- FireDuration: 0
- Damage: 1
- LightningBurst:
- Enabled: true
- Description: 'To use the most explosive lightning move available to a firebender,
- hold Sneak (Default: Shift) until blue sparks appear in front of you. Upon
- releasing, you will unleash an electrical sphere, shocking anyone who gets
- too close'
- Cooldown: 7000
- ChargeUp: 2500
- Radius: 12
- Damage: 3
- Blaze:
- Enabled: true
- Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
- ArcOfFire:
- Arc: 16
- Range: 5
- RingOfFire:
- Range: 5
- Cooldown: 4000
- Combustion:
- Enabled: true
- Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
- It allows the bender to Firebend with their mind, concentrating energy to
- create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
- the blast. This technique is highly destructive and very effective, it also
- comes with a long cooldown.'
- Cooldown: 5500
- BreakBlocks: false
- Power: 1.0
- Damage: 3
- Radius: 3
- Range: 35
- Speed: 25
- FireBlast:
- Enabled: true
- Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
- Speed: 25
- Range: 25
- Radius: 2
- Push: 0.3
- Damage: 2
- Cooldown: 2500
- Dissipate: false
- FireTicks: 0
- Charged:
- ChargeTime: 2500
- Damage: 3
- DamageRadius: 5
- DamageBlocks: true
- ExplosionRadius: 2
- Range: 25
- FireTicks: 2
- Power: 2
- FireBurst:
- Enabled: true
- Description: 'FireBurst is a very powerful firebending ability. To use, press
- and hold sneak to charge your burst. Once charged, you can either release
- sneak to launch a cone-shaped burst of flames in front of you, or click to
- release the burst in a sphere around you. '
- Damage: 2
- ChargeTime: 2500
- Range: 4
- Cooldown: 4000
- FireShield:
- Enabled: true
- Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
- Radius: 4
- DiscRadius: 2
- Duration: 1000
- FireTicks: 2
- HeatControl:
- Enabled: true
- Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
- Extinguish:
- Range: 20
- Radius: 7
- Solidify:
- Range: 10
- Radius: 7
- RevertTime: 20000
- Melt:
- Range: 15
- Radius: 5
- Illumination:
- Enabled: true
- Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
- Range: 5
- Lightning:
- Enabled: true
- Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
- Damage: 3
- Range: 25
- ChargeTime: 2500
- Cooldown: 1000
- StunChance: 0.2
- StunDuration: 30.0
- MaxArcAngle: 5
- SubArcChance: 0.00125
- ChainArcRange: 6.0
- ChainArcChance: 0.5
- MaxChainArcs: 2
- WaterArcs: 4
- WaterArcRange: 20.0
- SelfHitWater: true
- SelfHitClose: false
- ArcOnIce: false
- WallOfFire:
- Enabled: true
- Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
- Range: 3
- Height: 3
- Width: 3
- Duration: 4000
- Damage: 1
- Cooldown: 6500
- Interval: 450
- FireTicks: 1
- FireCombo:
- Enabled: true
- FireKick:
- Range: 10
- Damage: 2
- Cooldown: 5500
- FireSpin:
- Range: 6
- Damage: 2
- Knockback: 4.5
- Cooldown: 4500
- FireWheel:
- Range: 25
- Damage: 2
- Speed: 0.75
- Cooldown: 6000
- FireTicks: 1
- JetBlast:
- Speed: 1.6
- Cooldown: 6000
- JetBlaze:
- Speed: 1.2
- Damage: 2
- Cooldown: 6000
- FireTicks: 1
- Water:
- Bloodbending:
- Enabled: true
- Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
- NightOnly: false
- FullMoonOnly: false
- UndeadMobs: true
- MobCollisions: true
- Distance: 6
- HoldTime: 0
- Cooldown: 0
- CanOnlyBeUsedAtNight: false
- CanBeUsedOnUndeadMobs: true
- ThrowFactor: 2
- Range: 10
- CanOnlyBeUsedDuringFullMoon: true
- CanBloodbendOtherBloodbenders: true
- BloodPuppet:
- Enabled: true
- Description: This very high-level bloodbending ability lets a master control entities' limbs, forcing them to attack the master's target. To use this ability, you must be a bloodbender. Next, sneak while targeting a mob or player and you will start controlling them. To make the entity hit another, click. To release your target, stop sneaking. This ability has NO cooldown, but may only be usable during the night depending on the server configuration.
