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SCD audio constants

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Aug 1st, 2018
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  1. ; ---------------------------------------------------------------------------
  2. ; enum SubCPUCommands
  3. DA_FadeOut              =  $E
  4. DA_PPZ_Present_Loop     =  $F
  5. DA_PPZ_GoodFuture_Loop  = $10
  6. DA_PPZ_BadFuture_Loop   = $11
  7. DA_CCZ_Present_Loop     = $12
  8. DA_CCZ_GoodFuture_Loop  = $13
  9. DA_CCZ_BadFuture_Loop   = $14
  10. DA_TTZ_Present_Loop     = $15
  11. DA_TTZ_GoodFuture_Loop  = $16
  12. DA_TTZ_BadFuture_Loop   = $17
  13. DA_QQZ_Present_Loop     = $18
  14. DA_QQZ_GoodFuture_Loop  = $19
  15. DA_QQZ_BadFuture_Loop   = $1A
  16. DA_WWZ_Present_Loop     = $1B
  17. DA_WWZ_GoodFuture_Loop  = $1C
  18. DA_WWZ_BadFuture_Loop   = $1D
  19. DA_SSZ_Present_Loop     = $1E
  20. DA_SSZ_GoodFuture_Loop  = $1F
  21. DA_SSZ_BadFuture_Loop   = $20
  22. DA_MMZ_Present_Loop     = $21
  23. DA_MMZ_GoodFuture_Loop  = $22
  24. DA_MMZ_BadFuture_Loop   = $66
  25. DA_BossFight            = $67
  26. DA_FinalBoss            = $68
  27. DA_TitleScreen          = $69
  28. DA_GameplayMenus        = $6A
  29. DA_ZoneClear            = $6B
  30. DA_SpeedShoes           = $6C
  31. DA_Invincibility        = $6D
  32. DA_GameOver             = $6E
  33. DA_SpecialStage         = $6F
  34. DA_LittlePlanet         = $70
  35. DA_StrangeWarp          = $71
  36. DA_Opening              = $72
  37. DA_Ending               = $73
  38. PCM_Future              = $76
  39. PCM_Past                = $77
  40. PCM_Allright            = $78
  41. PCM_ImOuttaHere         = $79
  42. PCM_Yes                 = $7A
  43. PCM_Yeah                = $7B
  44. PCM_AmyGiggle           = $7C
  45. PCM_AmyScream           = $7D
  46. PCM_EggMecha            = $7E
  47. PCM_Bumper              = $7F
  48. PCM_PastMusic           = $80
  49. PCM_GlassCrash          = $81
  50. PCM_FadeOut             = $82
  51. PCM_Stop                = $83
  52. PCM_PauseMusic          = $90
  53. PCM_ResumeMusic         = $91
  54. DA_PauseMusic           = $D5
  55. DA_ResumeMusic          = $D6
  56. ; ---------------------------------------------------------------------------
  57. ; enum SFXIDs
  58. SndID_Skidding          = $90
  59. SndID_UnleashPeelout    = $91
  60. SndID_Jump              = $92
  61. SndID_Death             = $93
  62. SndID_RingSpill         = $94
  63. SndID_RingRight         = $95
  64. SndID_Explosion         = $96
  65. SndID_Shield            = $97
  66. SndID_Spring            = $98
  67. SndID_Beep              = $99
  68. SndID_TallyEnd          = $9A
  69. SndID_Roll              = $9B
  70. SndID_SpindashRev       = $9C
  71. SndID_Signpost          = $9D
  72. SndID_SmallExplosion    = $9E
  73. SndID_SlotEject         = $9F
  74. SndID_Blast             = $A0
  75. SndID_LittleSplash      = $A1
  76. SndID_Splash            = $A2
  77. SndID_SlowSmash         = $A3
  78. SndID_DoorSlam          = $A4
  79. SndID_MosquiSmash       = $A7
  80. SndID_RingLeft          = $A8
  81. SndID_StopFM            = $AB
  82. SndID_Slam              = $AC
  83. SndID_InhalingBubble    = $AD
  84. SndID_Checkpoint        = $AE
  85. SndID_EnterGiantRing    = $AF
  86. SndID_Smash             = $B0
  87. SndID_Drill             = $B1
  88. SndID_Zap               = $B2
  89. SndID_Hammer            = $B4
  90. SndID_LargeBumper       = $B5
  91. SndID_Drown             = $B6
  92. SndID_SpikesMove        = $B7
  93. SndID_Sickle            = $B9
  94. SndID_BossSlam          = $BA
  95. SndID_DoorClose         = $BB
  96. SndID_GrowthBeam        = $BC
  97. SndID_Bonus             = $BD
  98. SndID_MiniBumper        = $BE
  99. SndID_ChainRise         = $BF
  100. SndID_CloseLauncher     = $C0
  101. SndID_DropSpikeball     = $C4
  102. SndID_ShrinkBeam        = $C5
  103. SndID_DrillMalfunction  = $C7
  104. SndID_SpecStageEntry    = $C8
  105. SndID_MetalCharge       = $C9
  106. SndID_MetalDash         = $CA
  107. SndID_Siren             = $CB
  108. SndID_SpeedLauncher     = $CE
  109. SndID_SlotBonus         = $D7
  110. SndID_TimeWarp          = $D8
  111. SndID_GoodFuture        = $D9
  112. SndID_FloorLaunch       = $DA
  113. SndID_WaterWarning      = $DF
  114. ; ---------------------------------------------------------------------------
  115. ; enum PLCs
  116. PLCID_Level0                =   0
  117. PLCID_Std                   =   1
  118. PLCID_Cam1_Full             =   2
  119. PLCID_Level                 =   3
  120. PLCID_Cam2_Full             =   4
  121. PLCID_ProjectorRestore      =   4
  122. PLCID_Cam3_Full             =   5
  123. PLCID_HolographicProjector  =   5
  124. PLCID_Cam4_Full             =   6
  125. PLCID_Cam5_Full             =   7
  126. PLCID_Cam1_Incr             =   8
  127. PLCID_Cam2_Incr             =   9
  128. PLCID_Cam3_Incr             =  $A
  129. PLCID_Cam4_Incr             =  $B
  130. PLCID_Cam5_Incr             =  $C
  131. PLCID_Results               = $10
  132. PLCID_Signpost              = $12
  133. PLCID_Signpost_TTZ2A        = $13
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