Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- ╔═══════════════════════════════════════════════════════════╗
- ║ Pré-história - By: NickZScripts ║
- ║ Sistema Modular & Anti-Conflitos ║
- ║ Interface: Redzlib v5 CORRIGIDA ║
- ║ TODAS AS FUNCIONALIDADES MANTIDAS ║
- ╚═══════════════════════════════════════════════════════════╝
- ]]
- --// ========== ANTI-DUPLICAÇÃO ========== //
- if getgenv().PreHistoriaLoaded then
- warn("⚠️ Script já está carregado! Evitando duplicação...")
- return
- end
- getgenv().PreHistoriaLoaded = true
- --// ========== PROTEÇÃO E VERIFICAÇÃO ========== //
- repeat task.wait() until game:IsLoaded()
- --// ========== SERVICES ========== //
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local HttpService = game:GetService("HttpService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Teams = game:GetService("Teams")
- local TweenService = game:GetService("TweenService")
- local UserInputService = game:GetService("UserInputService")
- --// ========== VARIÁVEIS GLOBAIS ========== //
- local LocalPlayer = Players.LocalPlayer
- local ScriptVersion = "v4.5.2"
- local LastSpawnPosition = nil
- local Camera = workspace.CurrentCamera
- local ActiveTeleportConnection = nil
- --// ========== CONFIGURAÇÕES DO AUTO FARM ========== //
- local Config = {
- AutoFarm = false,
- AutoColeta = false,
- CheckDelay = 0.3,
- DelayBetweenCrystals = 0.1,
- raioDeColeta = 25,
- delayEntreTentativas = 0.25,
- podeExecutar = true,
- -- ESP de Carnes
- EspMeatActive = false,
- ESP_MIN_SIZE = 35,
- ESP_MAX_SIZE = 65,
- ESP_UPDATE_RATE = 0.1,
- MAX_VISIBLE_DISTANCE = 999999,
- -- ESP de Jogadores
- PlayerESP = false,
- PlayerESP_ShowHP = false,
- PlayerESP_TeamCheck = false,
- -- Click Teleport
- ClickTeleportEnabled = false,
- -- Teleports Salvos
- SavedTeleports = {},
- -- Patrulha
- PatrulhaPontos = {
- CFrame.new(0, 30, 0),
- CFrame.new(800, 30, 400),
- CFrame.new(-750, 30, -600),
- CFrame.new(450, 30, -1000),
- CFrame.new(-900, 30, 700),
- CFrame.new(0, 30, 1000),
- },
- }
- --// ========== CACHE DE NÍVEL ========== //
- local DinoLevelCache = {
- value = 0,
- lastUpdate = 0,
- updateInterval = 2
- }
- --// ========== DETECTAR POSIÇÃO DE SPAWN ========== //
- task.spawn(function()
- local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local root = char:WaitForChild("HumanoidRootPart", 10)
- if root then
- task.wait(2)
- LastSpawnPosition = root.CFrame
- end
- LocalPlayer.CharacterAdded:Connect(function(newChar)
- task.wait(2)
- local newRoot = newChar:FindFirstChild("HumanoidRootPart")
- if newRoot then
- LastSpawnPosition = newRoot.CFrame
- end
- end)
- end)
- --// ========== FUNÇÕES DE UTILIDADE ========== //
- local function getCharacter()
- return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- end
- local function getHumanoidRootPart()
- local char = getCharacter()
- return char and char:FindFirstChild("HumanoidRootPart")
- end
- local function teleportTo(cf)
- local root = getHumanoidRootPart()
- if root and root.Parent then
- root.Parent:SetPrimaryPartCFrame(cf)
- end
- end
- local function teleportToCrystal(c)
- local root = getHumanoidRootPart()
- if root and c then
- root.Parent:SetPrimaryPartCFrame(CFrame.new(c.Position + Vector3.new(0, 4.5, 0)))
- end
- end
- --// ========== SISTEMA DE NÍVEL DO DINO ========== //
- local function getDinoLevelSilent()
- local now = tick()
- if (now - DinoLevelCache.lastUpdate) < DinoLevelCache.updateInterval then
- return DinoLevelCache.value
- end
- local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
- if leaderstats then
- for _, stat in ipairs(leaderstats:GetChildren()) do
- local name = stat.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") then
- if stat:IsA("IntValue") or stat:IsA("NumberValue") then
- local val = tonumber(stat.Value) or 0
- if val > 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- local playerGui = LocalPlayer:FindFirstChild("PlayerGui")
- if playerGui then
- for _, gui in ipairs(playerGui:GetDescendants()) do
- if gui:IsA("TextLabel") or gui:IsA("TextBox") then
- local text = gui.Text:lower()
- if text:find("level") or text:find("lvl") or text:find("nivel") then
- local number = text:match("%d+")
- if number then
- local val = tonumber(number)
- if val and val > 0 and val <= 100 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- if gui:IsA("IntValue") or gui:IsA("NumberValue") then
- local name = gui.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") then
- local val = tonumber(gui.Value) or 0
- if val > 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- DinoLevelCache.lastUpdate = now
- return DinoLevelCache.value
- end
- local function debugPrintAllValues(parent, prefix)
- prefix = prefix or ""
- for _, child in ipairs(parent:GetChildren()) do
- if child:IsA("IntValue") or child:IsA("NumberValue") or child:IsA("StringValue") then
- print(prefix .. "├─ " .. child.ClassName .. ": " .. child.Name .. " = " .. tostring(child.Value))
- end
- if #child:GetChildren() > 0 then
- print(prefix .. "└─ Folder: " .. child.Name)
- debugPrintAllValues(child, prefix .. " ")
- end
- end
- end
- local function getDinoLevelDebug()
- print("\n╔════════════════════════════════════════╗")
- print("║ INICIANDO BUSCA DE NÍVEL DO DINO ║")
- print("╚════════════════════════════════════════╝")
- print("\n[1] Verificando leaderstats...")
- local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
- if leaderstats then
- print("✓ leaderstats encontrado!")
