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Jun 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93.  
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117.  
  118. RootPart = Character["HumanoidRootPart"]
  119. SIZE = 1
  120. local SINE = 0
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137.  
  138. --[[
  139. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  140. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  141. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  142. --]]
  143. --Credit To Rufus14
  144. --I just edit it a bit ^_^
  145.  
  146. function ragdoll()
  147. owner.Character.Archivable = true
  148. clone = owner.Character:Clone()
  149. clone.Parent = workspace
  150. for i,v in pairs(clone:GetChildren()) do
  151. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  152. v:destroy()
  153. end
  154. for i,p in pairs(v:GetChildren()) do
  155. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  156. p:destroy()
  157. end
  158. end
  159. end
  160. for i,t in pairs(owner:GetChildren()) do
  161. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  162. t:destroy()
  163. end
  164. end
  165. vel = Instance.new("BodyVelocity", clone.Torso)
  166. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  167. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  168. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  169. using = false
  170. hit = Instance.new("Sound", clone.Torso)
  171. hit.SoundId = "rbxassetid://260430060"
  172. hit.Volume = 5
  173. hit1 = Instance.new("Sound", clone.Torso)
  174. hit1.SoundId = "rbxassetid://138087186"
  175. hit1.Volume = 5
  176. hit2 = Instance.new("Sound", clone.Torso)
  177. hit2.SoundId = "rbxassetid://131237241"
  178. hit2.Volume = 5
  179. hit3 = Instance.new("Sound", clone.Torso)
  180. hit3.SoundId = "rbxassetid://278062209"
  181. hit3.Volume = 5
  182. hit3.TimePosition = 0.33
  183. ded = Instance.new("Sound", clone.Torso)
  184. ded.SoundId = "rbxassetid://163154423"
  185. ded.Volume = 5
  186. local leftarm = clone:findFirstChild("Left Arm")
  187. local rightrm = clone:findFirstChild("Right Arm")
  188. local leftleg = clone:findFirstChild("Left Leg")
  189. local rightleg = clone:findFirstChild("Right Leg")
  190. local head = clone:findFirstChild("Head")
  191. local welding = Instance.new("Weld", clone.Torso)
  192. welding.Part0 = clone.Torso
  193. welding.Part1 = head
  194. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  195. for i, g in pairs(game.Players.owner:GetChildren()) do
  196. if g.ClassName == "Part" then
  197. g:destroy()
  198. end
  199. end
  200. for i, h in pairs(game.Players.ownerGetChildren()) do
  201. if h.ClassName == "Accesory" then
  202. h:destroy()
  203. end
  204. end
  205. game.Workspace.CurrentCamera.CameraSubject = head
  206. if leftleg ~= nil then
  207. local glue = Instance.new("Glue", clone.Torso)
  208. glue.Part0 = clone.Torso
  209. glue.Part1 = leftleg
  210. glue.Name = "Left leg"
  211. local collider = Instance.new("Part", leftleg)
  212. collider.Position = Vector3.new(0,999,0)
  213. collider.Size = Vector3.new(1.7, 1, 1)
  214. collider.Shape = "Cylinder"
  215. local weld = Instance.new("Weld", collider)
  216. weld.Part0 = leftleg
  217. weld.Part1 = collider
  218. weld.C0 = CFrame.Angles(0, 0, 80)
  219. collider.TopSurface = "Smooth"
  220. collider.BottomSurface = "Smooth"
  221. collider.formFactor = "Symmetric"
  222. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  223. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. collider.Transparency = 1
  225. end
  226. ------------
  227. if rightleg ~= nil then
  228. local glue1 = Instance.new("Glue", clone.Torso)
  229. glue1.Part0 = clone.Torso
  230. glue1.Part1 = rightleg
  231. glue1.Name = "Right leg"
  232. local collider1 = Instance.new("Part", rightleg)
  233. collider1.Position = Vector3.new(0,999,0)
  234. collider1.Size = Vector3.new(1.7, 1, 1)
  235. collider1.Shape = "Cylinder"
  236. local weld1 = Instance.new("Weld", collider1)
  237. weld1.Part0 = rightleg
  238. weld1.Part1 = collider1
  239. weld1.C0 = CFrame.Angles(0, 0, 80)
  240. collider1.TopSurface = "Smooth"
  241. collider1.BottomSurface = "Smooth"
  242. collider1.formFactor = "Symmetric"
  243. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  244. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. collider1.Transparency = 1
  246. end
  247. ------------
  248. if rightrm ~= nil then
  249. local glue11 = Instance.new("Glue", clone.Torso)
  250. glue11.Part0 = clone.Torso
  251. glue11.Part1 = rightrm
  252. glue11.Name = "Right shoulder"
  253. local collider11 = Instance.new("Part", rightrm)
  254. collider11.Position = Vector3.new(0,9999,0)
  255. collider11.Size = Vector3.new(1.8,1,1)
  256. collider11.Shape = "Cylinder"
  257. local weld11 = Instance.new("Weld", collider11)
  258. weld11.Part0 = rightrm
  259. weld11.Part1 = collider11
  260. weld11.C0 = CFrame.Angles(0, 0, 80)
  261. collider11.TopSurface = "Smooth"
  262. collider11.BottomSurface = "Smooth"
  263. collider11.formFactor = "Symmetric"
  264. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  265. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. collider11.Transparency = 1
  267. end
  268. ------------
  269. if leftarm ~= nil then
  270. local glue111 = Instance.new("Glue", clone.Torso)
  271. glue111.Part0 = clone.Torso
  272. glue111.Part1 = leftarm
  273. glue111.Name = "Left shoulder"
  274. local collider111 = Instance.new("Part", leftarm)
  275. collider111.Position = Vector3.new(0,9999,0)
  276. collider111.Size = Vector3.new(1.8,1,1)
  277. collider111.Shape = "Cylinder"
  278. local weld111 = Instance.new("Weld", collider111)
  279. weld111.Part0 = leftarm
  280. weld111.Part1 = collider111
  281. weld111.C0 = CFrame.Angles(0, 0, 80)
  282. collider111.TopSurface = "Smooth"
  283. collider111.BottomSurface = "Smooth"
  284. collider111.formFactor = "Symmetric"
  285. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  286. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. collider111.Transparency = 1
  288. ----------------
  289. sensoring = Instance.new("Part", clone.Torso)
  290. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  291. sensoring.CanCollide = false
  292. sensoring.Position = clone.Torso.Position
  293. local welder = Instance.new("Weld", sensoring)
  294. welder.Part0 = clone.Torso
  295. welder.Part1 = sensoring
  296. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  297. sensoring.Transparency = 1
  298. -----------------
  299. sensoring1 = Instance.new("Part", clone.Torso)
  300. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  301. sensoring1.CanCollide = false
  302. sensoring1.Position = clone.Torso.Position
  303. local welder1 = Instance.new("Weld", sensoring)
  304. welder1.Part0 = clone.Torso
  305. welder1.Part1 = sensoring1
  306. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  307. sensoring1.Transparency = 1
  308. end
  309. clone.Name = owner.Character.Name.." (DEAD)"
  310. ded:Play()
  311. vel:destroy()
  312. wait(0.5)
  313. local function touch()
  314. if not using then
  315. using = true
  316. local Math = math.random(1,4)
  317. if Math == 1 then
  318. hit:Play()
  319. end
  320. if Math == 2 then
  321. hit1:Play()
  322. end
  323. if Math == 3 then
  324. hit2:Play()
  325. end
  326. if Math == 4 then
  327. hit3:Play()
  328. end
  329. wait(0.1)
  330. using = false
  331. end
  332. end
  333. sensoring.Touched:connect(touch)
  334. sensoring1.Touched:connect(touch)
  335. wait(4.47)
  336. hit1.Volume = 0
  337. hit2.Volume = 0
  338. hit3.Volume = 0
  339. hit.Volume = 0
  340. end
  341.  
  342. owner.Character.Humanoid.Died:connect(ragdoll)
  343.  
  344. --di ent
  345. ---------------------------------------
  346. local insanityface={"3361489755","3361490747","3361492221","3361493329","3361494620","3361496062"}
  347. local sine=0
  348. Animation_Speed = 1.5
  349. local CHANGE = 2 / Animation_Speed
  350. -----------------------
  351. --[[ Name : WAOV2.2 ]]--
  352. -------------------------------------------------------
  353. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  354.  
  355. --Discord Creterisk#2958 <- makhail07's discord
  356.  
  357. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  358. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  359. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  360. --YOU FUCKING SKIDS,
  361. --For Those who log/decompile this, If you sell or trade this,
  362. --and I find out who you are, i will take massive action.
  363. --:b:
  364. -------------------------------------------------------
  365.  
  366. local FavIDs = {
  367. 340106355, --Nefl Crystals
  368. 927529620, --Dimension
  369. 876981900, --Fantasy
  370. 398987889, --Ordinary Days
  371. 1117396305, --Oh wait, it's you.
  372. 885996042, --Action Winter Journey
  373. 919231299, --Sprawling Idiot Effigy
  374. 743466274, --Good Day Sunshine
  375. 727411183, --Knife Fight
  376. 1402748531, --The Earth Is Counting On You!
  377. 595230126 --Robot Language
  378. }
  379.  
  380.  
  381.  
  382. --The reality of my life isn't real but a Universe -Creterisk
  383. --All people can be nice, Even if you don't think so. -2003boobear
  384. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  385. wait()
  386. local plr = owner
  387. local char = plr.Character
  388. local hum = char.Humanoid
  389. local hed = char.Head
  390. local root = char.HumanoidRootPart
  391. local rootj = root.RootJoint
  392. local tors = char.Torso
  393. local Head = Character.Head
  394. local ra = char["Right Arm"]
  395. local la = char["Left Arm"]
  396. local rl = char["Right Leg"]
  397. local ll = char["Left Leg"]
  398. local neck = tors["Neck"]
  399.  
  400. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  401. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  402. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  403. local maincolor = BrickColor.new("Really black")
  404. exploitable = true
  405. local Player = owner
  406. local Character = Player.Character
  407. local Humanoid = Character.Humanoid
  408.  
  409. local LeftArm = Character["Left Arm"]
  410. local RightArm = Character["Right Arm"]
  411. local LeftLeg = Character["Left Leg"]
  412. local RightLeg = Character["Right Leg"]
  413. local Head = Character.Head
  414. local Torso = Character.Torso
  415.  
  416. local FE = Workspace.FilteringEnabled
  417.  
  418. IT = Instance.new
  419. CF = CFrame.new
  420. VT = Vector3.new
  421. RAD = math.rad
  422. C3 = Color3.new
  423. UD2 = UDim2.new
  424. BRICKC = BrickColor.new
  425. ANGLES = CFrame.Angles
  426. EULER = CFrame.fromEulerAnglesXYZ
  427. COS = math.cos
  428. ACOS = math.acos
  429. SIN = math.sin
  430. ASIN = math.asin
  431. ABS = math.abs
  432. MRANDOM = math.random
  433. FLOOR = math.floor
  434. -------------------------------------------------------
  435. --Start Whitelist and Invincibility--
  436. -------------------------------------------------------
  437. ff = Instance.new("ForceField",char)
  438. ff.Visible = false
  439. hum.Name = "Base"
  440. hum.MaxHealth = 14214242142124
  441. hum.Health = 14214242142124
  442. -------------------------------------------------------
  443. --End Whitelist and Invincibility--
  444. -------------------------------------------------------
  445. local Hair = Instance.new("Part", char)
  446. Hair.Name = "Hair"
  447. Hair.CanCollide = false
  448. Hair.BrickColor = BrickColor.new("Institutional white")
  449. Hair.Transparency = 0
  450. Hair.Material = "Plastic"
  451. Hair.Size = Vector3.new(1, 1, 2)
  452. Hair.TopSurface = Enum.SurfaceType.Smooth
  453. Hair.BottomSurface = Enum.SurfaceType.Smooth
  454.  
  455. local Weld = Instance.new("Weld", Hair)
  456. Weld.Part0 = hed
  457. Weld.Part1 = Hair
  458. Weld.C1 = CFrame.new(0, -.6, 0)
  459. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  460.  
  461. local M2 = Instance.new("SpecialMesh")
  462. M2.Parent = Hair
  463. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  464. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  465. M2.Scale = Vector3.new(1, 1, 1)
  466. -------------------------------------------------------
  467. for i,v in pairs(char:children()) do
  468. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  469. v:Remove()
  470. end
  471. end
  472. shirt = Instance.new("Shirt", char)
  473. shirt.Name = "Shirt"
  474. pants = Instance.new("Pants", char)
  475. pants.Name = "Pants"
  476. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  477. char.Pants.PantsTemplate = "rbxassetid://676428351"
  478. -------------------------------------------------------
  479. --------------
  480.  
  481. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  482.  
  483. warn("I hope you enjoy.")
  484.  
  485. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  486.  
  487. warn("Edited by saba1520/kisslarge")
  488.  
  489. warn("you made it guys to i maked it to 3.0 thanks!")
  490.  
  491. -------------------------------------------------------
  492. --Start Good Stuff--
  493. -------------------------------------------------------
  494. cam = game.Workspace.CurrentCamera
  495. CF = CFrame.new
  496. VT = Vector3.new
  497. angles = CFrame.Angles
  498. attack = false
  499. Euler = CFrame.fromEulerAnglesXYZ
  500. Rad = math.rad
  501. IT = Instance.new
  502. BrickC = BrickColor.new
  503. Cos = math.cos
  504. COS = math.cos
  505. Acos = math.acos
  506. Sin = math.sin
  507. Asin = math.asin
  508. Abs = math.abs
  509. Mrandom = math.random
  510. Floor = math.floor
  511. -------------------------------------------------------
  512. --End Good Stuff--
  513. -------------------------------------------------------
  514. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  515. RSH, LSH = nil, nil
  516. RW = Instance.new("Weld")
  517. LW = Instance.new("Weld")
  518. RH = tors["Right Hip"]
  519. LH = tors["Left Hip"]
  520. RSH = tors["Right Shoulder"]
  521. LSH = tors["Left Shoulder"]
  522. RSH.Parent = nil
  523. LSH.Parent = nil
  524. RW.Name = "RW"
  525. RW.Part0 = tors
  526. RW.C0 = CF(1.5, 0.5, 0)
  527. RW.C1 = CF(0, 0.5, 0)
  528. RW.Part1 = ra
  529. RW.Parent = tors
  530. LW.Name = "LW"
  531. LW.Part0 = tors
  532. LW.C0 = CF(-1.5, 0.5, 0)
  533. LW.C1 = CF(0, 0.5, 0)
  534. LW.Part1 = la
  535. LW.Parent = tors
  536. Effects = {}
  537. -------------------------------------------------------
  538. --Start HeartBeat--
  539. -------------------------------------------------------
  540. ArtificialHB = Instance.new("BindableEvent", script)
  541. ArtificialHB.Name = "Heartbeat"
  542. script:WaitForChild("Heartbeat")
  543.  
  544. frame = 1 / 60
  545. tf = 0
  546. allowframeloss = false
  547. tossremainder = false
  548.  
  549.  
  550. lastframe = tick()
  551. script.Heartbeat:Fire()
  552.  
  553.  
  554. game:GetService("RunService").Heartbeat:connect(function(s, p)
  555. tf = tf + s
  556. if tf >= frame then
  557. if allowframeloss then
  558. script.Heartbeat:Fire()
  559. lastframe = tick()
  560. else
  561. for i = 1, math.floor(tf / frame) do
  562. script.Heartbeat:Fire()
  563. end
  564. lastframe = tick()
  565. end
  566. if tossremainder then
  567. tf = 0
  568. else
  569. tf = tf - frame * math.floor(tf / frame)
  570. end
  571. end
  572. end)
  573. -------------------------------------------------------
  574. --End HeartBeat--
  575. -------------------------------------------------------
  576.  
  577. local ohno = Instance.new("Sound")
  578. ohno.Parent = hed
  579. ohno.Volume = 10
  580. ohno.Pitch = 1
  581. ohno.Looped = true
  582.  
  583. local bass = Instance.new("Sound") --why
  584. bass.Parent = hed
  585. bass.Volume = 7
  586. bass.Pitch = 1
  587. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  588. bass.Looped = true
  589.  
  590. local newnoob = Instance.new("Sound") --why
  591. newnoob.Parent = hed
  592. newnoob.Volume = 7
  593. newnoob.Pitch = 1
  594. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  595. newnoob.Looped = false
  596.  
  597. meme = Instance.new("Sound", hed)
  598. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  599. meme.Volume = 10
  600. meme.Pitch = 1
  601. meme.Looped = true
  602. meme.TimePosition = 1
  603.  
  604. TAUNT = Instance.new("Sound", tors)
  605. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  606. TAUNT.Volume = 10
  607. TAUNT.Pitch = 1
  608. TAUNT.Looped = false
  609. TAUNT.TimePosition = 0.12
  610.  
  611. TAUNT2 = Instance.new("Sound", tors)
  612. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  613. TAUNT2.Volume = 10
  614. TAUNT2.Pitch = 1
  615. TAUNT2.Looped = false
  616. TAUNT2.TimePosition = 0.12
  617.  
  618. chargeup = Instance.new("Sound", hed)
  619. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  620. chargeup.Volume = 10
  621. chargeup.Pitch = 1
  622. chargeup.Looped = true
  623. chargeup.TimePosition = 1
  624.  
  625. BTAUNT = Instance.new("Sound", tors)
  626. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  627. BTAUNT.Volume = 10
  628. BTAUNT.Pitch = 1
  629. BTAUNT.Looped = false
  630. BTAUNT.TimePosition = 0.2
  631.  
  632. NOTAUNT = Instance.new("Sound", tors)
  633. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  634. NOTAUNT.Volume = 10
  635. NOTAUNT.Pitch = 1
  636. NOTAUNT.Looped = false
  637. NOTAUNT.TimePosition = 0.2
  638.  
  639. NOSOUND = Instance.new("Sound", tors)
  640. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  641. NOSOUND.Volume = 10
  642. NOSOUND.Pitch = 1
  643. NOSOUND.Looped = false
  644. NOSOUND.TimePosition = 0.2
  645.  
  646. ITAUNT = Instance.new("Sound", tors)
  647. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  648. ITAUNT.Volume = 50
  649. ITAUNT.Pitch = 1
  650. ITAUNT.Looped = false
  651. ITAUNT.TimePosition = 0
  652.  
  653. BATAUNT = Instance.new("Sound", tors)
  654. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  655. BATAUNT.Volume = 10
  656. BATAUNT.Pitch = 1
  657. BATAUNT.Looped = false
  658. BATAUNT.TimePosition = 0
  659.  
  660. pop = Instance.new("Sound", tors)
  661. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  662. pop.Volume = 10
  663. pop.Pitch = 1
  664. pop.Looped = false
  665. pop.TimePosition = 0
  666.  
  667. STAUNT = Instance.new("Sound", tors)
  668. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  669. STAUNT.Volume = 10
  670. STAUNT.Pitch = 1
  671. STAUNT.Looped = false
  672. STAUNT.TimePosition = 0.05
  673.  
  674. DTAUNT = Instance.new("Sound", tors)
  675. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  676. DTAUNT.Volume = 10
  677. DTAUNT.Pitch = 1
  678. DTAUNT.Looped = false
  679. DTAUNT.TimePosition = 0
  680.  
  681. sex = Instance.new("Sound", tors)
  682. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  683. sex.Volume = 10
  684. sex.Pitch = 1
  685. sex.Looped = false
  686. sex.TimePosition = 0
  687.  
  688. so = Instance.new("Sound", tors)
  689. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  690. so.Volume = 10
  691. so.Pitch = 1
  692. so.Looped = false
  693. so.TimePosition = 0
  694.  
  695. LAZOR = Instance.new("Sound", ra)
  696. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  697. LAZOR.Volume = 10
  698. LAZOR.Pitch = 0.7
  699. LAZOR.Looped = false
  700. LAZOR.TimePosition = 0
  701.  
  702. WTF = Instance.new("Sound", tors)
  703. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  704. WTF.Volume = 10
  705. WTF.Pitch = 1
  706. WTF.Looped = false
  707. WTF.TimePosition = 0
  708.  
