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  1. AviivixYesterday at 11:08 AM
  2. Hazards Only RestTalk RoarWind
  3. https://pokepast.es/295103b2f0b7dacd
  4. TLDR: Lead Deoxys, set rocks + as many spikes as you can, go into Accelgor, set ONE layer of toxic spikes then finish up spikes, then switch into Ribombee and set Sticky Web.
  5. * Mons will be forced out a lot, so normal poison does more damage in the long run.
  6. Then switch to probably Lugia and Rest/Sleep Talk to win. (If you're faster and have full health, it's probably better to go Roar off the bat instead of letting a rest fail)
  7. There are other Pokemon than the team I have, and you're free to experiment, but I've found this is the best way to secure victory if the opponent isn't rocking Magic Bounce, Taunt or Defog.
  8. Advanced Infos about it: https://docs.google.com/document/d/1Pk-26MJza7B-zJYt7mT4OLdCsQx5W1Hwfb3u6ZbRHas/edit
  9. If you're not concerned about the gimmick itself of being hazards only, feel free to put more shit on your setters like Knock Off, Toxic, Screens, or other misc shit.
  10. strat the celestial beingYesterday at 11:10 AM
  11. a gimmicks...?
  12. i know this before but ur making me curious
  13. imma have a look
  14. regenerator wrecks
  15. u should also add some other moves on the hazard leads
  16. lugia good
  17. i dont think u need webs, u need tspikes
  18. and when u say instant loss, why not add mons that stop them
  19. AviivixYesterday at 11:13 AM
  20. > If you're not concerned about the gimmick itself of being hazards only, feel free to put more shit on your setters like Knock Off, Toxic, Screens, or other misc shit.
  21. It's a gimmick specifically - like a challenge set of hazards only. If you're not concerned about that you can play with the team and add things to the setters to make them better, but this is the most efficient way to go about beating teams with only hazards
  22. strat the celestial beingYesterday at 11:14 AM
  23. sounds more like a challenge
  24. and webs doesnt damage it
  25. AviivixYesterday at 11:15 AM
  26. webs make sure your sleep talks go first
  27. the crux of it is Resting, and using Sleep Talk to drag Roar and Whirlwind into the neutral priority bracket
  28. which when webs are out makes a pretty good chance that you'll be able to roar and/or whirlwind everything before it moves
  29. Meesucc [Prefix !]BOTYesterday at 11:16 AM
  30. GG @Aviivix, you just advanced to level 3!
  31. AviivixYesterday at 11:16 AM
  32. the only exceptions are things that are airborne AND faster - your mega sals and i guess thundurus/tornadus
  33. with webs you'll rarely encounter something Lugia wont outspeed for sleep talk - base 100s in zapdos/mew also dont have many problems outspeeding things with webs out
  34. getting rest back up as soon as it goes down is also super valuable
  35. since without priority it means you can't be 3KO'd
  36. the red cards are also super useful - they dont look that great in theory but in practice having that essentially free roar onto a potentially dangerous pokemon while you get your rest is insane
  37. i highly suggest snagging the team as is and trying it out - in my experience it'll win you 2/3 of games on low ladder and that's without bothering with the other moveslots on setters
  38. Trending nickname.jpg for squireYesterday at 11:22 AM
  39. mhm very epic
  40. AviivixYesterday at 11:22 AM
  41. (since i'm a gimmick purist and dont want to corrupt my hazards only team with non hazards)
  42. Trending nickname.jpg for squireYesterday at 11:22 AM
  43. I have no idea what's going on but ok
  44. strat the celestial beingYesterday at 11:23 AM
  45. low ladder
  46. AviivixYesterday at 11:23 AM
  47. thats where gimmicks belong
  48. strat the celestial beingYesterday at 11:23 AM
  49. dude u really need to put some other moves on the hazard leads
  50. no joke
  51. Trending nickname.jpg for squireYesterday at 11:23 AM
  52. does that mean elo bandit is low ladder noob
  53. AviivixYesterday at 11:23 AM
  54. would not be hazards only then
  55. strat the celestial beingYesterday at 11:24 AM
  56. bruh
  57. AviivixYesterday at 11:24 AM
  58. i did recommend twice that if you're throwing down legit then yea put other moves, this is just a challenge team/template that you can add stuff to or tweak
  59. strat the celestial beingYesterday at 11:24 AM
  60. bruh ok then
  61. why not add something to stop them like defiant or contrary or a spin block
  62. and if u say low ladder is where gimmicks belong, ur wrong
  63. fking wrong
  64. Trending nickname.jpg for squireYesterday at 11:26 AM
  65. coughs in elo bandit
  66. AviivixYesterday at 11:26 AM
  67. no pokemon that use sleep talk roarwind can be spinblockers unfortunately
  68. strat the celestial beingYesterday at 11:26 AM
  69. dont use that
  70. u dont need the entire team to do that
  71. sleep talk roarwind is pretty epic, ngl
  72. no -6 priority
  73. thats idea for my lop @Trending nickname.jpg for squire
  74. Trending nickname.jpg for squireYesterday at 11:26 AM
  75. whotf even uses rapid spin anymore
  76. strat the celestial beingYesterday at 11:26 AM
  77. same thing
  78. phero?
