hadar

Hadar

Dec 4th, 2009
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  1. <class name="StatusWindow" id="1">
  2. <stat name="Statwin" showinbar="false" showinwindow="true" priority="930" id="2">
  3. <value>%ansi(green)Armor: %if( @spelluplist2.Armor=OFF, %ansi( High, red)%char( 42)OFF%char( 42), %ansi( High, green)ON%ansi(default))
  4. %ansi(green)Bless: @bless
  5. %ansi(green)Detect Evil: @detectevil
  6. %ansi(green)Detect Good: @detectgood
  7. %ansi(green)Detect Hidden: @detecthidden
  8. %ansi(green)Detect Magic: @detectmagic
  9. %ansi(green)Protection Evil: @protectionevil
  10. %ansi(green)Barkskin: @barkskin
  11. %ansi(green)Darkness: @darkness
  12. %ansi(green)Aid: %arrget(aid,0)
  13. %ansi(green)Water Breathing: @underwaterbreathing
  14. %ansi(green)Magic Circle: @magiccircle
  15. %ansi(green)Gaia's Revenge: @gaiasrevenge
  16. %ansi(green)Giant Strength: @giantstrength
  17. %ansi(green)Huntmaster: @huntmaster
  18. %ansi(green)Haste: @haste
  19. %ansi(green)Trace: @trace</value>
  20. </stat>
  21. <alias name="saf" id="3">
  22. <value>#T+ {SAF Parse}
  23. #RESET {StatusWindow}
  24. ~SAF</value>
  25. </alias>
  26. <class name="SAF Parse" enabled="false" id="4">
  27. <trigger priority="1160" enabled="false" id="5">
  28. <pattern>Spell : Armor ~(*:*~)</pattern>
  29. <value>#VAR armor {%ansi(high,green)ON%ansi(green)}</value>
  30. </trigger>
  31. <trigger priority="1170" enabled="false" id="6">
  32. <pattern>Spell : Bless ~(*:*~)</pattern>
  33. <value>#VAR bless {%ansi(high,green)ON%ansi(green)}</value>
  34. </trigger>
  35. <trigger priority="1170" enabled="false" id="7">
  36. <pattern>Spell : Detect evil ~(*:*~)</pattern>
  37. <value>#VAR detectevil {%ansi(high,green)ON%ansi(green)}</value>
  38. </trigger>
  39. <trigger priority="1170" enabled="false" id="8">
  40. <pattern>Spell : Detect good ~(*:*~)</pattern>
  41. <value>#VAR detectgood {%ansi(high,green)ON%ansi(green)}</value>
  42. </trigger>
  43. <trigger priority="1170" enabled="false" id="9">
  44. <pattern>Spell : Detect hidden ~(*:*~)</pattern>
  45. <value>#VAR detecthidden {%ansi(high,green)ON%ansi(green)}</value>
  46. </trigger>
  47. <trigger priority="1170" enabled="false" id="10">
  48. <pattern>Spell : Detect magic ~(*:*~)</pattern>
  49. <value>#VAR detectmagic {%ansi(high,green)ON%ansi(green)}</value>
  50. </trigger>
  51. <trigger priority="1170" enabled="false" id="11">
  52. <pattern>Spell : Protection evil ~(*:*~)</pattern>
  53. <value>#VAR protectionevil {%ansi(high,green)ON%ansi(green)}</value>
  54. </trigger>
  55. <trigger priority="1160" enabled="false" id="12">
  56. <pattern>Spell : Barkskin ~(*:*~)</pattern>
  57. <value>#VAR barkskin {%ansi(high,green)ON%ansi(green)}</value>
  58. </trigger>
  59. <trigger priority="1160" enabled="false" id="13">
  60. <pattern>Spell : Darkness ~(*:*~)</pattern>
  61. <value>#VAR darkness {%ansi(high,green)ON%ansi(green)}</value>
  62. </trigger>
  63. <trigger priority="1160" enabled="false" id="14">
  64. <pattern>Spell : aid ~(*:*~)</pattern>
  65. <value>#VAR aid {%ansi(high,green)ON%ansi(green)}</value>
  66. </trigger>
  67. <trigger priority="1160" enabled="false" id="15">
  68. <pattern>Spell : Underwater breathing ~(*:*~)</pattern>
  69. <value>#VAR underwaterbreathing {%ansi(high,green)ON%ansi(green)}</value>
  70. </trigger>
  71. <trigger priority="1160" enabled="false" id="16">
  72. <pattern>Spell : Magic circle ~(*:*~)</pattern>
  73. <value>#VAR magiccircle {%ansi(high,green)ON%ansi(green)}</value>
  74. </trigger>
  75. <trigger priority="1160" enabled="false" id="17">
  76. <pattern>Spell : Gaias revenge ~(*:*~)</pattern>
  77. <value>#VAR gaiasrevenge {%ansi(high,green)ON%ansi(green)}</value>
  78. </trigger>
  79. <trigger priority="1290" id="18">
  80. <pattern>You are affected by * skill? and * spells.</pattern>
  81. <value>#T- {SAF Parse}</value>