  709. MERKIO = Instance.new("Sound", tors) --why
  710. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  711. MERKIO.Volume = 5467543465
  712. MERKIO.Pitch = 1
  713. MERKIO.Looped = false
  714. MERKIO.TimePosition = 0
  715.  
  716. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  717. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  718. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  719. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  720. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  721. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  722.  
  723. -------------------------------------------------------
  724. --Start Important Functions--
  725. -------------------------------------------------------
  726. function MakeForm(PART,TYPE)
  727. if TYPE == "Cyl" then
  728. local MSH = IT("CylinderMesh",PART)
  729. elseif TYPE == "Ball" then
  730. local MSH = IT("SpecialMesh",PART)
  731. MSH.MeshType = "Sphere"
  732. elseif TYPE == "Wedge" then
  733. local MSH = IT("SpecialMesh",PART)
  734. MSH.MeshType = "Wedge"
  735. end
  736. end
  737.  
  738. function chatfunc(text, color)
  739. local chat = coroutine.wrap(function()
  740. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  741. char:FindFirstChild("TalkingBillBoard"):destroy()
  742. end
  743. local naeeym2 = Instance.new("BillboardGui", char)
  744. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  745. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  746. naeeym2.Adornee = hed
  747. naeeym2.Name = "TalkingBillBoard"
  748. local tecks2 = Instance.new("TextLabel", naeeym2)
  749. tecks2.BackgroundTransparency = 1
  750. tecks2.BorderSizePixel = 0
  751. tecks2.Text = ""
  752. tecks2.Font = "SciFi"
  753. tecks2.TextSize = 30
  754. tecks2.TextStrokeTransparency = 0
  755. tecks2.TextColor3 = color
  756. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  757. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  758. local tecks3 = Instance.new("TextLabel", naeeym2)
  759. tecks3.BackgroundTransparency = 1
  760. tecks3.BorderSizePixel = 0
  761. tecks3.Text = ""
  762. tecks3.Font = "SciFi"
  763. tecks3.TextSize = 30
  764. tecks3.TextStrokeTransparency = 0
  765. tecks3.TextColor3 = Color3.new(0, 0, 0)
  766. tecks3.TextStrokeColor3 = color
  767. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  768. coroutine.resume(coroutine.create(function()
  769. while true do
  770. swait(1)
  771. tecks2.TextColor3 = BrickColor.random().Color
  772. tecks3.TextStrokeColor3 = BrickColor.random().Color
  773. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  774. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  775. tecks2.Rotation = math.random(-5, 5)
  776. tecks3.Rotation = math.random(-5, 5)
  777. end
  778. end))
  779. for i = 1, string.len(text) do
  780. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  781. tecks2.Text = string.sub(text, 1, i)
  782. tecks3.Text = string.sub(text, 1, i)
  783. swait(1)
  784. end
  785. wait(1)
  786. local randomrot = math.random(1, 2)
  787. if randomrot == 1 then
  788. for i = 1, 50 do
  789. swait()
  790. tecks2.Rotation = tecks2.Rotation - 0.75
  791. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  792. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  793. tecks3.Rotation = tecks2.Rotation + 0.75
  794. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  795. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  796. end
  797. elseif randomrot == 2 then
  798. for i = 1, 50 do
  799. swait()
  800. tecks2.Rotation = tecks2.Rotation + 0.75
  801. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  802. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  803. tecks3.Rotation = tecks2.Rotation - 0.75
  804. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  805. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  806. end
  807. end
  808. naeeym2:Destroy()
  809. end)
  810. chat()
  811. end
  812.  
  813. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  814. local type = type
  815. local rng = Instance.new("Part", char)
  816. rng.Anchored = true
  817. rng.BrickColor = color
  818. rng.CanCollide = false
  819. rng.FormFactor = 3
  820. rng.Name = "Ring"
  821. rng.Material = "Neon"
  822. rng.Size = Vector3.new(1, 1, 1)
  823. rng.Transparency = 0
  824. rng.TopSurface = 0
  825. rng.BottomSurface = 0
  826. rng.CFrame = pos
  827. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  828. local rngm = Instance.new("SpecialMesh", rng)
  829. rngm.MeshType = "Sphere"
  830. rngm.Scale = Vector3.new(x1, y1, z1)
  831. local scaler2 = 1
  832. local speeder = FastSpeed
  833. if type == "Add" then
  834. scaler2 = 1 * value
  835. elseif type == "Divide" then
  836. scaler2 = 1 / value
  837. end
  838. coroutine.resume(coroutine.create(function()
  839. for i = 0, 10 / bonuspeed, 0.1 do
  840. swait()
  841. if type == "Add" then
  842. scaler2 = scaler2 - 0.01 * value / bonuspeed
  843. elseif type == "Divide" then
  844. scaler2 = scaler2 - 0.01 / value * bonuspeed
  845. end
  846. rng.BrickColor = BrickColor.random()
  847. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  848. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  849. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  850. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  851. end
  852. rng:Destroy()
  853. end))
  854. end
  855.  
  856. function SoulSteal(dude)
  857. if dude.Name ~= char then
  858. local bgf = IT("BodyGyro", dude.Head)
  859. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  860. local val = IT("BoolValue", dude)
  861. val.Name = "IsHit"
  862. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  863. local soulst = coroutine.wrap(function()
  864. local soul = Instance.new("Part",dude)
  865. soul.Size = Vector3.new(1,1,1)
  866. soul.CanCollide = false
  867. soul.Anchored = false
  868. soul.Position = torso.Position
  869. soul.Transparency = 1
  870. local PartEmmit1 = IT("ParticleEmitter", soul)
  871. PartEmmit1.LightEmission = 1
  872. PartEmmit1.Texture = "rbxassetid://569507414"
  873. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  874. PartEmmit1.Rate = 250
  875. PartEmmit1.Lifetime = NumberRange.new(1.6)
  876. PartEmmit1.Size = NumberSequence.new({
  877. NumberSequenceKeypoint.new(0, 1, 0),
  878. NumberSequenceKeypoint.new(1, 0, 0)
  879. })
  880. PartEmmit1.Transparency = NumberSequence.new({
  881. NumberSequenceKeypoint.new(0, 0, 0),
  882. NumberSequenceKeypoint.new(1, 1, 0)
  883. })
  884. PartEmmit1.Speed = NumberRange.new(0, 0)
  885. PartEmmit1.VelocitySpread = 30000
  886. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  887. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  888. local BodPoss = IT("BodyPosition", soul)
  889. BodPoss.P = 3000
  890. BodPoss.D = 1000
  891. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  892. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  893. wait(1.6)
  894. soul.Touched:connect(function(hit)
  895. if hit.Parent == char then
  896. soul:Destroy()
  897. end
  898. end)
  899. wait(1.2)
  900. while soul do
  901. swait()
  902. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  903. BodPoss.Position = tors.Position
  904. end
  905. end)
  906. soulst()
  907. end
  908. end
  909. function FaceMouse()
  910. local Cam = workspace.CurrentCamera
  911. return {
  912. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  913. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  914. }
  915. end
  916.  
  917. function Clerp(a, b, t)
  918. local qa = {QuaternionFromCFrame(a)}
  919. local qb = {QuaternionFromCFrame(b)}
  920. local ax, ay, az = a.x, a.y, a.z
  921. local bx, by, bz = b.x, b.y, b.z
  922. local _t = 1 - t
  923. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  924. end
  925.  
  926. function Eviscerate(dude)
  927. if dude.Name ~= char then
  928. local bgf = IT("BodyGyro", dude.Head)
  929. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  930. local val = IT("BoolValue", dude)
  931. val.Name = "IsHit"
  932. local ds = coroutine.wrap(function()
  933. dude:WaitForChild("Head"):BreakJoints()
  934. wait(0.5)
  935. target = nil
  936. coroutine.resume(coroutine.create(function()
  937. for i, v in pairs(dude:GetChildren()) do
  938. if v:IsA("Accessory") then
  939. v:Destroy()
  940. end
  941. if v:IsA("Humanoid") then
  942. v:Destroy()
  943. end
  944. if v:IsA("CharacterMesh") then
  945. v:Destroy()
  946. end
  947. if v:IsA("Model") then
  948. v:Destroy()
  949. end
  950. if v:IsA("Part") or v:IsA("MeshPart") then
  951. for x, o in pairs(v:GetChildren()) do
  952. if o:IsA("Decal") then
  953. o:Destroy()
  954. end
  955. end
  956. coroutine.resume(coroutine.create(function()
  957. v.Material = "Neon"
  958. v.CanCollide = false
  959. local PartEmmit1 = IT("ParticleEmitter", v)
  960. PartEmmit1.LightEmission = 1
  961. PartEmmit1.Texture = "rbxassetid://284205403"
  962. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  963. PartEmmit1.Rate = 150
  964. PartEmmit1.Lifetime = NumberRange.new(1)
  965. PartEmmit1.Size = NumberSequence.new({
  966. NumberSequenceKeypoint.new(0, 0.75, 0),
  967. NumberSequenceKeypoint.new(1, 0, 0)
  968. })
  969. PartEmmit1.Transparency = NumberSequence.new({
  970. NumberSequenceKeypoint.new(0, 0, 0),
  971. NumberSequenceKeypoint.new(1, 1, 0)
  972. })
  973. PartEmmit1.Speed = NumberRange.new(0, 0)
  974. PartEmmit1.VelocitySpread = 30000
  975. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  976. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  977. local BodPoss = IT("BodyPosition", v)
  978. BodPoss.P = 3000
  979. BodPoss.D = 1000
  980. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  981. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  982. v.Color = maincolor.Color
  983. coroutine.resume(coroutine.create(function()
  984. for i = 0, 49 do
  985. swait(1)
  986. v.Transparency = v.Transparency + 0.08
  987. end
  988. wait(0.5)
  989. PartEmmit1.Enabled = false
  990. wait(3)
  991. v:Destroy()
  992. dude:Destroy()
  993. end))
  994. end))
  995. end
  996. end
  997. end))
  998. end)
  999. ds()
  1000. end
  1001. end
  1002.  
  1003. function killnearest(position,range,maxstrength)
  1004. for i,v in ipairs(workspace:GetChildren()) do
  1005. local body = v:GetChildren()
  1006. for part = 1, #body do
  1007. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1008. if(body[part].Position - position).Magnitude < range then
  1009. if v.ClassName == "Model" then
  1010. v:BreakJoints()
  1011. end
  1012. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1013. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1014. end
  1015. end
  1016. end
  1017. if v.ClassName == "Part" then
  1018. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1019. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1020. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026.  
  1027. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1028. local NEWPART = IT("Part")
  1029. NEWPART.formFactor = FORMFACTOR
  1030. NEWPART.Reflectance = REFLECTANCE
  1031. NEWPART.Transparency = TRANSPARENCY
  1032. NEWPART.CanCollide = false
  1033. NEWPART.Locked = true
  1034. NEWPART.Anchored = true
  1035. if ANCHOR == false then
  1036. NEWPART.Anchored = false
  1037. end
  1038. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1039. NEWPART.Name = NAME
  1040. NEWPART.Size = SIZE
  1041. NEWPART.Position = Torso.Position
  1042. NEWPART.Material = MATERIAL
  1043. NEWPART:BreakJoints()
  1044. NEWPART.Parent = PARENT
  1045. return NEWPART
  1046. end
  1047.  
  1048. local joyemoji = Instance.new('ParticleEmitter', tors)
  1049. joyemoji.VelocitySpread = 2000
  1050. joyemoji.Lifetime = NumberRange.new(1)
  1051. joyemoji.Speed = NumberRange.new(40)
  1052. joy= {}
  1053. for i=0, 19 do
  1054. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1055. end
  1056. joyemoji.Size = NumberSequence.new(joy)
  1057. joyemoji.Rate = 0
  1058. joyemoji.LockedToPart = false
  1059. joyemoji.LightEmission = 0
  1060. joyemoji.Texture = "rbxassetid://1176402123"
  1061. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1062.  
  1063. local LIT = Instance.new('ParticleEmitter', tors)
  1064. LIT.VelocitySpread = 2000
  1065. LIT.Lifetime = NumberRange.new(1)
  1066. LIT.Speed = NumberRange.new(45)
  1067. nani= {}
  1068. for i=0, 19 do
  1069. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1070. end
  1071. LIT.Size = NumberSequence.new(nani)
  1072. LIT.Rate = 0
  1073. LIT.LockedToPart = false
  1074. LIT.LightEmission = 0
  1075. LIT.Texture = "rbxassetid://1492670151"
  1076. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1077.  
  1078. local ok = Instance.new('ParticleEmitter', tors)
  1079. ok.VelocitySpread = 2000
  1080. ok.Lifetime = NumberRange.new(1)
  1081. ok.Speed = NumberRange.new(50)
  1082. cool= {}
  1083. for i=0, 19 do
  1084. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1085. end
  1086. ok.Size = NumberSequence.new(cool)
  1087. ok.Rate = 0
  1088. ok.LockedToPart = false
  1089. ok.LightEmission = 0
  1090. ok.Texture = "rbxassetid://636768448"
  1091. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1092.  
  1093. local toast = Instance.new('ParticleEmitter', tors)
  1094. toast.VelocitySpread = 2000
  1095. toast.Lifetime = NumberRange.new(1)
  1096. toast.Speed = NumberRange.new(60)
  1097. toasterstoasttoast= {}
  1098. for i=0, 19 do
  1099. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1100. end
  1101. toast.Size = NumberSequence.new(toasterstoasttoast)
  1102. toast.Rate = 0
  1103. toast.LockedToPart = false
  1104. toast.LightEmission = 0
  1105. toast.Texture = "rbxassetid://436096230"
  1106. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1107.  
  1108. function WhatHuh()
  1109. attack = true
  1110. hum.WalkSpeed = 1.01
  1111. CreateSound("130766865", hed, 10, 1)
  1112. Character.Head.face.Texture = "rbxassetid://276732672"
  1113. for i = 0,4,0.1 do
  1114. swait()
  1115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121. end
  1122. for i = 0,6.7,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130. end
  1131. for i = 0,8.1,0.1 do
  1132. swait()
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139. end
  1140. for i = 0,1,0.1 do
  1141. swait()
  1142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148. end
  1149. for i = 0,1,0.1 do
  1150. swait()
  1151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1157. end
  1158. for i = 0,4,0.1 do
  1159. swait()
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1166. end
  1167. attack = false
  1168. Character.Head.face.Texture = "rbxassetid://620619801"
  1169. hum.WalkSpeed = 16
  1170. end
  1171.  
  1172. function EndMySufferingV3() --why
  1173. attack = true
  1174. hum.WalkSpeed = 1.01
  1175. Character.Head.face.Texture = "rbxassetid://202210455"
  1176. local A = math.random(1,5)
  1177. if A == 1 then
  1178. meme.SoundId = "rbxassetid://295810519"
  1179. end
  1180. if A == 2 then
  1181. meme.SoundId = "rbxassetid://1124778077"
  1182. end
  1183. if A == 3 then
  1184. meme.SoundId = "rbxassetid://464157070"
  1185. end
  1186. if A == 4 then
  1187. meme.SoundId = "rbxassetid://146334595"
  1188. end
  1189. if A == 5 then
  1190. meme.SoundId = "rbxassetid://145536915"
  1191. end
  1192. meme:Play()
  1193. bass:Play()
  1194. joyemoji.Rate = 70
  1195. LIT.Rate = 70
  1196. ok.Rate = 70
  1197. toast.Rate = 70
  1198.  
  1199. for i = 0,50,0.1 do
  1200. swait()
  1201. CameraEnshaking(1, 10)
  1202. bass.Parent = hed
  1203. meme.Parent = hed
  1204. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1205. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1206. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1207. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1208. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1210. end
  1211. bass:Stop()
  1212. meme:Stop()
  1213. joyemoji.Rate = 0
  1214. LIT.Rate = 0
  1215. ok.Rate = 0
  1216. toast.Rate = 0
  1217. Character.Head.face.Texture = "rbxassetid://620619801"
  1218. attack = false
  1219. hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function slap()
  1223. attack = true
  1224. hum.WalkSpeed = 1.01
  1225. local icri = CreateSound("1205111204", hed, 10, 1)
  1226. swait(165)
  1227. local FRAME = tors.CFrame
  1228. repeat
  1229. swait()
  1230. Character.Head.face.Texture = "rbxassetid://582931093"
  1231. CameraEnshaking(1, 10)
  1232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1236. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1237. tors.CFrame = FRAME * CF(0,1,0)
  1238. swait()
  1239. tors.CFrame = FRAME
  1240. until icri.Playing == false
  1241. Character.Head.face.Texture = "rbxassetid://620619801"
  1242. attack = false
  1243. hum.WalkSpeed = 16
  1244. end
  1245.  
  1246. function EndMySufferingV2()
  1247. attack = true
  1248. for i = 0,6,0.1 do
  1249. swait()
  1250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1256. end
  1257. CreateSound("1093102664", hed, 10, 1)
  1258. CameraEnshaking(3, 8)
  1259. for i = 0,2,0.1 do
  1260. swait()
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1266. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1267. end
  1268. hum.MaxHealth = 0
  1269. ragdoll(char)
  1270. CreateSound("135488453", hed, 5, 1)
  1271. error("Seems like you just died.")
  1272. end
  1273.  
  1274. function Clerp(a, b, t)
  1275. local qa = {
  1276. QuaternionFromCFrame(a)
  1277. }
  1278. local qb = {
  1279. QuaternionFromCFrame(b)
  1280. }
  1281. local ax, ay, az = a.x, a.y, a.z
  1282. local bx, by, bz = b.x, b.y, b.z
  1283. local _t = 1 - t
  1284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1285. end
  1286.  
  1287. function Swait(NUMBER)
  1288. if NUMBER == 0 or NUMBER == nil then
  1289. ArtificialHB.Event:wait()
  1290. else
  1291. for i = 1, NUMBER do
  1292. ArtificialHB.Event:wait()
  1293. end
  1294. end
  1295. end
  1296.  
  1297. function swait(num)
  1298. if num == 0 or num == nil then
  1299. game:service("RunService").Stepped:wait(0)
  1300. else
  1301. for i = 0, num do
  1302. game:service("RunService").Stepped:wait(0)
  1303. end
  1304. end
  1305. end
  1306. function thread(f)
  1307. coroutine.resume(coroutine.create(f))
  1308. end
  1309. function clerp(a, b, t)
  1310. local qa = {
  1311. QuaternionFromCFrame(a)
  1312. }
  1313. local qb = {
  1314. QuaternionFromCFrame(b)
  1315. }
  1316. local ax, ay, az = a.x, a.y, a.z
  1317. local bx, by, bz = b.x, b.y, b.z
  1318. local _t = 1 - t
  1319. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1320. end
  1321. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1322. coroutine.resume(coroutine.create(function()
  1323. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1324. wave.Anchored = true
  1325. wave.CFrame = Part.CFrame * cframe1
  1326. local Msh = Create("SpecialMesh"){
  1327. Parent = wave,
  1328. MeshType = "Sphere"
  1329. }
  1330. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1331. for i = 0, 1, 0.2 do
  1332. wait()
  1333. local dir = wave.CFrame.lookVector * -1
  1334. local pos = rayCast(wave.Position, dir, 5, Character)
  1335. wave.CFrame = wave.CFrame * cframe2
  1336. table.insert(Effects, {
  1337. wave,
  1338. "Sphere",
  1339. 0.01,
  1340. .03,
  1341. .03,
  1342. .03,
  1343. })
  1344. end
  1345. end))
  1346. end
  1347.  
  1348. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1349. MakeForm(RightHole,"Cyl")
  1350. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1351. MakeForm(LeftHole,"Cyl")
  1352.  
  1353. function getbloody(victim,amount)
  1354. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1355. PART.CFrame = victim.CFrame
  1356. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1357. Debris:AddItem(PART,5)
  1358. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1359. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1361. local prtcl = asd:Clone()
  1362. prtcl.Parent = PART
  1363. prtcl:Emit(amount*10)
  1364. end
  1365.  