  79. AviivixYesterday at 11:26 AM
  80. ferro
  81. strat the celestial beingYesterday at 11:26 AM
  82. forretress?
  83. ferrothorn doesnt get spin
  84. AviivixYesterday at 11:27 AM
  85. what am i thinking of
  86. Trending nickname.jpg for squireYesterday at 11:27 AM
  87. only very specific mons
  88. strat the celestial beingYesterday at 11:27 AM
  89. starmie
  90. drill
  91. Trending nickname.jpg for squireYesterday at 11:27 AM
  92. spinblockers aren't as useful anymore
  93. strat the celestial beingYesterday at 11:27 AM
  94. and the snowflake thing
  95. well yeh
  96. AviivixYesterday at 11:27 AM
  97. yea everyone uses defog now
  98. strat the celestial beingYesterday at 11:27 AM
  99. only good spinner in ou is drill
  100. Trending nickname.jpg for squireYesterday at 11:28 AM
  101. drill gets outclassed by lando t
  102. which has superior rapid spin
  103. strat the celestial beingYesterday at 11:28 AM
  104. tip for u, aviivix, dont use half of ur team for hazard setting
  105. Trending nickname.jpg for squireYesterday at 11:28 AM
  106. known as defog
  107. strat the celestial beingYesterday at 11:28 AM
  108. a few mons for sleep talk roar wind
  109. and the last for stopping ur threats/shit that makes u lost
  110. some mons already pack tons of hazards
  111. Trending nickname.jpg for squireYesterday at 11:29 AM
  112. just watch an elo bandit gimmick vid
  113. strat the celestial beingYesterday at 11:29 AM
  114. WATCH SPORECAT
  115. AviivixYesterday at 11:29 AM
  116. the way i have it laid out guarantees all your hazards up - there's no real way to block defog that doesn't break the team's actual point
  117. strat the celestial beingYesterday at 11:29 AM
  118. MY GIMMICK REACHED HIGH LADDER AG BRUH
  119. Trending nickname.jpg for squireYesterday at 11:29 AM
  120. I showed one to my cat and he is shieldpoke now
  121. AviivixYesterday at 11:31 AM
  122. what the hell can i do to stop magic bounce or defog, cuz if you have ideas of things that can beat those things while not taking the "hazards ONLY" out of hazards only then i'm all ears
  123. strat the celestial beingYesterday at 11:32 AM
  124. lemme make the team for u
  125. hol up
  126. AviivixYesterday at 11:32 AM
  127. 3 setters ensures that 100% at the very least i will get my rocks, toxspikes, webs, and 2 spikes - I tried using other things but they didn't get the job done nearly as well
  128. 3 talkers lets you keep doing damage - i dont know what blocks defog but i dont think that thing can also learn roar
  129. strat the celestial beingYesterday at 11:35 AM
  130. Ferrothorn @ Leftovers
  131. Ability: Iron Barbs
  132. EVs: 248 HP / 8 Atk / 252 Def
  133. Relaxed Nature
  134. IVs: 0 Spe
  135. - Spikes
  136. - Stealth Rock
  137. - Gyro Ball
  138. - Leech Seed
  139.  
  140. Lugia @ Red Card
  141. Ability: Multiscale
  142. EVs: 204 HP / 108 Def / 16 SpA / 140 SpD / 40 Spe
  143. Serious Nature
  144. IVs: 0 Atk
  145. - Roost
  146. - Whirlwind
  147. - Hurricane
  148. - Ice Beam
  149.  
  150. Sableye @ Sablenite
  151. Ability: Prankster
  152. IVs: 0 Atk
  153. - Taunt
  154. - Will-O-Wisp
  155.  
