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- Let's make a game!
- name:Energy Incremental
- Settings
- building cost increase: 100%
- building cost refund: 50%
- Layout
- use default
- Buttons
- *RevolveCore
- name:Revolve Core
- desc:Click here to gain Energy
- on click:yield 1 Energy
- *Dig
- name:Dig
- desc:Click here to dig Metal
- hidden
- on click:
- if (Energy>=1)
- yield -1 Energy
- yield 1 Metal
- yield 0.001 Gem
- end
- end
- *BuyMetal
- name:Buy Metal
- desc:Click here to buy Metal
- hidden
- on click:
- if (Money>=1)
- yield -1 Money
- yield 100 Metal
- end
- end
- Resources
- *Energy
- name:Energy
- desc:This is your energy. You need more of it to power up your core.
- *CoreLevel
- hidden
- start with:1
- *Metal
- name:Metal
- desc:Your metal can be used to build things.
- hidden when 0
- *MotorAscends
- hidden
- *DrillAscends
- hidden
- *ScientistAscends
- hidden
- *MetalBuyerAscends
- hidden
- *WizardAscends
- hidden
- *AngelAscends
- hidden
- *HeavenPow
- start with:0.1
- hidden
- *AscendCheapers
- start with:0
- hidden
- *Gem
- name:Gems
- desc:Gems can be used for powerful upgrades.
- hidden when 0
- *Science
- name:Science
- desc:Science can also be used for powerful upgrades.
- hidden when 0
- *Money
- name:Money
- desc:Money can be used to buy things.
- hidden when 0
- *Magic
- name:Magic
- desc:Magic can be used to buy things?
- hidden when 0
- *Gold
- name:Gold
- desc:Gold is very precious
- hidden when 0
- *HeavenEnergy
- name:Heaven Energy
- desc:Provides a boost to all buildings before Angels
- hidden when 0
- Buildings
- *Motor
- name:Motor
- desc:Motors revolve the core for you to gain Energy
- hidden
- cost:25 Metal
- on tick:yield 1 Energy
- tag:building
- *Drill
- name:Drill
- desc:Drills dig up metal for you without wasting energy
- hidden
- cost:100 Energy
- cost:100 Metal
- on tick:yield -1 Energy
- on tick:yield 1 Metal
- on tick:yield 0.001 Gem
- tag:building
- *Scientists
- name:Scientists
- desc:Scientists give you science for further upgrades
- hidden
- cost:1000 Gem
- on tick:yield 1 Science
- on tick:if (have RichScientists) yield 0 Money
- tag:building
- *MetalBuyer
- name:Metal Buyer
- desc:Metal Buyers buy Metal for you
- hidden
- cost:100000 Metal
- cost:100 Money
- on tick:yield -1 Money
- on tick:yield 100 Metal
- on tick:yield 0.01 Gold
- tag:building
- *Wizard
- name:Wizard
- desc:Wizards produce Magic for you
- hidden
- cost:10000000000000 Energy
- on tick:yield 0.1 Magic
- tag:building
- *Angel
- name:Angel
- desc:Angels produce Heaven Energy for you (are not effected by Heaven Energy)
- hidden
- cost:1 HeavenEnergy
- on tick:yield 0.1 HeavenEnergy
- tag:building2
- Upgrades
- *Control
- hidden
- owned
- passive:
- multiply yield of RevolveCore by (pow(2,CoreLevel-1))
- multiply yield of Motor by (pow(2,CoreLevel-1))
- if (have FreeCoreUpg)
- multiply cost of CoreUpgrade by (pow(5+(CoreLevel-2)*0.5,CoreLevel-2))
- else
- multiply cost of CoreUpgrade by (pow(5+(CoreLevel-1)*0.5,CoreLevel-1))
- end
- if (have DigBoost)