  1366. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1367. local type = type
  1368. local rng = Instance.new("Part", char)
  1369. rng.Anchored = true
  1370. rng.BrickColor = color
  1371. rng.CanCollide = false
  1372. rng.FormFactor = 3
  1373. rng.Name = "Ring"
  1374. rng.Material = "Neon"
  1375. rng.Size = Vector3.new(1, 1, 1)
  1376. rng.Transparency = 0
  1377. rng.TopSurface = 0
  1378. rng.BottomSurface = 0
  1379. rng.CFrame = pos
  1380. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1381. local rngm = Instance.new("SpecialMesh", rng)
  1382. rngm.MeshType = "Brick"
  1383. rngm.Scale = VT(x1,y1,z1)
  1384. if rainbowmode == true then
  1385. rng.Color = Color3.new(r/255,g/255,b/255)
  1386. end
  1387. local scaler2 = 1
  1388. local speeder = FastSpeed/10
  1389. if type == "Add" then
  1390. scaler2 = 1*value
  1391. elseif type == "Divide" then
  1392. scaler2 = 1/value
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. for i = 0,10/bonuspeed,0.1 do
  1396. swait()
  1397. if type == "Add" then
  1398. scaler2 = scaler2 - 0.01*value/bonuspeed
  1399. elseif type == "Divide" then
  1400. scaler2 = scaler2 - 0.01/value*bonuspeed
  1401. end
  1402. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1403. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1404. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1405. end
  1406. rng:Destroy()
  1407. end))
  1408. end
  1409. New = function(Object, Parent, Name, Data)
  1410. local Object = Instance.new(Object)
  1411. for Index, Value in pairs(Data or {}) do
  1412. Object[Index] = Value
  1413. end
  1414. Object.Parent = Parent
  1415. Object.Name = Name
  1416. return Object
  1417. end
  1418. function QuaternionFromCFrame(cf)
  1419. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1420. local trace = m00 + m11 + m22
  1421. if trace > 0 then
  1422. local s = math.sqrt(1 + trace)
  1423. local recip = 0.5 / s
  1424. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1425. else
  1426. local i = 0
  1427. if m00 < m11 then
  1428. i = 1
  1429. end
  1430. if m22 > (i == 0 and m00 or m11) then
  1431. i = 2
  1432. end
  1433. if i == 0 then
  1434. local s = math.sqrt(m00 - m11 - m22 + 1)
  1435. local recip = 0.5 / s
  1436. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1437. elseif i == 1 then
  1438. local s = math.sqrt(m11 - m22 - m00 + 1)
  1439. local recip = 0.5 / s
  1440. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1441. elseif i == 2 then
  1442. local s = math.sqrt(m22 - m00 - m11 + 1)
  1443. local recip = 0.5 / s
  1444. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1445. end
  1446. end
  1447. end
  1448. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1449. local xs, ys, zs = x + x, y + y, z + z
  1450. local wx, wy, wz = w * xs, w * ys, w * zs
  1451. local xx = x * xs
  1452. local xy = x * ys
  1453. local xz = x * zs
  1454. local yy = y * ys
  1455. local yz = y * zs
  1456. local zz = z * zs
  1457. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1458. end
  1459.  
  1460. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1461. function WACKYEFFECT(Table)
  1462. local TYPE = (Table.EffectType or "Sphere")
  1463. local SIZE = (Table.Size or VT(1,1,1))
  1464. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1465. local TRANSPARENCY = (Table.Transparency or 0)
  1466. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1467. local CFRAME = (Table.CFrame or Torso.CFrame)
  1468. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1469. local ROTATION1 = (Table.RotationX or 0)
  1470. local ROTATION2 = (Table.RotationY or 0)
  1471. local ROTATION3 = (Table.RotationZ or 0)
  1472. local MATERIAL = (Table.Material or "Neon")
  1473. local COLOR = (Table.Color or C3(1,1,1))
  1474. local TIME = (Table.Time or 45)
  1475. local SOUNDID = (Table.SoundID or nil)
  1476. local SOUNDPITCH = (Table.SoundPitch or nil)
  1477. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1478. coroutine.resume(coroutine.create(function()
  1479. local PLAYSSOUND = false
  1480. local SOUND = nil
  1481. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1482. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1483. PLAYSSOUND = true
  1484. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1485. end
  1486. EFFECT.Color = COLOR
  1487. local MSH = nil
  1488. if TYPE == "Sphere" then
  1489. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1490. elseif TYPE == "Block" then
  1491. MSH = IT("BlockMesh",EFFECT)
  1492. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1493. elseif TYPE == "Wave" then
  1494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1495. elseif TYPE == "Ring" then
  1496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1497. elseif TYPE == "Slash" then
  1498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1499. elseif TYPE == "Round Slash" then
  1500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1501. elseif TYPE == "Swirl" then
  1502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1503. elseif TYPE == "Skull" then
  1504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1505. elseif TYPE == "Crystal" then
  1506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1507. end
  1508. if MSH ~= nil then
  1509. local MOVESPEED = nil
  1510. if MOVEDIRECTION ~= nil then
  1511. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1512. end
  1513. local GROWTH = SIZE - ENDSIZE
  1514. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1515. if TYPE == "Block" then
  1516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1517. else
  1518. EFFECT.CFrame = CFRAME
  1519. end
  1520. for LOOP = 1, TIME+1 do
  1521. Swait()
  1522. MSH.Scale = MSH.Scale - GROWTH/TIME
  1523. if TYPE == "Wave" then
  1524. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1525. end
  1526. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1527. if TYPE == "Block" then
  1528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1529. else
  1530. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1531. end
  1532. if MOVEDIRECTION ~= nil then
  1533. local ORI = EFFECT.Orientation
  1534. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1535. EFFECT.Orientation = ORI
  1536. end
  1537. end
  1538. if PLAYSSOUND == false then
  1539. EFFECT:remove()
  1540. else
  1541. repeat Swait() until SOUND.Playing == false
  1542. EFFECT:remove()
  1543. end
  1544. else
  1545. if PLAYSSOUND == false then
  1546. EFFECT:remove()
  1547. else
  1548. repeat Swait() until SOUND.Playing == false
  1549. EFFECT:remove()
  1550. end
  1551. end
  1552. end))
  1553. end
  1554.  
  1555.  
  1556. function QuaternionSlerp(a, b, t)
  1557. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1558. local startInterp, finishInterp
  1559. if cosTheta >= 1.0E-4 then
  1560. if 1 - cosTheta > 1.0E-4 then
  1561. local theta = math.acos(cosTheta)
  1562. local invSinTheta = 1 / Sin(theta)
  1563. startInterp = Sin((1 - t) * theta) * invSinTheta
  1564. finishInterp = Sin(t * theta) * invSinTheta
  1565. else
  1566. startInterp = 1 - t
  1567. finishInterp = t
  1568. end
  1569. elseif 1 + cosTheta > 1.0E-4 then
  1570. local theta = math.acos(-cosTheta)
  1571. local invSinTheta = 1 / Sin(theta)
  1572. startInterp = Sin((t - 1) * theta) * invSinTheta
  1573. finishInterp = Sin(t * theta) * invSinTheta
  1574. else
  1575. startInterp = t - 1
  1576. finishInterp = t
  1577. end
  1578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1579. end
  1580. function rayCast(Position, Direction, Range, Ignore)
  1581. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1582. end
  1583. local RbxUtility = LoadLibrary("RbxUtility")
  1584. local Create = RbxUtility.Create
  1585.  
  1586. -------------------------------------------------------
  1587. --Start Damage Function--
  1588. -------------------------------------------------------
  1589. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1590. local type = type
  1591. local rng = Instance.new("Part", char)
  1592. rng.Anchored = true
  1593. rng.BrickColor = color
  1594. rng.CanCollide = false
  1595. rng.FormFactor = 3
  1596. rng.Name = "Ring"
  1597. rng.Material = "Neon"
  1598. rng.Size = Vector3.new(1, 1, 1)
  1599. rng.Transparency = 0
  1600. rng.TopSurface = 0
  1601. rng.BottomSurface = 0
  1602. rng.CFrame = pos
  1603. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1604. local rngm = Instance.new("SpecialMesh", rng)
  1605. rngm.MeshType = "Sphere"
  1606. rngm.Scale = Vector3.new(x1, y1, z1)
  1607. local scaler2 = 1
  1608. local speeder = FastSpeed
  1609. if type == "Add" then
  1610. scaler2 = 1 * value
  1611. elseif type == "Divide" then
  1612. scaler2 = 1 / value
  1613. end
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 0, 10 / bonuspeed, 0.1 do
  1616. swait()
  1617. if type == "Add" then
  1618. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1619. elseif type == "Divide" then
  1620. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1621. end
  1622. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1623. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1624. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1625. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1626. end
  1627. rng:Destroy()
  1628. end))
  1629. end
  1630. -----------------------------
  1631. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1632. if hit.Parent == nil then
  1633. return
  1634. end
  1635. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1636. for _, v in pairs(hit.Parent:children()) do
  1637. if v:IsA("Humanoid") then
  1638. h = v
  1639. end
  1640. end
  1641. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1642.  
  1643. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1644. end
  1645.  
  1646. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1647. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1648. if hit.Parent.DebounceHit.Value == true then
  1649. return
  1650. end
  1651. end
  1652. if insta == true then
  1653. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1654. end
  1655. local c = Create("ObjectValue"){
  1656. Name = "creator",
  1657. Value = owner,
  1658. Parent = h,
  1659. }
  1660. game:GetService("Debris"):AddItem(c, .5)
  1661. if HitSound ~= nil and HitPitch ~= nil then
  1662. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1663. end
  1664. local Damage = math.random(minim, maxim)
  1665. local blocked = false
  1666. local block = hit.Parent:findFirstChild("Block")
  1667. if block ~= nil then
  1668. if block.className == "IntValue" then
  1669. if block.Value > 0 then
  1670. blocked = true
  1671. block.Value = block.Value - 1
  1672. print(block.Value)
  1673. end
  1674. end
  1675. end
  1676. if blocked == false then
  1677. h.Health = h.Health - Damage
  1678. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1679. else
  1680. h.Health = h.Health - (Damage / 2)
  1681. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1682. end
  1683. if Type == "Knockdown" then
  1684. local hum = hit.Parent.Humanoid
  1685. hum.PlatformStand = true
  1686. coroutine.resume(coroutine.create(function(HHumanoid)
  1687. swait(1)
  1688. HHumanoid.PlatformStand = false
  1689. end), hum)
  1690. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1691. local bodvol = Create("BodyVelocity"){
  1692. velocity = angle * knockback,
  1693. P = 5000,
  1694. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1695. Parent = hit,
  1696. }
  1697. local rl = Create("BodyAngularVelocity"){
  1698. P = 3000,
  1699. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1700. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1701. Parent = hit,
  1702. }
  1703. game:GetService("Debris"):AddItem(bodvol, .5)
  1704. game:GetService("Debris"):AddItem(rl, .5)
  1705. elseif Type == "Random Guy" then
  1706. local vp = Create("BodyVelocity"){
  1707. P = 500,
  1708. maxForce = Vector3.new(math.huge, 0, math.huge),
  1709. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1710. }
  1711. if knockback > 0 then
  1712. vp.Parent = hit.Parent.Torso
  1713. end
  1714. game:GetService("Debris"):AddItem(vp, .5)
  1715. elseif Type == "Up" then
  1716. local bodyVelocity = Create("BodyVelocity"){
  1717. velocity = Vector3.new(0, 20, 0),
  1718. P = 5000,
  1719. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1720. Parent = hit,
  1721. }
  1722. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1723. elseif Type == "DarkUp" then
  1724. coroutine.resume(coroutine.create(function()
  1725. for i = 0, 1, 0.1 do
  1726. swait()
  1727. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1728. end
  1729. end))
  1730. local bodyVelocity = Create("BodyVelocity"){
  1731. velocity = Vector3.new(0, 20, 0),
  1732. P = 5000,
  1733. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1734. Parent = hit,
  1735. }
  1736. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1737. elseif Type == "Snare" then
  1738. local bp = Create("BodyPosition"){
  1739. P = 2000,
  1740. D = 100,
  1741. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1742. position = hit.Parent.Torso.Position,
  1743. Parent = hit.Parent.Torso,
  1744. }
  1745. game:GetService("Debris"):AddItem(bp, 1)
  1746. elseif Type == "Freeze" then
  1747. local BodPos = Create("BodyPosition"){
  1748. P = 50000,
  1749. D = 1000,
  1750. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1751. position = hit.Parent.Torso.Position,
  1752. Parent = hit.Parent.Torso,
  1753. }
  1754. local BodGy = Create("BodyGyro") {
  1755. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1756. P = 20e+003,
  1757. Parent = hit.Parent.Torso,
  1758. cframe = hit.Parent.Torso.CFrame,
  1759. }
  1760. hit.Parent.Torso.Anchored = true
  1761. coroutine.resume(coroutine.create(function(Part)
  1762. swait(1.5)
  1763. Part.Anchored = false
  1764. end), hit.Parent.Torso)
  1765. game:GetService("Debris"):AddItem(BodPos, 3)
  1766. game:GetService("Debris"):AddItem(BodGy, 3)
  1767. end
  1768. local debounce = Create("BoolValue"){
  1769. Name = "DebounceHit",
  1770. Parent = hit.Parent,
  1771. Value = true,
  1772. }
  1773. game:GetService("Debris"):AddItem(debounce, Delay)
  1774. c = Create("ObjectValue"){
  1775. Name = "creator",
  1776. Value = Player,
  1777. Parent = h,
  1778. }
  1779. game:GetService("Debris"):AddItem(c, .5)
  1780. end
  1781. end
  1782. -------------------------------------------------------
  1783. --End Damage Function--
  1784. -------------------------------------------------------
  1785.  
  1786. -------------------------------------------------------
  1787. --Start Damage Function Customization--
  1788. -------------------------------------------------------
  1789. function ShowDamage(Pos, Text, Time, Color)
  1790. local Rate = (1 / 30)
  1791. local Pos = (Pos or Vector3.new(0, 0, 0))
  1792. local Text = (Text or "")
  1793. local Time = (Time or 2)
  1794. local Color = (Color or Color3.new(1, 0, 1))
  1795. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1796. EffectPart.Anchored = true
  1797. local BillboardGui = Create("BillboardGui"){
  1798. Size = UDim2.new(3, 0, 3, 0),
  1799. Adornee = EffectPart,
  1800. Parent = EffectPart,
  1801. }
  1802. local TextLabel = Create("TextLabel"){
  1803. BackgroundTransparency = 1,
  1804. Size = UDim2.new(1, 0, 1, 0),
  1805. Text = Text,
  1806. Font = "Bodoni",
  1807. TextColor3 = Color,
  1808. TextScaled = true,
  1809. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1810. Parent = BillboardGui,
  1811. }
  1812. game.Debris:AddItem(EffectPart, (Time))
  1813. EffectPart.Parent = game:GetService("Workspace")
  1814. delay(0, function()
  1815. local Frames = (Time / Rate)
  1816. for Frame = 1, Frames do
  1817. wait(Rate)
  1818. local Percent = (Frame / Frames)
  1819. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1820. TextLabel.TextTransparency = Percent
  1821. end
  1822. if EffectPart and EffectPart.Parent then
  1823. EffectPart:Destroy()
  1824. end
  1825. end)
  1826. end
  1827.  
  1828. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1829. local type = type
  1830. local rng = Instance.new("Part", char)
  1831. rng.Anchored = true
  1832. rng.BrickColor = color
  1833. rng.CanCollide = false
  1834. rng.FormFactor = 3
  1835. rng.Name = "Ring"
  1836. rng.Material = "Neon"
  1837. rng.Size = Vector3.new(1, 1, 1)
  1838. rng.Transparency = 0
  1839. rng.TopSurface = 0
  1840. rng.BottomSurface = 0
  1841. rng.CFrame = pos
  1842. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1843. local rngm = Instance.new("SpecialMesh", rng)
  1844. rngm.MeshType = "Brick"
  1845. rngm.Scale = Vector3.new(x1,y1,z1)
  1846. local scaler2 = 1
  1847. local speeder = FastSpeed/10
  1848. if type == "Add" then
  1849. scaler2 = 1*value
  1850. elseif type == "Divide" then
  1851. scaler2 = 1/value
  1852. end
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 0,10/bonuspeed,0.1 do
  1855. swait()
  1856. if type == "Add" then
  1857. scaler2 = scaler2 - 0.01*value/bonuspeed
  1858. elseif type == "Divide" then
  1859. scaler2 = scaler2 - 0.01/value*bonuspeed
  1860. end
  1861. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1862. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1863. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1864. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1865. end
  1866. rng:Destroy()
  1867. end))
  1868. end
  1869.  
  1870. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1871. local p = Instance.new("Part",EffectModel)
  1872. p.BrickColor = BrickColor.new(colour)
  1873. p.Size = Vector3.new()
  1874. p.Anchored = true
  1875. p.CanCollide = false
  1876. p.CFrame = cf
  1877. if inverse == true then
  1878. p.Transparency = 1
  1879. else
  1880. p.Transparency = 0
  1881. end
  1882. local m = Instance.new("SpecialMesh",p)
  1883. m.MeshId = meshid
  1884. m.TextureId = textid
  1885. m.Scale = meshstart
  1886. coroutine.wrap(function()
  1887. for i=0,1,factor do
  1888. swait()
  1889. if inverse == true then
  1890. p.Transparency = 1-i
  1891. else
  1892. p.Transparency = i
  1893. end
  1894. m.Scale = m.Scale + meshadd
  1895. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1896. end
  1897. p:Destroy()
  1898. end)()
  1899. return p
  1900. end
  1901. -------------------------------------------------------
  1902. --End Damage Function Customization--
  1903. -------------------------------------------------------
  1904.  
  1905. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1906. for _, c in pairs(workspace:children()) do
  1907. local hum = c:findFirstChild("Humanoid")
  1908. if hum ~= nil then
  1909. local head = c:findFirstChild("Head")
  1910. if head ~= nil then
  1911. local targ = head.Position - Part.Position
  1912. local mag = targ.magnitude
  1913. if magni >= mag and c.Name ~= Player.Name then
  1914. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1915. end
  1916. end
  1917. end
  1918. end
  1919. end
  1920.  
  1921.  
  1922. CFuncs = {
  1923. Part = {
  1924. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1925. local Part = Create("Part")({
  1926. Parent = Parent,
  1927. Reflectance = Reflectance,
  1928. Transparency = Transparency,
  1929. CanCollide = false,
  1930. Locked = true,
  1931. BrickColor = BrickColor.new(tostring(BColor)),
  1932. Name = Name,
  1933. Size = Size,
  1934. Material = Material
  1935. })
  1936. RemoveOutlines(Part)
  1937. return Part
  1938. end
  1939. },
  1940. Mesh = {
  1941. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1942. local Msh = Create(Mesh)({
  1943. Parent = Part,
  1944. Offset = OffSet,
  1945. Scale = Scale
  1946. })
  1947. if Mesh == "SpecialMesh" then
  1948. Msh.MeshType = MeshType
  1949. Msh.MeshId = MeshId
  1950. end
  1951. return Msh
  1952. end
  1953. },
  1954. Mesh = {
  1955. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1956. local Msh = Create(Mesh)({
  1957. Parent = Part,
  1958. Offset = OffSet,
  1959. Scale = Scale
  1960. })
  1961. if Mesh == "SpecialMesh" then
  1962. Msh.MeshType = MeshType
  1963. Msh.MeshId = MeshId
  1964. end
  1965. return Msh
  1966. end
  1967. },
  1968. Weld = {
  1969. Create = function(Parent, Part0, Part1, C0, C1)
  1970. local Weld = Create("Weld")({
  1971. Parent = Parent,
  1972. Part0 = Part0,
  1973. Part1 = Part1,
  1974. C0 = C0,
  1975. C1 = C1
  1976. })
  1977. return Weld
  1978. end
  1979. },
  1980. Sound = {
  1981. Create = function(id, par, vol, pit)
  1982. coroutine.resume(coroutine.create(function()
  1983. local S = Create("Sound")({
  1984. Volume = vol,
  1985. Pitch = pit or 1,
  1986. SoundId = id,
  1987. Parent = par or workspace
  1988. })
  1989. wait()
  1990. S:play()
  1991. game:GetService("Debris"):AddItem(S, 6)
  1992. end))
  1993. end
  1994. },
  1995. ParticleEmitter = {
  1996. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1997. local fp = Create("ParticleEmitter")({
  1998. Parent = Parent,
  1999. Color = ColorSequence.new(Color1, Color2),
  2000. LightEmission = LightEmission,
  2001. Size = Size,
  2002. Texture = Texture,
  2003. Transparency = Transparency,
  2004. ZOffset = ZOffset,
  2005. Acceleration = Accel,
  2006. Drag = Drag,
  2007. LockedToPart = LockedToPart,
  2008. VelocityInheritance = VelocityInheritance,
  2009. EmissionDirection = EmissionDirection,
  2010. Enabled = Enabled,
  2011. Lifetime = LifeTime,
  2012. Rate = Rate,
  2013. Rotation = Rotation,
  2014. RotSpeed = RotSpeed,
  2015. Speed = Speed,
  2016. VelocitySpread = VelocitySpread
  2017. })
  2018. return fp
  2019. end
  2020. }
  2021. }
  2022. function RemoveOutlines(part)
  2023. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2024. end
  2025. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2026. local Part = Create("Part")({
  2027. formFactor = FormFactor,
  2028. Parent = Parent,
  2029. Reflectance = Reflectance,
  2030. Transparency = Transparency,
  2031. CanCollide = false,
  2032. Locked = true,
  2033. BrickColor = BrickColor.new(tostring(BColor)),
  2034. Name = Name,
  2035. Size = Size,
  2036. Material = Material
  2037. })
  2038. RemoveOutlines(Part)
  2039. return Part
  2040. end
  2041. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2042. local Msh = Create(Mesh)({
  2043. Parent = Part,
  2044. Offset = OffSet,
  2045. Scale = Scale
  2046. })
  2047. if Mesh == "SpecialMesh" then
  2048. Msh.MeshType = MeshType
  2049. Msh.MeshId = MeshId
  2050. end
  2051. return Msh
  2052. end
  2053. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2054. local Weld = Create("Weld")({
  2055. Parent = Parent,
  2056. Part0 = Part0,
  2057. Part1 = Part1,
  2058. C0 = C0,
  2059. C1 = C1
  2060. })
  2061. return Weld
  2062. end
  2063.  
