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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: true
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<delay times="15">&8&l- &f&lBadNetwork &8&l-</delay>' # <delay> will repeat the line X times
  204. - '&e&lB&f&ladNetwork'
  205. - '&e&lBa&f&ldNetwork'
  206. - '&e&lBad&f&lNetwork'
  207. - '&e&lBadN&f&letwork'
  208. - '&e&lBadNe&f&ltwork'
  209. - '&6&lB&e&ladNet&f&lwork'
  210. - '&6&lBa&e&ldNetw&f&lork'
  211. - '&6&lBa&e&ldNetwo&f&lrk'
  212. - '&6&lBa&e&ldNetwor&f&lk'
  213. - '&6&lBad&e&lNetwork'
  214. - '&6&lBad&e&lNetwork'
  215. - '&6&lBad&e&lNetwork'
  216. - '&6&lBad&e&lNetwork'
  217. - '&6&lBad&e&lNetwork'
  218. - '&6&lBad&e&lNetwork'
  219. - '&6&lBad&e&lNetwork'
  220. - '&6&lBad&e&lNetwork'
  221. # Interval is the animation interval in TICKS (20 ticks is one second).
  222. # Every X ticks the animation goes to the next frame (see above)
  223. # Once all frames are finished it will start over from the first one
  224. interval: 2
  225. # If you don't want a static order of the frames and want to show each frame at random
  226. # you can enable this option.
  227. random: false
  228. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  229. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  230. # These lines (usually a header or footer) are also good for decoration.
  231. Vuoto1:
  232. text:
  233. - '&m'
  234. interval: 100
  235. random: false
  236. Titolo1:
  237. text:
  238. - '&e Informazioni'
  239. interval: 100
  240. random: false
  241. Saldo:
  242. text:
  243. - '&b Soldi: &f${ezrankspro_balance_formatted}'
  244. interval: 100
  245. random: false
  246. Tokens:
  247. text:
  248. - '&b Tokens: &f{tokenenchant_tokens}'
  249. interval: 50
  250. random: false
  251. Ping:
  252. text:
  253. - '&b Ping: &c{ping}'
  254. interval: 100
  255. random: false
  256. Vuoto2:
  257. text:
  258. - ''
  259. interval: 100
  260. random: false
  261. Progresso:
  262. text:
  263. - '&e Progresso'
  264. interval: 100
  265. random: false
  266. Rank:
  267. text:
  268. - '&b Rank: &f{ezrankspro_rank}'
  269. interval: 100
  270. random: false
  271. Prossimo:
  272. text:
  273. - '&b Prossimo Rank: &f{ezrankspro_nextrank}'
  274. interval: 100
  275. random: false
  276. Progresso1:
  277. text:
  278. - '&b Progresso: &a{ezrankspro_progress}%'
  279. interval: 50
  280. random: false
  281. Progresso2:
  282. text:
  283. - ' {ezrankspro_progressbar}'
  284. interval: 50
  285. random: false
  286. Vuoto3:
  287. text:
  288. - ''
  289. interval: 100
  290. random: false
  291. IP:
  292. text:
  293. - ' &amc.badnetwork.it '
  294. interval: 100
  295. random: true
  296. RankZ:
  297. # Every section here are different lines. The first section will be used as the title
  298. # the following sections will be used as the lines on the scoreboard (max 15)
  299. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  300. # things simple I will use logical names such as "title", "spacer", "header", ...
  301. title:
  302. # Every line has its own frames. The animation will loop through these frames on intervals
  303. # that you configure below.
  304. # Put all your frames under 'text:'. You can make as many lines as you want and use
  305. # placeholders and preset effects.
  306. # Keep in mind that there is a limit in line width!
  307. text:
  308. # To create cool looking animations you create yourself
  309. # you can use the graphical tool AnimationCreator
  310. # https://www.spigotmc.org/resources/animationcreator.6001/
  311. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  312. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  313. - '<delay times="15">&8&l- &f&lBadNetwork &8&l-</delay>' # <delay> will repeat the line X times
  314. - '&e&lB&f&ladNetwork'
  315. - '&e&lBa&f&ldNetwork'
  316. - '&e&lBad&f&lNetwork'
  317. - '&e&lBadN&f&letwork'
  318. - '&e&lBadNe&f&ltwork'
  319. - '&6&lB&e&ladNet&f&lwork'
  320. - '&6&lBa&e&ldNetw&f&lork'
  321. - '&6&lBa&e&ldNetwo&f&lrk'
  322. - '&6&lBa&e&ldNetwor&f&lk'
  323. - '&6&lBad&e&lNetwork'
  324. - '&6&lBad&e&lNetwork'
  325. - '&6&lBad&e&lNetwork'
  326. - '&6&lBad&e&lNetwork'
  327. - '&6&lBad&e&lNetwork'
  328. - '&6&lBad&e&lNetwork'
  329. - '&6&lBad&e&lNetwork'
  330. - '&6&lBad&e&lNetwork'
  331. # Interval is the animation interval in TICKS (20 ticks is one second).
  332. # Every X ticks the animation goes to the next frame (see above)
  333. # Once all frames are finished it will start over from the first one
  334. interval: 2
  335. # If you don't want a static order of the frames and want to show each frame at random
  336. # you can enable this option.
  337. random: false
  338. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  339. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  340. # These lines (usually a header or footer) are also good for decoration.