- NightOnly: false
- FullMoonOnly: false
- UndeadMobs: true
- Distance: 6
- HoldTime: 10000
- Cooldown: 4000
- FrostBreath:
- Enabled: true
- Description: 'As demonstrated by Katara, a Waterbender is able to freeze their
- breath, causing anything it touches to be frozen! With this ability bound,
- simply hold Sneak (Default: Shift) to start breathing frost!'
- Cooldown: 15000
- Duration: 3000
- Particles: 3
- FrostDuration: 5000
- Range: 10
- Snow: true
- SnowDuration: 5000
- BendableSnow: false
- Damage:
- Enabled: false
- Player: 1.0
- Mob: 2.0
- Slow:
- Enabled: true
- Duration: 4000
- HealingWaters:
- Enabled: true
- Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
- Power: 1.5
- Range: 5
- DrainChance: 5
- ShiftRequired: true
- Radius: 5
- Interval: 750
- IceClaws:
- Enabled: true
- Description: 'As demonstrated by Hama, a Waterbender can pull water out of thin
- air to create claws at the tips of their fingers. With IceClaws bound, hold
- Sneak (Default: Shift) to start pulling water out the air until you form claws
- at your finger tips, then attack an enemy to slow them down and do a bit of
- damage!'
- Cooldown: 6000
- ChargeTime: 1000
- SlowDuration: 5000
- Damage: 3.0
- Range: 10
- Throwable: true
- IceWall:
- Enabled: true
- Description: IceWall allows an icebender to create a wall of ice, similar to raiseearth. To use, simply sneak while targeting either water, ice, or snow. To break the wall, you must sneak again while targeting it. Be aware that other icebenders can break your own shields, and if you are too close you can get hurt by the shards.
- Cooldown: 4000
- Width: 6
- MaxHeight: 5
- MinHeight: 3
- MaxWallHealth: 12
- MinWallHealth: 8
- Range: 8
- Damage: 3
- CanBreak: true
- Stackable: false
- LifeTime:
- Enabled: false
- Duration: 10000
- WallDamage:
- Torrent: 5
- TorrentFreeze: 9
- IceBlast: 8
- Fireblast: 3
- FireblastCharged: 5
- Lightning: 12
- Combustion: 9
- EarthSmash: 8
- AirBlast: 2
- Maelstrom:
- Enabled: true
- Description: To use, Left Click a water source block to generate a swirling mass of water that will suck anything that enters it down to the bottom of whirlpool!
- Cooldown: 10000
- Duration: 10000
- PlantDrain:
- Enabled: true
- Description: 'Inspired by how Hama drained water from the fire lilies, many
- benders have practiced in the skill of draining water from plants! With this
- ability bound, Sneak (Default: Shift) near/around plant sources to drain the
- water out of them to fill up any bottles/buckets in your inventory! Alternatively,
- if you have nothing to fill and blasts are enabled in the config, you will
- be able to create mini blasts of water to shoot at your targets!'
- PlantRegenDelay: 15000
- Duration: 2000
- Cooldown: 2000
- AbsorbSpeed: 0.1
- AbsorbChance: 20
- AbsorbRate: 6
- Radius: 6
- HoldRange: 2
- BlastsEnabled: true
- KeepSource: false
- BlastSpeed: 1
- BlastDamage: 1.5
- BlastRange: 20
- MaxBlasts: 4
- Ice:
- Passive:
- SkateSpeedFactor: 4
- WakeFishing:
- Enabled: true
- Description: 'With this ability bound, hold Shift (Default: Sneak) at a water
- block and don''t lose focus of that block. Eventually some fish will investigate
- the wake and swim out at you!'
- Cooldown: 10000
- Duration: 20000
- Range: 5
- WaterCombo:
- WaterFlow:
- Enabled: true
- Description: 'Some Waterbenders have managed to create torrents of water much
- stronger than a regular torrent, that can carry them selves and others,
- as well as being able to freeze the entire stream whenever. The bender must
- stay focused on the flow or else the flow will stop. If you Sneak (Default:
- Shift) while controlling the stream, the stream will return to you.'
- Cooldown: 8000
- Duration: 8000
- MeltDelay: 5000
- SourceRange: 10
- MaxRange: 40
- MinRange: 8
- Trail: 80
- Size:
- Normal: 1
- AvatarState: 3
- FullmoonSmall: 2
- FullmoonLarge: 3
- IsAvatarStateToggle: true
- AvatarStateDuration: 60000
- PlayerStayNearSource: true
- MaxDistanceFromSource: 100
- FullMoon:
- Enabled: true
- Modifier:
- Cooldown: 3
- Duration: 2
- PlayerRideOwnFlow: true
- WaterGimbal:
- Enabled: true
- Description: Skilled Waterbenders are able to create two spinning rings of water around their bodies, which can be used as a defensive ability or for an offensive attack.