- debugPrintAllValues(leaderstats, " ")
- for _, stat in ipairs(leaderstats:GetChildren()) do
- local name = stat.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") then
- if stat:IsA("IntValue") or stat:IsA("NumberValue") then
- local val = tonumber(stat.Value) or 0
- print("✓✓✓ NÍVEL ENCONTRADO em leaderstats." .. stat.Name .. ": " .. val)
- return val
- end
- end
- end
- else
- print("✗ leaderstats não encontrado")
- end
- print("\n╔════════════════════════════════════════╗")
- print("║ ✗ NÍVEL NÃO ENCONTRADO ║")
- print("╚════════════════════════════════════════╝\n")
- return 0
- end
- --// ========== SISTEMA DE CRISTAIS ========== //
- local prioridadeMap = { legendary = 1, epic = 2, rare = 3, crystal = 4 }
- local function getCrystalRank(name)
- name = name:lower()
- for key, rank in pairs(prioridadeMap) do
- if name:find(key) then return rank end
- end
- return 5
- end
- local function getSortedCrystals()
- local found = {}
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("BasePart") and obj.Parent and obj.Parent:IsA("Model") then
- local rank = getCrystalRank(obj.Parent.Name)
- if rank < 5 then
- table.insert(found, {part = obj, rank = rank})
- end
- end
- end
- table.sort(found, function(a, b) return a.rank < b.rank end)
- local parts = {}
- for _, entry in ipairs(found) do
- table.insert(parts, entry.part)
- end
- return parts
- end
- --// ========== SISTEMA ESP DE CARNES ========== //
- local ActiveMeatESPs = {}
- local meatUpdateLoop = nil
- local meatScanLoop = nil
- local function isMeatObject(obj)
- if not obj then return false, nil end
- if obj:IsA("ProximityPrompt") and obj.Enabled then
- local action = (obj.ActionText or ""):lower()
- local objText = (obj.ObjectText or ""):lower()
- local foodActions = {"coma", "eat", "pegar", "pick", "grab", "take"}
- for _, foodAction in ipairs(foodActions) do
- if action:find(foodAction) then
- local fullText = action .. " " .. objText
- local excludeWords = {"plant", "fish", "berry", "fruit", "vegetable", "seed"}
- local isExcluded = false
- for _, word in ipairs(excludeWords) do
- if fullText:find(word) then
- isExcluded = true
- break
- end
- end
- if not isExcluded then
- local parent = obj.Parent
- if parent and parent:IsA("BasePart") then
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character and parent:IsDescendantOf(player.Character) then
- return false, nil
- end
- end
- return true, parent
- end
- end
- end
- end
- end
- if obj:IsA("Model") or obj:IsA("BasePart") then
- local name = (obj.Name or ""):lower()
- local meatWords = {
- "meat", "carne", "beef", "steak", "chicken",
- "frango", "pork", "porco", "bacon", "ham"
- }
- for _, word in ipairs(meatWords) do
- if name:find(word) then
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character and obj:IsDescendantOf(player.Character) then
- return false, nil
- end
- end
- if obj:IsA("Model") then
- local part = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
- return part ~= nil, part
- else
- return true, obj
- end
- end
- end
- end
- return false, nil
- end
- local function findNearestMeat()
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then return nil, math.huge end
- local nearestMeat = nil
- local nearestDistance = math.huge
- for _, obj in ipairs(workspace:GetDescendants()) do
- local isMeat, part = isMeatObject(obj)
- if isMeat and part and part.Parent then
- local distance = (part.Position - root.Position).Magnitude
- if distance < nearestDistance then
- nearestDistance = distance
- nearestMeat = part
- end
- end
- end
- return nearestMeat, nearestDistance
- end
- local function createMeatESP(part)
- if not part or not part:IsA("BasePart") or not part.Parent then return end
- local id = tostring(part:GetDebugId())
- if ActiveMeatESPs[id] then return end
- local esp = Instance.new("BillboardGui")
- esp.Name = "MeatESP_" .. id
- esp.Adornee = part
- esp.Size = UDim2.new(0, Config.ESP_MAX_SIZE, 0, Config.ESP_MAX_SIZE * 0.4)
- esp.StudsOffset = Vector3.new(0, 3, 0)
- esp.AlwaysOnTop = true
- esp.LightInfluence = 0
- esp.MaxDistance = Config.MAX_VISIBLE_DISTANCE
- esp.Parent = workspace
- esp.Enabled = true
- local frame = Instance.new("Frame", esp)
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 1
- frame.BorderColor3 = Color3.fromRGB(255, 200, 0)
- local corner = Instance.new("UICorner", frame)
- corner.CornerRadius = UDim.new(0, 6)
- local iconLabel = Instance.new("TextLabel", frame)
- iconLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- iconLabel.Position = UDim2.new(0, 2, 0.05, 0)
- iconLabel.BackgroundTransparency = 1
- iconLabel.Text = "🥩"
- iconLabel.TextScaled = true
- iconLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- iconLabel.Font = Enum.Font.SourceSansBold
- iconLabel.TextStrokeTransparency = 0.5
- local distLabel = Instance.new("TextLabel", frame)
- distLabel.Name = "Distance"
- distLabel.Size = UDim2.new(0.7, -4, 0.9, 0)
- distLabel.Position = UDim2.new(0.3, 2, 0.05, 0)
- distLabel.BackgroundTransparency = 1
- distLabel.Text = "0m"
- distLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- distLabel.TextStrokeTransparency = 0.3
- distLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
- distLabel.Font = Enum.Font.GothamBold
- distLabel.TextScaled = true
- ActiveMeatESPs[id] = {
- gui = esp,
- part = part,
- distLabel = distLabel,
- frame = frame,
- iconLabel = iconLabel
- }
- return true
- end
- local function scanForMeats()
- if not Config.EspMeatActive then return end
- for id, data in pairs(ActiveMeatESPs) do
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- end
- ActiveMeatESPs = {}
- local meatCount = 0
- local checkedCount = 0
- for _, obj in ipairs(workspace:GetDescendants()) do
- checkedCount = checkedCount + 1
- if checkedCount % 300 == 0 then
- task.wait()
- if not Config.EspMeatActive then return end
- end
- local isMeat, part = isMeatObject(obj)
- if isMeat and part and part.Parent then
- if createMeatESP(part) then
- meatCount = meatCount + 1
- end
- end
- end
- end
- local function updateMeatESPInfo()
- if not Config.EspMeatActive then return end
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then return end
- for id, data in pairs(ActiveMeatESPs) do
- if data.part and data.part.Parent and data.gui and data.gui.Parent then
- local distance = (data.part.Position - root.Position).Magnitude
- data.gui.Enabled = true
- if data.distLabel then
- if distance < 100 then
- data.distLabel.Text = string.format("%.0fm", distance)
- elseif distance < 1000 then
- data.distLabel.Text = string.format("%.0fm", distance)
- else
- data.distLabel.Text = string.format("%.1fkm", distance / 1000)
- end
- end
- local scaleFactor
- if distance <= 50 then scaleFactor = 1.0
- elseif distance <= 200 then scaleFactor = 0.75
- elseif distance <= 500 then scaleFactor = 0.6
- elseif distance <= 1000 then scaleFactor = 0.5
- elseif distance <= 2000 then scaleFactor = 0.4
- elseif distance <= 3000 then scaleFactor = 0.35
- elseif distance <= 5000 then scaleFactor = 0.3
- elseif distance <= 10000 then scaleFactor = 0.25
- else scaleFactor = 0.2 end
- local newSize = Config.ESP_MIN_SIZE + ((Config.ESP_MAX_SIZE - Config.ESP_MIN_SIZE) * scaleFactor)
- data.gui.Size = UDim2.new(0, newSize, 0, newSize * 0.4)
- if data.frame then
- local transparency
- if distance < 300 then transparency = 0.3
- elseif distance < 1000 then transparency = 0.5
- elseif distance < 2500 then transparency = 0.65
- elseif distance < 5000 then transparency = 0.75
- elseif distance < 10000 then transparency = 0.8
- else transparency = 0.85 end
- data.frame.BackgroundTransparency = transparency
- end
- if distance < 100 then
- data.frame.BackgroundColor3 = Color3.fromRGB(100, 255, 100)
- data.frame.BorderColor3 = Color3.fromRGB(200, 255, 200)
- elseif distance < 500 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
- data.frame.BorderColor3 = Color3.fromRGB(255, 255, 150)
- elseif distance < 1500 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 180, 100)
- data.frame.BorderColor3 = Color3.fromRGB(255, 200, 150)
- elseif distance < 3000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 120, 120)
- data.frame.BorderColor3 = Color3.fromRGB(255, 150, 150)
- elseif distance < 5000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(200, 150, 255)
- data.frame.BorderColor3 = Color3.fromRGB(220, 180, 255)
- elseif distance < 10000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(180, 180, 255)
- data.frame.BorderColor3 = Color3.fromRGB(200, 200, 255)
- else
- data.frame.BackgroundColor3 = Color3.fromRGB(150, 150, 150)
- data.frame.BorderColor3 = Color3.fromRGB(180, 180, 180)
- end
- else
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- ActiveMeatESPs[id] = nil
- end
- end
- end
- local function startMeatESP()
- if meatUpdateLoop then return end
- scanForMeats()
- meatUpdateLoop = RunService.Heartbeat:Connect(function()
- updateMeatESPInfo()
- end)
- meatScanLoop = task.spawn(function()
- while Config.EspMeatActive do
- task.wait(10)
- if Config.EspMeatActive then
- for _, obj in ipairs(workspace:GetDescendants()) do
- if not Config.EspMeatActive then break end
- local isMeat, part = isMeatObject(obj)
- if isMeat and part then
- local id = tostring(part:GetDebugId())
- if not ActiveMeatESPs[id] then
- createMeatESP(part)
- end
- end
- end
- for id, data in pairs(ActiveMeatESPs) do
- if not data.part or not data.part.Parent then
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- ActiveMeatESPs[id] = nil
- end
- end
- end
- end
- end)
- workspace.DescendantAdded:Connect(function(obj)
- if not Config.EspMeatActive then return end
- task.wait(0.1)
- local isMeat, part = isMeatObject(obj)
- if isMeat and part then
- local id = tostring(part:GetDebugId())
- if not ActiveMeatESPs[id] then
- createMeatESP(part)
- end
- end
- end)
- end
- local function stopMeatESP()
- if meatUpdateLoop then
- meatUpdateLoop:Disconnect()
- meatUpdateLoop = nil
- end
- if meatScanLoop then
- task.cancel(meatScanLoop)
- meatScanLoop = nil
- end
- for id, data in pairs(ActiveMeatESPs) do
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- end
- ActiveMeatESPs = {}
- end
