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- @battleship_scale = 16.0
- ################## RS DREADNOUGHT ########################
- # FRAME
- entity = {
- name = "mammalian_01_rs_dreadnought_entity"
- pdxmesh = "mammalian_01_battleship_frame_mesh"
- locator = { name = "part1" position = { 0 0 -11.0 } rotation = { 0 0 0 } }
- locator = { name = "part2" position = { 0 0 -5.5 } rotation = { 0 0 0 } }
- locator = { name = "part3" position = { 0 0 5.5 } rotation = { 0 0 0 } }
- locator = { name = "part4" position = { 0 0 10.6 } rotation = { 0 0 0 } }
- default_state = "idle"
- state = { name = "idle" animation = "idle" animation_blend_time = 4.0
- start_event = { trigger_once = yes sound = { soundeffect = "amb_battleship_hum" } }
- }
- state = { name = "moving" animation = "idle" animation_blend_time = 4.0
- event = { trigger_once = yes sound = { soundeffect = "moving_out_battleship" } }
- }
- state = { name = "death" animation = "death" animation_blend_time = 0.0 chance = 0.5 looping = no
- event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- }
- state = { name = "death" animation = "death2" animation_blend_time = 0.0 chance = 0.5 looping = no
- event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- }
- state = { name = "death" animation = "death3" animation_blend_time = 0.0 chance = 0.5 looping = no
- event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- }
- scale = 1.0
- game_data = {
- size = @battleship_scale
- }
- }
- # BOW
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_L1M1S2_entity"
- pdxmesh = "mammalian_01_battleship_bow_L1M1S2_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_L1S4_entity"
- pdxmesh = "mammalian_01_battleship_bow_L1S4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_L2_entity"
- pdxmesh = "mammalian_01_battleship_bow_L2_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_M1S2SHB_entity"
- pdxmesh = "mammalian_01_battleship_bow_M1S2SHB_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_01"
- rotation = { -90 0 0 }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_M2S4_entity"
- pdxmesh = "mammalian_01_battleship_bow_M2S4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_M3S2_entity"
- pdxmesh = "mammalian_01_battleship_bow_M3S2_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_bow_XL1_entity"
- pdxmesh = "mammalian_01_battleship_bow_XL1_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 5.36 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.53 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 5.76 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "large_ship_explosion_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 6.56 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.16 node = "part1_locator" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_burn_particle" }
- event = { time = 7.60 node = "part1_locator" particle = "ship_explosion_particle" }
- }
- # XL weapon windup locator names: xl_windup_1-10
- }
- #MID1
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_L2S4_entity"
- pdxmesh = "mammalian_01_battleship_mid_L2S4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_L1M4_entity"
- pdxmesh = "mammalian_01_battleship_mid_L1M4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_L2M2_entity"
- pdxmesh = "mammalian_01_battleship_mid_L2M2_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_L3_entity"
- pdxmesh = "mammalian_01_battleship_mid_L3_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_M4SHB_entity"
- pdxmesh = "mammalian_01_battleship_mid_M4SHB_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_01"
- rotation = { -90 0 0 }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid1_S4LHB_entity"
- pdxmesh = "mammalian_01_battleship_mid_S4LHB_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_01"
- rotation = { -90 0 0 }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_02"
- rotation = { -90 0 0 }
- }
- }
- #MID2
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_L2S4_entity"
- pdxmesh = "mammalian_01_battleship_mid_L2S4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_L1M4_entity"
- pdxmesh = "mammalian_01_battleship_mid_L1M4_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_L2M2_entity"
- pdxmesh = "mammalian_01_battleship_mid_L2M2_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_L3_entity"
- pdxmesh = "mammalian_01_battleship_mid_L3_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_M4SHB_entity"
- pdxmesh = "mammalian_01_battleship_mid_M4SHB_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_01"
- rotation = { -90 0 0 }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_mid2_S4LHB_entity"
- pdxmesh = "mammalian_01_battleship_mid_S4LHB_mesh"
- default_state = "idle"
- state = { name = idle state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = moving state_time = 5
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 6.23 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 7.60 node = "part2_front_locator" particle = "ship_burn_particle" }
- event = { time = 11.2 node = "part2_back_locator" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part2_back_locator" particle = "ship_burn_particle" }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_01"
- rotation = { -90 0 0 }
- }
- #TEMP LOCATOR REPLACE IN SCENE
- locator = {
- name = "strike_craft_locator_02"
- rotation = { -90 0 0 }
- }
- }
- # STERN
- entity = {
- name = "mammalian_01_rs_dreadnought_stern_L1_entity"
- pdxmesh = "mammalian_01_battleship_stern_L1_mesh"
- default_state = idle
- state = { name = "idle" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "moving" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_stern_M1S2_entity"
- pdxmesh = "mammalian_01_battleship_stern_M1S2_mesh"
- default_state = idle
- state = { name = "idle" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "moving" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_stern_M2_entity"
- pdxmesh = "mammalian_01_battleship_stern_M2_mesh"
- default_state = idle
- state = { name = "idle" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "moving" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
- }
- }
- entity = {
- name = "mammalian_01_rs_dreadnought_stern_S4_entity"
- pdxmesh = "mammalian_01_battleship_stern_S4_mesh"
- default_state = idle
- state = { name = "idle" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_35_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_2_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "moving" state_time = 5
- event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_2_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- event = { time = 0 node = "light_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
- }
- state = { name = "death"
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 0.00 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_burn_particle" }
- event = { time = 1.00 node = "explosion_locator1" particle = "ship_explosion_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_burn_particle" }
- event = { time = 1.70 node = "explosion_locator2" particle = "ship_explosion_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_burn_particle" }
- event = { time = 3.70 node = "explosion_locator3" particle = "ship_explosion_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_burn_particle" }
- event = { time = 6.00 node = "explosion_locator4" particle = "ship_explosion_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_burn_particle" }
- event = { time = 7.30 node = "explosion_locator5" particle = "ship_explosion_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_air_vent_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_burn_particle" }
- event = { time = 12.1 node = "part3_locator" particle = "ship_explosion_particle" }
- }
- }
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