- Cooldown: 7000
- Damage: 2
- RingSize: 3.5
- Range: 30
- SourceRange: 10
- Speed: 2
- AnimationSpeed: 3
- PlantSource: true
- Enabled: true
- IceWave:
- Damage: 2
- Cooldown: 6000
- IceBullet:
- Damage: 2
- Radius: 2.5
- Range: 12
- MaxShots: 30
- AnimationSpeed: 1
- ShootTime: 10000
- Cooldown: 10000
- Passive:
- SwimSpeedFactor: 0.7
- IceBlast:
- Enabled: true
- Damage: 3
- Range: 20
- Cooldown: 1500
- SelectRange: 12
- Description: 'This ability offers a powerful ice utility for Waterbenders. It
- can be used to fire an explosive burst of ice at an opponent, spraying ice
- and snow around it. To use, simply tap sneak (Default: Shift) while targeting
- a block of ice to select it as a source. From there, you can just left click
- to send the blast off at your opponent.'
- DynamicSourcing:
- Enabled: true
- IceSpike:
- Enabled: true
- Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
- Cooldown: 2000
- Damage: 2
- Range: 20
- ThrowingMult: 0.7
- Height: 6
- Projectile:
- Range: 20
- Damage: 1
- SelectRange: 12
- DynamicSourcing:
- Enabled: true
- OctopusForm:
- Enabled: true
- Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
- Range: 8
- AttackRange: 1.5
- Radius: 3
- Damage: 1
- Knockback: 1.75
- FormDelay: 50
- SelectRange: 12
- Cooldown: 0
- AutoSourcing:
- Enabled: true
- Cooldown: 1500
- SelectRange: 5
- DynamicSourcing:
- Enabled: true
- PhaseChange:
- Enabled: true
- Description: 'To use, simply left-click. Any water you are looking at within
- range will instantly freeze over into solid ice. Provided you stay within
- range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
- however, you do either of those the ice will instantly thaw. If you sneak
- (default: shift), anything around where you are looking at will instantly
- melt. Since this is a more favorable state for these things, they will never
- re-freeze unless they would otherwise by nature or some other bending ability.
- Additionally, if you tap sneak while targetting water with FreezeMelt, it
- will evaporate water around that block that is above sea level. '
- Range: 20
- Radius: 3
- Cooldown: 0
- PlantArmor:
- Enabled: false
- Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
- Duration: 50000
- Resistance: 1
- Cooldown: 10000
- SelectRange: 12
- AutoSourcing:
- Enabled: true
- Cooldown: 10000
- SelectRange: 5
- Range: 10
- Surge:
- Enabled: true
- Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
- Wave:
- Radius: 3
- Range: 20
- SelectRange: 6
- HorizontalPush: 1
- DynamicSourcing:
- Enabled: true
- VerticalPush: 0.2
- Wall:
- Radius: 2
- SelectRange: 5
- DynamicSourcing:
- Enabled: true
- Range: 5
- Torrent:
- Enabled: true
- Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
- Range: 25
- DeflectDamage: 1
- Damage: 2
- Cooldown: 1500
- Wave:
- Radius: 15
- Knockback: 1.3
- Height: 1
- SelectRange: 12
- AutoSourcing:
- Enabled: true
- Cooldown: 1500
- SelectRange: 5
- DynamicSourcing:
- Enabled: true
- Plantbending:
- RegrowTime: 180000
- WaterArms:
- Enabled: true
- Description: |-
- One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
- Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
- Punch - An offensive attack, harming players or mobs!
- Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
- Grab - Grab an entity with your arm, and swing them about!
- Freeze - Use your Arms to fire small blasts of ice in any direction!
- Spear - Throw your Arms in any direction, freezing whatever it hits!
