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Jun 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 1.7
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 25
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 9999999
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 244133497
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 9999999
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97. local Size = 9999
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120. tf = tf + s
  121. if tf >= frame then
  122. if allowframeloss then
  123. script.ArtificialHB:Fire()
  124. lastframe = tick()
  125. else
  126. for i = 1, math.floor(tf / frame) do
  127. script.ArtificialHB:Fire()
  128. end
  129. lastframe = tick()
  130. end
  131. if tossremainder then
  132. tf = 0
  133. else
  134. tf = tf - frame * math.floor(tf / frame)
  135. end
  136. end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --|| SOME FUNCTIONS
  144. --\\=================================//
  145.  
  146. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  147. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  148. end
  149.  
  150. function PositiveAngle(NUMBER)
  151. if NUMBER >= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function NegativeAngle(NUMBER)
  158. if NUMBER <= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function Swait(NUMBER)
  165. if NUMBER == 0 or NUMBER == nil then
  166. ArtificialHB.Event:wait()
  167. else
  168. for i = 1, NUMBER do
  169. ArtificialHB.Event:wait()
  170. end
  171. end
  172. end
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175. local NEWMESH = IT(MESH)
  176. if MESH == "SpecialMesh" then
  177. NEWMESH.MeshType = MESHTYPE
  178. if MESHID ~= "nil" and MESHID ~= "" then
  179. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180. end
  181. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183. end
  184. end
  185. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186. NEWMESH.Scale = SCALE
  187. NEWMESH.Parent = PARENT
  188. return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192. local NEWPART = IT("Part")
  193. NEWPART.formFactor = FORMFACTOR
  194. NEWPART.Reflectance = REFLECTANCE
  195. NEWPART.Transparency = TRANSPARENCY
  196. NEWPART.CanCollide = false
  197. NEWPART.Locked = true
  198. NEWPART.Anchored = true
  199. if ANCHOR == false then
  200. NEWPART.Anchored = false
  201. end
  202. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203. NEWPART.Name = NAME
  204. NEWPART.Size = SIZE
  205. NEWPART.Position = Torso.Position
  206. NEWPART.Material = MATERIAL
  207. NEWPART:BreakJoints()
  208. NEWPART.Parent = PARENT
  209. return NEWPART
  210. end
  211.  
  212. local function weldBetween(a, b)
  213. local weldd = Instance.new("ManualWeld")
  214. weldd.Part0 = a
  215. weldd.Part1 = b
  216. weldd.C0 = CFrame.new()
  217. weldd.C1 = b.CFrame:inverse() * a.CFrame
  218. weldd.Parent = a
  219. return weldd
  220. end
  221.  
  222.  
  223. function QuaternionFromCFrame(cf)
  224. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  225. local trace = m00 + m11 + m22
  226. if trace > 0 then
  227. local s = math.sqrt(1 + trace)
  228. local recip = 0.5 / s
  229. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  230. else
  231. local i = 0
  232. if m11 > m00 then
  233. i = 1
  234. end
  235. if m22 > (i == 0 and m00 or m11) then
  236. i = 2
  237. end
  238. if i == 0 then
  239. local s = math.sqrt(m00 - m11 - m22 + 1)
  240. local recip = 0.5 / s
  241. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  242. elseif i == 1 then
  243. local s = math.sqrt(m11 - m22 - m00 + 1)
  244. local recip = 0.5 / s
  245. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  246. elseif i == 2 then
  247. local s = math.sqrt(m22 - m00 - m11 + 1)
  248. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  249. end
  250. end
  251. end
  252.  
  253. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  254. local xs, ys, zs = x + x, y + y, z + z
  255. local wx, wy, wz = w * xs, w * ys, w * zs
  256. local xx = x * xs
  257. local xy = x * ys
  258. local xz = x * zs
  259. local yy = y * ys
  260. local yz = y * zs
  261. local zz = z * zs
  262. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  263. end
  264.  
  265. function QuaternionSlerp(a, b, t)
  266. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  267. local startInterp, finishInterp;
  268. if cosTheta >= 0.0001 then
  269. if (1 - cosTheta) > 0.0001 then
  270. local theta = ACOS(cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((1 - t) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = 1 - t
  276. finishInterp = t
  277. end
  278. else
  279. if (1 + cosTheta) > 0.0001 then
  280. local theta = ACOS(-cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((t - 1) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = t - 1
  286. finishInterp = t
  287. end
  288. end
  289. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  290. end
  291.  
  292. function Clerp(a, b, t)
  293. local qa = {QuaternionFromCFrame(a)}
  294. local qb = {QuaternionFromCFrame(b)}
  295. local ax, ay, az = a.x, a.y, a.z
  296. local bx, by, bz = b.x, b.y, b.z
  297. local _t = 1 - t
  298. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  299. end
  300.  
  301. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  302. local frame = IT("Frame")
  303. frame.BackgroundTransparency = TRANSPARENCY
  304. frame.BorderSizePixel = BORDERSIZEPIXEL
  305. frame.Position = POSITION
  306. frame.Size = SIZE
  307. frame.BackgroundColor3 = COLOR
  308. frame.BorderColor3 = BORDERCOLOR
  309. frame.Name = NAME
  310. frame.Parent = PARENT
  311. return frame
  312. end
  313.  
  314. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  315. local label = IT("TextLabel")
  316. label.BackgroundTransparency = 1
  317. label.Size = UD2(1, 0, 1, 0)
  318. label.Position = UD2(0, 0, 0, 0)
  319. label.TextColor3 = TEXTCOLOR
  320. label.TextStrokeTransparency = STROKETRANSPARENCY
  321. label.TextTransparency = TRANSPARENCY
  322. label.FontSize = TEXTFONTSIZE
  323. label.Font = TEXTFONT
  324. label.BorderSizePixel = BORDERSIZEPIXEL
  325. label.TextStrokeColor3 = C3(1,0,0)
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(1,0,0))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. else
  457. if PLAYSSOUND == false then
  458. EFFECT:remove()
  459. else
  460. repeat Swait() until SOUND.Playing == false
  461. EFFECT:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MakeForm(PART,TYPE)
  468. if TYPE == "Cyl" then
  469. local MSH = IT("CylinderMesh",PART)
  470. elseif TYPE == "Ball" then
  471. local MSH = IT("SpecialMesh",PART)
  472. MSH.MeshType = "Sphere"
  473. elseif TYPE == "Wedge" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Wedge"
  476. end
  477. end
  478.  