- multiply yield of Dig by (pow(1.5,CoreLevel-1))
- multiply yield of Drill by (pow(1.5,CoreLevel-1))
- end
- multiply cost of Motor by (pow(100,MotorAscends))
- multiply yield of Motor by (pow(10,MotorAscends))
- multiply cost of Drill by (pow(100,DrillAscends))
- multiply yield of Drill by (pow(10,DrillAscends))
- multiply cost of Scientists by (pow(100,ScientistAscends))
- multiply yield of Scientists by (pow(10,ScientistAscends))
- multiply cost of MetalBuyer by (pow(100,MetalBuyerAscends))
- multiply yield of MetalBuyer by (pow(10,MetalBuyerAscends))
- multiply cost of Wizard by (pow(100,WizardAscends))
- multiply yield of Wizard by (pow(10,WizardAscends))
- multiply cost of Angel by (pow(100,AngelAscends))
- multiply yield of Angel by (pow(10,AngelAscends))
- multiply cost of MotorAsc by (pow(1000,MotorAscends))
- multiply cost of DrillAsc by (pow(1000,DrillAscends))
- multiply cost of ScientistAsc by (pow(1000,ScientistAscends))
- multiply cost of MetalBuyerAsc by (pow(1000,MetalBuyerAscends))
- multiply cost of WizardAsc by (pow(1000,WizardAscends))
- multiply cost of AngelAsc by (pow(1000,AngelAscends))
- if (have AscendCostReduction)
- multiply cost of MotorAsc by (pow(0.5,MotorAscends))
- multiply cost of DrillAsc by (pow(0.5,DrillAscends))
- multiply cost of ScientistAsc by (pow(0.5,ScientistAscends))
- multiply cost of MetalBuyerAsc by (pow(0.5,MetalBuyerAscends))
- multiply cost of WizardAsc by (pow(0.5,WizardAscends))
- multiply cost of AngelAsc by (pow(0.5,AngelAscends))
- end
- if (have AscendBoost)
- multiply cost of MotorAsc by (pow(0.5,MotorAscends))
- multiply cost of DrillAsc by (pow(0.5,DrillAscends))
- multiply cost of ScientistAsc by (pow(0.5,ScientistAscends))
- multiply cost of MetalBuyerAsc by (pow(0.5,MetalBuyerAscends))
- multiply cost of WizardAsc by (pow(0.5,WizardAscends))
- multiply cost of AngelAsc by (pow(0.5,AngelAscends))
- end
- if (have CheapBuildings)
- multiply cost of MotorAsc by (pow(0.5,MotorAscends))
- multiply cost of DrillAsc by (pow(0.5,DrillAscends))
- multiply cost of ScientistAsc by (pow(0.5,ScientistAscends))
- multiply cost of MetalBuyerAsc by (pow(0.5,MetalBuyerAscends))
- multiply cost of WizardAsc by (pow(0.5,WizardAscends))
- multiply cost of AngelAsc by (pow(0.5,AngelAscends))
- end
- multiply cost of MotorAsc by (pow(pow(0.5,AscendCheapers),MotorAscends))
- multiply cost of DrillAsc by (pow(pow(0.5,AscendCheapers),DrillAscends))
- multiply cost of ScientistAsc by (pow(pow(0.5,AscendCheapers),ScientistAscends))
- multiply cost of MetalBuyerAsc by (pow(pow(0.5,AscendCheapers),MetalBuyerAscends))
- multiply cost of WizardAsc by (pow(pow(0.5,AscendCheapers),WizardAscends))
- multiply cost of AngelAsc by (pow(pow(0.5,AscendCheapers),AngelAscends))
- multiply cost of CheaperAscensions by pow(1000,AscendCheapers)
- multiply yield of tag:building by (pow(HeavenEnergy+1,HeavenPow))
- end
- *CoreUpgrade
- name:Core Upgrade
- desc:Upgrade your core to gain more Energy per revolution. You currently have [CoreLevel-1] upgrades.
