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- Let's make a game!
- name:Bunny Clicker
- by:Me lol
- desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<cb>Make bunnies and shoot for the stars!<cb>
- created:25/7/20XX
- updated:XX XX XXXX
- version:1
- Settings
- background:https://file.garden/Z-CUTZ9vlwLEFzWU/sosos.jpg.png
- building cost increase:115%
- building cost refund:100%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *bunnyButton
- name:Make a bunny
- desc:make buni
- on click:anim icon wobble
- on click:yield 1 bunny
- on click:yield 2.5 badapol
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/starlo-north-star.gif
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bunny|bunnies
- name:Bunny|Bunnies
- desc:These are your shbudsudgstyfwAY. You can use them to AnhdaVOUYDSVTYditycisd things. Your goal is to have as many SDUGFVFYGVFET as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenCarrot|goldenCarrots
- name:Golden carrot|Golden carrots
- desc:Da golden carrot! Worth 24 karats
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- *badapol|badapples
- name:Bad apple|Bad Apples
- desc: These are your bad apples !!!!!
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/bad-apple.gif
- class:noBackground
- hidden when 0
- *badbunny|badbunnies
- name:Evil BUnny|EVIL BUNNIES
- desc: These are EVIL bunnies they are EVIL!!
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/bunnyIcons.png
- class:noBackground
- hidden when 0
- *rats|rats
- name:Rat|Rats
- desc: Rat, But item!
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/rat-dancing-meme.2.gif
- class:noBackground
- hidden when 0
- Shinies
- *luckyBunny
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:https://media1.tenor.com/m/kglDzTqoEUAAAAAC/maxwell-cat.gif
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
- toast The lucky bunny grants you<//><b>[$amount] bunnies</b>.
- yield $amount bunnies
- else
- $amount=1*$boost
- toast The lucky cat you<//><b>[$amount] golden carrot[s?$amount]</b>!
- yield $amount goldenCarrot
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *tem|tems
- name:Temmie|Temmies
- desc:<Hoi im temmie!//><b>Effect:</b><.>Produces 1 rabbit every 2 seconds.
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/Temmie-0.webp
- cost:10 bunnies
- on tick:yield 0.5 bunny
- on tick:yield 0.1 badbunny
- unlocked
- *Monster|Monsterrrrrrr
- name:Mega monste|Mega monster
- desc:big monsta<//><b>Effect:</b><.>Produces 1 rabbit every 1.5 seconds also some bad apples.
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/Sulley.webp
- cost:100 bunnies
- on tick:yield 0.75 bunnies
- on tick:yield 0.25 badapol
- req:100 bunnies:earned
- *super|mans
- name:supermans|supermans
- desc:supermanss.<//><b>Effect:</b><.>Produces 5 rabbits per second.
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/can-we-agree-this-is-the-worst-su.webp
- cost:600 bunnies
- on tick:yield 5 bunnies
- req:600 bunnies:earned
- *pen|pens
- name:Gustambo|Gustambos
- desc:Qué significa el bro respeta hermanos ya me tienen cansado, ustedes lo usan como burla, pero yo cuando les respondo con ese comentario es que su comentario me dejo en llanto porque se me pasan de rosca, ustedes piensan que pueden jugar conmigo pero hermanos, yo tengo sentimientos y cuando me dicen gustambo a mí se me quiebra la voz y yo empiezo a llorar sin control, el bro respeta no es un juego hermanos la otra vez mi abuela me dijo bro respeta y pues sé que estuve mal pero me enojé y la aventé de las escaleras pero fue más por el susto porque sabra Dios cómo le hizo para subirse si esta en estado vegetal.<//><b>Effect:</b><.>Produces 12 rabbits per second.
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/queeselbrorespeta.jfif
- cost:400 badbunnies
- on tick:yield 12.5 bunnies
- req:4000 bunnies:earned
- *meadow|meadows
- name:Rat|Rats
- desc:IDK IDC dance<//><b>Effect:</b><.>Produces 90 rabbits per second.
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/rat-dance-viral.gif
- cost:20000 badapples
- on tick:yield 90 bunnies
- on tick:yield .05 rats
- req:20000 bunnies:earned
- *village|villages
- name:Rabbit village|Rabbit villages
- desc:Your bunnies are building their own villages now!<//><b>Effect:</b><.>Produces 300 rabbits per second.
- icon:icons[3,5]
- cost:200000 bunnies, 1 goldenCarrot
- on tick:yield 300 bunnies
- req:200000 bunnies:earned and independenceDay
- *city|cities
- name:Rabbit city|Rabbit cities
- desc:A bustling little city, populated with busy rabbits.<//><b>Effect:</b><.>Produces 1000 rabbits per second.
- icon:icons[3,6]
- cost:3000000 bunnies, 4 goldenCarrots
- on tick:yield 1000 bunnies
- req:3000000 bunnies:earned and independenceDay
- *citadel|citadels
- name:Moon citadel|Moon citadels
- desc:An ornate palace standing on the moon, ruled by bunny kings and queens and staffed with royal bunny guards.<//><b>Effect:</b><.>Produces 4000 rabbits per second.