  479. Debris = game:GetService("Debris")
  480.  
  481. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  482. local DIRECTION = CF(StartPos,EndPos).lookVector
  483. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  484. end
  485.  
  486. function turnto(position)
  487. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  488. end
  489.  
  490. --//=================================\\
  491. --|| WEAPON CREATION
  492. --\\=================================//
  493.  
  494. Humanoid.Parent = nil
  495. RootPart.Size = RootPart.Size*SIZE
  496. Torso.Size = Torso.Size*SIZE
  497. RightArm.Size = RightArm.Size*SIZE
  498. RightLeg.Size = RightLeg.Size*SIZE
  499. LeftArm.Size = LeftArm.Size*SIZE
  500. LeftLeg.Size = LeftLeg.Size*SIZE
  501. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  505. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  506. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  507. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. Head.Size = Head.Size*SIZE
  512. RootJoint.Parent = RootPart
  513. Neck.Parent = Torso
  514. RightShoulder.Parent = Torso
  515. LeftShoulder.Parent = Torso
  516. RightHip.Parent = Torso
  517. LeftHip.Parent = Torso
  518.  
  519. Humanoid.DisplayDistanceType = "None"
  520. local naeeym2 = IT("BillboardGui",Character)
  521. naeeym2.AlwaysOnTop = true
  522. naeeym2.Size = UDim2.new(5,35,2,15)
  523. naeeym2.StudsOffset = Vector3.new(0,2,0)
  524. naeeym2.MaxDistance = 75
  525. naeeym2.Adornee = Character.Head
  526. naeeym2.Name = "Name"
  527. local tecks2 = IT("TextLabel",naeeym2)
  528. tecks2.BackgroundTransparency = 1
  529. tecks2.TextScaled = true
  530. tecks2.BorderSizePixel = 0
  531. tecks2.Text = "Death Pandora"
  532. tecks2.Font = "Fantasy"
  533. tecks2.TextSize = 30
  534. tecks2.TextStrokeTransparency = 0
  535. tecks2.TextColor3 = C3(1,0,0)
  536. tecks2.TextStrokeColor3 = C3(1,0,0)
  537. tecks2.Size = UDim2.new(1,0,0.5,0)
  538. tecks2.Parent = naeeym2
  539. local top = Instance.new("Shirt")
  540. top.ShirtTemplate = "rbxassetid://1825925269"
  541. top.Parent = Character
  542. top.Name = "Cloth"
  543. local bottom = Instance.new("Pants")
  544. bottom.PantsTemplate = "rbxassetid://1713278521"
  545. bottom.Parent = Character
  546. bottom.Name = "Cloth"
  547. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
  548. PRT.Color = C3(1,0,0)
  549. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  550. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  551. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
  552. PRT.Color = C3(1,0,0)
  553. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  554. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  555. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  556. PRT.Color = C3(1,0,0)
  557. MakeForm(PRT,"Ball")
  558. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  559. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  560. PRT.Color = C3(1,0,0)
  561. MakeForm(PRT,"Ball")
  562. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  563. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  564. PRT.Color = C3(1,0,0)
  565. MakeForm(PRT,"Ball")
  566. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  567. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  568. PRT.Color = C3(1,0,0)
  569. MakeForm(PRT,"Ball")
  570. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  571. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  572. PRT.Color = C3(1,0,0)
  573. MakeForm(PRT,"Ball")
  574. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  575. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  576. PRT.Color = C3(1,0,0)
  577. MakeForm(PRT,"Ball")
  578. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  579.  
  580. local LASTPART = Head
  581. for i = 1, 24 do
  582. local MATH = (1-(i/30))
  583. if LASTPART == Head then
  584. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  585. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  586. LASTPART = Horn
  587. Horn.Color = C3(1,0,0)
  588. else
  589. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  590. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  591. LASTPART = Horn
  592. Horn.Color = C3(1,0,0)
  593. end
  594. end
  595. local LASTPART = Head
  596. for i = 1, 24 do
  597. local MATH = (1-(i/30))
  598. if LASTPART == Head then
  599. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  600. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  601. LASTPART = Horn
  602. Horn.Color = C3(1,0,0)
  603. else
  604. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  605. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  606. LASTPART = Horn
  607. Horn.Color = C3(1,0,0)
  608. end
  609. end
  610. local LASTPART = Head
  611. for i = 1, 8 do
  612. local MATH = (1-(i/14))
  613. if LASTPART == Head then
  614. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  615. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  616. LASTPART = Horn
  617. Horn.Color = C3(1,0,0)
  618. else
  619. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  620. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  621. LASTPART = Horn
  622. Horn.Color = C3(1,0,0)
  623. end
  624. end
  625. local LASTPART = Head
  626. for i = 1, 8 do
  627. local MATH = (1-(i/14))
  628. if LASTPART == Head then
  629. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  630. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  631. LASTPART = Horn
  632. Horn.Color = C3(1,0,0)
  633. else
  634. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  635. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  636. LASTPART = Horn
  637. Horn.Color = C3(1,0,0)
  638. end
  639. end
  640. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  641. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  643. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  644. MakeForm(PRT,"Cyl")
  645. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  646. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  647. MakeForm(PRT,"Cyl")
  648. PRT.Color = C3(1,0,0)
  649. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  650. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  651. MakeForm(RING,"Cyl")
  652. RING.Color = C3(1,0,0)
  653. for i = 1, 12 do
  654. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  655. PRT.Color = C3(1,0,0)
  656. local MSH = IT("BlockMesh",PRT)
  657. MSH.Scale = VT(0.6,1,1)
  658. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  659. end
  660. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  661. PRT.Color = C3(1,0,0)
  662. local MSH = IT("BlockMesh",PRT)
  663. MSH.Scale = VT(0.4,1,1)
  664. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  665. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  666. PRT.Color = C3(1,0,0)
  667. local MSH = IT("BlockMesh",PRT)
  668. MSH.Scale = VT(1,0,0)
  669. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  670. coroutine.resume(coroutine.create(function()
  671. while true do
  672. Swait()
  673. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  674. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  675. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  676. if CLOCKLOOP <= -150 then
  677. if VALUE1 == false then
  678. CLOCKLOOP = 1
  679. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  680. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  681. ApplyAoE(HITPOS,10,15,45,75,false)
  682. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  683. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  684. if CLOCKTARGET ~= nil then
  685. CLOCKTARGET.Health = CLOCKTARGET.Health - 100
  686. if CLOCKTARGET.Torso ~= nil then
  687. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  688. end
  689. if CLOCKTARGET.Health == 0 then
  690. CLOCKTARGET = nil
  691. end
  692. end
  693. end
  694. end
  695. end
  696. end))
  697.  