- --// ========== SISTEMA ESP DE JOGADORES ========== //
- local PlayerESP_Data = {}
- local PlayerESP_UpdateLoop = nil
- local PlayerESP_ProcessQueue = {}
- local ESP_CONFIG = {
- UpdateInterval = 0.5,
- HPBarMaxDistance = 4000,
- HPBarSize = UDim2.new(0, 50, 0, 5),
- HPBarYOffset = 0.5,
- HighlightFillTransparency = 0.85,
- OutlineTransparency = 0.15,
- MaxPlayersPerFrame = 2,
- }
- local COLOR_ENEMY = Color3.fromRGB(255, 85, 85)
- local COLOR_FRIEND = Color3.fromRGB(85, 255, 85)
- local COLOR_NEUTRAL = Color3.fromRGB(240, 240, 240)
- local TeamColorMap = {}
- local UsedHues = {}
- local NextHueIndex = 0
- local function generateUniqueTeamColor()
- local goldenRatio = 0.618033988749895
- local hue = (NextHueIndex * goldenRatio) % 1
- if hue >= 0.25 and hue <= 0.45 then
- hue = (hue + 0.35) % 1
- end
- local minDistance = 0.15
- for _, usedHue in pairs(UsedHues) do
- local distance = math.abs(hue - usedHue)
- if distance < minDistance or distance > (1 - minDistance) then
- NextHueIndex = NextHueIndex + 1
- return generateUniqueTeamColor()
- end
- end
- table.insert(UsedHues, hue)
- NextHueIndex = NextHueIndex + 1
- local sat = 0.8 + (math.random() * 0.2)
- local val = 0.9 + (math.random() * 0.1)
- return Color3.fromHSV(hue, sat, val)
- end
- local function isNeutralPlayer(p)
- return p.Team == nil
- end
- local function isAllyPlayer(p)
- return LocalPlayer.Team and p.Team == LocalPlayer.Team
- end
- local function colorForPlayer(p)
- if isNeutralPlayer(p) then
- return COLOR_NEUTRAL
- end
- if isAllyPlayer(p) then
- return COLOR_FRIEND
- end
- if p.Team and not TeamColorMap[p.Team] then
- TeamColorMap[p.Team] = generateUniqueTeamColor()
- end
- return TeamColorMap[p.Team] or COLOR_ENEMY
- end
- local function shouldShowPlayerESP(p)
- if not Config.PlayerESP then return false end
- if Config.PlayerESP_TeamCheck then return not isAllyPlayer(p) end
- return true
- end
- local function shouldShowPlayerHP(p)
- if not Config.PlayerESP_ShowHP then return false end
- if Config.PlayerESP_TeamCheck then return not isAllyPlayer(p) end
- return true
- end
- local function isValidPlayerCharacter(char)
- if not char or not char.Parent then return false end
- return char:FindFirstChild("Humanoid") and char:FindFirstChild("HumanoidRootPart")
- end
- local function clearPlayerConns(pack)
- if not pack or not pack.conns then return end
- for _, c in ipairs(pack.conns) do
- if c and c.Connected then
- pcall(function() c:Disconnect() end)
- end
- end
- pack.conns = {}
- end
- local function detachPlayerESP(plr)
- local pack = PlayerESP_Data[plr]
- if not pack then return end
- clearPlayerConns(pack)
- if pack.highlight then
- pcall(function() pack.highlight:Destroy() end)
- pack.highlight = nil
- end
- if pack.hpGui then
- pcall(function() pack.hpGui:Destroy() end)
- pack.hpGui = nil
- end
- PlayerESP_Data[plr] = nil
- end
- local function ensurePlayerHighlight(plr, char)
- local pack = PlayerESP_Data[plr]
- if not pack or not isValidPlayerCharacter(char) then return end
- if not pack.highlight or not pack.highlight.Parent then
- for _, obj in ipairs(char:GetChildren()) do
- if obj:IsA("Highlight") and obj.Name == "PlayerESP_Highlight" then
- pcall(function() obj:Destroy() end)
- end
- end
- local hi = Instance.new("Highlight")
- hi.Name = "PlayerESP_Highlight"
- hi.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- hi.FillTransparency = ESP_CONFIG.HighlightFillTransparency
- hi.OutlineTransparency = ESP_CONFIG.OutlineTransparency
- hi.Adornee = char
- hi.Parent = char
- pack.highlight = hi
- end
- local col = colorForPlayer(plr)
- pack.highlight.FillColor = col
- pack.highlight.OutlineColor = col
- pack.highlight.Adornee = char
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- local function ensurePlayerHPGui(plr, char)
- local pack = PlayerESP_Data[plr]
- if not pack or not isValidPlayerCharacter(char) then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- local head = char:FindFirstChild("Head")
- local root = char:FindFirstChild("HumanoidRootPart")
- if not hum or not root then
- if pack.hpGui then
- pack.hpGui.Enabled = false
- end
- return
- end
- pack.hum = hum
- pack.head = head
- pack.root = root
- if not pack.hpGui or not pack.hpGui.Parent then
- for _, obj in ipairs(char:GetChildren()) do
- if obj:IsA("BillboardGui") and obj.Name == "PlayerESP_HP" then
- pcall(function() obj:Destroy() end)
- end
- end
- local bill = Instance.new("BillboardGui")
- bill.Name = "PlayerESP_HP"
- bill.AlwaysOnTop = true
- bill.LightInfluence = 0
- bill.Size = ESP_CONFIG.HPBarSize
- bill.MaxDistance = ESP_CONFIG.HPBarMaxDistance
- bill.Parent = char
- local bg = Instance.new("Frame")
- bg.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- bg.BackgroundTransparency = 0.2
- bg.BorderSizePixel = 0
- bg.Size = UDim2.fromScale(1, 1)
- bg.Parent = bill
- local stroke = Instance.new("UIStroke")
- stroke.Color = Color3.fromRGB(0, 0, 0)
- stroke.Thickness = 1.5
- stroke.Parent = bg
- local corner1 = Instance.new("UICorner")
- corner1.CornerRadius = UDim.new(0, 2)
- corner1.Parent = bg
