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OWB_Devs

OWB 4.1.13 Patch Notes

Jan 21st, 2023
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  1. -- Update 4.1.13 --
  2.  
  3. ### Major Features
  4. - Adjustments to many aspects of tech in combat. This includes scaling back last patch’s temporary fuel increase, changes to the innate strength of some combat modifiers, nerfs to reinforce rate and air attack, significant Wasteland Tactics doctrine tweaks, changes to many different types of equipment or units and more. The full details of the changes can be found here: https://pastebin.com/KWkFrzrC
  5.  
  6. ### Added
  7. - Added 2 new advisors to the Last Redoubt
  8. - Added 1 new decision in the Last Redoubt for Annabella
  9. - Added cores of Jicarilla to the Maxson’s Chapter territory to prevent them starting with cores on Fort Lyon’s and New Syracuse, which was rendering two foci useless.
  10. - Added 13 events and 16 decisions to Hangdogs including effects related to Lanius or the Legion, the chance to recruit Lupa, acquiring certain tech and a new/returning formable
  11. - Added the ability to unlock the Tribal tech tree to the Riches of the Box focus for Hangdogs
  12. - Added single decision to WARDEN to invite the Last Patrol to the Defense Network if they share a border
  13. - Added the Scout Kit and PA Support Frame techs to Heaven’s Gate at gamestart
  14. - Added 3% more stability to 215th at gamestart
  15. - Added the first tier of Agriculture tech to Arroyo at gamestart
  16. - Added AI weighting discouraging Free Fighters from sending volunteers to certain targets
  17.  
  18. ### Changed
  19. - Changed the effects of some Settler, Raider and Tribal advisors for balance
  20. - Changed certain focuses in the Settler, Raider and Tribal trees to be slightly weaker or altered
  21. - Changed many national spirits that reduced production cost of Robots or added flat entrenchment speed across many nations to be weaker
  22. - Changed the ai weights for researching most Naval Technologies to be lower
  23. - Changed Naval Bases to be constructable on allied terrain
  24. - Changed the maximum number of Coastal Forts per tile from 10 to 8
  25. - Changed Outposts and Coastal Forts to have slightly less base cost but higher cost scaling
  26. - Changed Deadline’s general portraits to improved versions
  27. - Changed Site Y’s ideas, names, and flag to differentiate them from the Brotherhood
  28. - Changed Hangdogs to no longer start with doctrine tech
  29. - Changed some Hangdogs focuses for parity between the WARDEN/Hangdogs paths
  30. - Changed WARDEN to inherit technology from Hangdogs again to encourage players to make proper research decisions.
  31. - Changed Caesar’s +5% Organization from Conqueror of Tribes to +5% Recovery Rate
  32. - Changed the modifiers of the Legion’s national spirit Legion Training slightly
  33. - Changed some modifiers or effects in the New Reno tree to be slightly stronger
  34. - Changed starting spirits for Santa Anna, the Flawed Parish and Reclamation Army Depot to give smaller fuel consumption reductions and fuel capacity increases
  35. - Changed Arroyo’s starting spirit to grant 5% more political power
  36. - Changed the NCR Dollars modifier slightly
  37. - Changed Reclamation Army Depot to start with 20% less stability and war support, slightly less equipment in their divisions and 1 less civilian factory
  38. - Changed 80% Compliance to give less non-core manpower
  39. - Changed the Chems and Mutant Recruitment laws to give slightly lower conscription penalties
  40. - Changed the modifiers of Brotherhood Outsider laws slightly for balance and consistency
  41. - Changed the Outpost Builder design company Outpost Construction Speed from 20% to 15%
  42. - Changed the Basic Hygiene Education decision to have a slightly longer cooldown
  43. - Changed the Followers’ research decision to last longer and have a shorter cooldown
  44.  
  45. ### Fixed
  46. - Fixed a new occasional crash related to the Legion Navy which a previous one covered up
  47. - Fixed many Air units not bearing all applicable unit categories
  48. - Fixed Patrolmen having no generic decisions
  49. - Fixed the event for conquering Sun Dogs being fireable multiple times
  50. - Fixed a focus for Twin Mothers that allowed for Hecate to be removed as a country leader and general for Ouroboros despite Ouroboros being independent
  51. - Fixed S’lanter not having access to the generic advisors.
  52. - Fixed the second and third starting events of the Bank End Bandits malfunctioning
  53. - Fixed Santa Anna not becoming a naval commander when taking the focus “Appointing the Almirante”
  54. - Fixed an Ouroboros focus which sometimes granted no effect
  55. - Fixed players being able to delete their units to exploit and ignore the Hangdogs civil war
  56. - Fixed a New Canaan advisor which lacked a properly localized name
  57. - Fixed some minor development project typos
  58.  
  59. ### Technical Changes
  60. - Adjusted the position of Lanius’s branches for symmetry
  61. - Fixed a mostly innocuous missing bracket in a Robot City file
  62.  
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