- icon:icons[3,7]
- cost:70000000 bunnies, 16 goldenCarrots
- on tick:yield 4000 bunnies
- on tick:if (have moonGardens) yield 0.01 goldenCarrot
- req:70000000 bunnies:earned and independenceDay
- *fortress
- name:Freedom fortress
- text:Freedom fortress ([this]%)
- desc:A huge bunny castle. A monument to the adventurous spirit of bunnykind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000000 bunnies, 100 goldenCarrots
- req:70000000 bunnies:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Parsley
- desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,1]
- cost:100 bunnies
- passive:increase bunny yield of bunnyButton by 1
- req:10 bunnies:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry bunnies.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,2]
- cost:200 bunnies
- passive:increase bunny yield of bunnyButton by 1
- req:50 bunnies:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all bunnies.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,3]
- cost:400 bunnies
- passive:increase bunny yield of bunnyButton by 1
- req:200 bunnies:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +5%
- icon:icons[1,4]
- cost:3000 bunnies
- passive:multiply bunny yield of bunnyButton by 2
- passive:multiply yield of bunnies by 1.05
- req:1000 bunnies:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,5]
- cost:10000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:1000 bunnies:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,6]
- cost:50000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:10000 bunnies:earned
- *mint
- name:Mint
- desc:Tasty, and gives your bunnies a lovely breath.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,7]
- cost:100000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:50000 bunnies:earned
- *chard
- name:Chard
- desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,8]
- cost:500000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:100000 bunnies:earned
- *cherry
- name:Cherry
- desc:Your bunnies look like little vampires when they start munching on these!<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,9]
- cost:1000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:500000 bunnies:earned
- *carrot
- name:Carrot
- desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%
- icon:icons[1,0]
- cost:100000000 bunnies
- passive:multiply bunny yield of bunnyButton by 2
- passive:multiply yield of bunnies by 1.1
- req:1000000 bunnies:earned
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 bunnies
- passive:multiply yield of tem by 2
- passive:multiply yield of Monster by 2
- passive:multiply yield of super by 2
- req:(tems>=10 or Monsterrrrrrr>=10 or mans>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 bunnies
- passive:multiply yield of tem by 2
- passive:multiply yield of Monster by 2
- passive:multiply yield of super by 2
- req:(tems>=50 or Monsterrrrrrr>=50 or mans>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 bunnies
- passive:multiply yield of tem by 4
- req:(Monsterrrrrrr>=100 or mans>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your bunnies can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 bunnies
- passive:multiply yield of meadow by 3
- req:(meadows>=10)
- *buildingUpgrade5
- name:Bunny playground
- desc:If your bunnies are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 bunnies
- passive:multiply yield of meadow by 2
- req:(meadows>=70)
- *buildingUpgrade6
- name:Bunny TVs
- desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 bunnies
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little bunny cars
- desc:Your bunnies drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 bunnies
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 bunnies
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden carrot upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per bunny click
- icon:icons[2,5]
- cost:1 goldenCarrot
- req:1 goldenCarrot:earned
- *rabbitHaste
- name:Rabbit's haste
- desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky bunnies appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyBunny by 0.7
- cost:5 goldenCarrots
- req:1 goldenCarrot:earned
- *Baddiebunni
- name:Bad Bunny
- desc:Oh Yeah!<//><b>Effect:</b><.>A Worse bunny for more bad bunnies
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/conejomalo.jfif
- passive:multiply yield of badbunny by 0.5
- cost:15 badbunnies
- req:4 badbunnies:earned
- *BadderApples
- name:Badder apples
- desc:Worse trees for worse appleste!<//><b>Effect:</b><.>more bad apols
- icon:https://file.garden/Z-CUTZ9vlwLEFzWU/images.jfif
- passive:multiply yield of Monster by 4
- cost:1000 basdaples
- req:1 badapol:earned
- *independenceDay
- name:Independence day
- desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenCarrots
- req:5 goldenCarrots:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky bunny effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenCarrots
- req:50 goldenCarrots:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds
- icon:icons[2,9]
- cost:100 goldenCarrots
- req:50 goldenCarrots:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *bunnyAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> bunny.
- req:1 bunny
- icon:icons[2,4] icons[0,2] icons[0,6]
- *bunnyAchiev2
- name:Bunniest home videos
- desc:Have <b>1000</b> bunnies.
- req:1000 bunnies
- icon:icons[2,4] icons[0,3] icons[0,6]
- *bunnyAchiev3
- name:You got buns, hun
- desc:Have <b>1000000</b> bunnies.
- req:10000000 bunnies
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the bunny <b>10</b> times.
- req:10 bunnyButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the bunny <b>100</b> times.
- req:100 bunnyButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the bunny <b>2000</b> times.
- req:2000 bunnyButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *bunnyPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> bunnies per second.
- req:10 bunnies per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *bunnyPsAchiev2
- name:Hop and a skip
- desc:Produce <b>1000</b> bunnies per second.
- req:1000 bunnies per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *bunnyPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> bunnies per second.
- req:100000 bunnies per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden carrot.
- req:1 goldenCarrot
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden carrots.
- req:100 goldenCarrot
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden carrots.
- req:1000 goldenCarrot
- icon:icons[0,1] icons[0,4]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
- req:100 fortress
- icon:icons[3,8] icons[0,4]
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