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Christoffer07700Extr

Memeus EDIT

Nov 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -----------------------
  146. --MemeusV2--
  147. -------------------------------------------------------
  148. --A script By makhail07
  149.  
  150. --This edit by 2003boobear
  151.  
  152. --Discord Creterisk#2958 (not 2003boobear's discord)
  153. -------------------------------------------------------
  154.  
  155. local FavIDs = {
  156. 340106355, --Nefl Crystals
  157. 927529620, --Dimension
  158. 876981900, --Fantasy
  159. 398987889, --Ordinary Days
  160. 1117396305, --Oh wait, it's you.
  161. 885996042, --Action Winter Journey
  162. 919231299, --Sprawling Idiot Effigy
  163. 743466274, --Good Day Sunshine
  164. 727411183, --Knife Fight
  165. 1402748531, --The Earth Is Counting On You!
  166. 595230126 --Robot Language
  167. }
  168.  
  169.  
  170.  
  171. --The reality of my life isn't real but a Universe -makhail07
  172. wait()
  173. local Player = game.Players.localPlayer
  174. local Character = Player.Character
  175. local plr = game:service'Players'.LocalPlayer
  176. local Humanoid = Character.Humanoid
  177. local char = plr.Character
  178. local hum = char.Humanoid
  179. local ra = char["Right Arm"]
  180. local la= char["Left Arm"]
  181. local rl= char["Right Leg"]
  182. local ll = char["Left Leg"]
  183. local hed = char.Head
  184. local root = char.HumanoidRootPart
  185. local rootj = root.RootJoint
  186. local tors = char.Torso
  187. local mouse = plr:GetMouse()
  188. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  189. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  190. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  191. local cam = game.Workspace.CurrentCamera
  192. trazx = Instance.new("ParticleEmitter")
  193. c = game.Players.LocalPlayer.Character
  194.  
  195. --where i put all the warn things
  196.  
  197. warn ("Well Look at that, I finished it.")
  198. --Looks Like you decided to look though the script. Well, Hello.
  199. warn ("I had a fun time making this edit.")
  200. --I Really DID have fun editing this.
  201. warn ("I hope you Enjoy this. Go have Fun!")
  202. --Just don't abuse.
  203. warn ("Also, the original MemeusV2 was made by makhail07.")
  204. --Support makhail07 for making the original!
  205. warn ("This edit was made by me, 2003boobear.")
  206. --This is one of my best edits BY FAR, though.
  207. Character.Head.face.Texture = "rbxassetid://620619801"
  208.  
  209. -------------------------------------------------------
  210. --Start Good Stuff--
  211. -------------------------------------------------------
  212. CF = CFrame.new
  213. angles = CFrame.Angles
  214. attack = false
  215. timetofly = true
  216. Euler = CFrame.fromEulerAnglesXYZ
  217. Rad = math.rad
  218. IT = Instance.new
  219. BrickC = BrickColor.new
  220. Cos = math.cos
  221. Acos = math.acos
  222. Sin = math.sin
  223. Asin = math.asin
  224. Abs = math.abs
  225. Mrandom = math.random
  226. Floor = math.floor
  227. random = math.random
  228. radian = math.rad
  229. Vec3 = Vector3.new
  230. cFrame = CFrame.new
  231. Euler = CFrame.fromEulerAnglesXYZ
  232. -------------------------------------------------------
  233. --End Good Stuff--
  234. -------------------------------------------------------
  235. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  236. RSH, LSH = nil, nil
  237. RW = Instance.new("Weld")
  238. LW = Instance.new("Weld")
  239. RH = tors["Right Hip"]
  240. LH = tors["Left Hip"]
  241. RSH = tors["Right Shoulder"]
  242. LSH = tors["Left Shoulder"]
  243. RSH.Parent = nil
  244. LSH.Parent = nil
  245. RW.Name = "RW"
  246. RW.Part0 = tors
  247. RW.C0 = CF(1.5, 0.5, 0)
  248. RW.C1 = CF(0, 0.5, 0)
  249. RW.Part1 = ra
  250. RW.Parent = tors
  251. LW.Name = "LW"
  252. LW.Part0 = tors
  253. LW.C0 = CF(-1.5, 0.5, 0)
  254. LW.C1 = CF(0, 0.5, 0)
  255. LW.Part1 = la
  256. LW.Parent = tors
  257. Effects = {}
  258.  
  259. -------------------------------------------------------
  260. --Start HeartBeat--
  261. -------------------------------------------------------
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "Heartbeat"
  264. script:WaitForChild("Heartbeat")
  265.  
  266. frame = 1 / 60
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270.  
  271.  
  272. lastframe = tick()
  273. script.Heartbeat:Fire()
  274.  
  275.  
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277. tf = tf + s
  278. if tf >= frame then
  279. if allowframeloss then
  280. script.Heartbeat:Fire()
  281. lastframe = tick()
  282. else
  283. for i = 1, math.floor(tf / frame) do
  284. script.Heartbeat:Fire()
  285. end
  286. lastframe = tick()
  287. end
  288. if tossremainder then
  289. tf = 0
  290. else
  291. tf = tf - frame * math.floor(tf / frame)
  292. end
  293. end
  294. end)
  295. -------------------------------------------------------
  296. --End HeartBeat--
  297. -------------------------------------------------------
  298.  
  299. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  300. coroutine.resume(coroutine.create(function()
  301. local intensity = 1 * Intensity
  302. local rotM = 0.01 * Intensity
  303. for i = 0, Length, 0.1 do
  304. swait()
  305. intensity = intensity - 0.05 * Intensity / Length
  306. rotM = rotM - 5.0E-4 * Intensity / Length
  307. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  308. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  309. end
  310. Humanoid.CameraOffset = Vec3(0, 0, 0)
  311. end))
  312. end
  313.  
  314. local joyemoji = Instance.new('ParticleEmitter', tors)
  315. joyemoji.VelocitySpread = 2000
  316. joyemoji.Lifetime = NumberRange.new(1)
  317. joyemoji.Speed = NumberRange.new(40)
  318. joy= {}
  319. for i=0, 19 do
  320. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  321. end
  322. joyemoji.Size = NumberSequence.new(joy)
  323. joyemoji.Rate = 0
  324. joyemoji.LockedToPart = false
  325. joyemoji.LightEmission = 0
  326. joyemoji.Texture = "rbxassetid://1176402123"
  327. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  328.  
  329.  
  330. local LIT = Instance.new('ParticleEmitter', tors)
  331. LIT.VelocitySpread = 2000
  332. LIT.Lifetime = NumberRange.new(1)
  333. LIT.Speed = NumberRange.new(45)
  334. nani= {}
  335. for i=0, 19 do
  336. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  337. end
  338. LIT.Size = NumberSequence.new(nani)
  339. LIT.Rate = 0
  340. LIT.LockedToPart = false
  341. LIT.LightEmission = 0
  342. LIT.Texture = "rbxassetid://1492670151"
  343. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  344.  
  345. local toast = Instance.new('ParticleEmitter', tors)
  346. toast.VelocitySpread = 2000
  347. toast.Lifetime = NumberRange.new(1)
  348. toast.Speed = NumberRange.new(60)
  349. toasterstoasttoast= {}
  350. for i=0, 19 do
  351. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  352. end
  353. toast.Size = NumberSequence.new(toasterstoasttoast)
  354. toast.Rate = 0
  355. toast.LockedToPart = false
  356. toast.LightEmission = 0
  357. toast.Texture = "rbxassetid://436096230"
  358. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  359.  
  360. local ok = Instance.new('ParticleEmitter', tors)
  361. ok.VelocitySpread = 2000
  362. ok.Lifetime = NumberRange.new(1)
  363. ok.Speed = NumberRange.new(50)
  364. cool= {}
  365. for i=0, 19 do
  366. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  367. end
  368. ok.Size = NumberSequence.new(cool)
  369. ok.Rate = 0
  370. ok.LockedToPart = false
  371. ok.LightEmission = 0
  372. ok.Texture = "rbxassetid://636768448"
  373. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  374.  
  375. -------------------------------------------------------
  376. --Start Kyu's shitty stuff--
  377. -------------------------------------------------------
  378.  
  379. function ragdoll(model)
  380. local char = model
  381. torso = char.HumanoidRootPart
  382. torso2 = char.Torso
  383. LW.Parent = nil
  384. RW.Parent = nil
  385. LH.Parent = nil
  386. RH.Parent = nil
  387. if hum ~= nil then
  388. hum.PlatformStand = true
  389. end
  390.  
  391. local Head = char:FindFirstChild("Head")
  392. if Head then
  393. local Neck = Instance.new("Weld")
  394. Neck.Name = "Neck"
  395. Neck.Part0 = torso
  396. Neck.Part1 = Head
  397. Neck.C0 = CFrame.new(0, 1.5, 0)
  398. Neck.C1 = CFrame.new()
  399. Neck.Parent = torso
  400. end
  401. local Limb = char:FindFirstChild("Right Arm")
  402. if Limb then
  403.  
  404. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  405. local Joint = Instance.new("Glue")
  406. Joint.Name = "RightShoulder"
  407. Joint.Part0 = torso
  408. Joint.Part1 = Limb
  409. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  410. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  411. Joint.Parent = torso
  412.  
