Lavo

RS asset

Jan 13th, 2017
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  1. @battleship_scale = 16.0
  2.  
  3. ################## RS DREADNOUGHT ########################
  4.  
  5. # FRAME
  6.  
  7. entity = {
  8. name = "mammalian_01_rs_dreadnought_entity"
  9. pdxmesh = "mammalian_01_battleship_frame_mesh"
  10.  
  11. locator = { name = "part1" position = { 0 0 -11.0 } rotation = { 0 0 0 } }
  12. locator = { name = "part2" position = { 0 0 -5.5 } rotation = { 0 0 0 } }
  13. locator = { name = "part3" position = { 0 0 5.5 } rotation = { 0 0 0 } }
  14. locator = { name = "part4" position = { 0 0 10.6 } rotation = { 0 0 0 } }
  15.  
  16. default_state = "idle"
  17. state = { name = "idle" animation = "idle" animation_blend_time = 4.0
  18. start_event = { trigger_once = yes sound = { soundeffect = "amb_battleship_hum" } }
  19. }
  20. state = { name = "moving" animation = "idle" animation_blend_time = 4.0
  21. event = { trigger_once = yes sound = { soundeffect = "moving_out_battleship" } }
  22. }
  23. state = { name = "death" animation = "death" animation_blend_time = 0.0 chance = 0.5 looping = no
  24. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  25. }
  26. state = { name = "death" animation = "death2" animation_blend_time = 0.0 chance = 0.5 looping = no
  27. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  28. }
  29. state = { name = "death" animation = "death3" animation_blend_time = 0.0 chance = 0.5 looping = no
  30. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  31. }
  32.  
  33. scale = 1.0
  34.  
  35. game_data = {
  36. size = @battleship_scale
  37. }
  38. }
  39.  
  40. # BOW
  41.  
  42. entity = {
  43. name = "mammalian_01_rs_dreadnought_bow_L1M1S2_entity"
  44. pdxmesh = "mammalian_01_battleship_bow_L1M1S2_mesh"
  45.  
  46. default_state = "idle"
  47. state = { name = idle state_time = 5
  48. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  49. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  50. }
  51.  
  52. state = { name = moving state_time = 5
  53. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  54. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  55. }
  56.  
  57. state = { name = "death"
  58. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  59. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  60. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  61. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  62. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  63. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  64. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  65. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  66. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  67. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  68. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  69. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  70. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  71. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  72. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  73. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  74. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  75. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  76. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  77. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  78. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  79. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  80. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  81. }
  82. }
  83.  
  84. entity = {
  85. name = "mammalian_01_rs_dreadnought_bow_L1S4_entity"
  86. pdxmesh = "mammalian_01_battleship_bow_L1S4_mesh"
  87.  
  88. default_state = "idle"
  89. state = { name = idle state_time = 5
  90. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  91. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  92. }
  93.  
  94. state = { name = moving state_time = 5
  95. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  96. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  97. }
  98.  
  99. state = { name = "death"
  100. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  101. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  102. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  103. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  104. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  105. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  106. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  107. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  108. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  109. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  110. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  111. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  112. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  113. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  114. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  115. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  116. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  117. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  118. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  119. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  120. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  121. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  122. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  123. }
  124. }
  125.  
  126. entity = {
  127. name = "mammalian_01_rs_dreadnought_bow_L2_entity"
  128. pdxmesh = "mammalian_01_battleship_bow_L2_mesh"
  129.  
  130. default_state = "idle"
  131. state = { name = idle state_time = 5
  132. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  133. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  134. }
  135.  
  136. state = { name = moving state_time = 5
  137. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  138. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  139. }
  140.  
  141. state = { name = "death"
  142. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  143. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  144. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  145. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  146. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  147. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  148. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  149. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  150. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  151. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  152. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  153. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  154. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  155. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  156. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  157. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  158. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  159. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  160. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  161. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  162. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  163. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  164. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  165. }
  166. }
  167.  