  698. for _, c in pairs(Weapon:GetChildren()) do
  699. if c.ClassName == "Part" then
  700. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  701. end
  702. end
  703.  
  704. Neck.Name = "Weld"
  705. RootJoint.Name = "Weld"
  706. RightShoulder.Name = "Weld"
  707. LeftShoulder.Name = "Weld"
  708. RightHip.Name = "Weld"
  709. LeftHip.Name = "Weld"
  710.  
  711. local SKILLTEXTCOLOR = C3(1,0,0)
  712. local SKILLFONT = "Fantasy"
  713. local SKILLTEXTSIZE = 7
  714.  
  715. Weapon.Parent = Character
  716. Humanoid.Parent = Character
  717.  
  718. Humanoid.Died:connect(function()
  719. ATTACK = true
  720. end)
  721.  
  722. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1,0,0), "Skill 1 Frame")
  723. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1,0,0), "Skill 2 Frame")
  724. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1,0,0), "Skill 3 Frame")
  725. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1,0,0), "Skill 4 Frame")
  726. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1,0,0), "Skill 5 Frame")
  727.  
  728. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  729. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  730. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Death Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  731. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Death warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  732. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Death Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  733.  
  734. --//=================================\\
  735. --|| DAMAGING
  736. --\\=================================//
  737.  
  738. function ApplyDamage(Humanoid,Damage,TorsoPart)
  739. local defence = Instance.new("BoolValue",Humanoid.Parent)
  740. defence.Name = ("HitBy"..Player.Name)
  741. game:GetService("Debris"):AddItem(defence, 0.001)
  742. Damage = Damage * DAMAGEMULTIPLIER
  743. if Humanoid.Health ~= 0 then
  744. local CritChance = MRANDOM(1,100)
  745. if Damage > Humanoid.Health then
  746. Damage = math.ceil(Humanoid.Health)
  747. if Damage == 0 then
  748. Damage = 0.1
  749. end
  750. end
  751. Humanoid.Health = Humanoid.Health - Damage
  752. end
  753. end
  754.  
  755. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  756. local CHILDREN = workspace:GetDescendants()
  757. for index, CHILD in pairs(CHILDREN) do
  758. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  759. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  760. if HUM then
  761. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  762. if TORSO then
  763. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  764. if INSTAKILL == true then
  765. CHILD:BreakJoints()
  766. else
  767. local DMG = MRANDOM(MINDMG,MAXDMG)
  768. ApplyDamage(HUM,DMG,TORSO)
  769. end
  770. if FLING > 0 then
  771. for _, c in pairs(CHILD:GetChildren()) do
  772. if c:IsA("BasePart") then
  773. local bv = Instance.new("BodyVelocity")
  774. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  775. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  776. bv.Parent = c
  777. Debris:AddItem(bv,0.05)
  778. end
  779. end
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788. --//=================================\\
  789. --|| ATTACK FUNCTIONS AND STUFF
  790. --\\=================================//
  791.  