  413. local B = Instance.new("Part")
  414. B.TopSurface = 0
  415. B.BottomSurface = 0
  416. B.formFactor = "Symmetric"
  417. B.Size = Vector3.new(1, 1, 1)
  418. B.Transparency = 1
  419. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  420. B.Parent = char
  421. local W = Instance.new("Weld")
  422. W.Part0 = Limb
  423. W.Part1 = B
  424. W.C0 = CFrame.new(0, -0.5, 0)
  425. W.Parent = Limb
  426.  
  427. end
  428. local Limb = char:FindFirstChild("Left Arm")
  429. if Limb then
  430.  
  431. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  432. local Joint = Instance.new("Glue")
  433. Joint.Name = "LeftShoulder"
  434. Joint.Part0 = torso
  435. Joint.Part1 = Limb
  436. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  437. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  438. Joint.Parent = torso
  439.  
  440. local B = Instance.new("Part")
  441. B.TopSurface = 0
  442. B.BottomSurface = 0
  443. B.formFactor = "Symmetric"
  444. B.Size = Vector3.new(1, 1, 1)
  445. B.Transparency = 1
  446. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  447. B.Parent = char
  448. local W = Instance.new("Weld")
  449. W.Part0 = Limb
  450. W.Part1 = B
  451. W.C0 = CFrame.new(0, -0.5, 0)
  452. W.Parent = Limb
  453.  
  454. end
  455. local Limb = char:FindFirstChild("Right Leg")
  456. if Limb then
  457.  
  458. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  459. local Joint = Instance.new("Glue")
  460. Joint.Name = "RightHip"
  461. Joint.Part0 = torso
  462. Joint.Part1 = Limb
  463. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  464. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  465. Joint.Parent = torso
  466.  
  467. local B = Instance.new("Part")
  468. B.TopSurface = 0
  469. B.BottomSurface = 0
  470. B.formFactor = "Symmetric"
  471. B.Size = Vector3.new(1, 1, 1)
  472. B.Transparency = 1
  473. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  474. B.Parent = char
  475. local W = Instance.new("Weld")
  476. W.Part0 = Limb
  477. W.Part1 = B
  478. W.C0 = CFrame.new(0, -0.5, 0)
  479. W.Parent = Limb
  480.  
  481. end
  482. local Limb = char:FindFirstChild("Left Leg")
  483. if Limb then
  484.  
  485. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  486. local Joint = Instance.new("Glue")
  487. Joint.Name = "LeftHip"
  488. Joint.Part0 = torso
  489. Joint.Part1 = Limb
  490. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  491. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  492. Joint.Parent = torso
  493.  
  494. local B = Instance.new("Part")
  495. B.TopSurface = 0
  496. B.BottomSurface = 0
  497. B.formFactor = "Symmetric"
  498. B.Size = Vector3.new(1, 1, 1)
  499. B.Transparency = 1
  500. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  501. B.Parent = char
  502. local W = Instance.new("Weld")
  503. W.Part0 = Limb
  504. W.Part1 = B
  505. W.C0 = CFrame.new(0, -0.5, 0)
  506. W.Parent = Limb
  507.  
  508. end
  509. --[
  510. local Bar = Instance.new("Part")
  511. Bar.TopSurface = 0
  512. Bar.BottomSurface = 0
  513. Bar.formFactor = "Symmetric"
  514. Bar.Size = Vector3.new(1, 1, 1)
  515. Bar.Transparency = 1
  516. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  517. Bar.Parent = char
  518. local Weld = Instance.new("Weld")
  519. Weld.Part0 = torso
  520. Weld.Part1 = Bar
  521. Weld.C0 = CFrame.new(0, 0.5, 0)
  522. Weld.Parent = torso
  523. --]]
  524.  
  525. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  526.  
  527. end
  528.  
  529. -------------------------------------------------------
  530. --End Kyu's shitty stuff--
  531. -------------------------------------------------------
  532.  
  533. -------------------------------------------------------
  534. --Start Important Functions--
  535. -------------------------------------------------------
  536. function swait(num)
  537. if num == 0 or num == nil then
  538. game:service("RunService").Stepped:wait(0)
  539. else
  540. for i = 0, num do
  541. game:service("RunService").Stepped:wait(0)
  542. end
  543. end
  544. end
  545. function thread(f)
  546. coroutine.resume(coroutine.create(f))
  547. end
  548. function clerp(a, b, t)
  549. local qa = {
  550. QuaternionFromCFrame(a)
  551. }
  552. local qb = {
  553. QuaternionFromCFrame(b)
  554. }
  555. local ax, ay, az = a.x, a.y, a.z
  556. local bx, by, bz = b.x, b.y, b.z
  557. local _t = 1 - t
  558. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  559. end
  560. function QuaternionFromCFrame(cf)
  561. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  562. local trace = m00 + m11 + m22
  563. if trace > 0 then
  564. local s = math.sqrt(1 + trace)
  565. local recip = 0.5 / s
  566. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  567. else
  568. local i = 0
  569. if m00 < m11 then
  570. i = 1
  571. end
  572. if m22 > (i == 0 and m00 or m11) then
  573. i = 2
  574. end
  575. if i == 0 then
  576. local s = math.sqrt(m00 - m11 - m22 + 1)
  577. local recip = 0.5 / s
  578. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  579. elseif i == 1 then
  580. local s = math.sqrt(m11 - m22 - m00 + 1)
  581. local recip = 0.5 / s
  582. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  583. elseif i == 2 then
  584. local s = math.sqrt(m22 - m00 - m11 + 1)
  585. local recip = 0.5 / s
  586. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  587. end
  588. end
  589. end
  590. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  591. local xs, ys, zs = x + x, y + y, z + z
  592. local wx, wy, wz = w * xs, w * ys, w * zs
  593. local xx = x * xs
  594. local xy = x * ys
  595. local xz = x * zs
  596. local yy = y * ys
  597. local yz = y * zs
  598. local zz = z * zs
  599. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  600. end
  601. function QuaternionSlerp(a, b, t)
  602. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  603. local startInterp, finishInterp
  604. if cosTheta >= 1.0E-4 then
  605. if 1 - cosTheta > 1.0E-4 then
  606. local theta = math.acos(cosTheta)
  607. local invSinTheta = 1 / Sin(theta)
  608. startInterp = Sin((1 - t) * theta) * invSinTheta
  609. finishInterp = Sin(t * theta) * invSinTheta
  610. else
  611. startInterp = 1 - t
  612. finishInterp = t
  613. end
  614. elseif 1 + cosTheta > 1.0E-4 then
  615. local theta = math.acos(-cosTheta)
  616. local invSinTheta = 1 / Sin(theta)
  617. startInterp = Sin((t - 1) * theta) * invSinTheta
  618. finishInterp = Sin(t * theta) * invSinTheta
  619. else
  620. startInterp = t - 1
  621. finishInterp = t
  622. end
  623. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  624. end
  625. function rayCast(Position, Direction, Range, Ignore)
  626. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  627. end
  628. local RbxUtility = LoadLibrary("RbxUtility")
  629. local Create = RbxUtility.Create
  630.  
  631. -------------------------------------------------------
  632. --Start Damage Function--
  633. -------------------------------------------------------
  634. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  635. if hit.Parent == nil then
  636. return
  637. end
  638. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  639. for _, v in pairs(hit.Parent:children()) do
  640. if v:IsA("Humanoid") then
  641. h = v
  642. end
  643. end
  644. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  645. warn'No R15 allowed'
  646. hit.Parent:FindFirstChild("Head"):BreakJoints()
  647. end
  648.  