- SneakMessage: 'Active Ability:'
- Arms:
- InitialLength: 4
- SourceGrabRange: 4
- MaxAttacks: 8
- MaxAlternateUsage: 50
- MaxIceShots: 3
- Cooldown: 23000
- AllowPlantSource: true
- Lightning:
- Enabled: true
- Damage: 10.0
- KillUser: false
- Cooldowns:
- UsageCooldownEnabled: false
- UsageCooldown: 200
- Whip:
- MaxLength: 12
- MaxLengthWeak: 8
- NightAugments:
- MaxLength:
- Normal: 16
- FullMoon: 20
- Pull:
- Multiplier: 0.15
- Punch:
- PunchDamage: 2
- MaxLength: 6
- NightAugments:
- MaxLength:
- Normal: 11
- FullMoon: 13
- Grapple:
- RespectRegions: false
- Grab:
- HoldTime: 4500
- Freeze:
- Range: 15
- Damage: 1.5
- Spear:
- Range: 40
- Damage: 2
- DamageEnabled: true
- Sphere: 2
- Duration: 4500
- Length: 18
- NightAugments:
- Range:
- Normal: 45
- FullMoon: 60
- Sphere:
- Normal: 3
- FullMoon: 6
- Duration:
- Normal: 7000
- FullMoon: 12000
- WaterBubble:
- Enabled: true
- Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
- Radius: 4
- WaterManipulation:
- Enabled: true
- Description: 'To use, place your cursor over a waterbendable object and tap
- sneak (default: shift). Smoke will appear where you''ve selected, indicating
- the origin of your ability. After you have selected an origin, simply left-click
- in any direction and you will see your water spout off in that direction,
- slicing any creature in its path. If you look towards a creature when you
- use this ability, it will target that creature. A collision from Water Manipulation
- both knocks the target back and deals some damage. Alternatively, if you have
- the source selected and tap shift again, you will be able to control the water
- more directly.'
- Damage: 4.0
- Range: 30
- Speed: 35
- Push: 0.3
- SelectRange: 12
- AutoSourcing:
- Enabled: true
- Cooldown: 1500
- SelectRange: 5
- DynamicSourcing:
- Enabled: true
- Cooldown: 1000
- WaterSpout:
- Enabled: true
- Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
- Height: 20
- BlockSpiral: true
- Particles: false
- Wave:
- Particles: false
- Enabled: true
- ChargeTime: 500
- FlightTime: 2500
- Speed: 1.3
- SelectRange: 12
- Range: 6
- Cooldown: 4500
- Chi:
- Backstab:
- Enabled: true
- Description: Strike your foe in the back with a hard jab, temporariliy blocking their Chi, and inflicting a lot of damage! This ability has a long cooldown. You must hit the target in the back or this ability won't work!
- Cooldown: 8500
- Damage: 6.0
- DaggerThrow:
- Enabled: true
- Description: With this ability bound, Left-Click in rapid succession to shoot arrows out of your inventory at your target!
- Cooldown: 3000
- MaxDaggers:
- Enabled: true
- Amount: 6
- Damage: 1.0
- ParticleTrail: true
- Passive:
- FallReductionFactor: 0.5
- Speed: 1
- Jump: 1
- BlockChi:
- Chance: 35
- Duration: 1000
- DodgeChange: 25
- ChiCombo:
- Enabled: true
- Immobilize:
- ParalyzeDuration: 4000
- Cooldown: 15000
- ParalyzeDuration: 4000
- Cooldown: 15000
- AcrobatStance:
- Enabled: true
- Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
- ChiBlockBoost: 5
- HighJump:
- Enabled: true
- Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
- Height: 2
- Cooldown: 3000
- Paralyze:
- Enabled: false
- Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
- Cooldown: 10000
- Duration: 2000
- RapidPunch:
- Enabled: true
- Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
- Damage: 1
- Distance: 3
- Cooldown: 6000
- Punches: 3
- Smokescreen:
- Enabled: true
- Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
- Cooldown: 25000
- Radius: 4
- Duration: 12
- WarriorStance:
- Enabled: true
- Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
- Strength: 1
- Resistance: -1
- QuickStrike:
- Enabled: true
- Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
- Damage: 2
- ChiBlockChance: 10
- SwiftKick:
- Enabled: true
- Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
- Damage: 5
- ChiBlockChance: 15
- ChiBlockBoost: 0.1
- Passives:
- WallRun:
- Enabled: true
- Cooldown: 6000
- Duration: 20000
