Rendflex

Rush maps, dvars, and credits

Aug 5th, 2014
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  1. Supported maps and map entity credits:
  2. Af_caves - Rendflex
  3. Airport - Rendflex and Rechyyy (with help from DidUknowIPwn)
  4. Contingency - LoserSM & Opferklopfer
  5. Co_hunted - Rendflex
  6. Dc_whitehouse - Rendflex
  7. Dcburning - Rendflex
  8. Estate - Momo5502, Dasfonia, Rendflex and BassPro241
  9. Favela - Tronds
  10. Gulag - Rendflex
  11. Oilrig - Rendflex
  12. Roadkill - Rendflex and STvLKER
  13. So_ghillies - Rendflex and Slash
  14.  
  15.  
  16. Dvars:
  17. Scr_rush_bfmenu //Set to 0 to disable the Battlefield-inspired spawn menu. Defaults to 1.
  18. Scr_rush_forceRespawnTimer //Time in seconds before a player is forced to spawn, defaults to 7. Only used for the bfmenu mentioned above.
  19. Scr_rush_bombtimer //Bomb timer time in seconds, defaults to 45.
  20. Scr_rush_planttime //Plant time in seconds, defaults to 5.
  21. Scr_rush_defusetime //Defuse time in seconds, defaults to 5.
  22. Scr_rush_ticketmultiplier //Multiply all gained attackers' tickets by player size, defaults to 1.
  23. Scr_rush_tickets //Attacker starting tickets, defaults to 7. Recommended to modify if ticketmultiplier is disabled.
  24. Scr_rush_bombpoints //The amounts of attacker tickets set to when a bomb is destroyed, defaults to 7.
  25. Scr_rush_spawnMethod //Spawn method, defaults to 2. 0 = Simple, 1 = Experimental parachute. 2 = Advanced. Recommended to not modify.
  26. Scr_rush_mapVisions //Set to 0 to disable the location-based player visions (Colour changes, such as brightness and contrast - might cause slight lag for low-end PCs)
  27.  
  28. Other credits:
  29. EMZ for the menus.
  30. NTAuthority for making these kinds of mods possible, and discovering that SP vehicles work in MP.
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