  2064. abss = Instance.new("BillboardGui",char)
  2065. abss.Size = UDim2.new(10,0,10,0)
  2066. abss.Enabled = false
  2067. imgl = Instance.new("ImageLabel",abss)
  2068. imgl.Position = UDim2.new(0,0,0,0)
  2069. imgl.Size = UDim2.new(1,0,1,0)
  2070. imgl.Image = "rbxassetid://153485522"
  2071. imgl.BackgroundTransparency = 1
  2072. imgl.ImageColor3 = Color3.new(.9,0,0)
  2073. img2 = Instance.new("ImageLabel",abss)
  2074. img2.Position = UDim2.new(0,0,0,0)
  2075. img2.Size = UDim2.new(1,0,1,0)
  2076. img2.Image = "rbxassetid://153485522"
  2077. img2.BackgroundTransparency = 1
  2078. img2.ImageColor3 = Color3.new(.9,0,0)
  2079.  
  2080. function TargetSelect(person)
  2081. local dd=coroutine.wrap(function()
  2082. if targetted ~= person then
  2083. targetted = person
  2084. img2.Size = UDim2.new(1,0,1,0)
  2085. img2.ImageTransparency = 0
  2086. img2.Position = UDim2.new(0,0,0,0)
  2087. for i = 0, 2, 0.1 do
  2088. swait()
  2089. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2090. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2091. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2092. end
  2093. end
  2094. end)
  2095. dd()
  2096. end
  2097.  
  2098. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2099. local NEWWELD = IT(TYPE)
  2100. NEWWELD.Part0 = PART0
  2101. NEWWELD.Part1 = PART1
  2102. NEWWELD.C0 = C0
  2103. NEWWELD.C1 = C1
  2104. NEWWELD.Parent = PARENT
  2105. return NEWWELD
  2106. end
  2107.  
  2108. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2109.  
  2110. local Blood1 = Create("ParticleEmitter")({
  2111. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2112. Transparency = NumberSequence.new(0.1, 1),
  2113. Size = NumberSequence.new(0.5, 0),
  2114. Texture = "rbxassetid://602578593",
  2115. Lifetime = NumberRange.new(0.8),
  2116. Rate = 255,
  2117. VelocitySpread = 40,
  2118. Rotation = NumberRange.new(100),
  2119. Speed = NumberRange.new(5),
  2120. LightEmission = 0,
  2121. LockedToPart = false,
  2122. Acceleration = Vector3.new(0, -10, 0),
  2123. EmissionDirection = "Bottom"
  2124. })
  2125. function Sayonara()
  2126. local target = nil
  2127. local targettorso = nil
  2128. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2129. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2130. target = mouse.Target.Parent.Humanoid
  2131. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2132. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2133. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2134. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2135. end
  2136. end
  2137. if target ~= nil then
  2138. targettorso.Anchored = true
  2139. attack = true
  2140. hum.WalkSpeed = 0
  2141. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2142. for i = 0,6.2,0.1 do
  2143. swait()
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2150. end
  2151. do
  2152. CreateSound("429400881", targettorso, 5, 1)
  2153. local ModelArm02 = New("Model", char, "Arm", {})
  2154. local ModelArm03 = New("Model", char, "Arm", {})
  2155. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2156. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2157. local Arm02 = targetleftarm:Clone()
  2158. local Arm03 = targetrightarm:Clone()
  2159. targetleftarm.Transparency = 1
  2160. targetrightarm.Transparency = 1
  2161. Arm02.Parent = ModelArm02
  2162. Arm03.Parent = ModelArm03
  2163. for i, v in pairs(Arm02:GetChildren()) do
  2164. v:Destroy()
  2165. end
  2166. for i, v in pairs(Arm03:GetChildren()) do
  2167. v:Destroy()
  2168. end
  2169. local weldArm02 = Instance.new("Weld")
  2170. weldArm02.Parent = Arm02
  2171. weldArm02.Part0 = targetleftarm
  2172. weldArm02.Part1 = Arm02
  2173. weldArm02.C1 = CFrame.new(0, 0, 0)
  2174. local weldArm03 = Instance.new("Weld")
  2175. weldArm03.Parent = Arm03
  2176. weldArm03.Part0 = targetrightarm
  2177. weldArm03.Part1 = Arm03
  2178. weldArm03.C1 = CFrame.new(0, 0, 0)
  2179. for i, v in pairs(target:GetChildren()) do
  2180. if v:IsA("Shirt") then
  2181. v:clone().Parent = ModelArm02
  2182. end
  2183. end
  2184. for i, v in pairs(target:GetChildren()) do
  2185. if v:IsA("Shirt") then
  2186. v:clone().Parent = ModelArm03
  2187. end
  2188. end
  2189. weldArm02.Part0 = la
  2190. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2191. weldArm03.Part0 = ra
  2192. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2193. local BE1 = Blood1:Clone()
  2194. BE1.Parent = targetleftarm
  2195. game:GetService("Debris"):AddItem(BE1, 3)
  2196. BE1.Rate = 255
  2197. local BE2 = Blood1:Clone()
  2198. BE2.Parent = targetrightarm
  2199. game:GetService("Debris"):AddItem(BE2, 3)
  2200. BE2.Rate = 255
  2201. for i = 0,6.2,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2209. end
  2210. for i = 0,6.2,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2218. end
  2219. CreateSound("541909763", targettorso, 5, .8)
  2220. weldArm02:Destroy()
  2221. Arm02.CanCollide = true
  2222. weldArm03:Destroy()
  2223. Arm03.CanCollide = true
  2224. local bodyVelocity2 = Create("BodyVelocity")({
  2225. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2226. P = 5000,
  2227. maxForce = Vector3.new(8000, 8000, 8000),
  2228. Parent = Arm02
  2229. })
  2230. local bodyVelocity3 = Create("BodyVelocity")({
  2231. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2232. P = 5000,
  2233. maxForce = Vector3.new(8000, 8000, 8000),
  2234. Parent = Arm03
  2235. })
  2236. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2237. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2238. for i = 0,6.2,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2246. end
  2247. for i = 0,6.2,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2255. end
  2256. targettorso:Remove()
  2257. for i = 0,6.2,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2265. end
  2266. end
  2267. targettorso.Anchored = false
  2268. attack = false
  2269. hum.WalkSpeed = 16
  2270. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2271. end
  2272. end
  2273.  
  2274. -------------------------------------------------------
  2275. --Start Effect Function--
  2276. -------------------------------------------------------
  2277. EffectModel = Instance.new("Model", char)
  2278. Effects = {
  2279. Block = {
  2280. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2281. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2282. prt.Anchored = true
  2283. prt.CFrame = cframe
  2284. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2285. game:GetService("Debris"):AddItem(prt, 10)
  2286. if Type == 1 or Type == nil then
  2287. table.insert(Effects, {
  2288. prt,
  2289. "Block1",
  2290. delay,
  2291. x3,
  2292. y3,
  2293. z3,
  2294. msh
  2295. })
  2296. elseif Type == 2 then
  2297. table.insert(Effects, {
  2298. prt,
  2299. "Block2",
  2300. delay,
  2301. x3,
  2302. y3,
  2303. z3,
  2304. msh
  2305. })
  2306. else
  2307. table.insert(Effects, {
  2308. prt,
  2309. "Block3",
  2310. delay,
  2311. x3,
  2312. y3,
  2313. z3,
  2314. msh
  2315. })
  2316. end
  2317. end
  2318. },
  2319. Sphere = {
  2320. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2322. prt.Anchored = true
  2323. prt.CFrame = cframe
  2324. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325. game:GetService("Debris"):AddItem(prt, 10)
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Cylinder",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. },
  2337. Cylinder = {
  2338. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2340. prt.Anchored = true
  2341. prt.CFrame = cframe
  2342. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2343. game:GetService("Debris"):AddItem(prt, 10)
  2344. table.insert(Effects, {
  2345. prt,
  2346. "Cylinder",
  2347. delay,
  2348. x3,
  2349. y3,
  2350. z3,
  2351. msh
  2352. })
  2353. end
  2354. },
  2355. Wave = {
  2356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3 / 60,
  2367. y3 / 60,
  2368. z3 / 60,
  2369. msh
  2370. })
  2371. end
  2372. },
  2373. Ring = {
  2374. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2375. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2376. prt.Anchored = true
  2377. prt.CFrame = cframe
  2378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379. game:GetService("Debris"):AddItem(prt, 10)
  2380. table.insert(Effects, {
  2381. prt,
  2382. "Cylinder",
  2383. delay,
  2384. x3,
  2385. y3,
  2386. z3,
  2387. msh
  2388. })
  2389. end
  2390. },
  2391. Break = {
  2392. Create = function(brickcolor, cframe, x1, y1, z1)
  2393. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2394. prt.Anchored = true
  2395. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2396. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2397. local num = math.random(10, 50) / 1000
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Shatter",
  2402. num,
  2403. prt.CFrame,
  2404. math.random() - math.random(),
  2405. 0,
  2406. math.random(50, 100) / 100
  2407. })
  2408. end
  2409. },
  2410. Spiral = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. game:GetService("Debris"):AddItem(prt, 10)
  2417. table.insert(Effects, {
  2418. prt,
  2419. "Cylinder",
  2420. delay,
  2421. x3,
  2422. y3,
  2423. z3,
  2424. msh
  2425. })
  2426. end
  2427. },
  2428. Push = {
  2429. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2430. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2431. prt.Anchored = true
  2432. prt.CFrame = cframe
  2433. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2434. game:GetService("Debris"):AddItem(prt, 10)
  2435. table.insert(Effects, {
  2436. prt,
  2437. "Cylinder",
  2438. delay,
  2439. x3,
  2440. y3,
  2441. z3,
  2442. msh
  2443. })
  2444. end
  2445. }
  2446. }
  2447. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2448. local fp = IT("Part")
  2449. fp.formFactor = formfactor
  2450. fp.Parent = parent
  2451. fp.Reflectance = reflectance
  2452. fp.Transparency = transparency
  2453. fp.CanCollide = false
  2454. fp.Locked = true
  2455. fp.BrickColor = brickcolor
  2456. fp.Name = name
  2457. fp.Size = size
  2458. fp.Position = tors.Position
  2459. RemoveOutlines(fp)
  2460. fp.Material = "Neon"
  2461. fp:BreakJoints()
  2462. return fp
  2463. end
  2464.  
  2465. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2466. local mesh = IT(Mesh)
  2467. mesh.Parent = part
  2468. if Mesh == "SpecialMesh" then
  2469. mesh.MeshType = meshtype
  2470. if meshid ~= "nil" then
  2471. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2472. end
  2473. end
  2474. mesh.Offset = offset
  2475. mesh.Scale = scale
  2476. return mesh
  2477. end
  2478.  
  2479. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2480. local type = type
  2481. local rng = Instance.new("Part", char)
  2482. rng.Anchored = true
  2483. rng.BrickColor = color
  2484. rng.CanCollide = false
  2485. rng.FormFactor = 3
  2486. rng.Name = "Ring"
  2487. rng.Material = "Neon"
  2488. rng.Size = Vector3.new(1, 1, 1)
  2489. rng.Transparency = 1
  2490. rng.TopSurface = 0
  2491. rng.BottomSurface = 0
  2492. rng.CFrame = pos
  2493. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2494. local rngm = Instance.new("SpecialMesh", rng)
  2495. rngm.MeshType = MType
  2496. rngm.Scale = Vector3.new(x1, y1, z1)
  2497. local scaler2 = 1
  2498. local speeder = FastSpeed
  2499. if type == "Add" then
  2500. scaler2 = 1 * value
  2501. elseif type == "Divide" then
  2502. scaler2 = 1 / value
  2503. end
  2504. coroutine.resume(coroutine.create(function()
  2505. for i = 0, 10 / bonuspeed, 0.1 do
  2506. swait()
  2507. if type == "Add" then
  2508. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2509. elseif type == "Divide" then
  2510. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2511. end
  2512. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2513. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2514. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2515. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2516. end
  2517. rng:Destroy()
  2518. end))
  2519. end
  2520.  
  2521. local PlayerSize = 1
  2522. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2523. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2524. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2528.  
  2529. function Cryo_Freeze()
  2530. attack = true
  2531. for i = 0,5.2,0.03 do
  2532. swait()
  2533. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2541. end
  2542. CreateSound("331666100", tors, 10, 1)
  2543. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2544. for i = 1,3,0.1 do
  2545. hum.WalkSpeed = 0.10
  2546. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2553. end
  2554. for i = 1,10,0.1 do
  2555. swait(10)
  2556. hum.WalkSpeed = 0.10
  2557. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2558. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2565. end
  2566. wait(.6)
  2567. attack = false
  2568. end
  2569.  
  2570. function HAAAAA() --HTGJHYG
  2571. attack = true
  2572. hum.WalkSpeed = 0.30
  2573. CreateSound("794081034", hed, 10, 1)
  2574. Character.Head.face.Texture = "rbxassetid://396389196"
  2575. for i = 0,2,0.1 do
  2576. swait()
  2577. CameraEnshaking(1, 2)
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2584. end
  2585. for i = 0,14.7,0.1 do
  2586. swait()
  2587. CameraEnshaking(1, 3)
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2594. end
  2595. attack = false
  2596. Character.Head.face.Texture = "rbxassetid://620619801"
  2597. hum.WalkSpeed = 16
  2598. end
  2599.  
  2600. function Hell_From_Above()
  2601. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2602. attack = true
  2603. hum.WalkSpeed = 3.01
  2604. for i = 0,6.3,0.1 do
  2605. swait()
  2606. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2613. end
  2614. CreateSound("142070127", tors, 10, 1)
  2615. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2616. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2619. for i = 0,3.8,0.1 do
  2620. swait()
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2627. end
  2628. CreateSound("224339201", tors, 10, 0.5)
  2629. for i = 1, 3 do
  2630. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2631. UhhhhThing.CFrame = mouse.Hit
  2632. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2633. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2634. end
  2635. UhhhhThing:Destroy()
  2636. attack = false
  2637. hum.WalkSpeed = 16
  2638. end
  2639.  
  2640. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2641. local type = type
  2642. local rng = Instance.new("Part", char)
  2643. rng.Anchored = true
  2644. rng.BrickColor = color
  2645. rng.CanCollide = false
  2646. rng.FormFactor = 3
  2647. rng.Name = "Ring"
  2648. rng.Material = "Neon"
  2649. rng.Size = Vector3.new(1, 1, 1)
  2650. rng.Transparency = 0
  2651. rng.TopSurface = 0
  2652. rng.BottomSurface = 0
  2653. rng.CFrame = pos
  2654. local rngm = Instance.new("SpecialMesh", rng)
  2655. rngm.MeshType = MType
  2656. rngm.Scale = scale
  2657. local scaler2 = 1
  2658. if type == "Add" then
  2659. scaler2 = 1 * value
  2660. elseif type == "Divide" then
  2661. scaler2 = 1 / value
  2662. end
  2663. coroutine.resume(coroutine.create(function()
  2664. for i = 0, 10 / bonuspeed, 0.1 do
  2665. swait()
  2666. if type == "Add" then
  2667. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2668. elseif type == "Divide" then
  2669. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2670. end
  2671. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2672. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2673. end
  2674. rng:Destroy()
  2675. end))
  2676. end
  2677.  
  2678. function Eviscerate(dude)
  2679. if dude.Name ~= char then
  2680. local bgf = IT("BodyGyro", dude.Head)
  2681. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2682. local val = IT("BoolValue", dude)
  2683. val.Name = "IsHit"
  2684. local ds = coroutine.wrap(function()
  2685. dude:WaitForChild("Head"):BreakJoints()
  2686. wait(0.5)
  2687. target = nil
  2688. coroutine.resume(coroutine.create(function()
  2689. for i, v in pairs(dude:GetChildren()) do
  2690. if v:IsA("Accessory") then
  2691. v:Destroy()
  2692. end
  2693. if v:IsA("Humanoid") then
  2694. v:Destroy()
  2695. end
  2696. if v:IsA("CharacterMesh") then
  2697. v:Destroy()
  2698. end
  2699. if v:IsA("Model") then
  2700. v:Destroy()
  2701. end
  2702. if v:IsA("Part") or v:IsA("MeshPart") then
  2703. for x, o in pairs(v:GetChildren()) do
  2704. if o:IsA("Decal") then
  2705. o:Destroy()
  2706. end
  2707. end
  2708. coroutine.resume(coroutine.create(function()
  2709. v.Material = "Neon"
  2710. v.CanCollide = false
  2711. local PartEmmit1 = IT("ParticleEmitter", v)
  2712. PartEmmit1.LightEmission = 1
  2713. PartEmmit1.Texture = "rbxassetid://284205403"
  2714. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2715. PartEmmit1.Rate = 150
  2716. PartEmmit1.Lifetime = NumberRange.new(1)
  2717. PartEmmit1.Size = NumberSequence.new({
  2718. NumberSequenceKeypoint.new(0, 0.75, 0),
  2719. NumberSequenceKeypoint.new(1, 0, 0)
  2720. })
  2721. PartEmmit1.Transparency = NumberSequence.new({
  2722. NumberSequenceKeypoint.new(0, 0, 0),
  2723. NumberSequenceKeypoint.new(1, 1, 0)
  2724. })
  2725. PartEmmit1.Speed = NumberRange.new(0, 0)
  2726. PartEmmit1.VelocitySpread = 30000
  2727. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2728. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2729. local BodPoss = IT("BodyPosition", v)
  2730. BodPoss.P = 3000
  2731. BodPoss.D = 1000
  2732. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2733. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2734. v.Color = maincolor.Color
  2735. coroutine.resume(coroutine.create(function()
  2736. for i = 0, 49 do
  2737. swait(1)
  2738. v.Transparency = v.Transparency + 0.08
  2739. end
  2740. wait(0.5)
  2741. PartEmmit1.Enabled = false
  2742. wait(3)
  2743. v:Destroy()
  2744. dude:Destroy()
  2745. end))
  2746. end))
  2747. end
  2748. end
  2749. end))
  2750. end)
  2751. ds()
  2752. end
  2753. end
  2754.  
