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Sep 25th, 2020
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  1. Update 15 Release Notes (1.15.51.0)
  2.  
  3. Updates
  4.  
  5. Unreal Engine 4.23 Upgrade
  6.  
  7. Optimized Astroneer-specific rendering and network replication code for 4.23 which should lead to better overall performance
  8. Smaller package sizes for Xbox One and PS4 due to optimization
  9. Much lower overall memory footprint due to optimizations and general 4.23 memory savings
  10.  
  11. Manual Platform Locking
  12.  
  13. All platform items are now manually locked/unlocked through their tooltip
  14. Locking/unlocking no longer occurs when connecting or disconnecting cables to a platform
  15. Only platforms that are anchored to terrain can be locked, and platforms that become unanchored from the terrain (such as when the terrain is dug out beneath them) are automatically unlocked
  16.  
  17. Updates to terrain tool equipping and activation in relation to the backpack
  18.  
  19. If the terrain tool was not equipped when the backpack has been opened, it will no longer become equipped when the backpack is closed, regardless of whether you had opened the terrain tool storage while the backpack was open.
  20. When closing the backpack with left mouse or right trigger and returning to a state where the terrain tool is equipped, terrain deformation will not occur until the next input, so that the backpack can be closed safely without causing terrain edits.
  21.  
  22. Additional Updates
  23.  
  24. Added improved slot proximity detection & prioritization when placing objects into slots or hooking up cables. The game will now automatically select the nearest available slot to the cursor so that slots can be accessed with less precision targeting, sometimes no longer even requiring line of sight.
  25. Sections in the customizations menu are now collapsible
  26. The EXO Outfitters icon on the main menu and item categories inside will now show a small notification icon when new items have been added
  27.  
  28. Bugs
  29.  
  30. Thanks to everyone who called out long standing bugs to look at for this update. We will continue working on them for future releases! The following bugs have been fixed as of version 1.15.51.0:
  31. [AS-3350] Fixed a bug where power cables could become twisted
  32. [AS-8496] Fixed an issue where the Gateway engine would become unusable if the user saved and reloaded the game while the Geometric Triptych was being consumed
  33. [AS-8612] Fixed a bug where Rover or Buggy wheels would sometimes clip through the ground
  34. [AS-8661] Fixed a bug where hydrazine canisters would snap to empty oxygenator slots on shuttles rather than to open thruster slots
  35. [AS-5684] Fixed a bug where holograms would jitter in the backpack on most planets
  36. [AS-11303] Fixed an issue where batteries were not draining at the correct rate when connected to a directional power loop
  37.  
  38. Store:
  39.  
  40. [AS-11481] Fixed a bug where the bar filling sound effect would not play when unequipping an item from the store
  41. [AS-11892] Fixed a bug where item tooltips would still appear when the user is in the store menu
  42.  
  43. Multiplayer/DS
  44.  
  45. [AS-11925] Fixed a bug in multiplayer where clients would not see VFX or hear SFX on newly spawned motion sensors until the item is picked up
  46. [AS-9878] Fixed an issue on dedicated servers where users would sometimes appear outside of shuttles during extra-orbital flights
  47. [AS-11823] Fixed a bug where players on dedicated servers were not able to unlock The Wanderer’s Way achievement
  48.  
  49. Crashes:
  50.  
  51. [AS-11974] Fixed a crash related to using the Auto Extractor
  52. [AS-11502] Fixed a crash related to players losing some camera movement while in vehicles
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