- cost:25 Energy
- on earn:
- yield 1 CoreLevel
- lose this
- end
- *UnlockDigging
- name:Unlock Digging
- desc:Unlocks digging, so you can get metal
- cost:50 Energy
- req:2 CoreLevel
- on earn:hide this
- passive:show Dig
- *UnlockMotor
- name:Unlock Motor
- desc:Unlocks motors, which automatically revolves the core for you
- cost:25 Metal
- req:2 CoreLevel
- req:1 Metal
- on earn:hide this
- passive:show Motor
- *UnlockDrill
- name:Unlock Drill
- desc:Unlocks drills, which automatically dig up metal for you
- cost:100 Energy
- cost:100 Metal
- req:3 CoreLevel
- req:3 Motor
- on earn:hide this
- passive:show Drill
- *DigBoost
- name:Dig Boost
- desc:Digging is now affected by Core Upgrades
- cost:50 Metal
- req:25 Metal
- on earn:hide this
- *CheaperMotors
- name:Cheaper Motors
- desc:Makes motors much cheaper
- cost:1000 Metal
- req:5 CoreLevel
- on earn:hide this
- passive:multiply cost of Motor by 0.5
- *CheaperDrills
- name:Cheaper Drills
- desc:Makes drills much cheaper
- cost:1000 Metal
- req:5 CoreLevel
- on earn:hide this
- passive:multiply cost of Drill by 0.5
- *CrystallineMotors
- name:Crystalline Motors
- desc:Turns your motors to crystal which makes them more powerful
- cost:10 Gem
- req:1 Gem
- req:5 CoreLevel
- on earn:hide this
- passive:multiply yield of Motor by 2
- tag:su
- *CrystallineDrills
- name:Crystalline Drills
- desc:Turns your drills to crystal which makes them more powerful
- cost:10 Gem
- req:1 Gem
- req:5 CoreLevel
- on earn:hide this
- passive:multiply yield of Drill by 2
- tag:su
- *UnlockScientists
- name:Unlock Scientists
- desc:Unlocks scientists, which give you science for more upgrades
- cost:1000 Gem
- req:1 MotorAscends
- req:1 DrillAscends
- req:7 CoreLevel
- on earn:hide this
- passive:show Scientists
- *SmartMotors
- name:Smart Motors
- desc:Motors become powered by science, making them even more powerful
- cost:100 Science
- req:1 Scientists
- on earn:hide this
- passive:multiply yield of Motor by 2
- tag:su
- *SmartDrills
- name:Smart Drills
- desc:Drills become powered by science, making them even more powerful
- cost:100 Science
- req:1 Scientists
- on earn:hide this
- passive:multiply yield of Drill by 2
- tag:su
- *SmarterScientists
- name:Smarter Scientists
- desc:Scientists are even smarter, generating even more Science
- cost:1000 Science
- req:10 Scientists
- req:8 CoreLevel
- on earn:hide this
- passive:multiply yield of Scientists by 2
- tag:su
- *RichScientists
- name:Rich Scientists
- desc:Scientists realize they can make a profit, generating money
- cost:10000 Science
- cost:1000000 Energy
- req:have SmarterScientists
- req:1 ScientistAscends
- on earn:hide this
- passive:increase Money yield of Scientists by 1
- *MoneyToMetal
- name:Money To Metal
- desc:Unlocks a button which gives you metal for money
- cost:100000 Metal
- req:have RichScientists
- on earn:hide this
- passive:show BuyMetal
- *UnlockMetalBuyer
- name:Unlock Metal Buyer
- desc:Unlocks the metal buyer which buys metal for you
- cost:1000000 Metal
- req:have MoneyToMetal
- on earn:hide this
- passive:show MetalBuyer
- *BigDrillBoost
- name:Big Drill Boost
- desc:Boosts drill production based on money
- cost:10000 Money
- req:1000 Money
- req:9 CoreLevel
- on earn:hide this
- passive:multiply yield of Drill by (pow(Money,0.1))
- *AscendCostReduction
- name:Ascend Cost Reduction
- desc:Reduces the costs of ascensions