  156. Suicune @ Leftovers
  157. Ability: Pressure
  158. EVs: 252 HP / 252 SpA / 4 SpD
  159. Modest Nature
  160. IVs: 0 Atk
  161. - Substitute
  162. - Roar
  163. - Calm Mind
  164. - Scald
  165. got these four at the moment
  166. still building
  167. AviivixYesterday at 11:36 AM
  168. homeboi still doesnt get it
  169. strat the celestial beingYesterday at 11:36 AM
  170. u can change the lugia's moves, cause im not sure about them
  171. the attacking moves
  172. mega sableye is the best candidate
  173. AviivixYesterday at 11:36 AM
  174. > Hazards Only
  175. > team of attackers
  176. strat the celestial beingYesterday at 11:36 AM
  177. dude
  178. to make ur team to succeed
  179. u must do something
  180. u cant say like 'i want to get a hundred in my exam' and dont study
  181. AviivixYesterday at 11:37 AM
  182. bruh its a THEME SET - its not a competitive set, its the most competitive you can get while retaining the theme
  183. strat the celestial beingYesterday at 11:37 AM
  184. then is it a gimmick, a challenge, or what
  185. AviivixYesterday at 11:37 AM
  186. challenge focusing entirely on a gimmick
  187. strat the celestial beingYesterday at 11:38 AM
  188. needs to work if its a gimmick
  189. im just fking trying to hepl u
  190. but if u really are sticking to just hazards
  191. hmm
  192. dont use three mons for that
  193. use one or two
  194. and use some better mons for that
  195. ok by
  196. bye
  197. im out
  198. AviivixYesterday at 11:39 AM
  199. i tried with two, but i was never able to get the hazards up
  200. strat the celestial beingYesterday at 11:39 AM
  201. choose the right one
  202. and u dont always lead with them
  203. AviivixYesterday at 11:40 AM
  204. what would i even do if i'm not leading with the only things that will do any damage - lead with roar?
  205. strat the celestial beingYesterday at 11:40 AM
  206. that is why i said
  207. add some moves
  208. in team preview people already know what ur gonna do with ur team
  209. AviivixYesterday at 11:41 AM
  210. if i add some moves it's not a HAZARDS-ONLY team
  211. strat the celestial beingYesterday at 11:41 AM
  212. fine then
  213. huh
  214. AviivixYesterday at 11:41 AM
  215. i'm saying this is as good as i got with the restrictions of only using hazards to touch the opponent
  216. 🦀T I M E🦀F O R🦀C R A B🦀Yesterday at 11:41 AM
  217. Imagine magic bounce
  218. AviivixYesterday at 11:42 AM
  219. its like running fear only - of course things like multi hit will instant ruin your team but its a challenge set focused on a silly gimmick thats fun to pull off but has some pretty glaring counters
  220. in this case bounce, taunt and defog
  221. strat the celestial beingYesterday at 11:43 AM
  222. k
  223. chilliYesterday at 11:43 AM
  224. and any healing move
  225. strat the celestial beingYesterday at 11:43 AM
  226. chilliiiiii
  227. AviivixYesterday at 11:43 AM
  228. actually healing moves havent really fucked me up that much
  229. strat the celestial beingYesterday at 11:43 AM
  230. how bout regenerator
  231. wait hol up
  232. chilliYesterday at 11:44 AM
  233. healing moves should be hard to counter with this team
  234. strat the celestial beingYesterday at 11:44 AM
  235. if i grabity
  236. gravty
  237. does the pokemon gets affected by spikes
  238. AviivixYesterday at 11:44 AM
  239. how long does gravity last
  240. yes
  241. strat the celestial beingYesterday at 11:44 AM
  242. 5
  243. AviivixYesterday at 11:44 AM
  244. thats a good idea
  245. strat the celestial beingYesterday at 11:44 AM
  246. listen to my advice, dude
  247. this is what u call
  248. a small price to pay for salvation
  249. AviivixYesterday at 11:44 AM
  250. wdym
  251. strat the celestial beingYesterday at 11:45 AM
  252. get a mega sab, get some moves on ur mons
  253. AviivixYesterday at 11:46 AM
  254. is english your second language or smth - what part of "challenge team where you can only hit your opponent with hazards" is lost on you
  255. strat the celestial beingYesterday at 11:47 AM
  256. it just makes the team not that good
  257. AviivixYesterday at 11:47 AM
  258. do you know whose server you're in
  259. strat the celestial beingYesterday at 11:47 AM
  260. and more flaws
  261. i know
  262. ive been in here for a long time dumbass and ur just a gulpin
  263. AviivixYesterday at 11:48 AM
  264. yall sound like the type of person to go on a video titled "NO ATTACKING MOVES TEAM" and say "smh just add attacks the team would be better"
  265. strat the celestial beingYesterday at 11:48 AM
  266. badge awarded! u just pissed me off
  267. im just trying to make ur team better and still keep its purpose of roarwind hazards
  268. AviivixYesterday at 11:49 AM
  269. the purpose of the team is to ONLY deal damage via hazards and with nothing else - its left open ended enough to where if you wanted to make this a foundation for a legit strat you could but the team as it was was set up to ONLY use hazards for shit
  270. strat the celestial beingYesterday at 11:49 AM
  271. ok then
  272. bye
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