  792. function MagicMissiles()
  793. ATTACK = true
  794. Rooted = true
  795. local SELECTING = true
  796. local SPOTS = {}
  797. coroutine.resume(coroutine.create(function()
  798. local LOOP = 0
  799. repeat
  800. LOOP = LOOP + 1
  801. Swait()
  802. if LOOP >= 10 then
  803. LOOP = 0
  804. for i = 1, #SPOTS do
  805. if SPOTS[i] ~= nil then
  806. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(16,4,16), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  807. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(12,6,12), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  808. end
  809. end
  810. end
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. until SELECTING == false
  818. Rooted = false
  819. repeat
  820. LOOP = LOOP + 1
  821. Swait()
  822. if LOOP >= 10 then
  823. LOOP = 0
  824. for i = 1, #SPOTS do
  825. if SPOTS[i] ~= nil then
  826. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  827. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  828. end
  829. end
  830. end
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. until ATTACK == false
  838. end))
  839. repeat
  840. repeat Swait() until HOLD == true
  841. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  842. if DIST > 65 then
  843. DIST = 65
  844. end
  845. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  846. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  847. if HITFLOOR ~= nil then
  848. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  849. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  850. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  851. end
  852. repeat Swait() until HOLD == false
  853. until #SPOTS == 5
  854. SELECTING = false
  855. for i = 1, #SPOTS do
  856. if SPOTS[i] ~= nil then
  857. local POS = SPOTS[i]
  858. coroutine.resume(coroutine.create(function()
  859. local MISSILE = IT("Model",Effects)
  860. MISSILE.Name = "Missile"
  861. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,2,2))
  862. MakeForm(BASEPART,"Cyl")
  863. MISSILE.PrimaryPart = BASEPART
  864. BASEPART.CFrame = POS*CF(0,-30*3,0)
  865. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2,4,2))
  866. MakeForm(HEAD,"Ball")
  867. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  868. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really red", "Part", VT(2.5,0.1,2.5))
  869. MakeForm(TAIL,"Cyl")
  870. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  871. for i = 1, 10 do
  872. Swait()
  873. for _, c in pairs(MISSILE:GetChildren()) do
  874. if c.ClassName == "Part" then
  875. c.Transparency = c.Transparency - 1/10
  876. end
  877. end
  878. end
  879. for i = 1, 15*1.5 do
  880. Swait()
  881. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  882. end
  883. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  884. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  885. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  886. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  887. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*Size, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  888. MISSILE:remove()
  889. end))
  890. end
  891. end
  892. wait(0.6)
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. function TimesUp()
  898. CLOCKTARGET = nil
  899. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  900. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  901. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  902. if TORSO then
  903. ATTACK = true
  904. Rooted = false
  905. coroutine.resume(coroutine.create(function()
  906. repeat
  907. Swait()
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. until ATTACK == false
  915. end))
  916. if Effects:FindFirstChild("NeonDoll") then
  917. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  918. end
  919. wait(0.5)
  920. local FAKECHARACTER = IT("Model",Effects)
  921. FAKECHARACTER.Name = "NeonDoll"
  922. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.3,0.3,0.15),false)
  923. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  924. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  925. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  926. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  927. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  928. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  929. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  930. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false)
  931. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  932. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false)
  933. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  934. CreateSound(201858045, TORS, 5, 0.4, false)
  935. for i = 1, 150 do
  936. Swait()
  937. CLOCKSPEED = 9999999
  938. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  939. if c.ClassName == "Part" then
  940. c.Transparency = c.Transparency - 0.5/150
  941. end
  942. end
  943. end
  944. CLOCKTARGET = HUM
  945. coroutine.resume(coroutine.create(function()
  946. repeat Swait() CLOCKSPEED = 9999999 until CLOCKTARGET == nil
  947. for i = 1, 25 do
  948. Swait()
  949. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  950. if c.ClassName == "Part" then
  951. c.Transparency = c.Transparency + 0.5/25
  952. end
  953. end
  954. end
  955. CLOCKSPEED = 9999999
  956. FAKECHARACTER:remove()
  957. end))
  958. wait(0.5)
  959. ATTACK = false
  960. Rooted = false
  961. end
  962. end
  963. end
  964.  
  965. function ChainPunch()
  966. ATTACK = true
  967. Rooted = false
  968. local GYRO = IT("BodyGyro",RootPart)
  969. GYRO.D = 25
  970. GYRO.P = 2000
  971. GYRO.MaxTorque = VT(0,40000,0)
  972. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  973. repeat
  974. Swait()
  975. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. until HOLD == true
  983. local POS = Mouse.Hit.p
  984. local CHAINS = false
  985. local CHAINLINKS = {}
  986. local A = IT("Attachment",RightArm)
  987. A.Position = VT(1,-1,0)*SIZE
  988. A.Orientation = VT(-90, -89.982, 0)
  989. local B = IT("Attachment",RightArm)
  990. B.Position = VT(-1,-1,0)*SIZE
  991. B.Orientation = VT(-90, 89.988, 0)
  992. local C = IT("Attachment",RightArm)
  993. C.Position = VT(0.5,-1.3,0)*SIZE
  994. C.Orientation = VT(-90, -89.982, 0)
  995. local D = IT("Attachment",RightArm)
  996. D.Position = VT(-0.5,-1.3,0)*SIZE
  997. D.Orientation = VT(-90, 89.988, 0)
  998. local LIGHT = IT("Attachment",RightArm)
  999. LIGHT.Position = VT(0,-1,0)*SIZE
  1000. local LIGHT2 = IT("PointLight",LIGHT)
  1001. LIGHT2.Range = 7
  1002. LIGHT2.Brightness = 5
  1003. LIGHT2.Color = SKILLTEXTCOLOR
  1004. for i = 1, 2 do
  1005. local TWIST = -2
  1006. local START = A
  1007. local END = B
  1008. if i == 1 then
  1009. START = B
  1010. END = A
  1011. end
  1012. local ChainLink = IT("Beam",Torso)
  1013. ChainLink.Texture = "rbxassetid://73042633"
  1014. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1015. ChainLink.TextureSpeed = 1
  1016. ChainLink.Width0 = 1
  1017. ChainLink.Width1 = 1