- cost:100000 Gems
- req:10 CoreLevel
- on earn:hide this
- *SlightBoost
- name:Slight Boost
- desc:Boosts certain upgrades slightly
- cost:1000000 Metal
- cost:5000 Science
- req:10 CoreLevel
- on earn:hide this
- passive:multiply yield of tag:su by 1.5
- *SlightBoost2
- name:Slight Boost 2
- desc:Boosts certain upgrades slightly
- cost:10000000 Metal
- cost:50000 Science
- req:11 CoreLevel
- on earn:hide this
- passive:multiply yield of tag:su by 1.5
- *CostReduction
- name:Cost Reduction
- desc:Lowers the cost of all buildings
- cost:50000 Money
- req:11 CoreLevel
- on earn:hide this
- passive:multiply cost of tag:building by 0.4
- *EconomicBoost
- name:Economic Boost
- desc:You gain more Science based on your current Money
- cost:150000 Money
- req:12 CoreLevel
- on earn:hide this
- passive:multiply Science yield of Scientists by (pow(Money,0.1))
- *UnlockWizards
- name:Unlock Wizards
- desc:Unlocks wizards, which generate magic for you
- cost:1000000 Money
- cost:10000000000000 Energy
- req:13 CoreLevel
- on earn:hide this
- passive:show Wizard
- *BuildGoldenWall
- name:Build Golden Wall
- desc:Builds a golden wall, greatly boosting all buildings
- cost:1000 Gold
- req:100 Gold
- on earn:hide this
- passive:multiply yield of tag:building by 4
- *BuildBigGoldWall
- name:Build Bigger Golden Wall
- desc:Builds an even bigger golden wall, greatly boosting all buildings
- cost:100000 Gold
- req:have BuildGoldenWall
- on earn:hide this
- passive:multiply yield of tag:building by 4
- *MagicWall
- name:Magic Wall
- desc:Builds a magical wall, greatly boosting all buildings
- cost:1000000 Magic
- req:1 WizardAscends
- on earn:hide this
- passive:multiply yield of tag:building by 4
- *MagicalUses
- name:Magical Uses
- desc:Makes all buildings more powerful depending on your magic amount
- cost:5000000 Magic
- req:16 CoreLevel
- on earn:hide this
- passive:multiply yield of tag:building by (pow(Magic,0.1))
- *AscendBoost
- name:Ascend Boost
- desc:Makes ascensions cost less
- cost:1000000000 Gold
- req:16 CoreLevel
- on earn:hide this
- *MagicalGold
- name:Magical Gold
- desc:Fuses your gold and magic, massively boosting your gold-producing buildings and your magic-producing buildings
- cost:10000000 Magic
- cost:1000000000 Gold
- req:18 CoreLevel
- on earn:hide this
- passive:multiply Gold yield of tag:building by 10
- passive:multiply Magic yield of tag:buidling by 10
- *FreeCoreUpg
- name:Free Core Upgrade
- desc:Gives you a free core upgrade
- cost:1000000000000000000 Energy
- req:19 CoreLevel
- on earn:hide this
- on earn:yield 1 CoreLevel
- *UnlockAngels
- name:Unlock Angels
- desc:Unlocks angels, which grant powerful boosts to other buildings based on its amount
- cost:100000000000000000000 Energy
- req:21 CoreLevel
- on earn:hide this
- on earn:yield 1 HeavenEnergy
- passive:show Angel
- *LittleAngels
- name:Little Angels
- desc:Heaven Energy powers up Angels very slightly
- cost:10000000 HeavenEnergy
- req:23 CoreLevel
- on earn:hide this
- passive:multiply yield of Angel by (pow(HeavenEnergy+1,HeavenPow/2))
- *HB
- name:To Heaven And Back
- desc:Heaven Energy powers up buildings a little more
- cost:100000000 HeavenEnergy
- req:24 CoreLevel
- on earn:hide this
- on earn:HeavenPow = HeavenPow*1.2
- *HB2
- name:To Heaven And Back Again
- desc:Heaven Energy powers up buildings a little more
- cost:10000000000 HeavenEnergy
- req:25 CoreLevel