- local fill = Instance.new("Frame")
- fill.BackgroundColor3 = COLOR_FRIEND
- fill.BorderSizePixel = 0
- fill.Size = UDim2.fromScale(1, 1)
- fill.Parent = bg
- local corner2 = Instance.new("UICorner")
- corner2.CornerRadius = UDim.new(0, 2)
- corner2.Parent = fill
- pack.hpGui = bill
- pack.hpFill = fill
- end
- if head then
- pack.hpGui.Adornee = head
- local headSize = head.Size.Y
- pack.hpGui.StudsOffset = Vector3.new(0, headSize/2 + ESP_CONFIG.HPBarYOffset, 0)
- else
- pack.hpGui.Adornee = root
- pack.hpGui.StudsOffset = Vector3.new(0, 2.5 + ESP_CONFIG.HPBarYOffset, 0)
- end
- pack.hpGui.Enabled = shouldShowPlayerHP(plr)
- end
- local function updatePlayerHPBar(plr)
- local pack = PlayerESP_Data[plr]
- if not pack or not pack.hpGui or not pack.hpFill or not pack.hum then return end
- local h = pack.hum.Health
- local m = pack.hum.MaxHealth
- if m <= 0 then m = 100 end
- local ratio = math.clamp(h / m, 0, 1)
- pack.hpFill.Size = UDim2.new(ratio, 0, 1, 0)
- local r, g, b
- if ratio > 0.5 then
- r = (1 - ratio) * 2 * 255
- g = 255
- b = 0
- else
- r = 255
- g = ratio * 2 * 255
- b = 0
- end
- pack.hpFill.BackgroundColor3 = Color3.fromRGB(r, g, b)
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and (h > 0)
- end
- local function setupPlayerESP(plr, char)
- if plr == LocalPlayer or not isValidPlayerCharacter(char) then return end
- local pack = PlayerESP_Data[plr] or { conns = {} }
- PlayerESP_Data[plr] = pack
- if pack.char and pack.char ~= char then
- clearPlayerConns(pack)
- if pack.highlight then pcall(function() pack.highlight:Destroy() end) end
- if pack.hpGui then pcall(function() pack.hpGui:Destroy() end) end
- pack.char = nil
- pack.highlight = nil
- pack.hpGui = nil
- pack.hpFill = nil
- pack.hum = nil
- pack.head = nil
- end
- pack.char = char
- local hum = char:FindFirstChildOfClass("Humanoid")
- if not hum then return end
- pack.hum = hum
- hum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- task.wait(0.1)
- ensurePlayerHighlight(plr, char)
- ensurePlayerHPGui(plr, char)
- updatePlayerHPBar(plr)
- table.insert(pack.conns, hum.HealthChanged:Connect(function()
- updatePlayerHPBar(plr)
- end))
- table.insert(pack.conns, plr:GetPropertyChangedSignal("Team"):Connect(function()
- task.spawn(function()
- ensurePlayerHighlight(plr, char)
- updatePlayerHPBar(plr)
- end)
- end))
- pack.initialized = true
- end
- local function hookPlayerESP(plr)
- if plr == LocalPlayer then return end
- table.insert(PlayerESP_ProcessQueue, plr)
- end
- local function reinitializeAllPlayerESP()
- for plr, _ in pairs(PlayerESP_Data) do
- detachPlayerESP(plr)
- end
- PlayerESP_ProcessQueue = {}
- task.wait(0.1)
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= LocalPlayer then
- hookPlayerESP(p)
- end
- end
- end
- task.spawn(function()
- while true do
- task.wait(0.2)
- if #PlayerESP_ProcessQueue > 0 and Config.PlayerESP then
- local plr = table.remove(PlayerESP_ProcessQueue, 1)
- if plr and plr.Parent then
- detachPlayerESP(plr)
- PlayerESP_Data[plr] = { conns = {} }
- if plr.Character then
- task.spawn(function()
- setupPlayerESP(plr, plr.Character)
- end)
- end
- table.insert(PlayerESP_Data[plr].conns, plr.CharacterAdded:Connect(function(char)
- task.wait(0.5)
- setupPlayerESP(plr, char)
- end))
- table.insert(PlayerESP_Data[plr].conns, plr.CharacterRemoving:Connect(function()
- local pack = PlayerESP_Data[plr]
- if pack then
- if pack.hpGui then
- pcall(function() pack.hpGui:Destroy() end)
- pack.hpGui = nil
- end
- if pack.highlight then
- pcall(function() pack.highlight:Destroy() end)
- pack.highlight = nil
- end
- pack.hum = nil
- pack.head = nil
- pack.initialized = false
- end
- end))
- end
- end
- end
- end)
- task.spawn(function()
- task.wait(2)
- Players.PlayerAdded:Connect(function(p)
- task.wait(0.5)
- hookPlayerESP(p)
- end)
- Players.PlayerRemoving:Connect(function(p)
- detachPlayerESP(p)
- end)
- end)
- task.spawn(function()
- while true do
- task.wait(ESP_CONFIG.UpdateInterval)
- if not Config.PlayerESP then
- task.wait(1)
- continue
- end
- local processed = 0
- for plr, pack in pairs(PlayerESP_Data) do
- if processed >= ESP_CONFIG.MaxPlayersPerFrame then
- task.wait()
- processed = 0
- end
- if plr and plr.Parent and plr ~= LocalPlayer then
- local char = plr.Character
- if char and isValidPlayerCharacter(char) then
- if not pack.initialized or pack.char ~= char then
- setupPlayerESP(plr, char)
- else
- if not pack.highlight or not pack.highlight.Parent then
- ensurePlayerHighlight(plr, char)
- end
- if not pack.hpGui or not pack.hpGui.Parent then
- ensurePlayerHPGui(plr, char)
- end
- if pack.highlight then
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- updatePlayerHPBar(plr)
- end
- end
- end
- processed = processed + 1
- end
- end
- end)
- --// ========== SISTEMA DE TELEPORTE SEGURO ========== //
- local function safeTeleport(targetCFrame, locationName)
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- local humanoid = char and char:FindFirstChild("Humanoid")
- if not root or not humanoid then
- print("❌ Erro: Personagem não encontrado!")