  1018. ChainLink.TextureLength = 2.5
  1019. ChainLink.Attachment0 = START
  1020. ChainLink.Attachment1 = END
  1021. ChainLink.CurveSize0 = TWIST
  1022. ChainLink.CurveSize1 = TWIST
  1023. --ChainLink.FaceCamera = true
  1024. ChainLink.Segments = 45
  1025. ChainLink.Transparency = NumberSequence.new(1)
  1026. table.insert(CHAINLINKS,ChainLink)
  1027. end
  1028. for i = 1, 2 do
  1029. local TWIST = -1
  1030. local START = C
  1031. local END = D
  1032. if i == 1 then
  1033. START = D
  1034. END = C
  1035. end
  1036. local ChainLink = IT("Beam",Torso)
  1037. ChainLink.Texture = "rbxassetid://73042633"
  1038. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1039. ChainLink.TextureSpeed = 1
  1040. ChainLink.Width0 = 1
  1041. ChainLink.Width1 = 1
  1042. ChainLink.TextureLength = 5
  1043. ChainLink.Attachment0 = START
  1044. ChainLink.Attachment1 = END
  1045. ChainLink.CurveSize0 = TWIST
  1046. ChainLink.CurveSize1 = TWIST
  1047. --ChainLink.FaceCamera = true
  1048. ChainLink.Segments = 25
  1049. ChainLink.LightEmission = 0.5
  1050. ChainLink.Transparency = NumberSequence.new(1)
  1051. table.insert(CHAINLINKS,ChainLink)
  1052. end
  1053. coroutine.resume(coroutine.create(function()
  1054. repeat
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. until CHAINS == true
  1063. repeat
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. until ATTACK == false
  1072. for e = 1, 15 do
  1073. Swait()
  1074. for i = 1, #CHAINLINKS do
  1075. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1076. end
  1077. end
  1078. A:remove()
  1079. B:remove()
  1080. C:remove()
  1081. D:remove()
  1082. end))
  1083. CreateSound(233856115, RightArm, 5, 1.2, false)
  1084. for e = 1, 15 do
  1085. Swait()
  1086. for i = 1, #CHAINLINKS do
  1087. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1088. end
  1089. end
  1090. CHAINS = true
  1091. Rooted = true
  1092. wait(0.25)
  1093. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Part", VT(2,2,2))
  1094. FIST.Color = C3(1,0.0)
  1095. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1096. local LIGHT3 = IT("PointLight",FIST)
  1097. LIGHT3.Range = 7
  1098. LIGHT3.Brightness = 5
  1099. LIGHT3.Color = SKILLTEXTCOLOR
  1100. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1101. local FISTA = IT("Attachment",FIST)
  1102. FISTA.Position = VT(0.062, 0.977, 0)
  1103. local ChainLink = IT("Beam",Torso)
  1104. ChainLink.Texture = "rbxassetid://73042633"
  1105. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1106. ChainLink.TextureSpeed = 0
  1107. ChainLink.Width0 = 3
  1108. ChainLink.Width1 = 3
  1109. ChainLink.TextureLength = 12
  1110. ChainLink.Attachment0 = LIGHT
  1111. ChainLink.Attachment1 = FISTA
  1112. ChainLink.FaceCamera = true
  1113. ChainLink.Segments = 45
  1114. ChainLink.LightEmission = 0.5
  1115. ChainLink.Transparency = NumberSequence.new(0.25)
  1116. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1117. for i = 1, 85 do
  1118. Swait()
  1119. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1120. ChainLink.TextureLength = 12+(i*2)
  1121. ApplyAoE(FIST.Position,10,15,25,100,false)
  1122. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1123. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1124. if HITFLOOR ~= nil then
  1125. HITFLOOR:BreakJoints()
  1126. coroutine.resume(coroutine.create(function()
  1127. for i = 1, 15 do
  1128. Swait()
  1129. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1130. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1131. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1132. end
  1133. end))
  1134. break
  1135. end
  1136. end
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 1, 50 do
  1139. Swait()
  1140. FIST.Transparency = FIST.Transparency + 0.5/50
  1141. LIGHT3.Range = LIGHT3.Range - 7/50
  1142. end
  1143. FIST:remove()
  1144. end))
  1145. LIGHT:remove()
  1146. GYRO:remove()
  1147. ATTACK = false
  1148. Rooted = false
  1149. end
  1150.  
  1151. function WarpMeteor()
  1152. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1153. if DIST > 180 then
  1154. DIST = 180
  1155. end
  1156. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1157. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1158. if HITFLOOR then
  1159. local POS = HITPOS
  1160. ATTACK = true
  1161. Rooted = true
  1162. local WARPED = false
  1163. local SMASHED = false
  1164. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1165. coroutine.resume(coroutine.create(function()
  1166. repeat
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. until WARPED == true
  1175. repeat
  1176. Swait()
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. until SMASHED == true
  1184. repeat
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until ATTACK == false
  1193. end))
  1194. VALUE1 = true
  1195. CreateSound(233856115, Torso, 5, 1.6, false)
  1196. for i = 1, 25 do
  1197. Swait()
  1198. for _, c in pairs(Character:GetChildren()) do
  1199. if c.ClassName == "Part" then
  1200. c.Transparency = c.Transparency + 1/25
  1201. end
  1202. end
  1203. for _, c in pairs(Weapon:GetChildren()) do
  1204. if c.ClassName == "Part" then
  1205. c.Transparency = c.Transparency + 1/25
  1206. end
  1207. end
  1208. end
  1209. UNANCHOR = false
  1210. RootPart.Anchored = true
  1211. RootPart.Velocity = VT(0,0,0)
  1212. local ROOTPOS = RootPart.Position
  1213. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1214. WARPED = true
  1215. for i = 1, 25 do
  1216. Swait()
  1217. for _, c in pairs(Character:GetChildren()) do
  1218. if c.ClassName == "Part" then
  1219. c.Transparency = c.Transparency - 1/25
  1220. end
  1221. end
  1222. for _, c in pairs(Weapon:GetChildren()) do
  1223. if c.ClassName == "Part" then
  1224. c.Transparency = c.Transparency - 1/25
  1225. end
  1226. end
  1227. end
  1228. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1229. SHELL.CFrame = RootPart.CFrame
  1230. MakeForm(SHELL,"Ball")
  1231. CreateSound(402981977, SHELL, 5, 1.6, false)
  1232. for i = 1, 10 do
  1233. Swait()
  1234. SHELL.Transparency = SHELL.Transparency - 1/10
  1235. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1236. end
  1237. for i = 1, math.ceil(75/2) do
  1238. Swait()
  1239. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1240. SHELL.CFrame = CF(RootPart.Position)
  1241. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1242. end
  1243. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1244. SHELL.CFrame = CF(RootPart.Position)
  1245. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1246. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1247. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1248. for i = 1, 5 do
  1249. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1250. end
  1251. SHELL:remove()
  1252. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1253. SMASHED = true
  1254. wait(1)
  1255. VALUE1 = false
  1256. UNANCHOR = true
  1257. ATTACK = false
  1258. Rooted = false
  1259. end
  1260. end
  1261.  