  82. </trigger>
  83. <trigger priority="1290" id="19">
  84. <pattern>You are not affected by any skills or spells.$</pattern>
  85. <value>#T- {SAF Parse}</value>
  86. </trigger>
  87. <trigger priority="1160" enabled="false" id="20">
  88. <pattern>Spell : Giant strength ~(%d:%d~)$</pattern>
  89. <value>#VAR giantstrength {%ansi(high,green)ON%ansi(green)}</value>
  90. </trigger>
  91. <trigger priority="1160" enabled="false" id="21">
  92. <pattern>Spell : huntmaster ~(*:*~)</pattern>
  93. <value>#VAR huntmaster {%ansi(high,green)ON%ansi(green)}</value>
  94. </trigger>
  95. <trigger priority="1160" enabled="false" id="22">
  96. <pattern>Spell : haste ~(*:*~)</pattern>
  97. <value>#VAR haste {%ansi(high,green)ON%ansi(green)}</value>
  98. </trigger>
  99. <trigger priority="1160" enabled="false" id="23">
  100. <pattern>Recovery: Huntmaster ~(%d:%d~)</pattern>
  101. <value>#VAR huntmaster {%ansi(high,yellow)OFF%ansi(green)}</value>
  102. </trigger>
  103. <trigger priority="1160" enabled="false" id="24">
  104. <pattern>Skill : Pass without trace ~(*:*~)</pattern>
  105. <value>#VAR trace {%ansi(high,green)ON%ansi(green)}</value>
  106. </trigger>
  107. </class>
  108. <class name="SpellTriggers" id="25">
  109. <trigger priority="550" regex="true" id="26">
  110. <pattern>^Spell\s+\:\s+(@spelluplist)\s+\((\d+)\:(\d+)\)</pattern>
  111. <value>$time=%concat(%2,~:,%3)
  112. //#ADDKEY spelluplist2 %1 $time
  113. #ADDKEY spelluplist2 %1 OFF//comment this one out and add top one to change OFF to the time</value>
  114. </trigger>
  115. <class name="Up" id="27">
  116. <trigger priority="45190" id="28">
  117. <pattern>^~{affon~}(%d),*</pattern>
  118. <value><![CDATA[$local=%proper(%db( @spelluplist, %1))
  119. #sub {<color green>Now Affected by</color> <color blue>$local</color>}
  120. #if (%ismember(%1,@spelluplist)) {#addkey spelluplist2 $local ON} {}]]></value>
  121. </trigger>
  122. <trigger priority="1080" id="29">
  123. <pattern>^~{recon~}(%d),(%d)</pattern>
  124. <value>#sub {}//to get this one to work its almost like verbatim of affon</value>
  125. </trigger>
  126. </class>
  127. <class name="Down" id="30">
  128. <trigger priority="45200" id="31">
  129. <pattern>^~{affoff~}(%d)</pattern>
  130. <value><![CDATA[$local=%proper(%db( @spelluplist, %1))
  131. #sub {<color green>Affect off</color> <color blue>$local</color>}
  132. #if (%ismember(%1,@spelluplist)) {#addkey spelluplist2 $local OFF} {}]]></value>
  133. </trigger>
  134. <trigger priority="640" id="32">
  135. <pattern>^~{recoff~}(%d)</pattern>
  136. <value>#sub {}</value>
  137. </trigger>
  138. </class>
  139. <trigger priority="540" id="33">
  140. <pattern>^~{skillgain~}(%d),(%d)</pattern>
  141. <value>#sub {}//you can autoadd things to the spelluplist with this</value>
  142. </trigger>
  143. <trigger priority="45170" id="34">
  144. <pattern>^~{sfail~}(%d),(%d),(%d),(%n)</pattern>
  145. <value>#sub {}//you can set up an autacaster with this</value>
  146. </trigger>
  147. <class name="spellups" enabled="false" id="36">
  148. <trigger priority="630" id="35">
  149. <pattern>^~{spellheaders spellup~}$</pattern>
  150. <value>#sub {}
  151. #gagon</value>
  152. </trigger>
  153. <trigger priority="490" id="49">
  154. <pattern>^~{/spellheaders~}</pattern>
  155. <value>#gagoff
  156. #T- spellups</value>
  157. </trigger>
  158. <trigger priority="500" id="50">
  159. <pattern>^(%d),(*),(%d),(%d),(%d),(%n),(%d)$</pattern>
  160. <value>#GAG
  161. #0 {498,xochimiqui,0,0,0,-1,2}//this is nothing just the pattern for below
  162. #0 {SN, Name, target, duration, Pct, recovery, type}//look up for the pattern
  163. #ADDKEY revMSlist %2 %1//this will reverse the list from above
  164. #IF (%5 &gt;= 75) {
  165. #ADDKEY spelluplist %1 %2
  166. }//if a spell is learned add it to the spellup list</value>
  167. </trigger>
  168. </class>