- return false
- end
- print("🚀 Teleportando para: " .. locationName)
- root.CFrame = targetCFrame
- task.spawn(function()
- task.wait(0.05)
- local rayParams = RaycastParams.new()
- rayParams.FilterType = Enum.RaycastFilterType.Blacklist
- rayParams.FilterDescendantsInstances = {char}
- local rayResult = workspace:Raycast(
- root.Position,
- Vector3.new(0, -100, 0),
- rayParams
- )
- if rayResult then
- root.CFrame = CFrame.new(rayResult.Position + Vector3.new(0, 3, 0))
- end
- end)
- local teleportStartTime = tick()
- local maxWaitTime = 1.2
- local minWaitTime = 0.2
- ActiveTeleportConnection = RunService.Heartbeat:Connect(function()
- if not char or not char.Parent or not root or not root.Parent or not humanoid then
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- return
- end
- local elapsedTime = tick() - teleportStartTime
- local floorMaterial = humanoid.FloorMaterial
- local isOnGround = floorMaterial ~= Enum.Material.Air
- local velocity = root.AssemblyLinearVelocity
- local isStationary = velocity.Magnitude < 2
- local humanoidState = humanoid:GetState()
- local isLanded = humanoidState == Enum.HumanoidStateType.Landed or
- humanoidState == Enum.HumanoidStateType.Running or
- humanoidState == Enum.HumanoidStateType.RunningNoPhysics
- if (elapsedTime > minWaitTime and (isOnGround or (isStationary and isLanded))) or elapsedTime > maxWaitTime then
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- if isOnGround or isLanded then
- print("✅ Chegou: " .. locationName)
- else
- local rayParams = RaycastParams.new()
- rayParams.FilterType = Enum.RaycastFilterType.Blacklist
- rayParams.FilterDescendantsInstances = {char}
- local rayResult = workspace:Raycast(
- root.Position,
- Vector3.new(0, -200, 0),
- rayParams
- )
- if rayResult then
- root.CFrame = CFrame.new(rayResult.Position + Vector3.new(0, 3, 0))
- end
- print("⚠️ Posição ajustada")
- end
- return
- end
- end)
- return true
- end
- --// ========== SISTEMA DE TELEPORTS SALVOS ========== //
- local function loadSavedTeleports()
- local success, data = pcall(function()
- return game:GetService("HttpService"):JSONDecode(readfile("PreHistoria_Teleports.json"))
- end)
- if success and data then
- Config.SavedTeleports = data
- print("📍 Carregado " .. #data .. " teleports salvos")
- else
- Config.SavedTeleports = {}
- print("📍 Nenhum teleport salvo encontrado")
- end
- end
- loadSavedTeleports()
- --// ========== CARREGAR REDZLIB ========== //
- print("⏳ Carregando Redzlib...")
- local success, redzlib = pcall(function()
- return loadstring(game:HttpGet("https://raw.githubusercontent.com/tbao143/Library-ui/refs/heads/main/Redzhubui"))()
- end)
- if not success or not redzlib then
- error("❌ ERRO: Não foi possível carregar a Redzlib!")
- return
- end
- print("✅ Redzlib carregada com sucesso!")
- --// ========== CRIAR WINDOW ========== //
- print("⏳ Criando Window...")
- local Window = redzlib:MakeWindow({
- Title = "🦖 Pré-história - By: NickZScripts",
- SubTitle = "Sistema Modular & Anti-Conflitos | " .. ScriptVersion,
- SaveFolder = "PreHistoria_RedzHub"
- })
- print("✅ Window criada!")
- --// ========== ADICIONAR BOTÃO MINIMIZAR ========== //
- Window:AddMinimizeButton({
- Button = { Image = "rbxassetid://13536317727", BackgroundTransparency = 0 },
- Corner = { CornerRadius = UDim.new(35, 1) },
- })
- --// ========== DEFINIR TEMA ========== //
- redzlib:SetTheme("Purple")
- --// ========== CRIAR TABS ========== //
- print("⏳ Criando Tabs...")
- local TabHome = Window:MakeTab({"🏠 Home", "home"})
- local TabAutoFarm = Window:MakeTab({"⚡ Auto Farm", "zap"})
- local TabEsp = Window:MakeTab({"👁️ ESP", "eye"})
- local TabTeleport = Window:MakeTab({"🚀 Teleport", "navigation"})
- local TabMisc = Window:MakeTab({"⚙️ Outros", "settings"})
- print("✅ Tabs criadas!")
- --// ========== TAB HOME ========== //
- print("⏳ Configurando Tab Home...")
- TabHome:AddSection({"✨ Bem-vindo ao Pré-história"})
- TabHome:AddParagraph({
- "👤 Informações do Jogador",
- "Nome: " .. LocalPlayer.Name .. "\n" ..
- "Display: " .. LocalPlayer.DisplayName .. "\n" ..
- "ID: " .. LocalPlayer.UserId
- })
- TabHome:AddSection({"📊 Informações do Servidor"})
- local PlayersCountParagraph = TabHome:AddParagraph({
- "👥 Jogadores Online",
- "Carregando..."
- })
- local function updatePlayerCount()
- local current = #Players:GetPlayers()
- local max = Players.MaxPlayers
- PlayersCountParagraph:Set({
- "👥 Jogadores Online",
- string.format("%d/%d players no servidor", current, max)
- })
- end
- updatePlayerCount()
- Players.PlayerAdded:Connect(function()
- task.wait(0.1)
- updatePlayerCount()
- end)
- Players.PlayerRemoving:Connect(function()
- task.wait(0.1)
- updatePlayerCount()
- end)
- task.spawn(function()
- while true do
- task.wait(5)
- updatePlayerCount()
- end
- end)
- TabHome:AddSection({"⚡ Status dos Sistemas"})
- local AutoFarmStatusParagraph = TabHome:AddParagraph({
- "💎 Auto Farm",
- "Status: Desligado ❌"
- })
- local EspCarnesStatusParagraph = TabHome:AddParagraph({
- "🥩 ESP Carnes",
- "Status: Desligado ❌"
- })
- local EspJogadoresStatusParagraph = TabHome:AddParagraph({
- "👥 ESP Jogadores",
- "Status: Desligado ❌"
- })
- local AutoColetaStatusParagraph = TabHome:AddParagraph({
- "🔄 Auto Coleta",
- "Status: Desligado ❌"
- })
- TabHome:AddSection({"ℹ️ Informações do Script"})
- TabHome:AddParagraph({
- "📜 Script Info",
- "Versão: " .. ScriptVersion .. "\n" ..
- "Desenvolvedor: NickZScripts\n" ..
- "Interface: Redzlib v5\n" ..
- "Status: ✅ Operacional"
- })
- print("✅ Tab Home configurada!")
- --// ========== TAB AUTO FARM ========== //
- print("⏳ Configurando Tab Auto Farm...")