  649. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  650. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  651. if hit.Parent.DebounceHit.Value == true then
  652. return
  653. end
  654. end
  655. if insta == true then
  656. hit.Parent:FindFirstChild("Head"):BreakJoints()
  657. end
  658. local c = Create("ObjectValue"){
  659. Name = "creator",
  660. Value = game:service("Players").LocalPlayer,
  661. Parent = h,
  662. }
  663. game:GetService("Debris"):AddItem(c, .5)
  664. if HitSound ~= nil and HitPitch ~= nil then
  665. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  666. end
  667. local Damage = math.random(minim, maxim)
  668. local blocked = false
  669. local block = hit.Parent:findFirstChild("Block")
  670. if block ~= nil then
  671. if block.className == "IntValue" then
  672. if block.Value > 0 then
  673. blocked = true
  674. block.Value = block.Value - 1
  675. print(block.Value)
  676. end
  677. end
  678. end
  679. if blocked == false then
  680. h.Health = h.Health - Damage
  681. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  682. else
  683. h.Health = h.Health - (Damage / 2)
  684. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  685. end
  686. if Type == "Knockdown" then
  687. local hum = hit.Parent.Humanoid
  688. hum.PlatformStand = true
  689. coroutine.resume(coroutine.create(function(HHumanoid)
  690. swait(1)
  691. HHumanoid.PlatformStand = false
  692. end), hum)
  693. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  694. local bodvol = Create("BodyVelocity"){
  695. velocity = angle * knockback,
  696. P = 5000,
  697. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  698. Parent = hit,
  699. }
  700. local rl = Create("BodyAngularVelocity"){
  701. P = 3000,
  702. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  703. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  704. Parent = hit,
  705. }
  706. game:GetService("Debris"):AddItem(bodvol, .5)
  707. game:GetService("Debris"):AddItem(rl, .5)
  708. elseif Type == "Normal" then
  709. local vp = Create("BodyVelocity"){
  710. P = 500,
  711. maxForce = Vector3.new(math.huge, 0, math.huge),
  712. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  713. }
  714. if knockback > 0 then
  715. vp.Parent = hit.Parent.Torso
  716. end
  717. game:GetService("Debris"):AddItem(vp, .5)
  718. elseif Type == "Up" then
  719. local bodyVelocity = Create("BodyVelocity"){
  720. velocity = Vector3.new(0, 20, 0),
  721. P = 5000,
  722. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  723. Parent = hit,
  724. }
  725. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  726. elseif Type == "DarkUp" then
  727. coroutine.resume(coroutine.create(function()
  728. for i = 0, 1, 0.1 do
  729. swait()
  730. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  731. end
  732. end))
  733. local bodyVelocity = Create("BodyVelocity"){
  734. velocity = Vector3.new(0, 20, 0),
  735. P = 5000,
  736. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  737. Parent = hit,
  738. }
  739. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  740. elseif Type == "Snare" then
  741. local bp = Create("BodyPosition"){
  742. P = 2000,
  743. D = 100,
  744. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  745. position = hit.Parent.Torso.Position,
  746. Parent = hit.Parent.Torso,
  747. }
  748. game:GetService("Debris"):AddItem(bp, 1)
  749. elseif Type == "Freeze" then
  750. local BodPos = Create("BodyPosition"){
  751. P = 50000,
  752. D = 1000,
  753. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  754. position = hit.Parent.Torso.Position,
  755. Parent = hit.Parent.Torso,
  756. }
  757. local BodGy = Create("BodyGyro") {
  758. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  759. P = 20e+003,
  760. Parent = hit.Parent.Torso,
  761. cframe = hit.Parent.Torso.CFrame,
  762. }
  763. hit.Parent.Torso.Anchored = true
  764. coroutine.resume(coroutine.create(function(Part)
  765. swait(1.5)
  766. Part.Anchored = false
  767. end), hit.Parent.Torso)
  768. game:GetService("Debris"):AddItem(BodPos, 3)
  769. game:GetService("Debris"):AddItem(BodGy, 3)
  770. end
  771. local debounce = Create("BoolValue"){
  772. Name = "DebounceHit",
  773. Parent = hit.Parent,
  774. Value = true,
  775. }
  776. game:GetService("Debris"):AddItem(debounce, Delay)
  777. c = Create("ObjectValue"){
  778. Name = "creator",
  779. Value = Player,
  780. Parent = h,
  781. }
  782. game:GetService("Debris"):AddItem(c, .5)
  783. end
  784. end
  785. -------------------------------------------------------
  786. --End Damage Function--
  787. -------------------------------------------------------
  788.  
  789. -------------------------------------------------------
  790. --Start Damage Function Customization--
  791. -------------------------------------------------------
  792. function ShowDamage(Pos, Text, Time, Color)
  793. local Rate = (1 / 30)
  794. local Pos = (Pos or Vector3.new(0, 0, 0))
  795. local Text = (Text or "")
  796. local Time = (Time or 2)
  797. local Color = (Color or Color3.new(1, 0, 1))
  798. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  799. EffectPart.Anchored = true
  800. local BillboardGui = Create("BillboardGui"){
  801. Size = UDim2.new(3, 0, 3, 0),
  802. Adornee = EffectPart,
  803. Parent = EffectPart,
  804. }
  805. local TextLabel = Create("TextLabel"){
  806. BackgroundTransparency = 1,
  807. Size = UDim2.new(1, 0, 1, 0),
  808. Text = Text,
  809. Font = "Highway",
  810. TextColor3 = Color,
  811. TextScaled = true,
  812. Parent = BillboardGui,
  813. }
  814. game.Debris:AddItem(EffectPart, (Time))
  815. EffectPart.Parent = game:GetService("Workspace")
  816. delay(0, function()
  817. local Frames = (Time / Rate)
  818. for Frame = 1, Frames do
  819. wait(Rate)
  820. local Percent = (Frame / Frames)
  821. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  822. TextLabel.TextTransparency = Percent
  823. end
  824. if EffectPart and EffectPart.Parent then
  825. EffectPart:Destroy()
  826. end
  827. end)
  828. end
  829. -------------------------------------------------------
  830. --End Damage Function Customization--
  831. -------------------------------------------------------
  832.  
  833. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  834. for _, c in pairs(workspace:children()) do
  835. local hum = c:findFirstChild("Humanoid")
  836. if hum ~= nil then
  837. local head = c:findFirstChild("Head")
  838. if head ~= nil then
  839. local targ = head.Position - Part.Position
  840. local mag = targ.magnitude
  841. if magni >= mag and c.Name ~= plr.Name then
  842. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  843. end
  844. end
  845. end
  846. end
  847. end
  848.  
  849.  
  850. CFuncs = {
  851. Part = {
  852. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  853. local Part = Create("Part")({
  854. Parent = Parent,
  855. Reflectance = Reflectance,
  856. Transparency = Transparency,
  857. CanCollide = false,
  858. Locked = true,
  859. BrickColor = BrickColor.new(tostring(BColor)),
  860. Name = Name,
  861. Size = Size,
  862. Material = Material
  863. })
  864. RemoveOutlines(Part)
  865. return Part
  866. end
  867. },
  868. Mesh = {
  869. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  870. local Msh = Create(Mesh)({
  871. Parent = Part,
  872. Offset = OffSet,
  873. Scale = Scale
  874. })
  875. if Mesh == "SpecialMesh" then
  876. Msh.MeshType = MeshType
  877. Msh.MeshId = MeshId
  878. end
  879. return Msh
  880. end
  881. },
  882. Mesh = {
  883. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  884. local Msh = Create(Mesh)({
  885. Parent = Part,
  886. Offset = OffSet,
  887. Scale = Scale
  888. })
  889. if Mesh == "SpecialMesh" then
  890. Msh.MeshType = MeshType
  891. Msh.MeshId = MeshId
  892. end
  893. return Msh
  894. end
  895. },
  896. Weld = {
  897. Create = function(Parent, Part0, Part1, C0, C1)
  898. local Weld = Create("Weld")({
  899. Parent = Parent,
  900. Part0 = Part0,
  901. Part1 = Part1,
  902. C0 = C0,
  903. C1 = C1
  904. })
  905. return Weld
  906. end
  907. },
  908. Sound = {
  909. Create = function(id, par, vol, pit)
  910. coroutine.resume(coroutine.create(function()
  911. local S = Create("Sound")({
  912. Volume = vol,
  913. Pitch = pit or 1,
  914. SoundId = id,
  915. Parent = par or workspace
  916. })
  917. wait()
  918. S:play()
  919. game:GetService("Debris"):AddItem(S, 6)
  920. end))
  921. end
  922. },
  923. ParticleEmitter = {
  924. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  925. local fp = Create("ParticleEmitter")({
  926. Parent = Parent,
  927. Color = ColorSequence.new(Color1, Color2),
  928. LightEmission = LightEmission,
  929. Size = Size,
  930. Texture = Texture,
  931. Transparency = Transparency,
  932. ZOffset = ZOffset,
  933. Acceleration = Accel,
  934. Drag = Drag,
  935. LockedToPart = LockedToPart,
  936. VelocityInheritance = VelocityInheritance,
  937. EmissionDirection = EmissionDirection,
  938. Enabled = Enabled,
  939. Lifetime = LifeTime,
  940. Rate = Rate,
  941. Rotation = Rotation,
  942. RotSpeed = RotSpeed,
  943. Speed = Speed,
  944. VelocitySpread = VelocitySpread
  945. })
  946. return fp
  947. end
  948. }
  949. }
  950. function RemoveOutlines(part)
  951. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  952. end
  953. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  954. local Part = Create("Part")({
  955. formFactor = FormFactor,
  956. Parent = Parent,
  957. Reflectance = Reflectance,
  958. Transparency = Transparency,
  959. CanCollide = false,
  960. Locked = true,
  961. BrickColor = BrickColor.new(tostring(BColor)),
  962. Name = Name,
  963. Size = Size,
  964. Material = Material
  965. })
  966. RemoveOutlines(Part)
  967. return Part
  968. end
  969. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  970. local Msh = Create(Mesh)({
  971. Parent = Part,
  972. Offset = OffSet,
  973. Scale = Scale
  974. })
  975. if Mesh == "SpecialMesh" then
  976. Msh.MeshType = MeshType
  977. Msh.MeshId = MeshId
  978. end
  979. return Msh
  980. end
  981. function CreateWeld(Parent, Part0, Part1, C0, C1)
  982. local Weld = Create("Weld")({
  983. Parent = Parent,
  984. Part0 = Part0,
  985. Part1 = Part1,
  986. C0 = C0,
  987. C1 = C1
  988. })
  989. return Weld
  990. end
  991.  
  992.  