  1262. function PandorasBox()
  1263. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1264. if HITFLOOR ~= nil then
  1265. ATTACK = true
  1266. Rooted = true
  1267. local RINGSPIN = true
  1268. local CONSTRUCTING = true
  1269. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ring", VT(0,0,0))
  1270. RING.Color = C3(1,0,0)
  1271. MakeForm(RING,"Cyl")
  1272. RING.CFrame = CF(HITPOS)
  1273. CreateSound(402981977, RING, 5, 1.2, false)
  1274. coroutine.resume(coroutine.create(function()
  1275. repeat
  1276. Swait()
  1277. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. until CONSTRUCTING == false
  1285. repeat
  1286. Swait()
  1287. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1288. until RINGSPIN == false
  1289. for i = 1, 25 do
  1290. Swait()
  1291. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1292. RING.Size = RING.Size - VT(0.15,0,0.15)
  1293. --DECAL.Transparency = DECAL.Transparency + 1/25
  1294. RING.Transparency = RING.Transparency + 1/25
  1295. end
  1296. RING:remove()
  1297. end))
  1298. for i = 1, 15 do
  1299. Swait()
  1300. RING.Size = RING.Size + VT(0.75,0,0.75)
  1301. RING.Transparency = RING.Transparency - 1/15
  1302. end
  1303. local BOXSPIN = true
  1304. local PANDORASBOX = IT("Model",Effects)
  1305. PANDORASBOX.Name = "Pandora's Box"
  1306. local BOX = IT("Model",PANDORASBOX)
  1307. BOX.Name = "Body"
  1308. local LID = IT("Model",PANDORASBOX)
  1309. LID.Name = "Lid"
  1310. --BUILDING THE BOX--
  1311. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Black", VT(2,1.8,2))
  1312. BASE.Color = C3(1,0,0)
  1313. PANDORASBOX.PrimaryPart = BASE
  1314. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1315. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1316. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1317. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1318. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1319. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1320. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1321. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1322. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1323. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1324. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1325. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1326. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1327. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1328. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1329. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1330. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1331. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1332. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1333. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1334. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1335. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1336. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1337. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1338. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1339. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,1.9,0.1))
  1340. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1341. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,1.9,0.1))
  1342. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1343. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.1,1.9,2.1))
  1344. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1345. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.1,1.9,2.1))
  1346. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1347. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.1,2.1))
  1348. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1349. -------------
  1350. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1351. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1352. LID.PrimaryPart = LIDPART
  1353. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1354. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1355. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1356. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1357. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1358. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1359. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1360. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1361. local DECAL = IT("Decal",LIDPART)
  1362. DECAL.Face = "Top"
  1363. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1364. DECAL.Color3 = C3(1,0,0)
  1365. --BUILDING THE BOX--
  1366. coroutine.resume(coroutine.create(function()
  1367. repeat
  1368. Swait()
  1369. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1370. until BOXSPIN == false
  1371. end))
  1372. for i = 1, 25 do
  1373. Swait()
  1374. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1375. end
  1376. wait(0.5)
  1377. BOXSPIN = false
  1378. CONSTRUCTING = false
  1379. coroutine.resume(coroutine.create(function()
  1380. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1381. --[[for i = 1, 45 do
  1382. Swait()
  1383. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1384. end-
  1385. LID:remove()]]--
  1386. for _, c in pairs(LID:GetChildren()) do
  1387. if c.ClassName == "Part" then
  1388. c.Anchored = false
  1389. c.CanCollide = true
  1390. if c ~= LIDPART then
  1391. weldBetween(LIDPART,c)
  1392. end
  1393. end
  1394. end
  1395. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1396. Debris:AddItem(LID,15)
  1397. wait(0.5)
  1398. local RANDOMEFFECT = MRANDOM(1,4)
  1399. if RANDOMEFFECT == 1 then
  1400. for i = 1, 45 do
  1401. wait((2-(i/15))/15)
  1402. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1403. end
  1404. wait(1)
  1405. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1406. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1407. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1408. for i = 1, 5 do
  1409. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1410. end
  1411. ApplyAoE(BASE.Position,50,1,200,375,false)
  1412. ApplyAoE(BASE.Position,250,35,75,175,false)
  1413. elseif RANDOMEFFECT == 2 then
  1414. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Field", VT(0.3,0.3,0.3))
  1415. FIELD.CFrame = BASE.CFrame
  1416. MakeForm(FIELD,"Ball")
  1417. for i = 1, 50 do
  1418. Swait()
  1419. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1420. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1421. end
  1422. wait(0.2)
  1423. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 1, 75 do
  1426. Swait()
  1427. LOOP.Volume = LOOP.Volume + 10/75
  1428. LOOP.Parent = FIELD
  1429. local CHILDREN = workspace:GetDescendants()
  1430. for index, CHILD in pairs(CHILDREN) do
  1431. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1432. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1433. if HUM then
  1434. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1435. if TORSO then
  1436. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1437. HUM.Health = HUM.Health - 0.1
  1438. TORSO.Velocity = VT(0,5,0)
  1439. HUM.PlatformStand = true
  1440. if TORSO.RotVelocity.Magnitude < 15 then
  1441. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. end
  1448. FIELD.Size = FIELD.Size + VT(3,3,3)
  1449. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1450. end