  2755. function FindNearestHead(Position, Distance, SinglePlayer)
  2756. if SinglePlayer then
  2757. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2758. end
  2759. local List = {}
  2760. for i, v in pairs(workspace:GetChildren()) do
  2761. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2762. table.insert(List, v)
  2763. end
  2764. end
  2765. return List
  2766. end
  2767.  
  2768. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2769. local type = type
  2770. local rng = Instance.new("Part", char)
  2771. rng.Anchored = true
  2772. rng.BrickColor = color
  2773. rng.CanCollide = false
  2774. rng.FormFactor = 3
  2775. rng.Name = "Ring"
  2776. rng.Material = "Neon"
  2777. rng.Size = Vector3.new(1, 1, 1)
  2778. rng.Transparency = 0
  2779. rng.TopSurface = 0
  2780. rng.BottomSurface = 0
  2781. rng.CFrame = pos
  2782. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2783. local rngm = Instance.new("SpecialMesh", rng)
  2784. rngm.MeshType = MType
  2785. rngm.Scale = Vector3.new(x1, y1, z1)
  2786. local scaler2 = 1
  2787. local speeder = FastSpeed
  2788. if type == "Add" then
  2789. scaler2 = 1 * value
  2790. elseif type == "Divide" then
  2791. scaler2 = 1 / value
  2792. end
  2793. coroutine.resume(coroutine.create(function()
  2794. for i = 0, 10 / bonuspeed, 0.1 do
  2795. swait()
  2796. if type == "Add" then
  2797. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2798. elseif type == "Divide" then
  2799. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2800. end
  2801. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2802. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2803. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2804. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2805. end
  2806. rng:Destroy()
  2807. end))
  2808. end
  2809.  
  2810. function SoulSteal(dude)
  2811. if dude.Name ~= char then
  2812. local bgf = IT("BodyGyro", dude.Head)
  2813. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2814. local val = IT("BoolValue", dude)
  2815. val.Name = "IsHit"
  2816. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2817. local soulst = coroutine.wrap(function()
  2818. local soul = Instance.new("Part",dude)
  2819. soul.Size = Vector3.new(1,1,1)
  2820. soul.CanCollide = false
  2821. soul.Anchored = false
  2822. soul.Position = torso.Position
  2823. soul.Transparency = 1
  2824. local PartEmmit1 = IT("ParticleEmitter", soul)
  2825. PartEmmit1.LightEmission = 1
  2826. PartEmmit1.Texture = "rbxassetid://569507414"
  2827. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2828. PartEmmit1.Rate = 250
  2829. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2830. PartEmmit1.Size = NumberSequence.new({
  2831. NumberSequenceKeypoint.new(0, 1, 0),
  2832. NumberSequenceKeypoint.new(1, 0, 0)
  2833. })
  2834. PartEmmit1.Transparency = NumberSequence.new({
  2835. NumberSequenceKeypoint.new(0, 0, 0),
  2836. NumberSequenceKeypoint.new(1, 1, 0)
  2837. })
  2838. PartEmmit1.Speed = NumberRange.new(0, 0)
  2839. PartEmmit1.VelocitySpread = 30000
  2840. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2841. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2842. local BodPoss = IT("BodyPosition", soul)
  2843. BodPoss.P = 3000
  2844. BodPoss.D = 1000
  2845. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2846. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2847. wait(1.6)
  2848. soul.Touched:connect(function(hit)
  2849. if hit.Parent == char then
  2850. soul:Destroy()
  2851. end
  2852. end)
  2853. wait(1.2)
  2854. while soul do
  2855. swait()
  2856. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2857. BodPoss.Position = tors.Position
  2858. end
  2859. end)
  2860. soulst()
  2861. end
  2862. end
  2863. function FaceMouse()
  2864. local Cam = workspace.CurrentCamera
  2865. return {
  2866. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2867. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2868. }
  2869. end
  2870. -------------------------------------------------------
  2871. --End Effect Function--
  2872. -------------------------------------------------------
  2873. function Cso(ID, PARENT, VOLUME, PITCH)
  2874. local NSound = nil
  2875. coroutine.resume(coroutine.create(function()
  2876. NSound = IT("Sound", PARENT)
  2877. NSound.Volume = VOLUME
  2878. NSound.Pitch = PITCH
  2879. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2880. swait()
  2881. NSound:play()
  2882. game:GetService("Debris"):AddItem(NSound, 10)
  2883. end))
  2884. return NSound
  2885. end
  2886. function CameraEnshaking(Length, Intensity)
  2887. coroutine.resume(coroutine.create(function()
  2888. local intensity = 1 * Intensity
  2889. local rotM = 0.01 * Intensity
  2890. for i = 0, Length, 0.1 do
  2891. swait()
  2892. intensity = intensity - 0.05 * Intensity / Length
  2893. rotM = rotM - 5.0E-4 * Intensity / Length
  2894. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2895. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2896. end
  2897. hum.CameraOffset = Vector3.new(0, 0, 0)
  2898. end))
  2899. end
  2900. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2901. local Hitboxpart = Instance.new("Part", EffectModel)
  2902. RemoveOutlines(Hitboxpart)
  2903. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2904. Hitboxpart.CanCollide = false
  2905. Hitboxpart.Transparency = 1
  2906. Hitboxpart.Anchored = true
  2907. Hitboxpart.CFrame = Pose
  2908. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2909. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2910. end
  2911. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2912. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2913. prt.Anchored = true
  2914. prt.CFrame = cframe
  2915. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2916. game:GetService("Debris"):AddItem(prt, 10)
  2917. if Type == 1 or Type == nil then
  2918. table.insert(Effects, {
  2919. prt,
  2920. "Block1",
  2921. delay,
  2922. x3,
  2923. y3,
  2924. z3,
  2925. msh
  2926. })
  2927. elseif Type == 2 then
  2928. table.insert(Effects, {
  2929. prt,
  2930. "Block2",
  2931. delay,
  2932. x3,
  2933. y3,
  2934. z3,
  2935. msh
  2936. })
  2937. elseif Type == 3 then
  2938. table.insert(Effects, {
  2939. prt,
  2940. "Block3",
  2941. delay,
  2942. x3,
  2943. y3,
  2944. z3,
  2945. msh
  2946. })
  2947. end
  2948. end
  2949.  
  2950. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2951. local Part = Create("Part"){
  2952. Parent = Parent,
  2953. Reflectance = Reflectance,
  2954. Transparency = Transparency,
  2955. CanCollide = false,
  2956. Locked = true,
  2957. BrickColor = BrickColor.new(tostring(BColor)),
  2958. Name = Name,
  2959. Size = Size,
  2960. Material = Material,
  2961. }
  2962. RemoveOutlines(Part)
  2963. return Part
  2964. end
  2965.  
  2966. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2967. local Msh = Create(Mesh){
  2968. Parent = Part,
  2969. Offset = OffSet,
  2970. Scale = Scale,
  2971. }
  2972. if Mesh == "SpecialMesh" then
  2973. Msh.MeshType = MeshType
  2974. Msh.MeshId = MeshId
  2975. end
  2976. return Msh
  2977. end
  2978.  
  2979. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2980. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2981. prt.Anchored = true
  2982. prt.CFrame = cframe
  2983. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2984. game:GetService("Debris"):AddItem(prt,2)
  2985. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2986. for i=0,1,delay do
  2987. swait()
  2988. Part.Transparency=i
  2989. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2990. end
  2991. Part.Parent=nil
  2992. end),prt,msh,(math.random(0,1)+math.random())/5)
  2993. end
  2994. -------------------------------------------------------
  2995. --End Important Functions--
  2996. -------------------------------------------------------
  2997. -------------------------------------------------------
  2998.  
  2999.  
  3000. --[[
  3001. Thanks for using Build-To-Lua by jarredbcv.
  3002. ]]--
  3003.  
  3004. New = function(Object, Parent, Name, Data)
  3005. local Object = Instance.new(Object)
  3006. for Index, Value in pairs(Data or {}) do
  3007. Object[Index] = Value
  3008. end
  3009. Object.Parent = Parent
  3010. Object.Name = Name
  3011. return Object
  3012. end
  3013.  
  3014. Gaunty = New("Model",char,"Gaunty",{})
  3015. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3034. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3035. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3043. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109.  
  3110. Gaunty2 = New("Model",char,"Gaunty2",{})
  3111. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3142. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3160. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3180. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3186. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3196. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3198. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205.  
  3206.  
  3207. NewInstance = function(instance,parent,properties)
  3208. local inst = Instance.new(instance,parent)
  3209. if(properties)then
  3210. for i,v in next, properties do
  3211. pcall(function() inst[i] = v end)
  3212. end
  3213. end
  3214. return inst;
  3215. end
  3216.  
  3217. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3218. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3219.  
  3220. for _,v in next, Gaunty:children() do
  3221. v.CanCollide = false
  3222. end
  3223. for _,v in next, Gaunty2:children() do
  3224. v.CanCollide = false
  3225. end
  3226. local all, last = {}, nil
  3227. ArmourParts = {}
  3228. NeonParts = {}
  3229. function scan(p)
  3230. for _, v in pairs(p:GetChildren()) do
  3231. if v:IsA("BasePart") then
  3232. if v.BrickColor == BrickColor.new("Black") then
  3233. table.insert(ArmourParts, v)
  3234. end
  3235. if v.BrickColor == BrickColor.new("Institutional white") then
  3236. table.insert(NeonParts, v)
  3237. end
  3238. if last then
  3239. local w = Instance.new("Weld")
  3240. w.Part0, w.Part1 = last, v
  3241. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3242. w.Parent = last
  3243. end
  3244. table.insert(all, v)
  3245. last = v
  3246. end
  3247. scan(v)
  3248. end
  3249. end
  3250. scan(Gaunty)
  3251. local all2, last2 = {}, nil
  3252. ArmourParts2 = {}
  3253. NeonParts2 = {}
  3254. function scan2(p)
  3255. for _, v in pairs(p:GetChildren()) do
  3256. if v:IsA("BasePart") then
  3257. if v.BrickColor == BrickColor.new("Black") then
  3258. table.insert(ArmourParts2, v)
  3259. end
  3260. if v.BrickColor == BrickColor.new("Institutional white") then
  3261. table.insert(NeonParts2, v)
  3262. end
  3263. if last2 then
  3264. local w = Instance.new("Weld")
  3265. w.Part0, w.Part1 = last2, v
  3266. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3267. w.Parent = last2
  3268. end
  3269. table.insert(all2, v)
  3270. last2 = v
  3271. end
  3272. scan2(v)
  3273. end
  3274. end
  3275. scan2(Gaunty2)
  3276. for i, v in pairs(ArmourParts) do
  3277. v.BrickColor = BrickC("Black")
  3278. end
  3279. for i, v in pairs(NeonParts) do
  3280. v.BrickColor = BrickC("Dark stone grey")
  3281. end
  3282. for i, v in pairs(ArmourParts2) do
  3283. v.BrickColor = BrickC("Black")
  3284. end
  3285. for i, v in pairs(NeonParts2) do
  3286. v.BrickColor = BrickC("Dark stone grey")
  3287. end
  3288. local EyeSizes={
  3289. NumberSequenceKeypoint.new(0,0.65,0),
  3290. NumberSequenceKeypoint.new(0.5,0.7,0),
  3291. NumberSequenceKeypoint.new(1,0,0)
  3292. }
  3293. local EyeTrans={
  3294. NumberSequenceKeypoint.new(0,0,0),
  3295. NumberSequenceKeypoint.new(0.5,0,0),
  3296. NumberSequenceKeypoint.new(1,1,0)
  3297. }
  3298. local PE2=Instance.new("ParticleEmitter", ra)
  3299. PE2.LightEmission=.9
  3300. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3301. PE2.Transparency=NumberSequence.new(EyeTrans)
  3302. PE2.Lifetime=NumberRange.new(0.35)
  3303. PE2.Rotation=NumberRange.new(0,360)
  3304. PE2.Rate=999
  3305. PE2.VelocitySpread = 10000
  3306. PE2.Acceleration = Vector3.new(0,25,0)
  3307. PE2.ZOffset = 0.5
  3308. PE2.Drag = 0
  3309. PE2.Speed = NumberRange.new(0,0,0)
  3310. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3311. PE2.Name = "PE2"
  3312. PE2.Enabled = true
  3313. PE2.LockedToPart = true
  3314. --
  3315. local EyeSizes={
  3316. NumberSequenceKeypoint.new(0,0.65,0),
  3317. NumberSequenceKeypoint.new(0.5,0.7,0),
  3318. NumberSequenceKeypoint.new(1,0,0)
  3319. }
  3320. local EyeTrans={
  3321. NumberSequenceKeypoint.new(0,0,0),
  3322. NumberSequenceKeypoint.new(0.5,0,0),
  3323. NumberSequenceKeypoint.new(1,1,0)
  3324. }
  3325. local PE3=Instance.new("ParticleEmitter", la)
  3326. PE3.LightEmission=.9
  3327. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3328. PE3.Transparency=NumberSequence.new(EyeTrans)
  3329. PE3.Lifetime=NumberRange.new(0.35)
  3330. PE3.Rotation=NumberRange.new(0,360)
  3331. PE3.Rate=999
  3332. PE2.VelocitySpread = 10000
  3333. PE3.Acceleration = Vector3.new(0,25,0)
  3334. PE3.ZOffset = 0.5
  3335. PE3.Drag = 0
  3336. PE3.Speed = NumberRange.new(0,0,0)
  3337. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3338. PE3.Name = "PE3"
  3339. PE3.Enabled = true
  3340. PE3.LockedToPart = true
  3341. --
  3342. -------------------------------------------------------
  3343. --Start Customization--
  3344. -------------------------------------------------------
  3345.  
  3346. ---------------------------------------------
  3347. local Player_Size = 1
  3348. if Player_Size ~= 1 then
  3349. root.Size = root.Size * Player_Size
  3350. tors.Size = tors.Size * Player_Size
  3351. hed.Size = hed.Size * Player_Size
  3352. ra.Size = ra.Size * Player_Size
  3353. la.Size = la.Size * Player_Size
  3354. rl.Size = rl.Size * Player_Size
  3355. ll.Size = ll.Size * Player_Size
  3356. ----------------------------------------------------------------------------------
  3357. rootj.Parent = root
  3358. neck.Parent = tors
  3359. RW.Parent = tors
  3360. LW.Parent = tors
  3361. RH.Parent = tors
  3362. LH.Parent = tors
  3363. ----------------------------------------------------------------------------------
  3364. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3365. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3366. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3367. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3368. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3369. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3370. ----------------------------------------------------------------------------------
  3371. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3372. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3375. --hat.Parent = Character
  3376. end
  3377. ----------------------------------------------------------------------------------
  3378. local SONG = 2774043210
  3379. local SONG2 = 0
  3380. local Music = Instance.new("Sound",tors)
  3381. Music.Volume = 2.5
  3382. Music.Looped = true
  3383. Music.Pitch = 1 --Pitcher
  3384. ----------------------------------------------------------------------------------
  3385. local equipped = false
  3386. local idle = 0
  3387. local change = 1
  3388. local val = 0
  3389. local toim = 0
  3390. local idleanim = 0.4
  3391. local sine = 0
  3392. local Mode = 1
  3393. ----------------------------------------------------------------------------------
  3394. hum.WalkSpeed = 16
  3395. hum.JumpPower = 57
  3396. hum.Animator.Parent = nil
  3397. local naeeym2 = IT("BillboardGui",char)
  3398. naeeym2.AlwaysOnTop = true
  3399. naeeym2.Size = UDim2.new(5,35,2,15)
  3400. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3401. naeeym2.MaxDistance = 75
  3402. naeeym2.Adornee = hed
  3403. naeeym2.Name = "Name"
  3404. --naeeym2.PlayerToHideFrom = Player
  3405. local tecks2 = IT("TextLabel",naeeym2)
  3406. tecks2.BackgroundTransparency = 1
  3407. tecks2.TextScaled = true
  3408. tecks2.BorderSizePixel = 0
  3409. tecks2.Text = "some random person that got hit by a bus"
  3410. tecks2.Font = "Fantasy"
  3411. tecks2.TextSize = 30
  3412. tecks2.TextStrokeTransparency = 0
  3413. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3414. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3415. tecks2.Size = UDim2.new(1,0,0.5,0)
  3416. tecks2.Parent = naeeym2
  3417. -------------------------------------------------------
  3418. --End Customization--
  3419. -------------------------------------------------------
  3420.  
  3421. -----------------------------------------------------
  3422. --Start Attacks N Stuff--
  3423. -------------------------------------------------------
  3424. function resetmode()
  3425. tecks2.Text = "some random person that got hit by a bus"
  3426. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3427. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3428. for i, v in pairs(ArmourParts) do
  3429. v.BrickColor = BrickColor.new("Black")
  3430. v.Material = "Neon"
  3431. v.Transparency = 0
  3432. end
  3433. for i, v in pairs(NeonParts) do
  3434. maincolor = BrickColor.new("Dark stone grey")
  3435. v.BrickColor = maincolor
  3436. v.Material = "Neon"
  3437. v.Transparency = 0
  3438. end
  3439. for i, v in pairs(ArmourParts2) do
  3440. v.BrickColor = BrickColor.new("Black")
  3441. v.Material = "Neon"
  3442. v.Transparency = 0
  3443. end
  3444. for i, v in pairs(NeonParts2) do
  3445. maincolor = BrickColor.new("Dark stone grey")
  3446. v.BrickColor = maincolor
  3447. v.Material = "Neon"
  3448. v.Transparency = 0
  3449. end
  3450. Mode = 1
  3451. SONG = 2774043210
  3452. end
  3453.  
  3454. function Taunt10000()
  3455. attack = true
  3456. Cso("649634100", hed, 10, 0.5)
  3457. for i = 0, 6, 0.1 do
  3458. swait()
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3461. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3462. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3463. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3465. end
  3466. attack = false
  3467. end
  3468.  
  3469. function Taunt2()
  3470. attack = true
  3471. hum.WalkSpeed = 0
  3472. TAUNT2:Play()
  3473. repeat
  3474. swait()
  3475. TAUNT.Parent = tors
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3478. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3482. until TAUNT2.Playing == false
  3483. attack = false
  3484. hum.WalkSpeed = 16
  3485. end
  3486.  
  3487. function AnnoyingSink()
  3488. coroutine.resume(coroutine.create(function()
  3489. attack = true
  3490. for i = 0, 6, 0.1 do
  3491. swait()
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3494. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3495. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3496. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3497. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3498. end
  3499. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3500. Hole2.Color = Color3.new(0,0,0)
  3501. local MESH = MakeForm(Hole2,"Cyl")
  3502. MESH.Scale = Vector3.new(0,1,0)
  3503. Hole2.CFrame = CF(mouse.Hit.p)
  3504. Cso("154955269", Hole2, 10, .7)
  3505. for i = 0, 3, 0.1 do
  3506. swait()
  3507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3508. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3509. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3510. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3511. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3512. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3513. end
  3514. attack = false
  3515. for i = 1, 50 do
  3516. swait()
  3517. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3518. end
  3519. for i = 1, 200 do
  3520. swait()
  3521. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3522. end
  3523. swait(100)
  3524. for i = 1, 50 do
  3525. swait()
  3526. Trail(Hole2)
  3527. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3528. end
  3529. Hole2:remove()
  3530. end))
  3531. end
  3532.  
  3533. function Taunt()
  3534. attack = true
  3535. hum.WalkSpeed = 0
  3536. TAUNT:Play()
  3537. repeat
  3538. swait()
  3539. TAUNT.Parent = tors
  3540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3541. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3542. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3543. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3544. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3545. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3546. until TAUNT.Playing == false
  3547. attack = false
  3548. hum.WalkSpeed = 16
  3549. end
  3550. function attackone()
  3551. attack = true
  3552. hum.WalkSpeed = 3.01
  3553. for i = 0, 1.7, 0.1 do
  3554. swait()
  3555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3557. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3558. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3559. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3560. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3561. end
  3562. Cso("203426541", ra, 10, 1)
  3563. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3564. CameraEnshaking(2, 5)
  3565. for i = 0, 1.4, 0.1 do
  3566. swait()
  3567. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3570. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3571. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3572. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3573. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3574. end
  3575. hum.WalkSpeed = 16
  3576. attack = false
  3577. end
  3578.  