  993. -------------------------------------------------------
  994. --Start Effect Function--
  995. -------------------------------------------------------
  996. EffectModel = Instance.new("Model", char)
  997. Effects = {
  998. Block = {
  999. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1000. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe
  1003. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. game:GetService("Debris"):AddItem(prt, 10)
  1005. if Type == 1 or Type == nil then
  1006. table.insert(Effects, {
  1007. prt,
  1008. "Block1",
  1009. delay,
  1010. x3,
  1011. y3,
  1012. z3,
  1013. msh
  1014. })
  1015. elseif Type == 2 then
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Block2",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. else
  1026. table.insert(Effects, {
  1027. prt,
  1028. "Block3",
  1029. delay,
  1030. x3,
  1031. y3,
  1032. z3,
  1033. msh
  1034. })
  1035. end
  1036. end
  1037. },
  1038. Sphere = {
  1039. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1040. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe
  1043. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1044. game:GetService("Debris"):AddItem(prt, 10)
  1045. table.insert(Effects, {
  1046. prt,
  1047. "Cylinder",
  1048. delay,
  1049. x3,
  1050. y3,
  1051. z3,
  1052. msh
  1053. })
  1054. end
  1055. },
  1056. Cylinder = {
  1057. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1058. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1059. prt.Anchored = true
  1060. prt.CFrame = cframe
  1061. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1062. game:GetService("Debris"):AddItem(prt, 10)
  1063. table.insert(Effects, {
  1064. prt,
  1065. "Cylinder",
  1066. delay,
  1067. x3,
  1068. y3,
  1069. z3,
  1070. msh
  1071. })
  1072. end
  1073. },
  1074. Wave = {
  1075. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1076. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1077. prt.Anchored = true
  1078. prt.CFrame = cframe
  1079. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1080. game:GetService("Debris"):AddItem(prt, 10)
  1081. table.insert(Effects, {
  1082. prt,
  1083. "Cylinder",
  1084. delay,
  1085. x3 / 60,
  1086. y3 / 60,
  1087. z3 / 60,
  1088. msh
  1089. })
  1090. end
  1091. },
  1092. Ring = {
  1093. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1094. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1095. prt.Anchored = true
  1096. prt.CFrame = cframe
  1097. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098. game:GetService("Debris"):AddItem(prt, 10)
  1099. table.insert(Effects, {
  1100. prt,
  1101. "Cylinder",
  1102. delay,
  1103. x3,
  1104. y3,
  1105. z3,
  1106. msh
  1107. })
  1108. end
  1109. },
  1110. Break = {
  1111. Create = function(brickcolor, cframe, x1, y1, z1)
  1112. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1113. prt.Anchored = true
  1114. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1115. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1116. local num = math.random(10, 50) / 1000
  1117. game:GetService("Debris"):AddItem(prt, 10)
  1118. table.insert(Effects, {
  1119. prt,
  1120. "Shatter",
  1121. num,
  1122. prt.CFrame,
  1123. math.random() - math.random(),
  1124. 0,
  1125. math.random(50, 100) / 100
  1126. })
  1127. end
  1128. },
  1129. Spiral = {
  1130. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1132. prt.Anchored = true
  1133. prt.CFrame = cframe
  1134. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1135. game:GetService("Debris"):AddItem(prt, 10)
  1136. table.insert(Effects, {
  1137. prt,
  1138. "Cylinder",
  1139. delay,
  1140. x3,
  1141. y3,
  1142. z3,
  1143. msh
  1144. })
  1145. end
  1146. },
  1147. Push = {
  1148. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1149. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1150. prt.Anchored = true
  1151. prt.CFrame = cframe
  1152. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1153. game:GetService("Debris"):AddItem(prt, 10)
  1154. table.insert(Effects, {
  1155. prt,
  1156. "Cylinder",
  1157. delay,
  1158. x3,
  1159. y3,
  1160. z3,
  1161. msh
  1162. })
  1163. end
  1164. }
  1165. }
  1166. -------------------------------------------------------
  1167. --End Effect Function--
  1168. -------------------------------------------------------
  1169.  
  1170. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1171. local NSound = nil
  1172. coroutine.resume(coroutine.create(function()
  1173. NSound = Instance.new("Sound", PARENT)
  1174. NSound.Volume = VOLUME
  1175. NSound.Pitch = PITCH
  1176. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1177. swait()
  1178. NSound:play()
  1179. game:GetService("Debris"):AddItem(NSound, 10)
  1180. end))
  1181. return NSound
  1182. end
  1183.  
  1184.  
  1185.  
  1186.  
  1187.  
  1188. -------------------------------------------------------
  1189. --End Important Functions--
  1190. -------------------------------------------------------
  1191.  
  1192. chargeup = Instance.new("Sound", hed)
  1193. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1194. chargeup.Volume = 10
  1195. chargeup.Pitch = 1
  1196. chargeup.Looped = true
  1197. chargeup.TimePosition = 1
  1198.  
  1199. meme = Instance.new("Sound", hed)
  1200. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1201. meme.Volume = 10
  1202. meme.Pitch = 1
  1203. meme.Looped = true
  1204. meme.TimePosition = 1
  1205.  
  1206. local ohno = Instance.new("Sound")
  1207. ohno.Parent = hed
  1208. ohno.Volume = 10
  1209. ohno.Pitch = 1
  1210. ohno.Looped = true
  1211.  
  1212. local bass = Instance.new("Sound") --why
  1213. bass.Parent = hed
  1214. bass.Volume = 7
  1215. bass.Pitch = 1
  1216. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1217. bass.Looped = true
  1218.  
  1219. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1220. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1221. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1222. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1223. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1224. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1225.  
  1226. STHAP = Instance.new("Sound", hed)
  1227. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1228. STHAP.Volume = 10
  1229. STHAP.Pitch = 1
  1230. STHAP.Looped = false
  1231.  
  1232. forevergone = Instance.new("Sound", tors)
  1233. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1234. forevergone.Volume = 10
  1235. forevergone.Pitch = 1
  1236. forevergone.Looped = true
  1237. forevergone.TimePosition = 24
  1238.  
  1239. -------------------------------------------------------
  1240. --Start Music Option--
  1241. -------------------------------------------------------
  1242. local Music = Instance.new("Sound",tors)
  1243. Music.Volume = 2.5
  1244. Music.SoundId = "rbxassetid://"
  1245. Music.Looped = true
  1246. Music.Pitch = 1 --Pitcher
  1247. Music:Play()
  1248. -------------------------------------------------------
  1249. --End Music Option--
  1250. -------------------------------------------------------
  1251. --hi fat >:)
  1252. -------------------------------------------------------
  1253. --Start Attacks N Stuff--
  1254. -------------------------------------------------------
  1255. local sine=0
  1256. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1257. local Hitboxpart = Instance.new("Part", EffectModel)
  1258. RemoveOutlines(Hitboxpart)
  1259. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1260. Hitboxpart.CanCollide = false
  1261. Hitboxpart.Transparency = 1
  1262. Hitboxpart.Anchored = true
  1263. Hitboxpart.CFrame = Pose
  1264. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1265. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1266. end
  1267. function GEtOuT()
  1268. attack = true
  1269. hum.WalkSpeed = 10
  1270. Character.Head.face.Texture = "rbxassetid://494811799"
  1271. CreateSound("814652778", hed, 10, 1)
  1272. CreateSound("537371462", hed, 10, 1)
  1273. local vel3 = Instance.new("BodyVelocity",tors)
  1274. vel3.Velocity = Vector3.new(0,25,0)
  1275. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1276. for i = 0,12,0.1 do
  1277. swait()
  1278. CameraEnshaking(1, 2)
  1279. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1285. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1286. end
  1287. vel3:Destroy()
  1288. Character.Head.face.Texture = "rbxassetid://620619801"
  1289. attack = false
  1290. Humanoid.JumpPower = 50
  1291. hum.WalkSpeed = 16
  1292. end
  1293.  
  1294. function GEtOuT2()
  1295. attack = true
  1296. hum.WalkSpeed = 10
  1297. Humanoid.JumpPower = 0
  1298. Character.Head.face.Texture = "rbxassetid://494811799"
  1299. CreateSound("814652778", hed, 10, 1)
  1300. CreateSound("537371462", hed, 10, 1)
  1301. root.Velocity = root.CFrame.lookVector * 20
  1302. for i = 0,12,0.1 do
  1303. swait()
  1304. CameraEnshaking(1, 2)
  1305. root.Velocity = root.CFrame.lookVector * 50
  1306. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1312. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1313. end
  1314. Character.Head.face.Texture = "rbxassetid://620619801"
  1315. attack = false
  1316. Humanoid.JumpPower = 50
  1317. hum.WalkSpeed = 16
  1318. end
  1319. function Flight() --wowthatsdiffrent
  1320. attack = true
  1321. Character.Head.face.Texture = "rbxassetid://269748407"
  1322. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1323. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1324. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1325. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1326. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1327. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1328. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1329. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1330. local vel4 = Instance.new("BodyVelocity",ll)
  1331. vel4.Velocity = Vector3.new(0,4,0)
  1332. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1333. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1334. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1335. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1336. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1337. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1338. Trail2.Enabled = true
  1339. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1340. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1341. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1342. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1343. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1344. Trail3.Enabled = true
  1345. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1346. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1347. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1348. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1349. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1350. Trail4.Enabled = true
  1351. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1352. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1353. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1354. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1355. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1356. Trail5.Enabled = true
  1357. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1358. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1359. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1360. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1361. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1362. Trail.Enabled = false
  1363. ragdoll(char)
  1364. wait(1)
  1365. Character.Head.face.Texture = "rbxassetid://249062487"
  1366. CreateSound("948494432", hed, 10, 1)
  1367. wait(2)
  1368. Character.Head.face.Texture = "rbxassetid://269748407"
  1369. CreateSound("633394595", hed, 10, 1)
  1370. wait(2)
  1371. Character.Head.face.Texture = "rbxassetid://494811799"
  1372. STHAP:play()
  1373. wait(11)
  1374. forevergone:play()
  1375. end
  1376.  
