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- <class name="StatusWindow" id="1">
- <stat name="Statwin" showinbar="false" showinwindow="true" priority="930" id="2">
- <value>%ansi(green)Armor: %if( @spelluplist2.Armor=OFF, %ansi( High, red)%char( 42)OFF%char( 42), %ansi( High, green)ON%ansi(default))
- %ansi(green)Bless: @bless
- %ansi(green)Detect Evil: @detectevil
- %ansi(green)Detect Good: @detectgood
- %ansi(green)Detect Hidden: @detecthidden
- %ansi(green)Detect Magic: @detectmagic
- %ansi(green)Protection Evil: @protectionevil
- %ansi(green)Barkskin: @barkskin
- %ansi(green)Darkness: @darkness
- %ansi(green)Aid: %arrget(aid,0)
- %ansi(green)Water Breathing: @underwaterbreathing
- %ansi(green)Magic Circle: @magiccircle
- %ansi(green)Gaia's Revenge: @gaiasrevenge
- %ansi(green)Giant Strength: @giantstrength
- %ansi(green)Huntmaster: @huntmaster
- %ansi(green)Haste: @haste
- %ansi(green)Trace: @trace</value>
- </stat>
- <alias name="saf" id="3">
- <value>#T+ {SAF Parse}
- #RESET {StatusWindow}
- ~SAF</value>
- </alias>
- <class name="SAF Parse" enabled="false" id="4">
- <trigger priority="1160" enabled="false" id="5">
- <pattern>Spell : Armor ~(*:*~)</pattern>
- <value>#VAR armor {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="6">
- <pattern>Spell : Bless ~(*:*~)</pattern>
- <value>#VAR bless {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="7">
- <pattern>Spell : Detect evil ~(*:*~)</pattern>
- <value>#VAR detectevil {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="8">
- <pattern>Spell : Detect good ~(*:*~)</pattern>
- <value>#VAR detectgood {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="9">
- <pattern>Spell : Detect hidden ~(*:*~)</pattern>
- <value>#VAR detecthidden {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="10">
- <pattern>Spell : Detect magic ~(*:*~)</pattern>
- <value>#VAR detectmagic {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1170" enabled="false" id="11">
- <pattern>Spell : Protection evil ~(*:*~)</pattern>
- <value>#VAR protectionevil {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="12">
- <pattern>Spell : Barkskin ~(*:*~)</pattern>
- <value>#VAR barkskin {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="13">
- <pattern>Spell : Darkness ~(*:*~)</pattern>
- <value>#VAR darkness {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="14">
- <pattern>Spell : aid ~(*:*~)</pattern>
- <value>#VAR aid {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="15">
- <pattern>Spell : Underwater breathing ~(*:*~)</pattern>
- <value>#VAR underwaterbreathing {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="16">
- <pattern>Spell : Magic circle ~(*:*~)</pattern>
- <value>#VAR magiccircle {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="17">
- <pattern>Spell : Gaias revenge ~(*:*~)</pattern>
- <value>#VAR gaiasrevenge {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1290" id="18">
- <pattern>You are affected by * skill? and * spells.</pattern>
- <value>#T- {SAF Parse}</value>
- </trigger>
- <trigger priority="1290" id="19">
- <pattern>You are not affected by any skills or spells.$</pattern>
- <value>#T- {SAF Parse}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="20">
- <pattern>Spell : Giant strength ~(%d:%d~)$</pattern>
- <value>#VAR giantstrength {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="21">
- <pattern>Spell : huntmaster ~(*:*~)</pattern>
- <value>#VAR huntmaster {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="22">
- <pattern>Spell : haste ~(*:*~)</pattern>
- <value>#VAR haste {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="23">
- <pattern>Recovery: Huntmaster ~(%d:%d~)</pattern>
- <value>#VAR huntmaster {%ansi(high,yellow)OFF%ansi(green)}</value>
- </trigger>
- <trigger priority="1160" enabled="false" id="24">
- <pattern>Skill : Pass without trace ~(*:*~)</pattern>
- <value>#VAR trace {%ansi(high,green)ON%ansi(green)}</value>
- </trigger>
- </class>
- <class name="SpellTriggers" id="25">
- <trigger priority="550" regex="true" id="26">
- <pattern>^Spell\s+\:\s+(@spelluplist)\s+\((\d+)\:(\d+)\)</pattern>
- <value>$time=%concat(%2,~:,%3)
- //#ADDKEY spelluplist2 %1 $time
- #ADDKEY spelluplist2 %1 OFF//comment this one out and add top one to change OFF to the time</value>
- </trigger>
- <class name="Up" id="27">
- <trigger priority="45190" id="28">
- <pattern>^~{affon~}(%d),*</pattern>
- <value><![CDATA[$local=%proper(%db( @spelluplist, %1))
- #sub {<color green>Now Affected by</color> <color blue>$local</color>}
- #if (%ismember(%1,@spelluplist)) {#addkey spelluplist2 $local ON} {}]]></value>
- </trigger>
- <trigger priority="1080" id="29">
- <pattern>^~{recon~}(%d),(%d)</pattern>
- <value>#sub {}//to get this one to work its almost like verbatim of affon</value>
- </trigger>
- </class>
- <class name="Down" id="30">
- <trigger priority="45200" id="31">
- <pattern>^~{affoff~}(%d)</pattern>
- <value><![CDATA[$local=%proper(%db( @spelluplist, %1))
- #sub {<color green>Affect off</color> <color blue>$local</color>}
- #if (%ismember(%1,@spelluplist)) {#addkey spelluplist2 $local OFF} {}]]></value>