  168. entity = {
  169. name = "mammalian_01_rs_dreadnought_bow_M1S2SHB_entity"
  170. pdxmesh = "mammalian_01_battleship_bow_M1S2SHB_mesh"
  171.  
  172. default_state = "idle"
  173. state = { name = idle state_time = 5
  174. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  175. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  176. }
  177.  
  178. state = { name = moving state_time = 5
  179. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  180. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  181. }
  182.  
  183. state = { name = "death"
  184. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  185. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  186. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  187. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  188. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  189. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  190. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  191. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  192. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  193. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  194. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  195. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  196. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  197. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  198. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  199. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  200. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  201. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  202. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  203. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  204. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  205. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  206. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  207. }
  208.  
  209. #TEMP LOCATOR REPLACE IN SCENE
  210. locator = {
  211. name = "strike_craft_locator_01"
  212. rotation = { -90 0 0 }
  213. }
  214. }
  215.  
  216. entity = {
  217. name = "mammalian_01_rs_dreadnought_bow_M2S4_entity"
  218. pdxmesh = "mammalian_01_battleship_bow_M2S4_mesh"
  219.  
  220. default_state = "idle"
  221. state = { name = idle state_time = 5
  222. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  223. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  224. }
  225.  
  226. state = { name = moving state_time = 5
  227. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  228. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  229. }
  230.  
  231. state = { name = "death"
  232. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  233. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  234. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  235. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  236. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  237. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  238. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  239. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  240. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  241. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  242. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  243. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  244. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  245. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  246. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  247. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  248. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  249. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  250. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  251. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  252. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  253. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  254. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  255. }
  256. }
  257.  
  258. entity = {
  259. name = "mammalian_01_rs_dreadnought_bow_M3S2_entity"
  260. pdxmesh = "mammalian_01_battleship_bow_M3S2_mesh"
  261.  
  262. default_state = "idle"
  263. state = { name = idle state_time = 5
  264. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  265. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  266. event = { time = 0 node = "light_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  267. }
  268.  
  269. state = { name = moving state_time = 5
  270. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  271. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  272. event = { time = 0 node = "light_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  273. }
  274.  
  275. state = { name = "death"
  276. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  277. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  278. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  279. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  280. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  281. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  282. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  283. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  284. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  285. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  286. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  287. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  288. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  289. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  290. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  291. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  292. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  293. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  294. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  295. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  296. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  297. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  298. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  299. }
  300. }
  301.  
  302. entity = {
  303. name = "mammalian_01_rs_dreadnought_bow_XL1_entity"
  304. pdxmesh = "mammalian_01_battleship_bow_XL1_mesh"
  305.  
  306. default_state = "idle"
  307. state = { name = idle state_time = 5
  308. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  309. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  310. }
  311.  
  312. state = { name = moving state_time = 5
  313. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  314. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  315. }
  316.  
  317. state = { name = "death"
  318. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  319. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  320. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  321. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  322. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  323. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  324. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  325. event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
  326. event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
  327. event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
  328. event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
  329. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  330. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  331. event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
  332. event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  333. event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
  334. event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
  335. event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
  336. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  337. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  338. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
  339. event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
  340. event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
  341. }
  342.  
  343. # XL weapon windup locator names: xl_windup_1-10
  344. }
  345.  
  346. #MID1
  347.  
  348. entity = {
  349. name = "mammalian_01_rs_dreadnought_mid1_L2S4_entity"
  350. pdxmesh = "mammalian_01_battleship_mid_L2S4_mesh"
  351.  
  352. default_state = "idle"
  353. state = { name = idle state_time = 5
  354. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  355. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  356. }
  357.  
  358. state = { name = moving state_time = 5
  359. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  360. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  361. }
  362.  