- Particles: true
- Air: true
- Earth: false
- Water: false
- Fire: true
- Chi: true
- InvalidBlocks:
- - BARRIER
- AvatarState:
- Enabled: true
- Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
- Cooldown: 600000
- Duration: 65000
- PowerMultiplier: 2
- PotionEffects:
- Regeneration:
- Enabled: false
- Power: 1
- Speed:
- Enabled: true
- Power: 2
- DamageResistance:
- Enabled: true
- FireResistance:
- Enabled: true
- Power: 1
- Properties:
- Chat:
- Enable: false
- Format: '<name>: <message>'
- Prefixes:
- Air: '[Airbender]'
- Water: '[Waterbender]'
- Earth: '[Earthbender]'
- Fire: '[Firebender]'
- Chi: '[Chiblocker]'
- Avatar: '[Avatar]'
- Colors:
- Avatar: DARK_PURPLE
- Air: GRAY
- AirSub: DARK_GRAY
- Water: AQUA
- WaterSub: DARK_AQUA
- Earth: GREEN
- EarthSub: DARK_GREEN
- Fire: RED
- FireSub: DARK_RED
- Chi: GOLD
- ImportEnabled: true
- BendingAffectFallingSand:
- Normal: true
- NormalStrengthMultiplier: 1.0
- TNT: true
- TNTStrengthMultiplier: 1.0
- GlobalCooldown: 500
- SeaLevel: 62
- HorizontalCollisionPhysics:
- Enabled: true
- WallDamageMinimumDistance: 5.0
- WallDamageCap: 6.0
- CustomItems:
- GrapplingHook:
- Enable: true
- IronUses: 25
- GoldUses: 50
- RegionProtection:
- AllowHarmlessAbilities: false
- RespectWorldGuard: true
- RespectGriefPrevention: true
- RespectFactions: false
- RespectTowny: true
- RespectPreciousStones: true
- RespectLWC: true
- CacheBlockTime: 5000
- Air:
- CanBendWithWeapons: true
- Particles: spell
- PlaySound: true
- Water:
- CanBendWithWeapons: true
- NightFactor: 1.2
- FullMoonFactor: 1.25
- CanBendPackedIce: true
- CanBendFromBentBlocks: false
- PlaySound: true
- NightMessage: You feel the strength of the rising moon empowering your waterbending.
- DayMessage: You feel the empowering of your waterbending subside as the moon sets.
- LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
- FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
- Range: 4
- Earth:
- RevertEarthbending: true
- SafeRevert: true
- RevertCheckTime: 300000
- CanBendWithWeapons: true
- EarthbendableBlocks:
- - STONE
- - MOSSY_COBBLE
- - COBBLESTONE
- - CLAY
- - COAL_ORE
- - DIAMOND_ORE
- - DIRT
- - GOLD_ORE
- - GRASS
- - GRAVEL
- - IRON_ORE
- - LAPIS_ORE
- - NETHERRACK
- - QUARTZ_ORE
- - REDSTONE_ORE
- - SAND
- - SANDSTONE
- - RED_SANDSTONE
- - MYCEL
- MetalBlocks:
- - IRON_BLOCK
- - GOLD_BLOCK
- - QUARTZ_BLOCK
- SandBlocks:
- - SAND
- - SANDSTONE
- - RED_SAND
- - RED_SANDSTONE
- MetalPowerFactor: 1.5
- PlaySound: true
- Range: 4
- Passive:
- SandRunPower: 1
- Fire:
- CanBendWithWeapons: true
- DayFactor: 1.25
- PlaySound: true
- NightMessage: You feel the empowering of your firebending subside as the sun sets.
- DayMessage: You feel the strength of the rising sun empowering your firebending.
- SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
- CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
- FireGriefing: false
- RevertTicks: 12000
- Chi:
- CanBendWithWeapons: true
- DisabledWorlds:
- - TestWorld
- - TestWorld2
- Storage:
- engine: sqlite
- MySQL:
- host: localhost
- port: 3306
- pass: ''
- db: minecraft
- user: root
- debug: false
- ExtraAbilities:
- Soringaming:
- FlameSpear:
- Cooldown: 6500
- Damage: 4.0
- Range: 30.0
- finnbon:
- AirPocket:
- Cooldown: 1000
- Range: 6
- Duration: 3000
- VineWhip:
- Range: 20
- Damage: 3
- SelectRange: 7
- RevertTime: 4000
- Cooldown: 3000
- EarthRift:
- Range: 10
- Knockup: 0.4
- Damage: 3
- Cooldown: 7000
- OmniCypher:
- Combustion:
- damage: 4.0
- fireTick: 100
- misfireModifier: -1
- power: 3
- range: 100
- warmup: 1500
- cooldown: 5000
- regenTime: 10000
- damageBlocks: true
- regenBlocks: true
- dookoo782:
- BubbleBlast:
- Damage: 6
- Cooldown: 3500
- Range: 35
- SnowStorm:
- Damage: 4.0
- Cooldown: 5000
- Radius: 8
- ChargeTime: 2000
- Duration: 5000
- IceSlice:
- Damage: 4.0
- Cooldown: 5000
- Range: 30
- MaxSlicesPerUse: 5
- AbilitySelectRange: 10
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