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- -- Gives a cross hair UI for the stylus for DS games
- local upColor = 'white'
- local downColor = 'green'
- local dotColor = 'red'
- function Draw(x, y, maxX, maxY, isDown)
- color = upColor
- if isDown then
- color = downColor
- end
- gui.drawLine(0, y, maxX, y, color)
- gui.drawLine(x, 0, x, maxY, color)
- if isDown then
- gui.drawPixel(x, y, dotColor)
- end
- end
- while true do
- if emu.getsystemid() ~= "NDS" then
- console.log('This script is for Nintendo DS only')
- break
- end
- local btns = joypad.get()
- if movie.mode() == "PLAY" and emu.framecount() > 0 then
- btns = movie.getinput(emu.framecount() - 1)
- end
- local x = btns['TouchX']
- local y = btns['TouchY']
- local isDown = btns['Touch']
- -- A bit of a hack to ensure it is not drawing while mouse moving
- -- on the top screen
- if y == 0 then
- x = 0
- end
- pts = client.transformPoint(x, y)
- local tx = pts["x"];
- local ty = pts["y"];
- gui.DrawNew("native")
- Draw(tx, ty, 10000, 10000, isDown)
- emu.frameadvance()
- end
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