  1451. for i = 1, 500 do
  1452. Swait()
  1453. LOOP.Parent = FIELD
  1454. local CHILDREN = workspace:GetDescendants()
  1455. for index, CHILD in pairs(CHILDREN) do
  1456. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1457. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1458. if HUM then
  1459. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1460. if TORSO then
  1461. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1462. TORSO.Velocity = VT(0,5,0)
  1463. HUM.Health = HUM.Health - 0.1
  1464. HUM.PlatformStand = true
  1465. if TORSO.RotVelocity.Magnitude < 15 then
  1466. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. end
  1473. end
  1474. for i = 1, 25 do
  1475. Swait()
  1476. LOOP.Volume = LOOP.Volume + 10/25
  1477. LOOP.Parent = FIELD
  1478. local CHILDREN = workspace:GetDescendants()
  1479. for index, CHILD in pairs(CHILDREN) do
  1480. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1481. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1482. if HUM then
  1483. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1484. if TORSO then
  1485. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1486. TORSO.Velocity = VT(0,5,0)
  1487. HUM.Health = HUM.Health - 0.1
  1488. HUM.PlatformStand = false
  1489. if TORSO.RotVelocity.Magnitude < 15 then
  1490. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1491. end
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. FIELD.Size = FIELD.Size - VT(3,3,3)
  1498. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1499. end
  1500. FIELD:remove()
  1501. end))
  1502. elseif RANDOMEFFECT == 3 then
  1503. for i = 1, 10 do
  1504. wait(0.15)
  1505. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1506. coroutine.resume(coroutine.create(function()
  1507. local MINION = CLONE:Clone()
  1508. MINION.Parent = Effects
  1509. MINION.Name = "Shadow"
  1510. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1511. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1512. for _, c in pairs(MINION:GetChildren()) do
  1513. if c.ClassName == "Part" then
  1514. c.Material = "Neon"
  1515. c.Color = C3(1,0,0)
  1516. c.Transparency = 0.25
  1517. if c.Name == "Head" then
  1518. c:ClearAllChildren()
  1519. local MSH = IT("BlockMesh",c)
  1520. MSH.Scale = VT(0.5,1,1)
  1521. end
  1522. end
  1523. end
  1524. local TORSO = MINION.Torso
  1525. local HUMAN = MINION.Humanoid
  1526. HUMAN.WalkSpeed = 20
  1527. HUMAN.MaxHealth = math.huge
  1528. HUMAN.Health = math.huge
  1529. HUMAN.DisplayDistanceType = "None"
  1530. HUMAN.Died:connect(function()
  1531. MINION:remove()
  1532. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1533. end)
  1534. wait(1)
  1535. local findNearestTorso = function(POS)
  1536. local list = game.Workspace:GetDescendants()
  1537. local torso = nil
  1538. local dist = 500
  1539. local temp = nil
  1540. local human = nil
  1541. local temp2 = nil
  1542. for x = 1, #list do
  1543. temp2 = list[x]
  1544. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1545. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1546. human = temp2:findFirstChildOfClass("Humanoid")
  1547. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1548. if (temp.Position - POS).magnitude < dist then
  1549. torso = temp
  1550. dist = (temp.Position - POS).magnitude
  1551. end
  1552. end
  1553. end
  1554. end
  1555. return torso, dist
  1556. end
  1557. for i = 1, 40 do
  1558. if HUMAN.Health == 0 then
  1559. break
  1560. end
  1561. wait(0.3)
  1562. local target,dist= findNearestTorso(TORSO.Position)
  1563. if target then
  1564. HUMAN:MoveTo(target.Position)
  1565. if dist < 25 then
  1566. CreateSound(348663022, TORSO, 10, 1, true)
  1567. wait(2)
  1568. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1569. --ANIM:Play()
  1570. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1571. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1572. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1573. for i = 1, 5 do
  1574. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1575. end
  1576. break
  1577. end
  1578. end
  1579. end
  1580. MINION:remove()
  1581. end))
  1582. end
  1583. elseif RANDOMEFFECT == 4 then
  1584. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Field", VT(0.3,0.3,0.3))
  1585. FIELD.Color = C3(1,0,0)
  1586. FIELD.CFrame = BASE.CFrame
  1587. MakeForm(FIELD,"Ball")
  1588. FIELD.CanCollide = true
  1589. for i = 1, 50 do
  1590. Swait()
  1591. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1592. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1593. end
  1594. wait(0.2)
  1595. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1596. coroutine.resume(coroutine.create(function()
  1597. local E = 0
  1598. for i = 1, 75 do
  1599. E = E + 1
  1600. Swait()
  1601. if E >= 35 then
  1602. E = 0
  1603. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1604. end
  1605. LOOP.Volume = LOOP.Volume + 10/75
  1606. LOOP.Parent = FIELD
  1607. local CHILDREN = workspace:GetDescendants()
  1608. for index, CHILD in pairs(CHILDREN) do
  1609. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1610. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1611. if HUM then
  1612. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1613. if TORSO then
  1614. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1615. for _, c in pairs(CHILD:GetChildren()) do
  1616. if c:IsA("BasePart") then
  1617. local bv = Instance.new("BodyVelocity")
  1618. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1619. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1620. bv.Parent = c
  1621. Debris:AddItem(bv,0.05)
  1622. end
  1623. end
  1624. HUM.Health = HUM.Health - 0.3
  1625. end
  1626. end
  1627. end
  1628. end
  1629. end
  1630. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1631. end
  1632. for i = 1, 180 do
  1633. E = E + 1
  1634. Swait()
  1635. if E >= 35 then
  1636. E = 0
  1637. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1638. end
  1639. LOOP.Parent = FIELD
  1640. local CHILDREN = workspace:GetDescendants()
  1641. for index, CHILD in pairs(CHILDREN) do
  1642. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1643. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1644. if HUM then
  1645. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1646. if TORSO then
  1647. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1648. for _, c in pairs(CHILD:GetChildren()) do
  1649. if c:IsA("BasePart") then
  1650. local bv = Instance.new("BodyVelocity")
  1651. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1652. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1653. bv.Parent = c
  1654. Debris:AddItem(bv,0.05)
  1655. end
  1656. end
  1657. HUM.Health = HUM.Health - 0.3
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1665. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1666. for i = 1, 5 do
  1667. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1668. end
  1669. FIELD:remove()
  1670. end))
  1671. elseif RANDOMEFFECT == 5 then
  1672. end
  1673. wait(0.5)
  1674. for i = 1, 25 do
  1675. Swait()
  1676. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1677. end
  1678. PANDORASBOX:remove()
  1679. RINGSPIN = false
  1680. end))
  1681. ATTACK = false
  1682. Rooted = false
  1683. end
  1684. end
  1685.  