  363. state = { name = "death"
  364. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  365. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  366. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  367. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  368. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  369. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  370. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  371. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  372. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  373. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  374. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  375. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  376. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  377. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  378. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  379. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  380. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  381. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  382. }
  383. }
  384.  
  385. entity = {
  386. name = "mammalian_01_rs_dreadnought_mid1_L1M4_entity"
  387. pdxmesh = "mammalian_01_battleship_mid_L1M4_mesh"
  388.  
  389. default_state = "idle"
  390. state = { name = idle state_time = 5
  391. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  392. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  393. }
  394.  
  395. state = { name = moving state_time = 5
  396. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  397. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  398. }
  399.  
  400. state = { name = "death"
  401. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  402. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  403. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  404. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  405. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  406. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  407. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  408. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  409. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  410. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  411. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  412. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  413. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  414. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  415. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  416. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  417. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  418. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  419. }
  420. }
  421.  
  422. entity = {
  423. name = "mammalian_01_rs_dreadnought_mid1_L2M2_entity"
  424. pdxmesh = "mammalian_01_battleship_mid_L2M2_mesh"
  425.  
  426. default_state = "idle"
  427. state = { name = idle state_time = 5
  428. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  429. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  430. }
  431.  
  432. state = { name = moving state_time = 5
  433. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  434. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  435. }
  436.  
  437. state = { name = "death"
  438. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  439. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  440. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  441. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  442. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  443. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  444. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  445. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  446. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  447. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  448. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  449. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  450. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  451. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  452. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  453. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  454. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  455. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  456. }
  457. }
  458.  
  459. entity = {
  460. name = "mammalian_01_rs_dreadnought_mid1_L3_entity"
  461. pdxmesh = "mammalian_01_battleship_mid_L3_mesh"
  462.  
  463. default_state = "idle"
  464. state = { name = idle state_time = 5
  465. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  466. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  467. }
  468.  
  469. state = { name = moving state_time = 5
  470. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  471. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  472. }
  473.  
  474. state = { name = "death"
  475. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  476. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  477. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  478. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  479. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  480. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  481. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  482. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  483. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  484. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  485. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  486. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  487. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  488. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  489. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  490. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  491. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  492. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  493. }
  494. }
  495.  
  496. entity = {
  497. name = "mammalian_01_rs_dreadnought_mid1_M4SHB_entity"
  498. pdxmesh = "mammalian_01_battleship_mid_M4SHB_mesh"
  499.  
  500. default_state = "idle"
  501. state = { name = idle state_time = 5
  502. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  503. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  504. }
  505.  
  506. state = { name = moving state_time = 5
  507. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  508. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  509. }
  510.  
  511. state = { name = "death"
  512. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  513. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  514. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  515. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  516. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  517. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  518. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  519. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  520. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  521. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  522. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  523. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  524. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  525. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  526. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  527. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  528. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  529. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  530. }
  531.  
  532. #TEMP LOCATOR REPLACE IN SCENE
  533. locator = {
  534. name = "strike_craft_locator_01"
  535. rotation = { -90 0 0 }
  536. }
  537. }
  538.  
  539. entity = {
  540. name = "mammalian_01_rs_dreadnought_mid1_S4LHB_entity"
  541. pdxmesh = "mammalian_01_battleship_mid_S4LHB_mesh"
  542.  
  543. default_state = "idle"
  544. state = { name = idle state_time = 5
  545. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  546. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  547. }
  548.  
  549. state = { name = moving state_time = 5
  550. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  551. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  552. }
  553.  
  554. state = { name = "death"
  555. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  556. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  557. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  558. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  559. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  560. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  561. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  562. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  563. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  564. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  565. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  566. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  567. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  568. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  569. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  570. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  571. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  572. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  573. }
  574.  