  1377. function OBJECTION()
  1378. attack = true
  1379. hum.WalkSpeed = 10
  1380. Character.Head.face.Texture = "rbxassetid://55831869"
  1381. CreateSound("330859085", hed, 10, 1)
  1382. for i = 0,8,0.1 do
  1383. swait()
  1384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1390. end
  1391. attack = false
  1392. Character.Head.face.Texture = "rbxassetid://620619801"
  1393. hum.WalkSpeed = 16
  1394. end
  1395.  
  1396. function Hello()
  1397. attack = true
  1398. hum.WalkSpeed = 10
  1399. Character.Head.face.Texture = "rbxassetid://334668738"
  1400. CreateSound("855338765", hed, 10, 0.9)
  1401. for i = 0,3,0.1 do
  1402. swait()
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1409. end
  1410. attack = false
  1411. Character.Head.face.Texture = "rbxassetid://620619801"
  1412. hum.WalkSpeed = 16
  1413. end
  1414.  
  1415. function Victory()
  1416. attack = true
  1417. hum.WalkSpeed = 1.01
  1418. Character.Head.face.Texture = "rbxassetid://616284160"
  1419. Humanoid.Jump = true
  1420. CreateSound("130834939", hed, 10, 1)
  1421. for i = 0,3.7,0.1 do
  1422. swait()
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1428. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1429. end
  1430. Humanoid.Jump = true
  1431. for i = 0,3.7,0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1439. end
  1440. Humanoid.Jump = true
  1441. for i = 0,3.7,0.1 do
  1442. swait()
  1443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1448. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1449. end
  1450. Humanoid.Jump = true
  1451. for i = 0,3.7,0.1 do
  1452. swait()
  1453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1457. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1458. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1459. end
  1460. Humanoid.Jump = true
  1461. for i = 0,3.7,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1469. end
  1470. attack = false
  1471. Character.Head.face.Texture = "rbxassetid://620619801"
  1472. hum.WalkSpeed = 16
  1473. end
  1474.  
  1475. function ShutTheHellUp()
  1476. attack = true
  1477. hum.WalkSpeed = 2.01
  1478. Character.Head.face.Texture = "rbxassetid://963148419"
  1479. CreateSound("336377340", hed, 10, 1)
  1480. for i = 0,3,0.1 do
  1481. swait()
  1482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1488. end
  1489. for i = 0,1.2,0.1 do
  1490. swait()
  1491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1497. end
  1498. for i = 0,1.2,0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1506. end
  1507. for i = 0,1.2,0.1 do
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1515. end
  1516. for i = 0,1.2,0.1 do
  1517. swait()
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1524. end
  1525. for i = 0,2,0.1 do
  1526. swait()
  1527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1533. end
  1534. for i = 0,2,0.1 do
  1535. swait()
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1542. end
  1543. hum.WalkSpeed = 16
  1544. Character.Head.face.Texture = "rbxassetid://620619801"
  1545. attack = false
  1546. end
  1547.  
  1548. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1549. attack = true
  1550. hum.WalkSpeed = 5
  1551. Humanoid.JumpPower = 175
  1552. Character.Head.face.Texture = "rbxassetid://1223903433"
  1553. CreateSound("145799973", hed, 10, 1)
  1554. local vel2 = Instance.new("BodyVelocity",tors)
  1555. vel2.Velocity = Vector3.new(0,1.2,0)
  1556. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1557. for i = 0,60,0.1 do
  1558. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1559. swait()
  1560. CameraEnshaking(1, 1)
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1567. end
  1568. hum.WalkSpeed = 16
  1569. vel2:Destroy()
  1570. Character.Head.face.Texture = "rbxassetid://620619801"
  1571. Humanoid.JumpPower = 50
  1572. attack = false
  1573. end
  1574.  
  1575. function EndMySufferingV2() --why
  1576. attack = true
  1577. hum.WalkSpeed = 1.01
  1578. Character.Head.face.Texture = "rbxassetid://202210455"
  1579. local A = math.random(1,5)
  1580. if A == 1 then
  1581. meme.SoundId = "rbxassetid://295810519"
  1582. end
  1583. if A == 2 then
  1584. meme.SoundId = "rbxassetid://1124778077"
  1585. end
  1586. if A == 3 then
  1587. meme.SoundId = "rbxassetid://464157070"
  1588. end
  1589. if A == 4 then
  1590. meme.SoundId = "rbxassetid://146334595"
  1591. end
  1592. if A == 5 then
  1593. meme.SoundId = "rbxassetid://145536915"
  1594. end
  1595. meme:Play()
  1596. bass:Play()
  1597. joyemoji.Rate = 70
  1598. LIT.Rate = 70
  1599. ok.Rate = 70
  1600. toast.Rate = 70
  1601.  
  1602. for i = 0,50,0.1 do
  1603. swait()
  1604. CameraEnshaking(1, 10)
  1605. bass.Parent = hed
  1606. meme.Parent = hed
  1607. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1608. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1609. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1610. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1611. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1613. end
  1614. bass:Stop()
  1615. meme:Stop()
  1616. joyemoji.Rate = 0
  1617. LIT.Rate = 0
  1618. ok.Rate = 0
  1619. toast.Rate = 0
  1620. Character.Head.face.Texture = "rbxassetid://620619801"
  1621. attack = false
  1622. hum.WalkSpeed = 16
  1623. end
  1624.  
  1625. function HELP()
  1626. attack = true
  1627. hum.WalkSpeed = 1.01
  1628. Character.Head.face.Texture = "rbxassetid://307972876"
  1629. CreateSound("1123321019", hed, 10, 1)
  1630. for i = 0,15,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1638. end
  1639. CreateSound("198462271", hed, 10, 1)
  1640. for i = 0,8,0.1 do
  1641. Character.Head.face.Texture = "rbxassetid://341497730"
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1649. end
  1650. for i = 0,8,0.1 do
  1651. Character.Head.face.Texture = "rbxassetid://341497730"
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1659. end
  1660. CreateSound("948494432", hed, 10, 1)
  1661. for i = 0,7.5,0.1 do
  1662. Character.Head.face.Texture = "rbxassetid://249062487"
  1663. swait()
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1666. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1667. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1668. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1670. end
  1671. CreateSound("1542642349", hed, 10, 1)
  1672. for i = 0,10,0.1 do
  1673. Character.Head.face.Texture = "rbxassetid://270636807"
  1674. swait()
  1675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1677. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1678. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1679. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1680. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1681. end
  1682. CreateSound("269597232", hed, 10, 1)
  1683. for i = 0,6,0.1 do
  1684. Character.Head.face.Texture = "rbxassetid://265057155"
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1692. end
  1693. attack = false
  1694. Character.Head.face.Texture = "rbxassetid://620619801"
  1695. hum.WalkSpeed = 16
  1696. end
  1697.  
  1698. function Choose()
  1699. attack = true
  1700. hum.WalkSpeed = 1.01
  1701. Character.Head.face.Texture = "rbxassetid://374187112"
  1702. CreateSound("130784263", hed, 10, 1)
  1703. for i = 0,4,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1711. end
  1712. for i = 0,5,0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1720. end
  1721. attack = false
  1722. Character.Head.face.Texture = "rbxassetid://620619801"
  1723. hum.WalkSpeed = 16
  1724. end
  1725.  
  1726. function slap()
  1727. attack = true
  1728. hum.WalkSpeed = 10
  1729. CreateSound("146163534", hed, 10, 1)
  1730. Character.Head.face.Texture = "rbxassetid://293603561"
  1731. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1732. CameraEnshaking(1, 2)
  1733. for i = 0,4,0.1 do
  1734. swait()
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1740. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1741. end
  1742. Character.Head.face.Texture = "rbxassetid://620619801"
  1743. attack = false
  1744. hum.WalkSpeed = 16
  1745. end
  1746.  
  1747. function MYSPAGHETTTTTTT() --ow
  1748. attack = true
  1749. hum.WalkSpeed = 1.01
  1750. CreateSound("1282149571", hed, 10, 1)
  1751. Character.Head.face.Texture = "rbxassetid://1329282756"
  1752. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1753. CameraEnshaking(1, 2.2)
  1754. for i = 0,4,0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1761. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1762. end
  1763. for i = 0,5,0.1 do
  1764. swait()
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1771. end
  1772. for i = 0,6,0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1780. end
  1781. attack = false
  1782. Character.Head.face.Texture = "rbxassetid://620619801"
  1783. hum.WalkSpeed = 16
  1784. end
  1785.  