  3579.  
  3580.  
  3581. function attacktwo()
  3582. attack = true
  3583. hum.WalkSpeed = 3.01
  3584. for i = 0, 1.7, 0.1 do
  3585. swait()
  3586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3588. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3589. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3590. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3591. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3592. end
  3593. Cso("203426541", rl, 10, 1)
  3594. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3595. CameraEnshaking(2, 3)
  3596. for i = 0, 1.4, 0.1 do
  3597. swait()
  3598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3600. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3601. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3602. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3603. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3604. end
  3605. hum.WalkSpeed = 16
  3606. attack = false
  3607. end
  3608. function attackthree()
  3609. attack = true
  3610. hum.WalkSpeed = 3.01
  3611. for i = 0, 1.4, 0.1 do
  3612. swait()
  3613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3617. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3618. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3619. end
  3620. Cso("203426541", hed, 10, 1)
  3621. for i = 0, 1.7, 0.1 do
  3622. swait()
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3626. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3627. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3628. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3629. end
  3630. CameraEnshaking(2, 8)
  3631. Cso("260435136", hed, 10, .9)
  3632. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3633. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3634. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3635. for i = 0, 1.8, 0.1 do
  3636. swait()
  3637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3639. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3640. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3641. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3642. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3643. end
  3644. hum.WalkSpeed = 16
  3645. attack = false
  3646. end
  3647.  
  3648. function somuchcancerwhy() --o no
  3649. attack = true
  3650. hum.WalkSpeed = 0.10
  3651. Character.Head.face.Texture = "rbxassetid://315074049"
  3652. local A = math.random(1,13)
  3653. if A == 1 then
  3654. ohno.SoundId = "rbxassetid://295810519"
  3655. ohno.TimePosition = 1
  3656. end
  3657. if A == 2 then
  3658. ohno.SoundId = "rbxassetid://488472970"
  3659. ohno.TimePosition = 2
  3660. end
  3661. if A == 3 then
  3662. ohno.SoundId = "rbxassetid://917045199"
  3663. ohno.TimePosition = 3
  3664. end
  3665. if A == 4 then
  3666. ohno.SoundId = "rbxassetid://324205173"
  3667. ohno.TimePosition = 1
  3668. end
  3669. if A == 5 then
  3670. ohno.SoundId = "rbxassetid://376134741"
  3671. ohno.TimePosition = 8
  3672. end
  3673. if A == 6 then
  3674. ohno.SoundId = "rbxassetid://164147183"
  3675. ohno.TimePosition = 0
  3676. end
  3677. if A == 7 then
  3678. ohno.SoundId = "rbxassetid://825526716"
  3679. ohno.TimePosition = 1
  3680. end
  3681. if A == 8 then
  3682. ohno.SoundId = "rbxassetid://185460366"
  3683. ohno.TimePosition = 0
  3684. end
  3685. if A == 9 then
  3686. ohno.SoundId = "rbxassetid://273319633"
  3687. ohno.TimePosition = 1
  3688. end
  3689. if A == 10 then
  3690. ohno.SoundId = "rbxassetid://506212392"
  3691. ohno.TimePosition = 2
  3692. end
  3693. if A == 11 then
  3694. ohno.SoundId = "rbxassetid://708297448"
  3695. ohno.TimePosition = 4
  3696. end
  3697. if A == 12 then
  3698. ohno.SoundId = "rbxassetid://497199103"
  3699. ohno.TimePosition = 9
  3700. end
  3701. if A == 13 then
  3702. ohno.SoundId = "rbxassetid://152833989"
  3703. ohno.TimePosition = 1
  3704. end
  3705. ohno:Play()
  3706. for i = 0,100,0.1 do
  3707. swait()
  3708. CameraEnshaking(2, 3)
  3709. ohno.Parent = hed
  3710. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3711. end
  3712. attack = false
  3713. ohno:Stop()
  3714. Character.Head.face.Texture = "rbxassetid://620619801"
  3715. hum.WalkSpeed = 16
  3716. end
  3717.  
  3718. function Power_Burst()
  3719. hum.WalkSpeed = 4
  3720. attack = true
  3721. Cso("163619849", Handle, 10, 1.35)
  3722. for i = 0,4.3,0.1 do
  3723. swait()
  3724. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3731. end
  3732. CameraEnshaking(2.5, 20)
  3733. Cso("539294959", Handle, 10, .9)
  3734. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3735. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3736. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3737. for i = 0,3,0.1 do
  3738. swait()
  3739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3743. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3745. end
  3746. hum.WalkSpeed = 16
  3747. attack = false
  3748. end
  3749.  
  3750. function Eruption2()
  3751. attack = true
  3752. hum.WalkSpeed = 2
  3753. hum.JumpPower = 0
  3754. for i = 0,7,0.1 do
  3755. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3756. swait()
  3757. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3758. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3765. end
  3766. CreateSound("144699494", tors, 10, 1)
  3767. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3768. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3769. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3770. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3771. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3772. coroutine.resume(coroutine.create(function()
  3773. for i = 0,1.8,0.1 do
  3774. swait()
  3775. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3776. end
  3777. for i = 0,1.8,0.1 do
  3778. swait()
  3779. hum.CameraOffset = Vector3.new(0,0,0)
  3780. end
  3781. end))
  3782. local vel2 = Instance.new("BodyVelocity",tors)
  3783. vel2.Velocity = Vector3.new(0,55,0)
  3784. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3785. for i = 0,4,0.1 do
  3786. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3787. swait()
  3788. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3789. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3796. end
  3797. hum.WalkSpeed = 16
  3798. vel2:Destroy()
  3799. hum.JumpPower = 50
  3800. attack = false
  3801. end
  3802.  
  3803. function Magic_Bombs()
  3804. attack = true
  3805. hum.WalkSpeed = 0
  3806. local GYRO = IT("BodyGyro",root)
  3807. GYRO.D = 100
  3808. GYRO.P = 2000
  3809. GYRO.MaxTorque = VT(0,4000000,0)
  3810. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3811. for i = 0,3.6,0.1 do
  3812. swait()
  3813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3816. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3819. end
  3820. CameraEnshaking(1, 6)
  3821. GYRO:Destroy()
  3822. Cso("588734356", Handle, 10, 1.05)
  3823. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3824. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3825. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3826. for i = 0,2,0.1 do
  3827. swait()
  3828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3831. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3834. end
  3835. local GYRO = IT("BodyGyro",root)
  3836. GYRO.D = 100
  3837. GYRO.P = 2000
  3838. GYRO.MaxTorque = VT(0,4000000,0)
  3839. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3840. for i = 0,2.4,0.1 do
  3841. swait()
  3842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3845. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3848. end
  3849. GYRO:Destroy()
  3850. CameraEnshaking(1, 6)
  3851. Cso("588734356", Handle, 10, 1.05)
  3852. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3853. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3854. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3855. for i = 0,2,0.1 do
  3856. swait()
  3857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3860. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3863. end
  3864. local GYRO = IT("BodyGyro",root)
  3865. GYRO.D = 100
  3866. GYRO.P = 2000
  3867. GYRO.MaxTorque = VT(0,4000000,0)
  3868. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3869. for i = 0,2.4,0.1 do
  3870. swait()
  3871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3874. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3877. end
  3878. GYRO:Destroy()
  3879. CameraEnshaking(1, 6)
  3880. Cso("588734356", Handle, 10, 1.05)
  3881. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3882. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3883. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3884. for i = 0,2,0.1 do
  3885. swait()
  3886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3889. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3890. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3892. end
  3893. attack = false
  3894. hum.WalkSpeed = 16
  3895. end
  3896.  
  3897. function Dangerous_Field()
  3898. attack = true
  3899. hum.WalkSpeed = 0
  3900. for i = 0,10,0.1 do
  3901. swait()
  3902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3905. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3908. CameraEnshaking(1, 7)
  3909. Cso("588734356", Handle, 10, 1.2)
  3910. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3911. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3913. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3914. end
  3915. attack = false
  3916. hum.WalkSpeed = 16
  3917. end
  3918. function Field()
  3919. attack = true
  3920. hum.WalkSpeed = 0
  3921. for i = 0,10,0.1 do
  3922. swait()
  3923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3925. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3926. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3929. CameraEnshaking(1, 7)
  3930. Cso("588734356", Handle, 10, 1.2)
  3931. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3932. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3933. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3934. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3935. end
  3936. attack = false
  3937. hum.WalkSpeed = 16
  3938. end
  3939. function Shockwave()
  3940. attack = true
  3941. hum.WalkSpeed = 0
  3942. for i = 0,4,0.1 do
  3943. swait()
  3944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3948. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3950. end
  3951. coroutine.resume(coroutine.create(function()
  3952. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3956. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3957. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3958. CameraEnshaking(1, 7)
  3959. wait(0.05)
  3960. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3964. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3965. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3966. CameraEnshaking(1, 7)
  3967. wait(0.05)
  3968. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3972. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974. CameraEnshaking(1, 7)
  3975. wait(0.05)
  3976. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3980. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3982. CameraEnshaking(1, 7)
  3983. wait(0.05)
  3984. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3985. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3988. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3989. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3990. CameraEnshaking(1, 7)
  3991. wait(0.05)
  3992. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3993. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3994. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3995. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3996. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3997. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3998. CameraEnshaking(1, 7)
  3999. end))
  4000. Cso("440145223", Handle, 10, 1.05)
  4001. for i = 1,7,0.1 do
  4002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4004. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4005. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4006. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4008. end
  4009. wait(.6)
  4010. hum.WalkSpeed = 16
  4011. attack = false
  4012. end
  4013. function Pulse()
  4014. attack = true
  4015. hum.WalkSpeed = 0
  4016. local GYRO = IT("BodyGyro",root)
  4017. GYRO.D = 100
  4018. GYRO.P = 2000
  4019. GYRO.MaxTorque = VT(0,4000000,0)
  4020. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4021. for i = 0,4,0.1 do
  4022. swait()
  4023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4029. end
  4030. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4031. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4032. CameraEnshaking(1, 25)
  4033. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4035. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4037. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4039. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4040. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4041. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4042. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4043. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4044. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4045. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4047. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4048. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4049. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4050. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4051. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4052. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4053. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4054. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4055. Cso("440145223", Handle, 10, 1.05)
  4056. GYRO:Destroy()
  4057. for i = 1,2,0.1 do
  4058. swait()
  4059. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4066. end
  4067. hum.WalkSpeed = 16
  4068. attack = false
  4069. end
  4070.  
  4071. function Technobeam()
  4072. attack = true
  4073. hum.WalkSpeed = 3.01
  4074. for i = 0, 4, 0.1 do
  4075. swait()
  4076. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4083. end
  4084. for i = 0, 2, 0.1 do
  4085. swait()
  4086. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4090. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4093. end
  4094. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4095. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4096. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4097. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4098. CameraEnshaking(4, 5)
  4099. Cso("206049428", char, 10, 1)
  4100. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4101. if v:FindFirstChild("Head") then
  4102. Eviscerate(v)
  4103. end
  4104. end
  4105. for i = 0, 2, 0.1 do
  4106. swait()
  4107. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4110. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4111. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4112. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4113. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4114. end
  4115. hum.WalkSpeed = 16
  4116. attack = false
  4117. end
  4118.  
  4119. function Painful_Stomp2()
  4120. attack = true
  4121. for i = 0,5.2,0.1 do
  4122. swait()
  4123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4126. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4129. end
  4130. CreateSound("331666100", char, 10, 1)
  4131. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4132. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4133. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4134. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4135. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4136. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4137. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4138. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4139. if v:FindFirstChild("Head") then
  4140. Eviscerate(v)
  4141. end
  4142. end
  4143. coroutine.resume(coroutine.create(function()
  4144. for i = 0,2.8,0.1 do
  4145. swait()
  4146. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4147. end
  4148. for i = 0,1.8,0.1 do
  4149. swait()
  4150. hum.CameraOffset = Vector3.new(0,0,0)
  4151. end
  4152. end))
  4153. for i = 0,3.7,0.1 do
  4154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4160. end
  4161. wait(.6)
  4162. attack = false
  4163. end
  4164.  
  4165. function Painful_Stomp()
  4166. attack = true
  4167. for i = 0,5.2,0.1 do
  4168. swait()
  4169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4172. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4175. end
  4176. CreateSound("331666100", char, 10, 1)
  4177. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4178. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4179. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4180. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4181. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4182. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4183. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4184. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4185. if v:FindFirstChild("Head") then
  4186. Eviscerate(v)
  4187. end
  4188. end
  4189. coroutine.resume(coroutine.create(function()
  4190. for i = 0,2.8,0.1 do
  4191. swait()
  4192. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4193. end
  4194. for i = 0,1.8,0.1 do
  4195. swait()
  4196. hum.CameraOffset = Vector3.new(0,0,0)
  4197. end
  4198. end))
  4199. for i = 0,3.7,0.1 do
  4200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4206. end
  4207. wait(.6)
  4208. attack = false
  4209. end
  4210.  
  4211.  
  4212. function LAZER()
  4213. attack = true
  4214. hum.WalkSpeed = 0.03
  4215. for i = 0,4,0.1 do
  4216. swait()
  4217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4223. end
  4224. LAZOR:Play()
  4225. local GYRO = IT("BodyGyro",root)
  4226. GYRO.D = 100
  4227. GYRO.P = 2000
  4228. GYRO.MaxTorque = VT(0,4000000,0)
  4229. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4230. repeat
  4231. swait(2)
  4232. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4233. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4234. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4235. LAZOR.Parent = ra
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4238. CameraEnshaking(1, 7)
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4254. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4257. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4258. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4260. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4264. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4266. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4267. until LAZOR.Playing == false
  4268. GYRO:Destroy()
  4269. hum.WalkSpeed = 16
  4270. attack = false
  4271. end
  4272. function new()
  4273. attack = true
  4274. hum.WalkSpeed = 0.03
  4275. for i = 0,4,0.1 do
  4276. swait()
  4277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4283. end
  4284. LAZOR:Play()
  4285. local GYRO = IT("BodyGyro",root)
  4286. GYRO.D = 100
  4287. GYRO.P = 2000
  4288. GYRO.MaxTorque = VT(0,4000000,0)
  4289. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4290. repeat
  4291. swait(2)
  4292. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4293. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4294. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4295. LAZOR.Parent = ra
  4296. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4297. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4298. CameraEnshaking(1, 7)
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4307. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4308. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4309. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4310. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4311. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4312. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4313. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4314. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4315. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4316. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4317. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4318. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4319. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4320. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4321. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4322. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4323. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4324. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4325. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4326. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4327. until LAZOR.Playing == false
  4328. GYRO:Destroy()
  4329. hum.WalkSpeed = 16
  4330. attack = false
  4331. end
  4332.  
  4333. function Tauntmelon()
  4334. attack = true
  4335. hum.WalkSpeed = 0
  4336. for i = 0, 9, 0.1 do
  4337. swait()
  4338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4343. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4344. end
  4345. attack = false
  4346. hum.WalkSpeed = 16
  4347. end
  4348.  
  4349. function Purity_Slam()
  4350. attack = true
  4351. for i = 0,5.2,0.1 do
  4352. swait()
  4353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4359. end
  4360. CreateSound("331666100", tors, 10, 1)
  4361. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4362. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4363. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4364. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4365. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4366. coroutine.resume(coroutine.create(function()
  4367. for i = 0,1.8,0.1 do
  4368. swait()
  4369. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4370. end
  4371. for i = 0,1.8,0.1 do
  4372. swait()
  4373. hum.CameraOffset = Vector3.new(0,0,0)
  4374. end
  4375. end))
  4376. for i = 1,4.7,0.1 do
  4377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4379. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4380. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4381. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4383. end
  4384. wait(.6)
  4385. attack = false
  4386. end
  4387.  
  4388. function Spirit_Beam()
  4389. attack = true
  4390. hum.WalkSpeed = 0
  4391. local GYRO = IT("BodyGyro",root)
  4392. GYRO.D = 100
  4393. GYRO.P = 2000
  4394. GYRO.MaxTorque = VT(0,4000000,0)
  4395. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4396. for i = 0,5,0.1 do
  4397. swait()
  4398. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4401. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4405. end
  4406. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4407. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4408. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4409. local beam = Instance.new("Part", workspace)
  4410. beam.BrickColor = BrickColor.new("Fog")
  4411. beam.FormFactor = "Custom"
  4412. beam.Material = "Neon"
  4413. beam.Transparency = 0.5
  4414. beam.Anchored = true
  4415. beam.Locked = true
  4416. beam.CanCollide = false
  4417. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4418. beam.Size = Vector3.new(1.05, 1.05, distance)
  4419. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4420. game:GetService("Debris"):AddItem(beam, 0.14)
  4421. local sound = Instance.new('Sound',Handle)
  4422. sound.SoundId = 'rbxassetid://588697948'
  4423. sound.Volume = 7
  4424. sound.EmitterSize = 40
  4425. sound.MaxDistance = 450
  4426. sound:Play()
  4427. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4428. GYRO:Destroy()
  4429. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4430. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4431. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4435. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4436. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4437. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4438. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4439. wait(0.3)
  4440. attack = false
  4441. hum.WalkSpeed = 16
  4442. ref:Destroy()
  4443. end
  4444. function Distort()
  4445. attack = true
  4446. hum.WalkSpeed = 0
  4447. local pos = root.Position
  4448. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4449. Cso("261227592", tors, 10, 0.85)
  4450. for i = 1,2.5,0.1 do
  4451. swait()
  4452. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4453. end
  4454. attack = false
  4455. hum.WalkSpeed = 8
  4456. end
  4457. function Ancient_Rage()
  4458. attack = true
  4459. hum.WalkSpeed = 4
  4460. Cso("135017578", tors, 10, 1.05)
  4461. for i = 1,14,0.1 do
  4462. swait()
  4463. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4469. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4470. if v:FindFirstChild("Head") then
  4471. Eviscerate(v)
  4472. end
  4473. end
  4474. end
  4475. attack = false
  4476. hum.WalkSpeed = 16
  4477. end
  4478. function Ancient_Ragu()
  4479. attack = true
  4480. hum.WalkSpeed = 4
  4481. Cso("1028044973", tors, 10, 1.05)
  4482. for i = 1,14,0.1 do
  4483. swait()
  4484. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4490. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4491. if v:FindFirstChild("Head") then
  4492. Eviscerate(v)
  4493. end
  4494. end
  4495. end
  4496. attack = false
  4497. hum.WalkSpeed = 16
  4498. end
  4499. function TTTTTTTTTTGaunt()
  4500. attack = true
  4501. hum.WalkSpeed = 0
  4502. sex:Play()
  4503. repeat
  4504. swait()
  4505. sex.Parent = tors
  4506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4510. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4511. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4512. until sex.Playing == false
  4513. attack = false
  4514. hum.WalkSpeed = 16
  4515. end
  4516. function TTTTTTTTTTTaunt()
  4517. attack = true
  4518. hum.WalkSpeed = 0
  4519. DTAUNT:Play()
  4520. repeat
  4521. swait()
  4522. DTAUNT.Parent = tors
  4523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4527. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4528. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4529. until DTAUNT.Playing == false
  4530. attack = false
  4531. hum.WalkSpeed = 16
  4532. end
  4533.  
  4534. function Taunt3()
  4535. attack = true
  4536. hum.WalkSpeed = 0
  4537. newnoob:Play()
  4538. repeat
  4539. swait()
  4540. newnoob.Parent = tors
  4541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4545. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4546. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4547. until newnoob.Playing == false
  4548. attack = false
  4549. hum.WalkSpeed = 16
  4550. end
  4551.  
  4552.  