  169. </class>
  170. <class name="vars" id="37">
  171. <var name="spelluplist2" type="Record" id="38">Armor=ON|Gaias revenge=OFF|Bless=30:28|Aid=30:18</var>
  172. <var name="spelluplist" type="Record" id="39">71=sanctuary|133=shadow form|135=thought shield|333=underwater breathing|253=warmth|139=barkskin|178=true seeing|49=frenzy|104=chameleon power|140=darkness|423=magic circle|424=enlightenment|425=godly embrace|185=line of protection|429=prayer of fortune|51=giant strength|53=haste|91=indestructible aura|57=night vision|97=adrenaline control|4=armor|112=displacement|5=bless|430=divine swiftness|116=energy containment|152=heat shield|431=revelation|512=totem force|118=enhanced strength|235=sense anger|154=wolf spirits|317=absorb|155=aid|119=flesh armor|435=calculation|437=channel energy|518=gaias revenge|439=compression|68=protection good|121=inertial barrier|123=intellect fortress|321=sustenance|440=energy ball|125=levitation|126=mental barrier</var>
  173. <var name="revMSlist" type="Record" id="52">vendetta=480|air focus=526|daes=466|shockproof=250|inertial barrier=121|stalk=558|xochimiqui=498|detect invis=34|giant strength=51|mandrake=475|water focus=529|divine swiftness=430|elemental ward=530|enhanced strength=118|intervention=483|wolf spirits=154|equilibrium=500|mental barrier=126|anoint=488|nimble cunning=554|clandestine=494|indestructible aura=91|party sanctuary=414|sense anger=235|oath=479|stupor=470|berserk=211|eye of warning=557|godly embrace=425|Desecration=567|compression=439|mystic might=421|magic circle=423|earth focus=527|barkskin=139|blur=171|underwater breathing=333|acidproof=249|share intellect=438|toxic resistance=254|displacement=112|exaltation=492|sanctuary=71|true seeing=178|thought shield=135|transcendence=510|combat mind=105|levitation=125|fate=471|grey aura=335|armor=4|detect good=32|share strength=134|channel energy=437|rally=432|sluagh=469|gaias focus=552|self harmony=442|invis=58|party shield=444|avoidance=168|detect undead=540|fly=48|huntmaster=513|timeshifting=544|trickery=482|insanity=524|nirvana=495|night vision=57|flesh armor=119|warmth=253|pride=490|deceive=571|velvet=478|protection evil=67|redemption=497|totem force=512|perception=427|shield=72|detect magic=35|qi=499|darkness=140|heat shield=152|aggrandize=496|intellect fortress=123|frenzy=49|harden body=422|transcend=468|detect hidden=33|energy ball=440|holy aura=164|share wisdom=436|battlefaith=463|pure faith=433|accelerate=258|call upon faith=156|energy containment=116|gift=489|power projection=525|divine faith=160|pass door=64|sumadji=487|party harmony=443|vaccinate=248|calculation=435|cell potential=556|gaias revenge=518|sneak=311|adrenaline control=97|spirit shield=484|awakening=426|haste=53|blackrose=476|holy mirror=255|bless=5|chameleon power=104|revelation=431|sustenance=321|hide=306|pass without trace=226|shadow form=133|heighten senses=120|gloom=485|stone skin=76|biofeedback=102|globe of invulnerability=174|test of faith=519|energy shield=252|wraith form=180|line of protection=185|antimagic shell=167|willpower=251|fire focus=528|ectoplasmic form=114|awareness=501|detect evil=31|houyou=481|lightspeed=259|totem guidance=511|prophecy=477|choreography=505|prayer of fortune=429|aid=155|combat empathy=520|power of faith=434|magical rush=428|protection good=68|champions strength=157|enlightenment=424|holy shield=569|stealth=559|absorb=317</var>
  174. </class>
  175. <alias name="updatespells" id="48">
  176. <value>#T+ spellups
  177. ~slist spellup</value>
  178. </alias>
  179. <class name="firsttimerunning" id="54">
  180. <alias name="initspellup" id="53">
  181. <value>turniton
  182. updatespells
  183. #delclass firsttimerunning</value>
  184. </alias>
  185. <alias name="turniton" id="55">
  186. <value>tags spellups on</value>
  187. </alias>
  188. </class>
  189. </class>
  190.  
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