  341. Vuoto1:
  342. text:
  343. - '&m'
  344. interval: 100
  345. random: false
  346. Titolo1:
  347. text:
  348. - '&e Informazioni'
  349. interval: 100
  350. random: false
  351. Saldo:
  352. text:
  353. - '&b Soldi: &f${ezrankspro_balance_formatted}'
  354. interval: 100
  355. random: false
  356. Tokens:
  357. text:
  358. - '&b Tokens: &f{tokenenchant_tokens}'
  359. interval: 50
  360. random: false
  361. Ping:
  362. text:
  363. - '&b Ping: &c{ping}'
  364. interval: 100
  365. random: false
  366. Vuoto2:
  367. text:
  368. - ''
  369. interval: 100
  370. random: false
  371. Progresso:
  372. text:
  373. - '&e Progresso'
  374. interval: 100
  375. random: false
  376. Rank:
  377. text:
  378. - '&b Rank: &f{ezrankspro_rank}'
  379. interval: 100
  380. random: false
  381. Prossimo:
  382. text:
  383. - '&b Prossimo Rank: &f{ezrankspro_nextrank}'
  384. interval: 100
  385. random: false
  386. Progresso1:
  387. text:
  388. - '&b Progresso: &a{ezrankspro_progress}%'
  389. interval: 50
  390. random: false
  391. Progresso2:
  392. text:
  393. - ' {ezrankspro_progressbar}'
  394. interval: 50
  395. random: false
  396. Vuoto3:
  397. text:
  398. - ''
  399. interval: 100
  400. random: false
  401. IP:
  402. text:
  403. - ' &amc.badnetwork.it '
  404. interval: 100
  405. random: true
  406. Prestigio:
  407. # Every section here are different lines. The first section will be used as the title
  408. # the following sections will be used as the lines on the scoreboard (max 15)
  409. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  410. # things simple I will use logical names such as "title", "spacer", "header", ...
  411. title:
  412. # Every line has its own frames. The animation will loop through these frames on intervals
  413. # that you configure below.
  414. # Put all your frames under 'text:'. You can make as many lines as you want and use
  415. # placeholders and preset effects.
  416. # Keep in mind that there is a limit in line width!
  417. text:
  418. # To create cool looking animations you create yourself
  419. # you can use the graphical tool AnimationCreator
  420. # https://www.spigotmc.org/resources/animationcreator.6001/
  421. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  422. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  423. - '<delay times="15">&8&l- &f&lBadNetwork &8&l-</delay>' # <delay> will repeat the line X times
  424. - '&e&lB&f&ladNetwork'
  425. - '&e&lBa&f&ldNetwork'
  426. - '&e&lBad&f&lNetwork'
  427. - '&e&lBadN&f&letwork'
  428. - '&e&lBadNe&f&ltwork'
  429. - '&6&lB&e&ladNet&f&lwork'
  430. - '&6&lBa&e&ldNetw&f&lork'
  431. - '&6&lBa&e&ldNetwo&f&lrk'
  432. - '&6&lBa&e&ldNetwor&f&lk'
  433. - '&6&lBad&e&lNetwork'
  434. - '&6&lBad&e&lNetwork'
  435. - '&6&lBad&e&lNetwork'
  436. - '&6&lBad&e&lNetwork'
  437. - '&6&lBad&e&lNetwork'
  438. - '&6&lBad&e&lNetwork'
  439. - '&6&lBad&e&lNetwork'
  440. - '&6&lBad&e&lNetwork'
  441. # Interval is the animation interval in TICKS (20 ticks is one second).
  442. # Every X ticks the animation goes to the next frame (see above)
  443. # Once all frames are finished it will start over from the first one
  444. interval: 2
  445. # If you don't want a static order of the frames and want to show each frame at random
  446. # you can enable this option.
  447. random: false
  448. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  449. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  450. # These lines (usually a header or footer) are also good for decoration.
  451. Vuoto1:
  452. text:
  453. - '&m'
  454. interval: 100
  455. random: false
  456. Titolo1:
  457. text:
  458. - '&e Informazioni'
  459. interval: 100
  460. random: false
  461. Saldo:
  462. text:
  463. - '&b Soldi: &f${ezrankspro_balance_formatted}'
  464. interval: 100
  465. random: false
  466. Tokens:
  467. text:
  468. - '&b Tokens: &f{tokenenchant_tokens}'
  469. interval: 50
  470. random: false
  471. Ping:
  472. text:
  473. - '&b Ping: &c{ping}'
  474. interval: 100
  475. random: false
  476. Vuoto2:
  477. text:
  478. - ''
  479. interval: 100
  480. random: false
  481. Progresso:
  482. text:
  483. - '&e Progresso'
  484. interval: 100
  485. random: false
  486. Rank:
  487. text:
  488. - '&b Rank: &f{ezrankspro_rank}'
  489. interval: 100
  490. random: false
  491. Prossimo:
  492. text:
  493. - '&b Prossimo Rank: &f{ezrankspro_nextrank}'
  494. interval: 100
  495. random: false
  496. Progresso1:
  497. text:
  498. - '&b Progresso: &a{ezrankspro_progress}%'
  499. interval: 50
  500. random: false
  501. Progresso2:
  502. text:
  503. - ' {ezrankspro_progressbar}'
  504. interval: 50
  505. random: false
  506. Vuoto3:
  507. text:
  508. - ''
  509. interval: 100
  510. random: false
  511. IP:
  512. text:
  513. - ' &amc.badnetwork.it '
  514. interval: 100
  515. random: true
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