  1686. function Taunt()
  1687. ATTACK = true
  1688. local LAUGH = nil
  1689. coroutine.resume(coroutine.create(function()
  1690. repeat
  1691. Swait()
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. until LAUGH ~= nil
  1699. repeat
  1700. Swait()
  1701. LAUGH.Parent = Head
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. until LAUGH.Playing == false
  1709. ATTACK = false
  1710. end))
  1711. wait(0.1)
  1712. sick:Pause()
  1713. LAUGH = CreateSound(138085838, Head, 10, 1, false)
  1714. wait(1)
  1715. sick:Resume()
  1716. end
  1717.  
  1718. --//=================================\\
  1719. --|| ASSIGN THINGS TO KEYS
  1720. --\\=================================//
  1721.  
  1722. function MouseDown(Mouse)
  1723. HOLD = true
  1724. if ATTACK == false then
  1725. end
  1726. end
  1727.  
  1728. function MouseUp(Mouse)
  1729. HOLD = false
  1730. end
  1731.  
  1732. function KeyDown(Key)
  1733. KEYHOLD = true
  1734. if Key == "z" and ATTACK == false then
  1735. MagicMissiles()
  1736. end
  1737.  
  1738. if Key == "b" and ATTACK == false then
  1739. TimesUp()
  1740. end
  1741.  
  1742. if Key == "c" and ATTACK == false then
  1743. ChainPunch()
  1744. end
  1745.  
  1746. if Key == "v" and ATTACK == false then
  1747. WarpMeteor()
  1748. end
  1749.  
  1750. if Key == "x" and ATTACK == false then
  1751. PandorasBox()
  1752. end
  1753.  
  1754. if Key == "t" and ATTACK == false then
  1755. Taunt()
  1756. end
  1757. end
  1758.  
  1759. function KeyUp(Key)
  1760. KEYHOLD = false
  1761. end
  1762.  
  1763. Mouse.Button1Down:connect(function(NEWKEY)
  1764. MouseDown(NEWKEY)
  1765. end)
  1766. Mouse.Button1Up:connect(function(NEWKEY)
  1767. MouseUp(NEWKEY)
  1768. end)
  1769. Mouse.KeyDown:connect(function(NEWKEY)
  1770. KeyDown(NEWKEY)
  1771. end)
  1772. Mouse.KeyUp:connect(function(NEWKEY)
  1773. KeyUp(NEWKEY)
  1774. end)
  1775.  
  1776. --//=================================\\
  1777. --\\=================================//
  1778.  
  1779.  
  1780. function unanchor()
  1781. if UNANCHOR == true then
  1782. RootPart.Anchored = false
  1783. end
  1784. g = Character:GetChildren()
  1785. for i = 1, #g do
  1786. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1787. g[i].Anchored = false
  1788. end
  1789. end
  1790. g = Weapon:GetChildren()
  1791. for i = 1, #g do
  1792. if g[i].ClassName == "Part" then
  1793. g[i].Anchored = false
  1794. end
  1795. end
  1796. end
  1797.  
  1798.  
  1799. --//=================================\\
  1800. --|| WRAP THE WHOLE SCRIPT UP
  1801. --\\=================================//
  1802.  
  1803. Humanoid.Changed:connect(function(Jump)
  1804. if Jump == "Jump" and (Disable_Jump == true) then
  1805. Humanoid.Jump = false
  1806. end
  1807. end)
  1808.  
  1809. while true do
  1810. Swait()
  1811. script.Parent = WEAPONGUI
  1812. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1813. v:Stop();
  1814. end
  1815. ANIMATE.Parent = nil
  1816. SINE = SINE + CHANGE*1.5
  1817. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1818. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1819. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1820. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1821. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1822. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1823. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1824. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1825. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1826. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1827. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1828. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1833. ANIM = "Jump"
  1834. if ATTACK == false then
  1835. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1841. end
  1842. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1843. ANIM = "Fall"
  1844. if ATTACK == false then
  1845. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1851. end
  1852. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1853. ANIM = "Idle"
  1854. if ATTACK == false then
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. end
  1862. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1863. ANIM = "Walk"
  1864. if ATTACK == false then
  1865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1871. end
  1872. end
  1873. unanchor()
  1874. Humanoid.MaxHealth = "inf"
  1875. Humanoid.Health = "inf"
  1876. if Rooted == false then
  1877. Disable_Jump = false
  1878. Humanoid.WalkSpeed = Speed
  1879. elseif Rooted == true then
  1880. Disable_Jump = true
  1881. Humanoid.WalkSpeed = 0
  1882. end
  1883. for _, c in pairs(Character:GetChildren()) do
  1884. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1885. c.Material = "Fabric"
  1886. if c:FindFirstChildOfClass("ParticleEmitter") then
  1887. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1888. end
  1889. if c ~= Head then
  1890. c.Color = C3(1,0,0)
  1891. else
  1892. c.Color = C3(1,0,0)
  1893. end
  1894. if c == Head then
  1895. if c:FindFirstChild("face") then
  1896. c.face:remove()
  1897. end
  1898. end
  1899. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1900. c:remove()
  1901. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1902. c:remove()
  1903. end
  1904. end
  1905. sick.SoundId = "rbxassetid://"..SONG
  1906. sick.Looped = true
  1907. sick.Pitch = 1
  1908. sick.Volume = 5
  1909. sick.Parent = Torso
  1910. sick:Resume()
  1911. --sick.Playing = false
  1912. Humanoid.Name = "Pandora = "..Player.Name
  1913. end
  1914.  
  1915. --//=================================\\
  1916. --\\=================================//
  1917.  
  1918.  
  1919.  
  1920.  
  1921.  
  1922. --//====================================================\\--
  1923. --|| END OF SCRIPT
  1924. --\\====================================================//--
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