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PanMichal

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Mar 24th, 2019
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  1. Mono path[0] = 'C:/Users/Michał/Desktop/3SchoolD/3SchoolD REBORN!_Data/Managed'
  2. Mono config path = 'C:/Users/Michał/Desktop/3SchoolD/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/Users/Michał/Desktop/3SchoolD/3SchoolD REBORN!_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55476
  5. Multi-casting "[IP] 192.168.1.51 [Port] 55476 [Flags] 3 [Guid] 1552208689 [EditorId] 221334096 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-SOR455R) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Waiting for connection from host on [0.0.0.0:55476]...
  7. PlayerConnection accepted from [192.168.1.51] handle:0x3bc
  8. Started listening to [0.0.0.0:55476]
  9. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56689
  10. PlayerConnection already initialized - listening to [0.0.0.0:55476]
  11. Initialize engine version: 2018.3.0f2 (6e9a27477296)
  12. GfxDevice: creating device client; threaded=1
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
  16. Vendor:
  17. VRAM: 2988 MB
  18. Driver: 25.21.14.1771
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.358 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. The referenced script on this Behaviour (Game Object 'Dane z pliku') is missing!
  28.  
  29. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
  30.  
  31. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
  36. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  37. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  38. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
  39. WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
  40. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  41. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  42. UnloadTime: 0.975023 ms
  43. Uploading Crash Report
  44. NullReferenceException: Object reference not set to an instance of an object
  45. at zmianapter.Strepsilsnr (System.Int32 ptnr) [0x000ed] in C:\Users\Michał\Documents\Kraków\Assets\zmianapter.cs:145
  46. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  47. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  48. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  49. at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
  50. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
  51. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  52. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  53. UnityEngine.DebugLogHandler:Internal_LogException()
  54. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  55. UnityEngine.Logger:LogException(Exception, Object)
  56. UnityEngine.Debug:LogException(Exception)
  57. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  58. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  59. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  60. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  61. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  62. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  63.  
  64. (Filename: <9b3b6573bfb64614aa7ee01c0905dc79> Line: 0)
  65.  
  66. Uploading Crash Report
  67. NullReferenceException: Object reference not set to an instance of an object
  68. at zmianapter.Strepsilsnr (System.Int32 ptnr) [0x001c7] in C:\Users\Michał\Documents\Kraków\Assets\zmianapter.cs:160
  69. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  70. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  71. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  72. at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
  73. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
  74. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  75. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  76. UnityEngine.DebugLogHandler:Internal_LogException()
  77. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  78. UnityEngine.Logger:LogException(Exception, Object)
  79. UnityEngine.Debug:LogException(Exception)
  80. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  81. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  82. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  83. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  84. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  85. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  86.  
  87. (Filename: <9b3b6573bfb64614aa7ee01c0905dc79> Line: 0)
  88.  
  89. NullReferenceException: Object reference not set to an instance of an object
  90. at zmianapter.Strepsilsnr (System.Int32 ptnr) [0x000ed] in C:\Users\Michał\Documents\Kraków\Assets\zmianapter.cs:145
  91. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  92. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  93. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  94. at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
  95. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
  96. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  97. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  98. UnityEngine.DebugLogHandler:Internal_LogException()
  99. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  100. UnityEngine.Logger:LogException(Exception, Object)
  101. UnityEngine.Debug:LogException(Exception)
  102. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  103. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  106. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  107. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  108.  
  109. (Filename: <9b3b6573bfb64614aa7ee01c0905dc79> Line: 0)
  110.  
  111. NullReferenceException: Object reference not set to an instance of an object
  112. at zmianapter.Strepsilsnr (System.Int32 ptnr) [0x001c7] in C:\Users\Michał\Documents\Kraków\Assets\zmianapter.cs:160
  113. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  114. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  115. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
  116. at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
  117. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
  118. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  119. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  120. UnityEngine.DebugLogHandler:Internal_LogException()
  121. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  122. UnityEngine.Logger:LogException(Exception, Object)
  123. UnityEngine.Debug:LogException(Exception)
  124. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  125. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  127. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  128. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  129. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  130.  
  131. (Filename: <9b3b6573bfb64614aa7ee01c0905dc79> Line: 0)
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