- TabAutoFarm:AddSection({"💎 Farm de Cristais"})
- local DinoLevelParagraph = TabAutoFarm:AddParagraph({
- "🦖 Nível do Dino",
- "Nível: 0/60"
- })
- task.spawn(function()
- while true do
- task.wait(2)
- local level = getDinoLevelSilent()
- DinoLevelParagraph:Set({
- "🦖 Nível do Dino",
- string.format("Nível: %d/60", level)
- })
- end
- end)
- TabAutoFarm:AddToggle({
- Name = "Auto Farm Cristais",
- Description = "Farma cristais automaticamente para upar",
- Default = false,
- Flag = "AutoFarmToggle",
- Callback = function(Value)
- Config.AutoFarm = Value
- if Value then
- AutoFarmStatusParagraph:Set({
- "💎 Auto Farm",
- "Status: Ligado ✅"
- })
- print("✅ Auto Farm ativado!")
- else
- AutoFarmStatusParagraph:Set({
- "💎 Auto Farm",
- "Status: Desligado ❌"
- })
- print("❌ Auto Farm desativado!")
- end
- end,
- })
- TabAutoFarm:AddSection({"🔄 Auto Coleta"})
- TabAutoFarm:AddToggle({
- Name = "Auto Coleta",
- Description = "Coleta automaticamente itens próximos (25 studs)",
- Default = false,
- Flag = "AutoColetToggle",
- Callback = function(Value)
- Config.AutoColeta = Value
- if Value then
- AutoColetaStatusParagraph:Set({
- "🔄 Auto Coleta",
- "Status: Ligado ✅"
- })
- print("✅ Auto Coleta ativado!")
- else
- AutoColetaStatusParagraph:Set({
- "🔄 Auto Coleta",
- "Status: Desligado ❌"
- })
- print("❌ Auto Coleta desativado!")
- end
- end,
- })
- print("✅ Tab Auto Farm configurada!")
- --// ========== TAB ESP ========== //
- print("⏳ Configurando Tab ESP...")
- TabEsp:AddSection({"👥 ESP de Jogadores"})
- TabEsp:AddToggle({
- Name = "ESP de Jogadores",
- Description = "Mostra jogadores através das paredes",
- Default = false,
- Flag = "EspJogadoresToggle",
- Callback = function(Value)
- Config.PlayerESP = Value
- if Value then
- EspJogadoresStatusParagraph:Set({
- "👥 ESP Jogadores",
- "Status: Ligado ✅"
- })
- reinitializeAllPlayerESP()
- print("✅ ESP Jogadores ativado!")
- else
- EspJogadoresStatusParagraph:Set({
- "👥 ESP Jogadores",
- "Status: Desligado ❌"
- })
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.highlight then pack.highlight.Enabled = false end
- if pack.hpGui then pack.hpGui.Enabled = false end
- end
- print("❌ ESP Jogadores desativado!")
- end
- end,
- })
- TabEsp:AddToggle({
- Name = "Barra de Vida",
- Description = "Mostra HP dos jogadores",
- Default = false,
- Flag = "EspHPToggle",
- Callback = function(Value)
- Config.PlayerESP_ShowHP = Value
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- end
- print(Value and "✅ Barra de Vida ativada!" or "❌ Barra de Vida desativada!")
- end,
- })
- TabEsp:AddToggle({
- Name = "TeamCheck (Só Inimigos)",
- Description = "Mostra apenas jogadores inimigos",
- Default = false,
- Flag = "EspTeamCheckToggle",
- Callback = function(Value)
- Config.PlayerESP_TeamCheck = Value
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.highlight then
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- end
- print(Value and "✅ TeamCheck ativado!" or "❌ TeamCheck desativado!")
- end,
- })
- TabEsp:AddSection({"🥩 ESP de Carnes"})
- TabEsp:AddToggle({
- Name = "ESP de Carnes",
- Description = "Mostra carnes no mapa",
- Default = false,
- Flag = "EspToggle",
- Callback = function(Value)
- Config.EspMeatActive = Value
- if Value then
- EspCarnesStatusParagraph:Set({
- "🥩 ESP Carnes",
- "Status: Ligado ✅"
- })
- startMeatESP()
- print("✅ ESP Carnes ativado!")
- else
- EspCarnesStatusParagraph:Set({
- "🥩 ESP Carnes",
- "Status: Desligado ❌"
- })
- stopMeatESP()
- print("❌ ESP Carnes desativado!")
- end
- end,
- })
- print("✅ Tab ESP configurada!")
- --// ========== TAB TELEPORT ========== //
- print("⏳ Configurando Tab Teleport...")
- TabTeleport:AddSection({"🍖 Teleportes Rápidos"})
- TabTeleport:AddButton({
- Name = "Teleportar para Carne Mais Próxima",
- Description = "Teleporta para a carne mais próxima",
- Callback = function()
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then
- print("❌ Erro: Personagem não encontrado!")
- return
- end
- local meat, distance = findNearestMeat()
- if not meat then
- print("❌ Erro: Nenhuma carne encontrada!")
- return
- end
- safeTeleport(CFrame.new(meat.Position + Vector3.new(0, 3, 0)), "Carne")
- end,
- })
- TabTeleport:AddSection({"🏠 Teleporte para Spawn"})
- TabTeleport:AddButton({
- Name = "Voltar ao Spawn",
- Description = "Teleporta de volta para o spawn",
- Callback = function()
- if not LastSpawnPosition then
- print("❌ Erro: Spawn não detectado!")
- return
- end
- safeTeleport(LastSpawnPosition, "Spawn")
- end,
- })
- TabTeleport:AddSection({"📍 Locais Salvos"})
- if #Config.SavedTeleports > 0 then
- for i, data in ipairs(Config.SavedTeleports) do
- if data.position then
- local locationName = data.name or ("Local " .. i)
- TabTeleport:AddButton({
- Name = "📍 " .. locationName,
- Description = "Teleportar para " .. locationName,
- Callback = function()
- local pos = data.position
- if not pos or not pos.X or not pos.Y or not pos.Z then
- print("❌ Erro: Posição inválida!")
- return
- end
- local targetCF = CFrame.new(pos.X, pos.Y, pos.Z)
- safeTeleport(targetCF, locationName)
- end,
- })
- end
- end
- else
- TabTeleport:AddParagraph({
- "ℹ️ Nenhum Local Salvo",
- "Você ainda não possui locais salvos.\n\nUse outros scripts para salvar posições."
