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Jan 28th, 2020
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  1. class Database
  2. {
  3. // Remove all deleted items from the database after X days
  4. permanentlyDeleteTime = 0;
  5.  
  6. // Remove all territories (and contructions + containers in it) that were not paid after X days
  7. territoryLifeTime = 7;
  8.  
  9. // Remove all containers outside of territories that have not been used for X days
  10. // Example: Tents
  11. containerLifeTime = 10;
  12.  
  13. // Remove all constructions outside of territories that are older than X days or not moved for X days
  14. // Example: Work Benches
  15. constructionLifeTime = 0;
  16.  
  17. // Remove all vehicles that were not moved/used for X days
  18. vehicleLifeTime = 3;
  19.  
  20. // Set safe as abandoned
  21. abandonedTime = 7;
  22.  
  23. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  24. stolenFlagLifeTime = 4;
  25.  
  26. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  27. unlockLifeTime = 2;
  28. };
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