  575. #TEMP LOCATOR REPLACE IN SCENE
  576. locator = {
  577. name = "strike_craft_locator_01"
  578. rotation = { -90 0 0 }
  579. }
  580. #TEMP LOCATOR REPLACE IN SCENE
  581. locator = {
  582. name = "strike_craft_locator_02"
  583. rotation = { -90 0 0 }
  584. }
  585. }
  586.  
  587. #MID2
  588.  
  589. entity = {
  590. name = "mammalian_01_rs_dreadnought_mid2_L2S4_entity"
  591. pdxmesh = "mammalian_01_battleship_mid_L2S4_mesh"
  592.  
  593. default_state = "idle"
  594. state = { name = idle state_time = 5
  595. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  596. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  597. }
  598.  
  599. state = { name = moving state_time = 5
  600. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  601. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  602. }
  603.  
  604. state = { name = "death"
  605. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  606. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  607. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  608. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  609. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  610. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  611. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  612. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  613. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  614. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  615. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  616. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  617. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  618. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  619. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  620. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  621. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  622. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  623. }
  624. }
  625.  
  626. entity = {
  627. name = "mammalian_01_rs_dreadnought_mid2_L1M4_entity"
  628. pdxmesh = "mammalian_01_battleship_mid_L1M4_mesh"
  629.  
  630. default_state = "idle"
  631. state = { name = idle state_time = 5
  632. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  633. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  634. }
  635.  
  636. state = { name = moving state_time = 5
  637. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  638. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  639. }
  640.  
  641. state = { name = "death"
  642. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  643. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  644. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  645. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  646. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  647. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  648. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  649. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  650. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  651. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  652. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  653. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  654. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  655. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  656. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  657. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  658. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  659. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  660. }
  661. }
  662.  
  663. entity = {
  664. name = "mammalian_01_rs_dreadnought_mid2_L2M2_entity"
  665. pdxmesh = "mammalian_01_battleship_mid_L2M2_mesh"
  666.  
  667. default_state = "idle"
  668. state = { name = idle state_time = 5
  669. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  670. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  671. }
  672.  
  673. state = { name = moving state_time = 5
  674. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  675. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  676. }
  677.  
  678. state = { name = "death"
  679. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  680. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  681. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  682. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  683. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  684. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  685. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  686. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  687. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  688. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  689. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  690. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  691. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  692. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  693. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  694. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  695. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  696. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  697. }
  698. }
  699.  
  700. entity = {
  701. name = "mammalian_01_rs_dreadnought_mid2_L3_entity"
  702. pdxmesh = "mammalian_01_battleship_mid_L3_mesh"
  703.  
  704. default_state = "idle"
  705. state = { name = idle state_time = 5
  706. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  707. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  708. }
  709.  
  710. state = { name = moving state_time = 5
  711. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  712. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  713. }
  714.  
  715. state = { name = "death"
  716. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  717. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  718. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  719. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  720. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  721. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  722. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  723. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  724. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  725. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  726. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  727. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  728. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  729. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  730. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  731. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  732. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  733. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  734. }
  735. }
  736.  
  737. entity = {
  738. name = "mammalian_01_rs_dreadnought_mid2_M4SHB_entity"
  739. pdxmesh = "mammalian_01_battleship_mid_M4SHB_mesh"
  740.  
  741. default_state = "idle"
  742. state = { name = idle state_time = 5
  743. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  744. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  745. }
  746.  
  747. state = { name = moving state_time = 5
  748. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  749. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  750. }
  751.  
  752. state = { name = "death"
  753. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  754. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  755. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  756. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  757. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  758. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  759. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  760. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  761. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  762. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  763. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  764. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  765. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  766. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  767. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  768. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  769. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  770. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  771. }
  772.  
  773. #TEMP LOCATOR REPLACE IN SCENE
  774. locator = {
  775. name = "strike_craft_locator_01"
  776. rotation = { -90 0 0 }
  777. }
  778. }
  779.  