- })
- end
- print("✅ Tab Teleport configurada!")
- --// ========== TAB MISC ========== //
- print("⏳ Configurando Tab Misc...")
- TabMisc:AddSection({"🔍 Ferramentas de Debug"})
- TabMisc:AddButton({
- Name = "🔍 Debug: Buscar Nível (Console F9)",
- Description = "Veja detalhes no console",
- Callback = function()
- local level = getDinoLevelDebug()
- print("🔍 Debug: Nível encontrado: " .. level)
- print("📋 Veja o console (F9) para mais detalhes")
- end,
- })
- TabMisc:AddSection({"ℹ️ Informações"})
- TabMisc:AddParagraph({
- "⚙️ Sobre o Script",
- "Todas as informações importantes estão na aba Home.\n\n" ..
- "O sistema de Auto Coleta funciona de forma independente!\n\n" ..
- "Teleports salvos são carregados do arquivo JSON."
- })
- print("✅ Tab Misc configurada!")
- --// ========== SELECIONAR TAB INICIAL ========== //
- print("⏳ Selecionando Tab Home...")
- Window:SelectTab(TabHome)
- print("✅ Tab Home selecionada!")
- --// ========== AUTO FARM LOOP (PRINCIPAL) ========== //
- print("⏳ Iniciando Auto Farm Loop...")
- task.spawn(function()
- local index = 1
- print("✅ Auto Farm Loop iniciado!")
- while true do
- task.wait(Config.CheckDelay)
- if Config.AutoFarm then
- local currentLevel = getDinoLevelSilent()
- if currentLevel >= 60 then
- Config.AutoFarm = false
- AutoFarmStatusParagraph:Set({
- "💎 Auto Farm",
- "Status: Desligado (Nível 60 atingido) ✅"
- })
- print("✅ Nível 60 atingido! Auto Farm desativado.")
- else
- local crystals = getSortedCrystals()
- if #crystals > 0 then
- for _, c in ipairs(crystals) do
- if not Config.AutoFarm or not c or not c.Parent then break end
- teleportToCrystal(c)
- local fixarConexao = RunService.Heartbeat:Connect(function()
- if Config.AutoFarm and c and c:IsDescendantOf(workspace) then
- local char = getCharacter()
- if char and char.PrimaryPart then
- char:SetPrimaryPartCFrame(CFrame.new(c.Position + Vector3.new(0, 4.5, 0)))
- end
- end
- end)
- local elapsed = 0
- while c:IsDescendantOf(workspace) and elapsed < 12 and Config.AutoFarm do
- task.wait(Config.CheckDelay)
- elapsed += Config.CheckDelay
- end
- fixarConexao:Disconnect()
- task.wait(Config.DelayBetweenCrystals)
- end
- else
- index = (index % #Config.PatrulhaPontos) + 1
- teleportTo(Config.PatrulhaPontos[index])
- task.wait(2)
- end
- end
- end
- end
- end)
- --// ========== AUTO COLETA (FUNCIONA COM AUTO FARM OU INDIVIDUAL) ========== //
- print("⏳ Iniciando Auto Coleta Heartbeat...")
- RunService.Heartbeat:Connect(function()
- if not (Config.AutoFarm or Config.AutoColeta) then return end
- if not Config.podeExecutar then return end
- Config.podeExecutar = false
- local root = getHumanoidRootPart()
- if root then
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("ProximityPrompt") and obj.Parent and obj.Parent:IsA("BasePart") then
- if obj.Enabled and (obj.Parent.Position - root.Position).Magnitude <= Config.raioDeColeta then
- pcall(function()
- fireproximityprompt(obj)
- end)
- end
- end
- end
- end
- task.delay(Config.delayEntreTentativas, function()
- Config.podeExecutar = true
- end)
- end)
- print("✅ Auto Coleta Heartbeat iniciado!")
- --// ========== CLEANUP AO SAIR ========== //
- game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function()
- print("🧹 Limpando recursos...")
- end)
- --// ========== LOGS FINAIS ========== //
- print("╔═══════════════════════════════════════════════════════════╗")
- print("║ Pré-história - By: NickZScripts ║")
- print("╠═══════════════════════════════════════════════════════════╣")
- print("║ ✅ GUI Redzlib v5 carregada com sucesso! ║")
- print("║ 📌 Versão: " .. ScriptVersion .. " ║")
- print("║ 🎮 Jogador: " .. LocalPlayer.Name)
- print("║ 📊 Players: " .. #Players:GetPlayers() .. "/" .. Players.MaxPlayers)
- print("║ 📍 Teleports Salvos: " .. #Config.SavedTeleports)
- print("╠═══════════════════════════════════════════════════════════╣")
- print("║ ✅ TODAS AS FUNCIONALIDADES CONFIRMADAS: ║")
- print("║ ✅ Auto Farm Loop ATIVO ║")
- print("║ ✅ Auto Coleta Heartbeat ATIVO ║")
- print("║ ✅ ESP Sistemas CARREGADOS ║")
- print("║ ✅ Sistema de Nível do Dino OPERACIONAL ║")
- print("║ ✅ Teleportes FUNCIONAIS ║")
- print("╠═══════════════════════════════════════════════════════════╣")
- print("║ 📋 INTERFACE CARREGADA COM SUCESSO: ║")
- print("║ ✅ Tab Home - COMPLETA ║")
- print("║ ✅ Tab Auto Farm - COMPLETA ║")
- print("║ ✅ Tab ESP - COMPLETA ║")
- print("║ ✅ Tab Teleport - COMPLETA ║")
- print("║ ✅ Tab Misc - COMPLETA ║")
- print("╠═══════════════════════════════════════════════════════════╣")
- print("║ 🎉 SCRIPT 100% FUNCIONAL E CARREGADO! ║")
- print("╚═══════════════════════════════════════════════════════════╝")
- print("\n✅ ✅ ✅ SCRIPT TOTALMENTE CARREGADO E FUNCIONAL! ✅ ✅ ✅\n")
Add Comment
Please, Sign In to add comment