  4553. function Multi_Bombs()
  4554. attack = true
  4555. hum.WalkSpeed = 3.01
  4556. for i = 0,3,0.1 do
  4557. swait()
  4558. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4559. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4562. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4566. end
  4567. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4568. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4569. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4570. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4571. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4572. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4573. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4574. CreateSound("142070127", tors, 10, 1)
  4575. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4576. for i = 0,1,0.1 do
  4577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4579. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4581. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4582. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4583. end
  4584. for i = 0,2,0.1 do
  4585. swait()
  4586. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4587. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4590. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4594. end
  4595. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4596. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4597. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4598. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4599. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4600. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4601. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4602. CreateSound("142070127", tors, 10, 1)
  4603. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4604. for i = 0,1,0.1 do
  4605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4607. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4609. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4610. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4611. end
  4612. for i = 0,2,0.1 do
  4613. swait()
  4614. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4615. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4618. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4622. end
  4623. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4624. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4625. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4626. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4627. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4628. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4629. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4630. CreateSound("142070127", tors, 10, 1)
  4631. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4632. for i = 0,1,0.1 do
  4633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4635. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4637. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4638. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4639. end
  4640. wait(.6)
  4641. attack = false
  4642. hum.WalkSpeed = 16
  4643. end
  4644.  
  4645. function Universal_Crush()
  4646. attack = true
  4647. for i = 0,5.2,0.05 do
  4648. swait()
  4649. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4650. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4657. end
  4658. CreateSound("331666100", tors, 10, 1)
  4659. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4660. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4661. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4662. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4663. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4664. coroutine.resume(coroutine.create(function()
  4665. for i = 0,1.8,0.1 do
  4666. swait()
  4667. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4668. end
  4669. for i = 0,1.8,0.1 do
  4670. swait()
  4671. hum.CameraOffset = Vector3.new(0,0,0)
  4672. end
  4673. end))
  4674. for i = 1,4.7,0.1 do
  4675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4677. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4678. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4679. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4681. end
  4682. wait(.6)
  4683. attack = false
  4684. end
  4685.  
  4686. function HAAH()
  4687. attack = true
  4688. hum.WalkSpeed = 0
  4689. Cso("300208779", hed, 10, 1)
  4690. for i = 0,9,0.1 do
  4691. swait()
  4692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4694. if Mrandom(1,15) == 1 then
  4695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4696. end
  4697. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4698. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4701. end
  4702. attack = false
  4703. hum.WalkSpeed = 16
  4704. end
  4705. function again()
  4706. attack = true
  4707. hum.WalkSpeed = 0
  4708. ITAUNT:Play()
  4709. repeat
  4710. swait()
  4711. ITAUNT.Parent = tors
  4712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4713. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4714. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4715. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4716. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4718. until ITAUNT.Playing == false
  4719. attack = false
  4720. hum.WalkSpeed = 16
  4721. end
  4722. function LunarSpin()
  4723. attack = true
  4724. hum.WalkSpeed = 0
  4725. for i = 0,17,0.05 do
  4726. CameraEnshaking(1, 5)
  4727. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4728. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4729. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4730. swait()
  4731. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4738. end
  4739. hum.WalkSpeed = 16
  4740. attack = false
  4741. end
  4742. function Decapitate()
  4743. local target = nil
  4744. local targettorso = nil
  4745. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4746. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4747. target = mouse.Target.Parent.Humanoid
  4748. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4749. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4750. end
  4751. end
  4752. if target ~= nil then
  4753. targettorso.Anchored = true
  4754. attack = true
  4755. hum.WalkSpeed = 0
  4756. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4757. for i = 0,4.2,0.1 do
  4758. swait()
  4759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4762. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4765. end
  4766. local ModelHead01 = New("Model", char, "", {})
  4767. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4768. local Head01 = targethead:Clone()
  4769. targethead.Transparency = 1
  4770. Head01.Parent = ModelHead01
  4771. local weldHead01 = Instance.new("Weld")
  4772. weldHead01.Parent = Head01
  4773. weldHead01.Part0 = targethead
  4774. weldHead01.Part1 = Head01
  4775. weldHead01.C1 = CFrame.new(0, 0, 0)
  4776. targethead.face:Remove()
  4777. weldHead01.Part0 = ra
  4778. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4779. targettorso:BreakJoints()
  4780. CreateSound("314390675", targettorso, 5, .7)
  4781. for i = 0,3.2,0.1 do
  4782. swait()
  4783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4789. end
  4790. for i = 0,4.2,0.1 do
  4791. swait()
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4796. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4798. end
  4799. CreateSound("541909763", targettorso, 5, .8)
  4800. weldHead01:Destroy()
  4801. Head01.CanCollide = true
  4802. local bodyVelocity2 = Create("BodyVelocity")({
  4803. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4804. P = 5000,
  4805. maxForce = Vector3.new(8000, 8000, 8000),
  4806. Parent = Head01
  4807. })
  4808. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4809. for i = 0,6.2,0.1 do
  4810. swait()
  4811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4815. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4816. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4817. end
  4818. targettorso.Anchored = false
  4819. attack = false
  4820. hum.WalkSpeed = 16
  4821. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4822. end
  4823. end
  4824. function BalanceSpin()
  4825. attack = true
  4826. hum.WalkSpeed = 2
  4827. for i = 0,17,0.07 do
  4828. CameraEnshaking(1, 5)
  4829. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4830. swait()
  4831. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4832. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4833. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4840. end
  4841. hum.WalkSpeed = 16
  4842. attack = false
  4843. end
  4844.  
  4845. function lolik()
  4846. attack = true
  4847. hum.WalkSpeed = 0
  4848. pop:Play()
  4849. repeat
  4850. pop.Parent = tors
  4851. swait()
  4852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4854. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4855. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4856. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4857. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4858. until pop.Playing == false
  4859. attack = false
  4860. hum.WalkSpeed = 16
  4861. end
  4862.  
  4863. function BARK()
  4864. attack = true
  4865. hum.WalkSpeed = 0
  4866. BATAUNT:Play()
  4867. repeat
  4868. BATAUNT.Parent = tors
  4869. swait()
  4870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4872. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4873. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4874. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4875. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4876. until BATAUNT.Playing == false
  4877. attack = false
  4878. hum.WalkSpeed = 16
  4879. end
  4880.  
  4881. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4882. local NSound = nil
  4883. coroutine.resume(coroutine.create(function()
  4884. NSound = Instance.new("Sound", PARENT)
  4885. NSound.Volume = VOLUME
  4886. NSound.Pitch = PITCH
  4887. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4888. swait()
  4889. NSound:play()
  4890. game:GetService("Debris"):AddItem(NSound, 10)
  4891. end))
  4892. return NSound
  4893. end
  4894. function nope()
  4895. attack = true
  4896. hum.WalkSpeed = 0
  4897. NOTAUNT:Play()
  4898. repeat
  4899. NOTAUNT.Parent = tors
  4900. swait()
  4901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4903. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4904. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4905. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4907. until NOTAUNT.Playing == false
  4908. attack = false
  4909. hum.WalkSpeed = 16
  4910. end
  4911. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4912. local NSound = nil
  4913. coroutine.resume(coroutine.create(function()
  4914. NSound = Instance.new("Sound", PARENT)
  4915. NSound.Volume = VOLUME
  4916. NSound.Pitch = PITCH
  4917. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4918. swait()
  4919. NSound:play()
  4920. game:GetService("Debris"):AddItem(NSound, 10)
  4921. end))
  4922. return NSound
  4923. end
  4924. function Anime_Splosion()
  4925. attack = true
  4926. for i = 0,2,0.05 do
  4927. swait()
  4928. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4929. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4936. end
  4937. CreateSound("331666100", tors, 10, 1)
  4938. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4939. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4940. CameraEnshaking(1.5, 10)
  4941. for i = 1,2,0.1 do
  4942. swait()
  4943. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4944. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4945. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4948. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4949. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4950. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4952. end
  4953. wait(.6)
  4954. attack = false
  4955. end
  4956. corrupted = false
  4957. function Bark_Splosion()
  4958. attack = true
  4959. for i = 0,2,0.05 do
  4960. swait()
  4961. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4962. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4969. end
  4970. CreateSound("331666100", tors, 10, 1)
  4971. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4972. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4973. CameraEnshaking(1.5, 10)
  4974. for i = 1,2,0.1 do
  4975. swait()
  4976. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4977. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4978. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4981. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4982. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4983. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4984. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4985. end
  4986. wait(.6)
  4987. attack = false
  4988. end
  4989. corrupted = false
  4990.  
  4991. function Taunt1000()
  4992. attack = true
  4993. hum.WalkSpeed = 0
  4994. for i = 0, 9, 0.1 do
  4995. swait()
  4996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4998. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4999. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5000. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5001. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5002. end
  5003. attack = false
  5004. hum.WalkSpeed = 16
  5005. end
  5006.  
  5007. function Pixel_Corrupt()
  5008. attack = true
  5009. corrupted = true
  5010. for i = 0,3,0.05 do
  5011. swait()
  5012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5014. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5015. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5016. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5024. end
  5025. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5026. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5027. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5028. CreateSound("331666100", refa, 10, 1)
  5029. CameraEnshaking(1.5, 10)
  5030. coroutine.resume(coroutine.create(function()
  5031. for i = 1,20,0.1 do
  5032. swait(5)
  5033. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5034. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5035. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5036. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5037. CreateSound("331666100", refa, 10, 1)
  5038. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5039. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5040. end
  5041. refa:Destroy()
  5042. corrupted = false
  5043. end))
  5044. for i = 1,2.5,0.1 do
  5045. swait()
  5046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5052. end
  5053. wait(.3)
  5054. attack = false
  5055. end
  5056.  
  5057. function FearMe()
  5058. attack = true
  5059. hum.WalkSpeed = 0
  5060. so:Play()
  5061. repeat
  5062. swait()
  5063. so.Parent = tors
  5064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5068. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5069. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5070. until so.Playing == false
  5071. attack = false
  5072. hum.WalkSpeed = 16
  5073. end
  5074.  
  5075. function heregoes()
  5076. attack = true
  5077. hum.WalkSpeed = 0
  5078. Cso("134978657", hed, 10, 1)
  5079. for i = 0,9,0.1 do
  5080. swait()
  5081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5083. if Mrandom(1,15) == 1 then
  5084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5085. end
  5086. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5087. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5090. end
  5091. attack = false
  5092. hum.WalkSpeed = 16
  5093. end
  5094. function again()
  5095. attack = true
  5096. hum.WalkSpeed = 0
  5097. ITAUNT:Play()
  5098. repeat
  5099. swait()
  5100. ITAUNT.Parent = tors
  5101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5102. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5103. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5104. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5105. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5107. until ITAUNT.Playing == false
  5108. attack = false
  5109. hum.WalkSpeed = 16
  5110. end
  5111.  
  5112. function thing()
  5113. attack = true
  5114. timetofly = false
  5115. hum.WalkSpeed = 0.05
  5116. Character.Head.face.Texture = "rbxassetid://705269463"
  5117. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5118. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5119. Humanoid.JumpPower = 0
  5120. for i = 0,300,0.1 do --thatsalongtime
  5121. swait()
  5122. CameraEnshaking(1, 7)
  5123. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5124. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5125. root.Velocity = root.CFrame.lookVector * 225
  5126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5132. end
  5133. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5134. attack = false
  5135. Humanoid.JumpPower = 50
  5136. Character.Head.face.Texture = "rbxassetid://620619801"
  5137. hum.WalkSpeed = 16
  5138. wait(45)
  5139. timetofly = true
  5140. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5141. end
  5142.  
  5143. function DANCEFORME()
  5144. attack = true
  5145. Character.Head.face.Texture = "rbxassetid://183225545"
  5146. MERKIO:Play()
  5147. repeat
  5148. for i = 0,0.7,0.2 do
  5149. swait()
  5150. MERKIO.Parent = tors
  5151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5153. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5154. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5155. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5157. end
  5158. for i = 0,0.7,0.2 do
  5159. swait()
  5160. MERKIO.Parent = tors
  5161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5167. end
  5168. until MERKIO.Playing == false
  5169. MERKIO:Stop()
  5170. Character.Head.face.Texture = "rbxassetid://620619801"
  5171. attack = false
  5172. hum.WalkSpeed = 16
  5173. end
  5174.  
  5175. function HAA55() --ik
  5176. attack = true
  5177. hum.WalkSpeed = 1.01
  5178. Character.Head.face.Texture = "rbxassetid://111523405"
  5179. CreateSound("1395854043", hed, 10, 1)
  5180. for i = 0,14,0.1 do
  5181. swait()
  5182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5186. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5187. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5188. end
  5189. attack = false
  5190. Character.Head.face.Texture = "rbxassetid://620619801"
  5191. hum.WalkSpeed = 16
  5192. end
  5193.  
  5194. function DistortThem()
  5195. CanUse = false
  5196. local HIT = tors.Touched:Connect(function(hit)
  5197. Kill(hit.Parent)
  5198. end)
  5199. for i = 1, 350 do
  5200. swait()
  5201. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5202. CreateSound("333430981", hed, 1.5, 1)
  5203. RA.Parent = ra
  5204. LA.Parent = la
  5205. FT.Parent = tors
  5206. RL.Parent = rl
  5207. LL.Parent = ll
  5208. for _,v in next, char:GetDescendants() do
  5209. if(v:IsA'DataModelMesh')then
  5210. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5211. end
  5212. end
  5213. end
  5214. FT.Parent = nil
  5215. RA.Parent = nil
  5216. LA.Parent = nil
  5217. RL.Parent = nil
  5218. LL.Parent = nil
  5219. for _,v in next, char:GetDescendants() do
  5220. if(v:IsA'DataModelMesh')then
  5221. v.Offset = Vector3.new(0,0,0)
  5222. end
  5223. end
  5224. HIT:Disconnect()
  5225. wait(3.5)
  5226. CanUse = true
  5227. end
  5228.  
  5229. function targett()
  5230. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5231. TargetSelect(mouse.Target.Parent)
  5232. CreateSound("743521450", char, 1, .8)
  5233. end
  5234. end
  5235.  
  5236. function un_fun()
  5237. attack = true
  5238. hum.WalkSpeed = 0
  5239. BTAUNT:Play()
  5240. repeat
  5241. swait()
  5242. BTAUNT.Parent = tors
  5243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5244. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5245. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5246. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5247. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5248. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5249. until BTAUNT.Playing == false
  5250. attack = false
  5251. hum.WalkSpeed = 16
  5252. end
  5253. function thisisit()
  5254. attack = true
  5255. hum.WalkSpeed = 0
  5256. STAUNT:Play()
  5257. repeat
  5258. swait()
  5259. STAUNT.Parent = tors
  5260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5261. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5262. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5263. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5264. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5266. until STAUNT.Playing == false
  5267. attack = false
  5268. hum.WalkSpeed = 16
  5269. end
  5270. function PENIS()
  5271. attack = true
  5272. hum.WalkSpeed = 0
  5273. NOSOUND:Play()
  5274. repeat
  5275. swait()
  5276. NOSOUND.Parent = tors
  5277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5278. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5279. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5280. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5281. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5283. until NOSOUND.Playing == false
  5284. attack = false
  5285. hum.WalkSpeed = 16
  5286. end
  5287. function Exploit()
  5288. exploitable = false
  5289. Cso("907332670", tors, 10, 1.05)
  5290. coroutine.resume(coroutine.create(function()
  5291. for i = 1,20,0.1 do
  5292. swait()
  5293. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5294. end
  5295. Cso("12222030", tors, 10, 1.05)
  5296. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5297. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5298. if v:FindFirstChild("Head") then
  5299. Eviscerate(v)
  5300. SoulSteal(v)
  5301. end
  5302. end
  5303. wait(15)
  5304. exploitable = true
  5305. end))
  5306. end
  5307. function wutdefaq()
  5308. attack = true
  5309. hum.WalkSpeed = 0
  5310. WTF:Play()
  5311. repeat
  5312. swait()
  5313. WTF.Parent = tors
  5314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5318. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5320. until STAUNT.Playing == false
  5321. attack = false
  5322. hum.WalkSpeed = 16
  5323. end
  5324. function Exploit()
  5325. exploitable = false
  5326. Cso("135017578", tors, 10, 1.05)
  5327. coroutine.resume(coroutine.create(function()
  5328. for i = 1,20,0.1 do
  5329. swait()
  5330. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5331. end
  5332. Cso("160718677", tors, 10, 1.05)
  5333. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5334. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5335. if v:FindFirstChild("Head") then
  5336. Eviscerate(v)
  5337. SoulSteal(v)
  5338. end
  5339. end
  5340. wait(15)
  5341. exploitable = true
  5342. end))
  5343. end
  5344. function ASCENTION()
  5345. attack = true
  5346. hum.WalkSpeed = 0
  5347. Cso("987502413", tors, 10, 1.05)
  5348. local vel2 = Instance.new("BodyVelocity",tors)
  5349. vel2.Velocity = Vector3.new(0,30,0)
  5350. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5351. for i = 0,20,0.1 do
  5352. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5353. swait()
  5354. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5355. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5356. CameraEnshaking(1, 4)
  5357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5363. end
  5364. hum.WalkSpeed = 16
  5365. vel2:Destroy()
  5366. attack = false
  5367. end
  5368.  
  5369. function Taunt1()
  5370. attack = true
  5371. hum.WalkSpeed = 3.01
  5372. Cso("1535994137", hed, 10, 1)
  5373. for i = 0, 9, 0.1 do
  5374. swait()
  5375. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5378. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5379. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5380. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5381. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5382. end
  5383. hum.WalkSpeed = 16
  5384. attack = false
  5385. end
  5386.  
  5387. function Destruction()
  5388. attack = true
  5389. local Ring1 = Instance.new("Part", char)
  5390. Ring1.Anchored = true
  5391. Ring1.BrickColor = maincolor
  5392. Ring1.CanCollide = false
  5393. Ring1.FormFactor = 3
  5394. Ring1.Name = "Ring"
  5395. Ring1.Material = "Neon"
  5396. Ring1.Size = Vector3.new(1, 0.05, 1)
  5397. Ring1.Transparency = 1
  5398. Ring1.TopSurface = 0
  5399. Ring1.BottomSurface = 0
  5400. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5401. Ring1Mesh.MeshType = "Brick"
  5402. Ring1Mesh.Name = "SizeMesh"
  5403. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5404. local InnerRing1 = Ring1:Clone()
  5405. InnerRing1.Parent = char
  5406. InnerRing1.Transparency = 0
  5407. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5408. InnerRing1.Size = Vector3.new(1, 1, 1)
  5409. local InnerRing1Mesh = InnerRing1.SizeMesh
  5410. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5411. InnerRing1Mesh.MeshType = "Sphere"
  5412. Ring1:Destroy()
  5413. for i = 0, 5, 0.1 do
  5414. swait()
  5415. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5416. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5421. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5422. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5423. root.CFrame = FaceMouse()[1]
  5424. end
  5425. InnerRing1.Transparency = 1
  5426. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5427. CreateSound("294188875", char, 2.3, 1)
  5428. local a = IT("Part", char)
  5429. a.Name = "Direction"
  5430. a.Anchored = true
  5431. a.BrickColor = maincolor
  5432. a.Material = "Neon"
  5433. a.Transparency = 0
  5434. a.Shape = "Cylinder"
  5435. a.CanCollide = false
  5436. local a2 = IT("Part", char)
  5437. a2.Name = "Direction"
  5438. a2.Anchored = true
  5439. a2.BrickColor = maincolor
  5440. a2.Color = maincolor.Color
  5441. a2.Material = "Neon"
  5442. a2.Transparency = 0.5
  5443. a2.Shape = "Cylinder"
  5444. a2.CanCollide = false
  5445. local ba = IT("Part", char)
  5446. ba.Name = "HitDirect"
  5447. ba.Anchored = true
  5448. ba.BrickColor = maincolor
  5449. ba.Material = "Neon"
  5450. ba.Transparency = 1
  5451. ba.CanCollide = false
  5452. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5453. local ignore = char
  5454. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5455. a.BottomSurface = 10
  5456. a.TopSurface = 10
  5457. a2.BottomSurface = 10
  5458. a2.TopSurface = 10
  5459. local distance = (InnerRing1.CFrame.p - position).magnitude
  5460. a.Size = Vector3.new(distance, 1, 1)
  5461. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5462. a2.Size = Vector3.new(distance, 1, 1)
  5463. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5464. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5465. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5466. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5467. game:GetService("Debris"):AddItem(a, 20)
  5468. game:GetService("Debris"):AddItem(a2, 20)
  5469. game:GetService("Debris"):AddItem(ba, 20)
  5470. local msh = Instance.new("SpecialMesh", a)
  5471. msh.MeshType = "Sphere"
  5472. msh.Scale = Vector3.new(1, 25, 25)
  5473. local msh2 = Instance.new("SpecialMesh", a2)
  5474. msh2.MeshType = "Sphere"
  5475. msh2.Scale = Vector3.new(1, 30, 30)
  5476. for i = 0, 10, 0.1 do
  5477. swait()
  5478. root.CFrame = FaceMouse()[1]
  5479. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5480. a2.Color = maincolor.Color
  5481. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5482. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5483. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5484. distance = (InnerRing1.CFrame.p - position).magnitude
  5485. a.Size = Vector3.new(distance, 1, 1)
  5486. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5487. a2.Size = Vector3.new(distance, 1, 1)
  5488. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5489. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5490. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5491. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5492. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5493. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5494. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5495. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5496. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5497. if v:FindFirstChild("Head") then
  5498. Eviscerate(v)
  5499. SoulSteal(v)
  5500. end
  5501. end
  5502. end
  5503. a:Destroy()
  5504. a2:Destroy()
  5505. ba:Destroy()
  5506. InnerRing1:Destroy()
  5507. attack = false
  5508. hum.CameraOffset = Vector3.new(0,0,0)
  5509. end
  5510.  