  1786.  
  1787. function dead()
  1788. attack = true
  1789. hum.WalkSpeed = 0.20
  1790. CreateSound("137225991", hed, 10, 1)
  1791. Character.Head.face.Texture = "rbxassetid://297512410"
  1792. for i = 0,1.1,0.1 do
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1800. end
  1801. for i = 0,1.1,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1809. end
  1810. for i = 0,1.1,0.1 do
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1818. end
  1819. for i = 0,1.1,0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1827. end
  1828. for i = 0,1.1,0.1 do
  1829. swait()
  1830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1834. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1835. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1836. end
  1837. for i = 0,1.1,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1843. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1844. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1845. end
  1846. for i = 0,1.1,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1854. end
  1855. for i = 0,1.1,0.1 do
  1856. swait()
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1863. end
  1864. for i = 0,1.1,0.1 do
  1865. swait()
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1872. end
  1873. Character.Head.face.Texture = "rbxassetid://273309187"
  1874. for i = 0,9,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1882. end
  1883. attack = false
  1884. Character.Head.face.Texture = "rbxassetid://620619801"
  1885. hum.WalkSpeed = 16
  1886. end
  1887.  
  1888. function hap() --much hap
  1889. attack = true
  1890. hum.WalkSpeed = 0.10
  1891. CreateSound("363808674", hed, 10, 1)
  1892. Character.Head.face.Texture = "rbxassetid://315792941"
  1893. for i = 0,12,0.1 do
  1894. swait()
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1901. end
  1902. CreateSound("233168827", hed, 10, 1)
  1903. Character.Head.face.Texture = "rbxassetid://335761015"
  1904. for i = 0,10,0.1 do
  1905. swait()
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1912. end
  1913. CreateSound("363808674", hed, 10, 1)
  1914. attack = false
  1915. Character.Head.face.Texture = "rbxassetid://620619801"
  1916. hum.WalkSpeed = 16
  1917. end
  1918.  
  1919. function HAAAAA() --KONO POWA
  1920. attack = true
  1921. hum.WalkSpeed = 1.01
  1922. Character.Head.face.Texture = "rbxassetid://305068389"
  1923. chargeup.Pitch = 1
  1924. for i = 0,7,0.1 do
  1925. swait()
  1926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1930. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1931. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1932. end
  1933. Character.Head.face.Texture = "rbxassetid://313921371"
  1934. chargeup:play()
  1935. for i = 0,30,0.1 do
  1936. swait()
  1937. CameraEnshaking(1, 2)
  1938. chargeup.Parent = hed
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1941. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1942. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1943. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1944. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1945. end
  1946. chargeup:stop()
  1947. chargeup.Pitch = 1.1
  1948. chargeup.TimePosition = 1
  1949. chargeup:play()
  1950. Character.Head.face.Texture = "rbxassetid://304942859"
  1951. for i, v in pairs(c:children()) do
  1952. if v.ClassName == "Part" then
  1953. local tra = trazx:clone()
  1954. tra.Parent = v
  1955. tra.LightEmission = 1
  1956. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1957. tra.Rate = 15
  1958. tra.Rotation = NumberRange.new(-5, 5)
  1959. tra.Lifetime = NumberRange.new(1.5, 2)
  1960. tra.Size = NumberSequence.new({
  1961. NumberSequenceKeypoint.new(0, 0.1, 0),
  1962. NumberSequenceKeypoint.new(1, 0, 0)
  1963. })
  1964. tra.Transparency = NumberSequence.new({
  1965. NumberSequenceKeypoint.new(0, 1, 0),
  1966. NumberSequenceKeypoint.new(0.135, 0, 0),
  1967. NumberSequenceKeypoint.new(0.875, 0, 0),
  1968. NumberSequenceKeypoint.new(1, 1, 0)
  1969. })
  1970. tra.Speed = NumberRange.new(0.5)
  1971. tra.VelocitySpread = 360
  1972. tra.VelocityInheritance = 0.5
  1973. tra.ZOffset = 2
  1974. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1975. end
  1976. end
  1977. local tra = trazx:clone()
  1978. tra.Parent = c.HumanoidRootPart
  1979. tra.Texture = "rbxassetid://347730682"
  1980. tra.LightEmission = 0.8
  1981. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1982. tra.Rate = 250
  1983. tra.Rotation = NumberRange.new(-5, 5)
  1984. tra.Lifetime = NumberRange.new(0.75)
  1985. tra.Size = NumberSequence.new({
  1986. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1987. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1988. })
  1989. tra.Transparency = NumberSequence.new({
  1990. NumberSequenceKeypoint.new(0, 1, 0),
  1991. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1992. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1993. NumberSequenceKeypoint.new(0.699, 1, 0),
  1994. NumberSequenceKeypoint.new(1, 1, 0)
  1995. })
  1996. tra.Speed = NumberRange.new(15)
  1997. tra.VelocitySpread = 360
  1998. tra.VelocityInheritance = 0.5
  1999. tra.ZOffset = 3.5
  2000. tra.Acceleration = Vector3.new(0, 25, 0)
  2001. for i = 0,35,0.1 do
  2002. swait()
  2003. ohno.Parent = hed
  2004. CameraEnshaking(1, 3)
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2007. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2010. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2011. end
  2012. chargeup:stop()
  2013. chargeup.Pitch = 1.3
  2014. chargeup.TimePosition = 1
  2015. chargeup:play()
  2016. tra:Destroy()
  2017. tra:Destroy()
  2018. Character.Head.face.Texture = "rbxassetid://280233855"
  2019. local tra = trazx:clone()
  2020. tra.Parent = c.HumanoidRootPart
  2021. tra.Texture = "rbxassetid://347730682"
  2022. tra.LightEmission = 0.8
  2023. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2024. tra.Rate = 250
  2025. tra.Rotation = NumberRange.new(-5, 5)
  2026. tra.Lifetime = NumberRange.new(0.3)
  2027. tra.Size = NumberSequence.new({
  2028. NumberSequenceKeypoint.new(0, 8, 0.875),
  2029. NumberSequenceKeypoint.new(1, 10, 0.875)
  2030. })
  2031. tra.Transparency = NumberSequence.new({
  2032. NumberSequenceKeypoint.new(0, 1, 0),
  2033. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2034. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2035. NumberSequenceKeypoint.new(0.699, 1, 0),
  2036. NumberSequenceKeypoint.new(1, 1, 0)
  2037. })
  2038. for i = 0,32,0.1 do
  2039. swait()
  2040. CameraEnshaking(1, 5)
  2041. chargeup.Parent = hed
  2042. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2049. end
  2050. chargeup:stop()
  2051. CreateSound("681582832", hed, 10, 1)
  2052. game.Players.LocalPlayer.Character:BreakJoints()
  2053. local S = Instance.new("Explosion",workspace)
  2054. S.Position = tors.Position
  2055. S.BlastPressure = 9
  2056. S.BlastRadius = 30
  2057. S.ExplosionType = 0
  2058. attack = false
  2059. hum.WalkSpeed = 16
  2060. Character.Head.face.Texture = "rbxassetid://295197013"
  2061. tra:Destroy()
  2062. CameraEnshaking(4, 30)
  2063. error("WARNING, TO MUCH ENERGY.")
  2064. end
  2065.  
  2066. function NEN()
  2067. attack = true
  2068. hum.WalkSpeed = 1.01
  2069. CreateSound("230292011", hed, 10, 1)
  2070. Character.Head.face.Texture = "rbxassetid://705269463"
  2071. for i = 0,4,0.1 do
  2072. swait()
  2073. CameraEnshaking(1, 3)
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2080. end
  2081. attack = false
  2082. Character.Head.face.Texture = "rbxassetid://620619801"
  2083. hum.WalkSpeed = 16
  2084. end
  2085.  
  2086. function FLYSKYHIGH()
  2087. attack = true
  2088. timetofly = false
  2089. hum.WalkSpeed = 0.05
  2090. Character.Head.face.Texture = "rbxassetid://705269463"
  2091. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2092. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2093. Humanoid.JumpPower = 0
  2094. for i = 0,300,0.1 do --thatsalongtime
  2095. swait()
  2096. CameraEnshaking(1, 7)
  2097. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2098. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2099. root.Velocity = root.CFrame.lookVector * 225
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2106. end
  2107. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2108. attack = false
  2109. Humanoid.JumpPower = 50
  2110. Character.Head.face.Texture = "rbxassetid://620619801"
  2111. hum.WalkSpeed = 16
  2112. wait(45)
  2113. timetofly = true
  2114. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2115. end
  2116.  
  2117.  
  2118. function highnoon()
  2119. attack = true
  2120. hum.WalkSpeed = 1.01
  2121. CreateSound("495316660", hed, 10, 1)
  2122. Character.Head.face.Texture = "rbxassetid://155195214"
  2123. CameraEnshaking(2, 4)
  2124. local Blobby = Instance.new("Part", char)
  2125. Blobby.Name = "Blob"
  2126. Blobby.CanCollide = false
  2127. Blobby.BrickColor = BrickColor.new("Really black")
  2128. Blobby.Transparency = 0
  2129. Blobby.Material = "Plastic"
  2130. Blobby.Size = Vector3.new(1, 1, 2)
  2131. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2132. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2133.  