  780. entity = {
  781. name = "mammalian_01_rs_dreadnought_mid2_S4LHB_entity"
  782. pdxmesh = "mammalian_01_battleship_mid_S4LHB_mesh"
  783.  
  784. default_state = "idle"
  785. state = { name = idle state_time = 5
  786. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  787. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  788. }
  789.  
  790. state = { name = moving state_time = 5
  791. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  792. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
  793. }
  794.  
  795. state = { name = "death"
  796. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  797. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  798. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  799. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  800. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  801. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  802. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  803. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  804. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  805. event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  806. event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
  807. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  808. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  809. event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
  810. event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
  811. event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
  812. event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
  813. event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
  814. }
  815.  
  816. #TEMP LOCATOR REPLACE IN SCENE
  817. locator = {
  818. name = "strike_craft_locator_01"
  819. rotation = { -90 0 0 }
  820. }
  821. #TEMP LOCATOR REPLACE IN SCENE
  822. locator = {
  823. name = "strike_craft_locator_02"
  824. rotation = { -90 0 0 }
  825. }
  826. }
  827.  
  828. # STERN
  829.  
  830. entity = {
  831. name = "mammalian_01_rs_dreadnought_stern_L1_entity"
  832. pdxmesh = "mammalian_01_battleship_stern_L1_mesh"
  833.  
  834. default_state = idle
  835. state = { name = "idle" state_time = 5
  836. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  837. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  838. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  839. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  840. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  841. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  842. }
  843. state = { name = "moving" state_time = 5
  844. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  845. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  846. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  847. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  848. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  849. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  850. }
  851. state = { name = "death"
  852. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  853. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  854. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  855. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  856. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  857. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  858. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  859. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  860. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  861. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  862. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  863. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  864. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
  865. event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
  866. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
  867. }
  868. }
  869.  
  870. entity = {
  871. name = "mammalian_01_rs_dreadnought_stern_M1S2_entity"
  872. pdxmesh = "mammalian_01_battleship_stern_M1S2_mesh"
  873.  
  874. default_state = idle
  875. state = { name = "idle" state_time = 5
  876. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  877. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  878. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  879. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  880. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  881. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  882. }
  883. state = { name = "moving" state_time = 5
  884. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  885. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  886. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  887. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  888. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  889. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  890. }
  891. state = { name = "death"
  892. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  893. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  894. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  895. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  896. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  897. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  898. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  899. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  900. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  901. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  902. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  903. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  904. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
  905. event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
  906. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
  907. }
  908. }
  909.  
  910. entity = {
  911. name = "mammalian_01_rs_dreadnought_stern_M2_entity"
  912. pdxmesh = "mammalian_01_battleship_stern_M2_mesh"
  913.  
  914. default_state = idle
  915. state = { name = "idle" state_time = 5
  916. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  917. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  918. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  919. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
  920. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  921. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  922. }
  923. state = { name = "moving" state_time = 5
  924. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  925. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  926. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  927. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
  928. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  929. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  930. }
  931. state = { name = "death"
  932. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  933. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  934. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  935. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  936. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  937. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  938. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  939. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  940. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  941. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  942. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  943. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  944. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
  945. event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
  946. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
  947. }
  948. }
  949.  
  950. entity = {
  951. name = "mammalian_01_rs_dreadnought_stern_S4_entity"
  952. pdxmesh = "mammalian_01_battleship_stern_S4_mesh"
  953.  
  954. default_state = idle
  955. state = { name = "idle" state_time = 5
  956. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  957. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  958. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  959. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
  960. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  961. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  962. }
  963. state = { name = "moving" state_time = 5
  964. event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  965. event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  966. event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  967. event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
  968. event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  969. event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
  970. }
  971. state = { name = "death"
  972. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  973. event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  974. event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
  975. event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
  976. event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
  977. event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
  978. event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
  979. event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
  980. event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
  981. event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
  982. event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
  983. event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
  984. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
  985. event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
  986. event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
  987. }
  988. }
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