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- // [RCD] --originally made by Gear97
- Val{
- AERO(default=22.5, min=-22.5, max=22.5)
- ARM1(default=0, max=1600000, step=1600000)
- ARM2(default=0, max=1600000, step=1600000)
- ARM3(default=0, max=1600000, step=1600000)
- ARM4(default=0, max=1600000, step=1600000)
- ARM5(default=0, max=1600000, step=1600000)
- GYRO(default=0, min=-60000, max=60000, step=24000)
- HANDLE(default=0, min=-45, max=45, step=6)
- JET(default=0, min=-8000, max=8000, step=8000)
- SHOOTIMER(default=-2, min=-2, max=70, step=72)
- }
- Key{
- 0:JET(step=8000)
- 1:JET(step=-8000)
- 2:HANDLE(step=-3)
- 3:HANDLE(step=3)
- 4:GYRO(step=12000)
- 5:GYRO(step=-12000)
- 6:SHOOTIMER(step=1)
- 7:AERO(step=-1.625)
- 8:AERO(step=1.625)
- }
- Body{
- Core(){
- N:Rudder(angle=HANDLE){
- W:Frame(){
- W:Wheel(angle=90){}
- S:Jet(angle=-95, power=GYRO){
- S:Arm(angle=-84, power=ARM5, option=50000){}
- }
- N:Arm(angle=-1, power=ARM2, option=50000, name=ARMTH){}
- }
- N:Chip(angle=45){}
- E:Frame(){
- E:Wheel(angle=90){}
- S:Jet(angle=-95, power=GYRO){
- S:Arm(angle=-84, power=ARM3, option=50000){}
- }
- N:Arm(angle=-1, power=ARM4, option=50000, name=ARMSEC){}
- }
- W:Chip(angle=-120){}
- E:Chip(angle=-120){}
- N:Frame(){
- N:Arm(angle=-1, power=ARM1, option=50000, name=ARMFIR){}
- }
- }
- S:Chip(){
- N:Jet(angle=-60, power=-GYRO){}
- S:Chip(){
- W:Frame(){
- W:Wheel(angle=90, power=-JET){}
- N:Jet(angle=-60, power=-GYRO){}
- S:Chip(angle=-45){}
- N:Chip(angle=45){}
- }
- E:Frame(){
- E:Wheel(angle=90, power=JET){}
- N:Jet(angle=-60, power=-GYRO){}
- S:Chip(angle=-45){}
- N:Chip(angle=45){}
- }
- S:Chip(angle=-45){}
- N:Jet(angle=-45, power=-GYRO){}
- }
- }
- }
- }
- Script{print 0, " Velocity =",_VEL()
- print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
- if SHOOTIMER = (0){ARM1 = (50000)}
- if SHOOTIMER = (2){ARM2 = (50000)}
- if SHOOTIMER = (4){ARM3 = (50000)}
- if SHOOTIMER = (6){ARM1 = (50000)}
- if SHOOTIMER = (8){ARM2 = (50000)}
- if SHOOTIMER = (10){ARM3 = (50000)}
- if SHOOTIMER = (12){SHOOTIMER = (-2)}
- }
- Lua{zoomvar=0
- function getdist3d(p1,p2)
- return ((p2[1]-p1[1])^2+(p2[2]-p1[2])^2+(p2[3]-p1[3])^2)^0.5
- end
- function zoomcontrol(x)
- if x == 1 then zoomvar=zoomvar+1 end
- if zoomvar==0 then _ZOOM(90) end
- if zoomvar==1 then _ZOOM(30) end
- if zoomvar==2 then _ZOOM(10) end
- if zoomvar==3 then zoomvar=0 _ZOOM(90) end
- end
- function guncontrol()
- if SHOOTIMER == (0) then ARM1 = (50000) end
- if SHOOTIMER == (2) then ARM2 = (50000) end
- if SHOOTIMER == (4) then ARM3 = (50000) end
- if SHOOTIMER == (6) then ARM4 = (50000) end
- if SHOOTIMER == (8) then ARM5 = (50000) end
- if SHOOTIMER == (10) then SHOOTIMER = (-2) end
- end
- function main()
- out(0,"Velocity = "..math.floor(getdist3d({0,0,0},{_VX(),_VY(),_VZ()})).." m/s")
- out(1,"FPS = "..math.floor(_FPS()).." Chips = ".._CHIPS().." Weight = "..math.floor(_WEIGHT()))
- guncontrol()
- zoomcontrol(_KEYDOWN(16))
- end}
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