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- New Additions:
- Drowned have new drowning ability. Will try to pull victim deeper into water (in addition to previous hunger effects). Immune to this while wearing turtle helmet
- Hearty Pork: new item dropped from Pigs when enhanced by heartbeets. Will give health_boost potion effect to the consumer
- Heartbeets: new rare item dropped from beetroot crops. Can feed to pigs to enhance their stats and meat drops. Gives consumer brief health_boost effect.
- Campfires now drop ‘Unlit Campfire’ when broken without silk touch.
- Extinguishing a campfire with a shovel will give the player a fire charge to relight it.
- Zombie villagers have a chance to drop goat horn
- Changes:
- Fully reworked ender dragon fight (reworked previous rework)
- Pigfeed(pigpoop) system overhauled. Pigs now only drop dirt when already enhanced by heartbeets.
- Overhauled endchanting. No longer gives immediate +3 hearts, gives +1 and stacks with subsequent dragon fruits, maxing out at 3 hearts. Dying or Triggering totem of undying removes this bonus
- Fire charge torch recipe replaced with ‘coal+blazepowder+stick’
- ‘Artisan’s Boots’, the Voyager item, now comes with a trim
- Changed craftable horse armor from smithing table to shaped crafting.
- ‘Charmed’ piglins drop gilded charms on death
- Cherry logs added to firewood capability
- Updated create_items folder
- Optimizations/Fixes:
- Cakes now properly trigger the cravings system
- Refactored cravings RNG, optimized/more consistent
- Self-contained loop for dragon fights, triggered from advancements
- Refactored end geysers, removed from tick loop
- Runs initiate function off new versions, easier updating of TS versions
- Condensed old recipes using tags
- Optimized creeper slowness
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