- </trigger>
- <trigger priority="640" id="32">
- <pattern>^~{recoff~}(%d)</pattern>
- <value>#sub {}</value>
- </trigger>
- </class>
- <trigger priority="540" id="33">
- <pattern>^~{skillgain~}(%d),(%d)</pattern>
- <value>#sub {}//you can autoadd things to the spelluplist with this</value>
- </trigger>
- <trigger priority="45170" id="34">
- <pattern>^~{sfail~}(%d),(%d),(%d),(%n)</pattern>
- <value>#sub {}//you can set up an autacaster with this</value>
- </trigger>
- <class name="spellups" enabled="false" id="36">
- <trigger priority="630" id="35">
- <pattern>^~{spellheaders spellup~}$</pattern>
- <value>#sub {}
- #gagon</value>
- </trigger>
- <trigger priority="490" id="49">
- <pattern>^~{/spellheaders~}</pattern>
- <value>#gagoff
- #T- spellups</value>
- </trigger>
- <trigger priority="500" id="50">
- <pattern>^(%d),(*),(%d),(%d),(%d),(%n),(%d)$</pattern>
- <value>#GAG
- #0 {498,xochimiqui,0,0,0,-1,2}//this is nothing just the pattern for below
- #0 {SN, Name, target, duration, Pct, recovery, type}//look up for the pattern
- #ADDKEY revMSlist %2 %1//this will reverse the list from above
- #IF (%5 >= 75) {
- #ADDKEY spelluplist %1 %2
- }//if a spell is learned add it to the spellup list</value>
- </trigger>
- </class>
- </class>
- <class name="vars" id="37">
- <var name="spelluplist2" type="Record" id="38">Armor=ON|Gaias revenge=OFF|Bless=30:28|Aid=30:18</var>
- <var name="spelluplist" type="Record" id="39">71=sanctuary|133=shadow form|135=thought shield|333=underwater breathing|253=warmth|139=barkskin|178=true seeing|49=frenzy|104=chameleon power|140=darkness|423=magic circle|424=enlightenment|425=godly embrace|185=line of protection|429=prayer of fortune|51=giant strength|53=haste|91=indestructible aura|57=night vision|97=adrenaline control|4=armor|112=displacement|5=bless|430=divine swiftness|116=energy containment|152=heat shield|431=revelation|512=totem force|118=enhanced strength|235=sense anger|154=wolf spirits|317=absorb|155=aid|119=flesh armor|435=calculation|437=channel energy|518=gaias revenge|439=compression|68=protection good|121=inertial barrier|123=intellect fortress|321=sustenance|440=energy ball|125=levitation|126=mental barrier</var>
- <var name="revMSlist" type="Record" id="52">vendetta=480|air focus=526|daes=466|shockproof=250|inertial barrier=121|stalk=558|xochimiqui=498|detect invis=34|giant strength=51|mandrake=475|water focus=529|divine swiftness=430|elemental ward=530|enhanced strength=118|intervention=483|wolf spirits=154|equilibrium=500|mental barrier=126|anoint=488|nimble cunning=554|clandestine=494|indestructible aura=91|party sanctuary=414|sense anger=235|oath=479|stupor=470|berserk=211|eye of warning=557|godly embrace=425|Desecration=567|compression=439|mystic might=421|magic circle=423|earth focus=527|barkskin=139|blur=171|underwater breathing=333|acidproof=249|share intellect=438|toxic resistance=254|displacement=112|exaltation=492|sanctuary=71|true seeing=178|thought shield=135|transcendence=510|combat mind=105|levitation=125|fate=471|grey aura=335|armor=4|detect good=32|share strength=134|channel energy=437|rally=432|sluagh=469|gaias focus=552|self harmony=442|invis=58|party shield=444|avoidance=168|detect undead=540|fly=48|huntmaster=513|timeshifting=544|trickery=482|insanity=524|nirvana=495|night vision=57|flesh armor=119|warmth=253|pride=490|deceive=571|velvet=478|protection evil=67|redemption=497|totem force=512|perception=427|shield=72|detect magic=35|qi=499|darkness=140|heat shield=152|aggrandize=496|intellect fortress=123|frenzy=49|harden body=422|transcend=468|detect hidden=33|energy ball=440|holy aura=164|share wisdom=436|battlefaith=463|pure faith=433|accelerate=258|call upon faith=156|energy containment=116|gift=489|power projection=525|divine faith=160|pass door=64|sumadji=487|party harmony=443|vaccinate=248|calculation=435|cell potential=556|gaias revenge=518|sneak=311|adrenaline control=97|spirit shield=484|awakening=426|haste=53|blackrose=476|holy mirror=255|bless=5|chameleon power=104|revelation=431|sustenance=321|hide=306|pass without trace=226|shadow form=133|heighten senses=120|gloom=485|stone skin=76|biofeedback=102|globe of invulnerability=174|test of faith=519|energy shield=252|wraith form=180|line of protection=185|antimagic shell=167|willpower=251|fire focus=528|ectoplasmic form=114|awareness=501|detect evil=31|houyou=481|lightspeed=259|totem guidance=511|prophecy=477|choreography=505|prayer of fortune=429|aid=155|combat empathy=520|power of faith=434|magical rush=428|protection good=68|champions strength=157|enlightenment=424|holy shield=569|stealth=559|absorb=317</var>
- </class>
- <alias name="updatespells" id="48">
- <value>#T+ spellups
- ~slist spellup</value>
- </alias>
- <class name="firsttimerunning" id="54">
- <alias name="initspellup" id="53">
- <value>turniton
- updatespells
- #delclass firsttimerunning</value>
- </alias>
- <alias name="turniton" id="55">
- <value>tags spellups on</value>
- </alias>
- </class>
- </class>
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