- req:have HB
- on earn:hide this
- on earn:HeavenPow = HeavenPow*1.2
- *HB3
- name:To Heaven And Back Again Again
- desc:Heaven Energy powers up buildings a little more
- cost:1000000000000 HeavenEnergy
- req:26 CoreLevel
- req:have HB2
- on earn:hide this
- on earn:HeavenPow = HeavenPow*1.2
- *CheapBuildings
- name:Cheap Buildings
- desc:Makes all buildings and ascensions much cheaper
- cost:1000000000000000000000000000 Energy
- req:25 CoreLevel
- on earn:hide this
- passive:multiply cost of tag:building by 0.01
- passive:multiply cost of tag:building2 by 0.05
- *GoldenAngels
- name:Golden Angels
- desc:Makes angels more efficient based on gold amount
- cost:1000000000000000 Gold
- req:27 CoreLevel
- on earn:hide this
- passive:multiply yield of Angel by (pow(Gold,0.02))
- *CheaperAscensions
- name:Cheaper Ascensions
- desc:Makes ascensions cheaper (is rebuyable for a higher cost)
- cost:1000000000 HeavenEnergy
- req:27 CoreLevel
- on earn:AscendCheapers = AscendCheapers + 1
- on earn:lose this
- *AHE
- name:Anti-Heaven Energy
- desc:Greatly boosts all buildings that are not affected by Heaven Energy
- cost:1000 HeavenEnergy
- req:have UnlockAngels
- on earn:hide this
- passive:multiply yield of tag:building2 by 4
- *AHE2
- name:Anti-Heaven Energy 2
- desc:Greatly boosts all buildings that are not affected by Heaven Energy
- cost:1000000 HeavenEnergy
- req:have AHE
- req:1 AngelAscends
- on earn:hide this
- passive:multiply yield of tag:building2 by 4
- *AHE3
- name:Anti-Heaven Energy 3
- desc:Greatly boosts all buildings that are not affected by Heaven Energy
- cost:1000000000 HeavenEnergy
- req:have AHE2
- req:2 AngelAscends
- on earn:hide this
- passive:multiply yield of tag:building2 by 4
- *AHE4
- name:Anti-Heaven Energy 4
- desc:Greatly boosts all buildings that are not affected by Heaven Energy
- cost:1000000000000 HeavenEnergy
- req:have AHE3
- req:3 AngelAscends
- on earn:hide this
- passive:multiply yield of tag:building2 by 4
- *MotorAsc
- name:Motor Ascend
- desc:Lose all your motors to make them much more powerful
- cost:1000 Energy
- req:1000 Motor
- on earn:
- lose Motor
- yield 1 Motor
- yield 1 MotorAscends
- lose this
- end
- *DrillAsc
- name:Drill Ascend
- desc:Lose all your drills to make them much more powerful
- cost:1000 Energy
- cost:1000 Metal
- req:1000 Drill
- on earn:
- lose Drill
- yield 1 Drill
- yield 1 DrillAscends
- lose this
- end
- *ScientistAsc
- name:Scientist Ascend
- desc:Lose all your scientists to make them much more powerful
- cost:10000 Science
- req:1000 Scientists
- on earn:
- lose Scientists
- yield 1 Scientists
- yield 1 ScientistAscends
- lose this
- end
- *MetalBuyerAsc
- name:Metal Buyer Ascend
- desc:Lose all your Metal Buyers to make them much more powerful
- cost:1000000 Metal
- cost:1000 Money
- req:1000 MetalBuyer
- on earn:
- lose MetalBuyer
- yield 1 MetalBuyer
- yield 1 MetalBuyerAscends
- lose this
- end
- *WizardAsc
- name:Wizard Ascend
- desc:Lose all your Wizards to make them much more powerful
- cost:10000 Magic
- req:1000 Wizard
- on earn:
- lose Wizard
- yield 1 Wizard
- yield 1 WizardAscends
- lose this
- end
- *AngelAsc
- name:Angel Ascend
- desc:Lose all your Angels to make them much more powerful
- cost:10000 HeavenEnergy
- req:1000 Angel
- on earn:
- lose Angel
- yield 1 Angel
- yield 1 AngelAscends
- lose this
- end
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