  2134. local Weld = Instance.new("Weld", Blobby)
  2135. Weld.Part0 = ra
  2136. Weld.Part1 = Blobby
  2137. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2138. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2139.  
  2140. local M2 = Instance.new("SpecialMesh")
  2141. M2.Parent = Blobby
  2142. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2143. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2144. M2.Scale = Vector3.new(.002, .002, .002)
  2145. for i = 0,7.75,0.1 do
  2146. swait()
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2153. end
  2154. for i = 0,16.5,0.1 do
  2155. swait()
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2162. end
  2163. Blobby.Transparency = 1
  2164. Blobby:Destroy()
  2165. attack = false
  2166. Character.Head.face.Texture = "rbxassetid://620619801"
  2167. hum.WalkSpeed = 16
  2168. end
  2169.  
  2170. function somuchcancerwhy() --o no
  2171. attack = true
  2172. hum.WalkSpeed = 0.10
  2173. Character.Head.face.Texture = "rbxassetid://315074049"
  2174. local A = math.random(1,13)
  2175. if A == 1 then
  2176. ohno.SoundId = "rbxassetid://295810519"
  2177. ohno.TimePosition = 1
  2178. end
  2179. if A == 2 then
  2180. ohno.SoundId = "rbxassetid://488472970"
  2181. ohno.TimePosition = 2
  2182. end
  2183. if A == 3 then
  2184. ohno.SoundId = "rbxassetid://917045199"
  2185. ohno.TimePosition = 3
  2186. end
  2187. if A == 4 then
  2188. ohno.SoundId = "rbxassetid://324205173"
  2189. ohno.TimePosition = 1
  2190. end
  2191. if A == 5 then
  2192. ohno.SoundId = "rbxassetid://376134741"
  2193. ohno.TimePosition = 8
  2194. end
  2195. if A == 6 then
  2196. ohno.SoundId = "rbxassetid://164147183"
  2197. ohno.TimePosition = 0
  2198. end
  2199. if A == 7 then
  2200. ohno.SoundId = "rbxassetid://825526716"
  2201. ohno.TimePosition = 1
  2202. end
  2203. if A == 8 then
  2204. ohno.SoundId = "rbxassetid://185460366"
  2205. ohno.TimePosition = 0
  2206. end
  2207. if A == 9 then
  2208. ohno.SoundId = "rbxassetid://273319633"
  2209. ohno.TimePosition = 1
  2210. end
  2211. if A == 10 then
  2212. ohno.SoundId = "rbxassetid://506212392"
  2213. ohno.TimePosition = 2
  2214. end
  2215. if A == 11 then
  2216. ohno.SoundId = "rbxassetid://708297448"
  2217. ohno.TimePosition = 4
  2218. end
  2219. if A == 12 then
  2220. ohno.SoundId = "rbxassetid://497199103"
  2221. ohno.TimePosition = 9
  2222. end
  2223. if A == 13 then
  2224. ohno.SoundId = "rbxassetid://152833989"
  2225. ohno.TimePosition = 1
  2226. end
  2227. ohno:Play()
  2228. for i = 0,100,0.1 do
  2229. swait()
  2230. CameraEnshaking(2, 3)
  2231. ohno.Parent = hed
  2232. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2233. end
  2234. attack = false
  2235. ohno:Stop()
  2236. Character.Head.face.Texture = "rbxassetid://620619801"
  2237. hum.WalkSpeed = 16
  2238. end
  2239.  
  2240. function WRY() --WRYYYYYYY
  2241. attack = true
  2242. hum.WalkSpeed = 0.30
  2243. CreateSound("794081034", hed, 10, 1)
  2244. Character.Head.face.Texture = "rbxassetid://396389196"
  2245. for i = 0,2,0.1 do
  2246. swait()
  2247. CameraEnshaking(1, 2)
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2254. end
  2255. for i = 0,14.7,0.1 do
  2256. swait()
  2257. CameraEnshaking(1, 3)
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2264. end
  2265. attack = false
  2266. Character.Head.face.Texture = "rbxassetid://620619801"
  2267. hum.WalkSpeed = 16
  2268. end
  2269.  
  2270. function BOI()
  2271. attack = true
  2272. hum.WalkSpeed = 1.01
  2273. CreateSound("390901873", hed, 10, 1)
  2274. Character.Head.face.Texture = "rbxassetid://282463320"
  2275. for i = 0,4,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2283. end
  2284. for i = 0,4,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2292. end
  2293. attack = false
  2294. Character.Head.face.Texture = "rbxassetid://620619801"
  2295. hum.WalkSpeed = 16
  2296. end
  2297.  
  2298. function WhatHuh()
  2299. attack = true
  2300. hum.WalkSpeed = 1.01
  2301. CreateSound("130766865", hed, 10, 1)
  2302. Character.Head.face.Texture = "rbxassetid://276732672"
  2303. for i = 0,4,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2311. end
  2312. for i = 0,6.7,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2320. end
  2321. for i = 0,8.1,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2329. end
  2330. for i = 0,1,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2338. end
  2339. for i = 0,1,0.1 do
  2340. swait()
  2341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2347. end
  2348. for i = 0,4,0.1 do
  2349. swait()
  2350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2356. end
  2357. attack = false
  2358. Character.Head.face.Texture = "rbxassetid://620619801"
  2359. hum.WalkSpeed = 16
  2360. end
  2361.  
  2362. function NothingPersonal()
  2363. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2364. local HITBODY = mouse.Target.Parent
  2365. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2366. local HEAD = HITBODY:FindFirstChild("Head")
  2367. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2368. if TORS ~= nil and HUMAN ~= nil then
  2369. attack = true
  2370. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2371. TORS.Anchored = true
  2372. hum.WalkSpeed = 0
  2373. Character.Head.face.Texture = "rbxassetid://40770311"
  2374. CreateSound("1255922819", hed, 10, 1)
  2375. CameraEnshaking(2, 4)
  2376. end
  2377. wait(3.5)
  2378. for i = 0,9,0.1 do
  2379. swait()
  2380. for i = 1,2 do
  2381. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2382. CameraEnshaking(1, 7)
  2383. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2384. end
  2385. end
  2386. wait(.5)
  2387. TORS.Anchored = false
  2388. attack = false
  2389. Character.Head.face.Texture = "rbxassetid://620619801"
  2390. hum.WalkSpeed = 16
  2391. end
  2392. end
  2393.  
  2394. function VeryMuchWorrying()
  2395. attack = true
  2396. hum.WalkSpeed = 1.01
  2397. Character.Head.face.Texture = "rbxassetid://111523405"
  2398. CreateSound("1395854043", hed, 10, 1)
  2399. for i = 0,14,0.1 do
  2400. swait()
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2407. end
  2408. attack = false
  2409. Character.Head.face.Texture = "rbxassetid://620619801"
  2410. hum.WalkSpeed = 16
  2411. end
  2412.  
  2413. function Ashes() --Straight from... Whatever it was called.
  2414. attack = true
  2415. hum.WalkSpeed = 1.01
  2416. Character.Head.face.Texture = "rbxassetid://360687027"
  2417. CreateSound("290084602", tors, 10, 1)
  2418. for i = 0,6.2,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2426. end
  2427. for i = 0,6.2,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2435. end
  2436. attack = false
  2437. Character.Head.face.Texture = "rbxassetid://620619801"
  2438. hum.WalkSpeed = 16
  2439. end
  2440.  
  2441. function AnotherOne() --WhAT ANOTHER ONE
  2442. attack = true
  2443. hum.WalkSpeed = 1.01
  2444. local icri = CreateSound("1205111204", hed, 10, 1)
  2445. swait(165)
  2446. local FRAME = tors.CFrame
  2447. repeat
  2448. swait()
  2449. Character.Head.face.Texture = "rbxassetid://582931093"
  2450. CameraEnshaking(1, 10)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2456. tors.CFrame = FRAME * CF(0,1,0)
  2457. swait()
  2458. tors.CFrame = FRAME
  2459. until icri.Playing == false
  2460. Character.Head.face.Texture = "rbxassetid://620619801"
  2461. attack = false
  2462. hum.WalkSpeed = 16
  2463. end
  2464.  
  2465. function GEtOuT3()
  2466. attack = true
  2467. hum.WalkSpeed = 2.01
  2468. Character.Head.face.Texture = "rbxassetid://963148419"
  2469. CreateSound("749031341", hed, 10, 1)
  2470. for i = 0,2,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  2478. end
  2479. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  2480. for i = 0,4,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  2488. end
  2489. local Blobby = Instance.new("Part", char)
  2490. Blobby.Name = "Blob"
  2491. Blobby.CanCollide = false
  2492. Blobby.BrickColor = BrickColor.new("Really black")
  2493. Blobby.Transparency = 0
  2494. Blobby.Material = "Plastic"
  2495. Blobby.Size = Vector3.new(1, 1, 2)
  2496. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2497. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2498.  
  2499. local Weld = Instance.new("Weld", Blobby)
  2500. Weld.Part0 = ra
  2501. Weld.Part1 = Blobby
  2502. Weld.C1 = CFrame.new(0, -.3, 1.4)
  2503. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2504.  
