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Jan 22nd, 2018
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  1. #include <a_samp>
  2.  
  3. new Text:Textdraw0;
  4. new Text:Textdraw1;
  5. new Text:Textdraw2;
  6. new Text:Textdraw3;
  7. new Text:Textdraw4;
  8. new Text:Textdraw5;
  9.  
  10. public OnFilterScriptInit()
  11. {
  12. print("Textdraw file generated by");
  13. print(" Zamaroht's textdraw editor was loaded.");
  14.  
  15. // Create the textdraws:
  16. Textdraw0 = TextDrawCreate(38.000000, 209.000000, "~r~1-~b~Name:~w~%s, ~g~Kills:~w~%s, ~r~Ranks:~w~%s");
  17. TextDrawBackgroundColor(Textdraw0, 255);
  18. TextDrawFont(Textdraw0, 1);
  19. TextDrawLetterSize(Textdraw0, 0.360000, 1.100000);
  20. TextDrawColor(Textdraw0, -1);
  21. TextDrawSetOutline(Textdraw0, 0);
  22. TextDrawSetProportional(Textdraw0, 1);
  23. TextDrawSetShadow(Textdraw0, 1);
  24.  
  25. Textdraw1 = TextDrawCreate(55.000000, 188.000000, "~y~"""~r~Top ~g~5 ~r~List~y~"""");
  26. TextDrawBackgroundColor(Textdraw1, 255);
  27. TextDrawFont(Textdraw1, 1);
  28. TextDrawLetterSize(Textdraw1, 0.519999, 2.000000);
  29. TextDrawColor(Textdraw1, -1);
  30. TextDrawSetOutline(Textdraw1, 0);
  31. TextDrawSetProportional(Textdraw1, 1);
  32. TextDrawSetShadow(Textdraw1, 1);
  33.  
  34. Textdraw2 = TextDrawCreate(36.000000, 224.000000, "~r~2-~b~Name:~w~%s, ~g~Kills:~w~%s, ~r~Ranks:~w~%s");
  35. TextDrawBackgroundColor(Textdraw2, 255);
  36. TextDrawFont(Textdraw2, 1);
  37. TextDrawLetterSize(Textdraw2, 0.359999, 1.000000);
  38. TextDrawColor(Textdraw2, -1);
  39. TextDrawSetOutline(Textdraw2, 0);
  40. TextDrawSetProportional(Textdraw2, 1);
  41. TextDrawSetShadow(Textdraw2, 1);
  42.  
  43. Textdraw3 = TextDrawCreate(36.000000, 239.000000, "~r~3-~b~Name:~w~%s, ~g~Kills:~w~%s, ~r~Ranks:~w~%s");
  44. TextDrawBackgroundColor(Textdraw3, 255);
  45. TextDrawFont(Textdraw3, 1);
  46. TextDrawLetterSize(Textdraw3, 0.360000, 1.000000);
  47. TextDrawColor(Textdraw3, -1);
  48. TextDrawSetOutline(Textdraw3, 0);
  49. TextDrawSetProportional(Textdraw3, 1);
  50. TextDrawSetShadow(Textdraw3, 1);
  51.  
  52. Textdraw4 = TextDrawCreate(36.000000, 254.000000, "~r~4-~b~Name:~w~%s, ~g~Kills:~w~%s, ~r~Ranks:~w~%s");
  53. TextDrawBackgroundColor(Textdraw4, 255);
  54. TextDrawFont(Textdraw4, 1);
  55. TextDrawLetterSize(Textdraw4, 0.359999, 1.000000);
  56. TextDrawColor(Textdraw4, -1);
  57. TextDrawSetOutline(Textdraw4, 0);
  58. TextDrawSetProportional(Textdraw4, 1);
  59. TextDrawSetShadow(Textdraw4, 1);
  60.  
  61. Textdraw5 = TextDrawCreate(35.000000, 269.000000, "~r~5-~b~Name:~w~%s, ~g~Kills:~w~%s, ~r~Ranks:~w~%s");
  62. TextDrawBackgroundColor(Textdraw5, 255);
  63. TextDrawFont(Textdraw5, 1);
  64. TextDrawLetterSize(Textdraw5, 0.360000, 1.000000);
  65. TextDrawColor(Textdraw5, -1);
  66. TextDrawSetOutline(Textdraw5, 0);
  67. TextDrawSetProportional(Textdraw5, 1);
  68. TextDrawSetShadow(Textdraw5, 1);
  69.  
  70. for(new i; i < MAX_PLAYERS; i ++)
  71. {
  72. if(IsPlayerConnected(i))
  73. {
  74. TextDrawShowForPlayer(i, Textdraw0);
  75. TextDrawShowForPlayer(i, Textdraw1);
  76. TextDrawShowForPlayer(i, Textdraw2);
  77. TextDrawShowForPlayer(i, Textdraw3);
  78. TextDrawShowForPlayer(i, Textdraw4);
  79. TextDrawShowForPlayer(i, Textdraw5);
  80. }
  81. }
  82. return 1;
  83. }
  84.  
  85. public OnFilterScriptExit()
  86. {
  87. TextDrawHideForAll(Textdraw0);
  88. TextDrawDestroy(Textdraw0);
  89. TextDrawHideForAll(Textdraw1);
  90. TextDrawDestroy(Textdraw1);
  91. TextDrawHideForAll(Textdraw2);
  92. TextDrawDestroy(Textdraw2);
  93. TextDrawHideForAll(Textdraw3);
  94. TextDrawDestroy(Textdraw3);
  95. TextDrawHideForAll(Textdraw4);
  96. TextDrawDestroy(Textdraw4);
  97. TextDrawHideForAll(Textdraw5);
  98. TextDrawDestroy(Textdraw5);
  99. return 1;
  100. }
  101.  
  102. public OnPlayerConnect(playerid)
  103. {
  104. TextDrawShowForPlayer(playerid, Textdraw0);
  105. TextDrawShowForPlayer(playerid, Textdraw1);
  106. TextDrawShowForPlayer(playerid, Textdraw2);
  107. TextDrawShowForPlayer(playerid, Textdraw3);
  108. TextDrawShowForPlayer(playerid, Textdraw4);
  109. TextDrawShowForPlayer(playerid, Textdraw5);
  110. return 1;
  111. }
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