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- [b]Livewood Dryad[/b]
- [b]Medium Fey[/b]
- [b]Abilities[/b] Str+2, Con +2, Cha -2, Livewood dryads are like the tree they stem from, tough and strong, but less elegant.
- [b]Faerie Constitution(Su)[/b] As fey, Livewood Dryads gain damage reduction of 5/Cold Iron.
- [b]Plant Dependency[/b] A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.
- [b]Livewood Vitality(Su)[/b] While under direct sunlight, the dryad recovers 1hp per character level each hour while melded into her tree.
- [b]Embodiment of the Green(Su)[/b] Dryads can communicate with plants as if they are under a permanent [i]Speak with Plants[/i] spell. They also gain Wild Empathy as per a Druid of their character level, but only applicable to Plants.
- [b]Tree Meld(Su)[/b] The Dryad can merge with her bonded tree similar to how [i]Meld into Stone[/i] functions. She may do this as often as she wants.
- [b]Shape Wood(Su)[/b] The dryad can form wood from one shape into another as a standard action, to a maximum of 1 lb of wood at a time. Shapes requiring fine detail or moving parts cannot be formed with this ability, use the Craft skill normally(see below).
- This ability acts as masterwork woodworking tools and the dryad gains a +6 racial bonus to Craft checks involving primarily wooden objects.
- [b]Entangling Roots(Su)[/b] As a standard action, the Dryad can cause roots to burst forth and bind foes. If she hits with a melee touch attack, the creature damaged is entangled for 1 round and anchored to a plant within 5ft.
- [b]Verdant Nap[/b] As a standard action, the Dryad can induce magical exhaustion. Creatures in a 10ft radius must make a Will save(DC 10+1/2 HD+Wis) or become Fatigued until they rest. Fatigued creatures become Exhausted instead and Exhausted creatures fall asleep.
- The fatigue, exhaustion and sleep have a duration of 1 minute per HD of the dryad after which the effect ends.
- This ability has a range of Close(25ft + 5ft/2 levels).
- [b][Feat]Improved Tree Meld[/b]
- [b]Prerequisite[/b] Dryad, character level 3rd
- [b]Benefit[/b] The dryad can use her Tree Meld ability with any tree. In addition she can use [i]Tree Shape[/i] as a spell-like ability at will.
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