  2505. local M2 = Instance.new("SpecialMesh")
  2506. M2.Parent = Blobby
  2507. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  2508. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  2509. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  2510. for i = 0,6,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2518. end
  2519. Blobby.Transparency = 1
  2520. Blobby:Destroy()
  2521. attack = false
  2522. Character.Head.face.Texture = "rbxassetid://620619801"
  2523. hum.WalkSpeed = 16
  2524. end
  2525.  
  2526. function Dance()
  2527. attack = true
  2528. hum.WalkSpeed = 1.01
  2529. CreateSound("838766490", hed, 10, 1)
  2530. Character.Head.face.Texture = "rbxassetid://258591579"
  2531. for i = 0,2,0.1 do
  2532. swait()
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2539. end
  2540. for i = 0,4,0.1 do
  2541. swait()
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2548. end
  2549. for i = 0,4,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2557. end
  2558. for i = 0,4,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2566. end
  2567. for i = 0,4,0.1 do
  2568. swait()
  2569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2575. end
  2576. for i = 0,4,0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2584. end
  2585. for i = 0,4,0.1 do
  2586. swait()
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2593. end
  2594. for i = 0,4,0.1 do
  2595. swait()
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2602. end
  2603. for i = 0,4,0.1 do
  2604. swait()
  2605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2611. end
  2612. for i = 0,4,0.1 do
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2620. end
  2621. for i = 0,4,0.1 do
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2629. end
  2630. for i = 0,4,0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2638. end
  2639. for i = 0,4,0.1 do
  2640. swait()
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2647. end
  2648. for i = 0,4,0.1 do
  2649. swait()
  2650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2656. end
  2657. for i = 0,4,0.1 do
  2658. swait()
  2659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2665. end
  2666. for i = 0,3,0.1 do
  2667. swait()
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2674. end
  2675. attack = false
  2676. Character.Head.face.Texture = "rbxassetid://620619801"
  2677. hum.WalkSpeed = 16
  2678. end
  2679.  
  2680. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2681. attack = true
  2682. Character.Head.face.Texture = "rbxassetid://266304560"
  2683. for i = 0,6,0.1 do
  2684. swait()
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2691. end
  2692. CreateSound("1093102664", hed, 10, 1)
  2693. CameraEnshaking(3, 8)
  2694. for i = 0,2,0.1 do
  2695. swait()
  2696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2701. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2702. end
  2703. Character.Head.face.Texture = "rbxassetid://30128383"
  2704. hum.MaxHealth = 0
  2705. ragdoll(char)
  2706. CreateSound("534269232", hed, 5, 1)
  2707. error("Seems like you just died.")
  2708. end
  2709.  
  2710. MoreTaunts = false
  2711. mouse.KeyDown:connect(function(key)
  2712. if attack == false then
  2713. if MoreTaunts == false then
  2714. if key == 'q' then
  2715. GEtOuT()
  2716. elseif key == 'e' then
  2717. GEtOuT2()
  2718. elseif key == '[' then
  2719. GEtOuT3()
  2720. elseif key == 'x' then
  2721. OBJECTION()
  2722. elseif key == 'n' then
  2723. BOI()
  2724. elseif key == 'u' then
  2725. Victory()
  2726. elseif key == '3' then
  2727. hap()
  2728. elseif key == '6' then
  2729. Flight()
  2730. elseif key == '9' and timetofly then
  2731. FLYSKYHIGH()
  2732. elseif key == '9' then
  2733. local A = math.random(1,10)
  2734. if A == 1 then
  2735. warn ("This has a Cooldown, Please wait. :>")
  2736. end
  2737. if A == 2 then
  2738. warn ("You can't Fly All day, you know.")
  2739. end
  2740. if A == 3 then
  2741. warn ("Calm down there.")
  2742. end
  2743. if A == 4 then
  2744. warn ("Take a Break.")
  2745. end
  2746. if A == 5 then
  2747. warn ("*Elevator Music plays in the backround*")
  2748. end
  2749. if A == 6 then
  2750. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2751. end
  2752. if A == 7 then
  2753. warn ("Can you wait a LITTLE Longer?")
  2754. end
  2755. if A == 8 then
  2756. warn ("Like a tiger defying the laws of gravity...")
  2757. end
  2758. if A == 9 then
  2759. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2760. end
  2761. if A == 10 then
  2762. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2763. end
  2764. elseif key == 'k' then
  2765. Hello()
  2766. elseif key == '5' then
  2767. HAAAAA()
  2768. elseif key == '4' then
  2769. Dance()
  2770. elseif key == '1' then
  2771. HELP()
  2772. elseif key == '2' then
  2773. dead()
  2774. elseif key == 'j' then
  2775. WhatHuh()
  2776. elseif key == 'l' then
  2777. ShutTheHellUp()
  2778. elseif key == 'c' then
  2779. Choose()
  2780. elseif key == 'r' then
  2781. MYSPAGHETTTTTTT()
  2782. elseif key == 't' then
  2783. SpinMeDad()
  2784. elseif key == 'y' then
  2785. EndMySufferingV2()
  2786. elseif key == 'f' then
  2787. NEN()
  2788. elseif key == 'z' then
  2789. NothingPersonal()
  2790. elseif key == '7' then
  2791. somuchcancerwhy()
  2792. elseif key == '8' then
  2793. highnoon()
  2794. elseif key == 'v' then
  2795. VeryMuchWorrying()
  2796. elseif key == 'b' then
  2797. Ashes()
  2798. elseif key == 'p' then
  2799. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2800. elseif key == 'g' then
  2801. AnotherOne()
  2802. elseif key == 'h' then
  2803. slap()
  2804. elseif key == 'm' then
  2805. WRY()
  2806. end
  2807. end
  2808. end
  2809. end)
  2810.  
  2811. -------------------------------------------------------
  2812. --End Attacks N Stuff--
  2813. -------------------------------------------------------
  2814.  
  2815.  
  2816.  
  2817.  
  2818. while jumping do
  2819. Humanoid.Jump = true
  2820. wait(0.9)
  2821. end
  2822.  
  2823.  
  2824.  
  2825.  
  2826. -------------------------------------------------------
  2827. --Start Animations--
  2828. -------------------------------------------------------
  2829. local equipped = false
  2830. local idle = 0
  2831. local change = 1
  2832. local val = 0
  2833. local toim = 0
  2834. local idleanim = 0.4
  2835. hum.Animator.Parent = nil
  2836. while true do
  2837. swait()
  2838. sine = sine + change
  2839. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2840. local velderp = root.Velocity.y
  2841. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2842. if equipped == true or equipped == false then
  2843. if attack == false then
  2844. idle = idle + 1
  2845. else
  2846. idle = 0
  2847. end
  2848. if 1 < root.Velocity.y and hitfloor == nil then
  2849. Anim = "Jump"
  2850. if attack == false then
  2851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2856. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2857. end
  2858. elseif -1 > root.Velocity.y and hitfloor == nil then
  2859. Anim = "Fall"
  2860. if attack == false then
  2861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2865. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2866. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2867. end
  2868. elseif torvel < 1 and hitfloor ~= nil then
  2869. Anim = "Idle"
  2870. change = 1
  2871. if attack == false then
  2872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2878. end
  2879. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2880. Anim = "Walk"
  2881. change = 1
  2882. if attack == false then
  2883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2885. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2886. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2889. end
  2890. end
  2891. end
  2892. if 0 < #Effects then
  2893. for e = 1, #Effects do
  2894. if Effects[e] ~= nil then
  2895. local Thing = Effects[e]
  2896. if Thing ~= nil then
  2897. local Part = Thing[1]
  2898. local Mode = Thing[2]
  2899. local Delay = Thing[3]
  2900. local IncX = Thing[4]
  2901. local IncY = Thing[5]
  2902. local IncZ = Thing[6]
  2903. if 1 >= Thing[1].Transparency then
  2904. if Thing[2] == "Block1" then
  2905. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2906. local Mesh = Thing[1].Mesh
  2907. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2908. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2909. elseif Thing[2] == "Block2" then
  2910. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2911. local Mesh = Thing[7]
  2912. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2913. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2914. elseif Thing[2] == "Block3" then
  2915. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2916. local Mesh = Thing[7]
  2917. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2918. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2919. elseif Thing[2] == "Cylinder" then
  2920. local Mesh = Thing[1].Mesh
  2921. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2922. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2923. elseif Thing[2] == "Blood" then
  2924. local Mesh = Thing[7]
  2925. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2926. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2927. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2928. elseif Thing[2] == "Elec" then
  2929. local Mesh = Thing[1].Mesh
  2930. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2932. elseif Thing[2] == "Disappear" then
  2933. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2934. elseif Thing[2] == "Shatter" then
  2935. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2936. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2937. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2938. Thing[6] = Thing[6] + Thing[5]
  2939. end
  2940. else
  2941. Part.Parent = nil
  2942. table.remove(Effects, e)
  2943. end
  2944. end
  2945. end
  2946. end
  2947. end
  2948. end
  2949. -------------------------------------------------------
  2950. --End Animations And Script--
  2951. -------------------------------------------------------
  2952.  
  2953. --cool beans boibiparti
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