  5511. function Flame_Burst()
  5512. local target = nil
  5513. local targettorso = nil
  5514. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5515. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5516. target = mouse.Target.Parent.Humanoid
  5517. target2 = mouse.Target.Parent
  5518. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5519. end
  5520. end
  5521. if target ~= nil then
  5522. attack = true
  5523. hum.WalkSpeed = 0
  5524. for i = 0, 3.4, 0.1 do
  5525. swait()
  5526. hum.WalkSpeed = 0
  5527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5528. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5529. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5530. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5531. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5532. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5533. end
  5534. --targettorso:BreakJoints()
  5535. for i = 0, 3.4, 0.1 do
  5536. swait()
  5537. hum.WalkSpeed = 0
  5538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5539. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5540. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5541. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5542. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5543. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5544. end
  5545. for i, v in pairs(target2:GetChildren()) do
  5546. if(not char:IsAncestorOf(v))then
  5547. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5548. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5549. if(hum and hedder and hum.Health > 0)then
  5550. Eviscerate(v.Parent)
  5551. end
  5552. end
  5553. end
  5554. attack = false
  5555. hum.WalkSpeed = 16
  5556. end
  5557. end
  5558.  
  5559. function GIMME_THOSE()
  5560. attack = true
  5561. chatfunc("BURN....", BrickColor.random().Color)
  5562. for i = 0,5.2,0.1 do
  5563. swait()
  5564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5567. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5570. end
  5571. chatfunc("IN....", BrickColor.random().Color)
  5572. wait(2)
  5573. CreateSound("331666100", char, 10, 1)
  5574. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5575. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5576. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5577. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5578. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5579. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5580. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5581. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5582. if v:FindFirstChild("Head") then
  5583. Eviscerate(v)
  5584. SoulSteal(v)
  5585. end
  5586. end
  5587. coroutine.resume(coroutine.create(function()
  5588. for i = 0,2.8,0.1 do
  5589. swait()
  5590. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5591. end
  5592. for i = 0,1.8,0.1 do
  5593. swait()
  5594. hum.CameraOffset = Vector3.new(0,0,0)
  5595. end
  5596. end))
  5597. for i = 0,3.7,0.1 do
  5598. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5599. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5606. end
  5607. wait(.6)
  5608. CreateSound("907332997", hed, 10, 1)
  5609. attack = false
  5610. end
  5611.  
  5612. function Eruption()
  5613. attack = true
  5614. hum.WalkSpeed = 2
  5615. hum.JumpPower = 0
  5616. for i = 0,7,0.1 do
  5617. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5618. swait()
  5619. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5620. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5627. end
  5628. CreateSound("144699494", tors, 10, 1)
  5629. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5630. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5631. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5632. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5633. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5634. coroutine.resume(coroutine.create(function()
  5635. for i = 0,1.8,0.1 do
  5636. swait()
  5637. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5638. end
  5639. for i = 0,1.8,0.1 do
  5640. swait()
  5641. hum.CameraOffset = Vector3.new(0,0,0)
  5642. end
  5643. end))
  5644. local vel2 = Instance.new("BodyVelocity",tors)
  5645. vel2.Velocity = Vector3.new(0,55,0)
  5646. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5647. for i = 0,4,0.1 do
  5648. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5649. swait()
  5650. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5651. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5658. end
  5659. hum.WalkSpeed = 16
  5660. vel2:Destroy()
  5661. hum.JumpPower = 50
  5662. attack = false
  5663. end
  5664.  
  5665. function Solar_Flare2()
  5666. attack = true
  5667. hum.WalkSpeed = 2
  5668. hum.JumpPower = 75
  5669. hum.Jump = true
  5670. wait(0.4)
  5671. CreateSound("144699494", tors, 10, 1)
  5672. hum.JumpPower = 0
  5673. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5674. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5675. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5676. for i = 0,20,0.1 do
  5677. root.Velocity = root.CFrame.lookVector * 60
  5678. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5679. swait()
  5680. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5681. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5688. end
  5689. hum.WalkSpeed = 16
  5690. hum.JumpPower = 50
  5691. attack = false
  5692. end
  5693.  
  5694. function Solar_Flare()
  5695. attack = true
  5696. hum.WalkSpeed = 2
  5697. hum.JumpPower = 75
  5698. hum.Jump = true
  5699. wait(0.4)
  5700. CreateSound("144699494", tors, 10, 1)
  5701. hum.JumpPower = 0
  5702. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5703. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5704. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5705. for i = 0,20,0.1 do
  5706. root.Velocity = root.CFrame.lookVector * 60
  5707. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5708. swait()
  5709. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5710. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5717. end
  5718. hum.WalkSpeed = 16
  5719. hum.JumpPower = 50
  5720. attack = false
  5721. end
  5722. function dmg(dude)
  5723. if dude.Name ~= char then
  5724. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5725. local bgf = Instance.new("BodyGyro",dude.Head)
  5726. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5727. local val = Instance.new("BoolValue",dude)
  5728. val.Name = "IsHit"
  5729. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5730. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5731. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5732. partasdeff.LightEmission = .1
  5733. partasdeff.Size = NumberSequence.new(0.2)
  5734. partasdeff.Texture = "rbxassetid://771221224"
  5735. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5736. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5737. partasdeff.Transparency = bbb
  5738. partasdeff.Size = aaa
  5739. partasdeff.ZOffset = .9
  5740. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5741. partasdeff.LockedToPart = false
  5742. partasdeff.EmissionDirection = "Back"
  5743. partasdeff.Lifetime = NumberRange.new(1, 2)
  5744. partasdeff.Rate = 1000
  5745. partasdeff.Rotation = NumberRange.new(-100, 100)
  5746. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5747. partasdeff.Speed = NumberRange.new(6)
  5748. partasdeff.VelocitySpread = 10000
  5749. partasdeff.Enabled=false
  5750. partasdeff:Emit(30)
  5751. coroutine.wrap(function()
  5752. targetted = nil
  5753. swait(30)
  5754. dude:BreakJoints()
  5755. swait(5)
  5756. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5757. for i=0,1,.05 do
  5758. for a,v in pairs(dude:GetChildren()) do
  5759. if v:IsA("BasePart") then
  5760. v.Transparency = i
  5761. end
  5762. end
  5763. swait()
  5764. end
  5765. for a,v in pairs(dude:GetChildren()) do
  5766. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5767. v.ParticleEmitter.Enabled = false
  5768. end
  5769. game:service'Debris':AddItem(v,2)
  5770. end
  5771. end)()
  5772. end
  5773. end
  5774. function kdown(dd)
  5775. if dd.Name ~= char then
  5776. dd.Humanoid.PlatformStand = true
  5777. local bgf = Instance.new("BodyGyro",dd.Head)
  5778. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5779. local val = Instance.new("BoolValue",dd)
  5780. val.Name = "IsHit"
  5781. end
  5782. end
  5783. function TargetSelect(person)
  5784. local dd=coroutine.wrap(function()
  5785. if targetted ~= person then
  5786. targetted = person
  5787. img2.Size = UDim2.new(1,0,1,0)
  5788. img2.ImageTransparency = 0
  5789. img2.Position = UDim2.new(0,0,0,0)
  5790. for i = 0, 2, 0.1 do
  5791. swait()
  5792. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5793. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5794. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5795. end
  5796. end
  5797. end)
  5798. dd()
  5799. end
  5800. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5801. attack = true
  5802. hum.WalkSpeed = 0
  5803. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5804. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5805. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5806. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5807. partasdeff.LightEmission = .1
  5808. partasdeff.Size = NumberSequence.new(0.2)
  5809. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5810. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5811. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5812. partasdeff.Transparency = bbb
  5813. partasdeff.Size = aaa
  5814. partasdeff.ZOffset = .9
  5815. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5816. partasdeff.LockedToPart = false
  5817. partasdeff.EmissionDirection = "Back"
  5818. partasdeff.Lifetime = NumberRange.new(1, 2)
  5819. partasdeff.Rate = 1000
  5820. partasdeff.Rotation = NumberRange.new(-100, 100)
  5821. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5822. partasdeff.Speed = NumberRange.new(6)
  5823. partasdeff.VelocitySpread = 10000
  5824. partasdeff.Enabled=false
  5825. for i = 0, 1.4, 0.1 do
  5826. swait()
  5827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5829. if Mrandom(1,15) == 1 then
  5830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5831. end
  5832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5834. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5836. end
  5837. dmg(targetted)
  5838. partasdeff.Enabled=true
  5839. CreateSound("429400881", torsy, 10, .8)
  5840. for i = 0, 1.4, 0.1 do
  5841. swait()
  5842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5844. if Mrandom(1,15) == 1 then
  5845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5846. end
  5847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5849. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5850. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5851. end
  5852. partasdeff.Enabled=false
  5853. for i = 0, 1.4, 0.1 do
  5854. swait()
  5855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5857. if Mrandom(1,15) == 1 then
  5858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5859. end
  5860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5862. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5864. end
  5865. attack = false
  5866. hum.WalkSpeed = 16
  5867. elseif targetted.Name == "makhail07" then
  5868. for i = 0, 2.4, 0.1 do
  5869. swait()
  5870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5872. if Mrandom(1,15) == 1 then
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5874. end
  5875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5877. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5879. end
  5880. for i = 0, 2.4, 0.1 do
  5881. swait()
  5882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5884. if Mrandom(1,15) == 1 then
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5886. end
  5887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5891. end
  5892. coroutine.wrap(function()
  5893. wait(2)
  5894. --partasdeff:Remove()
  5895. end)()
  5896. local sel = Mrandom(1,3)
  5897. if sel == 1 then
  5898. chatfunc("Hmhmhm, Why try?")
  5899. elseif sel == 2 then
  5900. chatfunc("Stop it that's my creator.")
  5901. elseif sel == 3 then
  5902. chatfunc("I can't do that...")
  5903. end
  5904. wait(2)
  5905. hum.WalkSpeed = 16
  5906. attack = false
  5907. elseif targetted.Name == "Salvo_Starly" then
  5908. for i = 0, 2.4, 0.1 do
  5909. swait()
  5910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5912. if Mrandom(1,15) == 1 then
  5913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5914. end
  5915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5917. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5919. end
  5920. for i = 0, 2.4, 0.1 do
  5921. swait()
  5922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5924. if Mrandom(1,15) == 1 then
  5925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5926. end
  5927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5929. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5931. end
  5932. coroutine.wrap(function()
  5933. wait(2)
  5934. --partasdeff:Remove()
  5935. end)()
  5936. local sel = Mrandom(1,3)
  5937. if sel == 1 then
  5938. chatfunc("Sorry about that.")
  5939. elseif sel == 2 then
  5940. chatfunc("H-Hello. I almost killed you.")
  5941. elseif sel == 3 then
  5942. chatfunc("OwO?")
  5943. end
  5944. wait(2)
  5945. hum.WalkSpeed = 16
  5946. attack = false
  5947. elseif targetted.Name == "Nebula_Zorua" then
  5948. for i = 0, 2.4, 0.1 do
  5949. swait()
  5950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5952. if Mrandom(1,15) == 1 then
  5953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5954. end
  5955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5957. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5959. end
  5960. for i = 0, 2.4, 0.1 do
  5961. swait()
  5962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5964. if Mrandom(1,15) == 1 then
  5965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5966. end
  5967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5969. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5971. end
  5972. coroutine.wrap(function()
  5973. wait(2)
  5974. --partasdeff:Remove()
  5975. end)()
  5976. local sel = Mrandom(1,3)
  5977. if sel == 1 then
  5978. chatfunc("Sorry, Nebula.")
  5979. elseif sel == 2 then
  5980. chatfunc("Theres no need to harm you. Yet...")
  5981. elseif sel == 3 then
  5982. chatfunc("My mistake.")
  5983. end
  5984. wait(2)
  5985. hum.WalkSpeed = 16
  5986. attack = false
  5987. elseif targetted.Name == "KillerDarkness0105" then
  5988. for i = 0, 2.4, 0.1 do
  5989. swait()
  5990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5992. if Mrandom(1,15) == 1 then
  5993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5994. end
  5995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5997. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5999. end
  6000. for i = 0, 2.4, 0.1 do
  6001. swait()
  6002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6004. if Mrandom(1,15) == 1 then
  6005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6006. end
  6007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6009. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6011. end
  6012. coroutine.wrap(function()
  6013. wait(2)
  6014. --partasdeff:Remove()
  6015. end)()
  6016. local sel = Mrandom(1,3)
  6017. if sel == 1 then
  6018. chatfunc("Hm, Killer it's been a while.")
  6019. elseif sel == 2 then
  6020. chatfunc("No need for this.")
  6021. elseif sel == 3 then
  6022. chatfunc("Hello, sorry.")
  6023. end
  6024. wait(2)
  6025. hum.WalkSpeed = 16
  6026. attack = false
  6027. end
  6028. end
  6029. function HAAHHHHHH()
  6030. attack = true
  6031. hum.WalkSpeed = 0
  6032. Cso("300208779", hed, 10, 1)
  6033. for i = 0,9,0.1 do
  6034. swait()
  6035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6037. if Mrandom(1,15) == 1 then
  6038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6039. end
  6040. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6041. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6044. end
  6045. attack = false
  6046. hum.WalkSpeed = 16
  6047. end
  6048. -------------------------------------------------------
  6049. --End Attacks N Stuff--
  6050. -------------------------------------------------------
  6051.  
  6052. Sprinting = false
  6053. mouse.KeyDown:connect(function(key)
  6054. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6055. Swing = 2
  6056. hum.WalkSpeed = 38.82
  6057. Sprinting = true
  6058. end
  6059. end)
  6060. mouse.KeyUp:connect(function(key)
  6061. if string.byte(key) == 48 and attack == false then
  6062. Swing = 1
  6063. Sprinting = false
  6064. hum.WalkSpeed = 16
  6065. end
  6066. end)
  6067. mouse.KeyDown:connect(function(key)
  6068. if attack == false then
  6069. if key == 'q' and Mode == 1 then
  6070. Power_Burst()
  6071. elseif key == 'e' and Mode == 1 then
  6072. Mode = 2
  6073. SONG = 152496612
  6074. tecks2.Text = "not cool glovesy"
  6075. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6076. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6077. for i, v in pairs(ArmourParts) do
  6078. v.BrickColor = BrickColor.new("Bright red")
  6079. v.Material = "Neon"
  6080. v.Transparency = 0
  6081. end
  6082. for i, v in pairs(NeonParts) do
  6083. maincolor = BrickColor.new("New Yeller")
  6084. v.BrickColor = maincolor
  6085. v.Material = "Neon"
  6086. v.Transparency = 0
  6087. end
  6088. for i, v in pairs(ArmourParts2) do
  6089. v.BrickColor = BrickColor.new("Bright red")
  6090. v.Material = "Neon"
  6091. v.Transparency = 0
  6092. end
  6093. for i, v in pairs(NeonParts2) do
  6094. maincolor = BrickColor.new("New Yeller")
  6095. v.BrickColor = maincolor
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. end
  6099. elseif key == 'e' and Mode == 2 then
  6100. resetmode()
  6101. elseif key == 't' and Mode == 1 then
  6102. Taunt()
  6103. elseif key == 'q' and Mode == 2 then
  6104. Magic_Bombs()
  6105. elseif key == 'e' and Mode == 2 then
  6106. Dangerous_Field()
  6107. elseif key == 't' and Mode == 2 then
  6108. HAAH()
  6109. end
  6110. ---------------------------------------------------------------------
  6111. if key == 'r' and Mode == 1 then
  6112. Mode = 98534
  6113. SONG = 2235086348
  6114. tecks2.Text = "haha im an edgelord"
  6115. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6116. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6117. for i, v in pairs(ArmourParts) do
  6118. v.BrickColor = BrickColor.new("Really black")
  6119. v.Material = "Neon"
  6120. v.Transparency = 0
  6121. end
  6122. for i, v in pairs(NeonParts) do
  6123. maincolor = BrickColor.new("Royal purple")
  6124. v.BrickColor = maincolor
  6125. v.Material = "Neon"
  6126. v.Transparency = 0
  6127. end
  6128. for i, v in pairs(ArmourParts2) do
  6129. v.BrickColor = BrickColor.new("Really black")
  6130. v.Material = "Neon"
  6131. v.Transparency = 0
  6132. end
  6133. for i, v in pairs(NeonParts2) do
  6134. maincolor = BrickColor.new("Royal purple")
  6135. v.BrickColor = maincolor
  6136. v.Material = "Neon"
  6137. v.Transparency = 0
  6138. end
  6139. elseif key == 'q' and Mode == 98534 then
  6140. targett()
  6141. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6142. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6143. elseif key == 't' and Mode == 98534 then
  6144. HAAHHHHHH()
  6145. elseif key == 'r' and Mode == 98534 then
  6146. resetmode()
  6147. end
  6148. ---------------------------------------------------------------------
  6149. if key == 'm' and Mode == 1 then
  6150. Mode = pIXELATED
  6151. SONG = 297801491
  6152. tecks2.Text = "i eat pixels"
  6153. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6154. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6155. for i, v in pairs(ArmourParts) do
  6156. v.BrickColor = BrickColor.new("Really black")
  6157. v.Material = "Neon"
  6158. v.Transparency = 0
  6159. end
  6160. for i, v in pairs(NeonParts) do
  6161. maincolor = BrickColor.new("Lapis")
  6162. v.BrickColor = maincolor
  6163. v.Material = "Neon"
  6164. v.Transparency = 0
  6165. end
  6166. for i, v in pairs(ArmourParts2) do
  6167. v.BrickColor = BrickColor.new("Really black")
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. for i, v in pairs(NeonParts2) do
  6172. maincolor = BrickColor.new("Lapis")
  6173. v.BrickColor = maincolor
  6174. v.Material = "Neon"
  6175. v.Transparency = 0
  6176. end
  6177. elseif key == 'm' and Mode == pIXELATED then
  6178. resetmode()
  6179. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6180. Pixel_Corrupt()
  6181. elseif key == 'm' and Mode == pIXELATED then
  6182. resetmode()
  6183. end
  6184. ---------------------------------------------------------------------
  6185. if key == 'y' and Mode == 1 then
  6186. Mode = 3
  6187. SONG = 510085953
  6188. tecks2.Text = "you dont know me but im still gonna click my fingers to the song"
  6189. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6190. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6191. for i, v in pairs(ArmourParts) do
  6192. v.BrickColor = BrickColor.new("Black")
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. end
  6196. for i, v in pairs(NeonParts) do
  6197. maincolor = BrickColor.new("Royal purple")
  6198. v.BrickColor = maincolor
  6199. v.Material = "Neon"
  6200. v.Transparency = 0
  6201. end
  6202. for i, v in pairs(ArmourParts2) do
  6203. v.BrickColor = BrickColor.new("Black")
  6204. v.Material = "Neon"
  6205. v.Transparency = 0
  6206. end
  6207. for i, v in pairs(NeonParts2) do
  6208. maincolor = BrickColor.new("Royal purple")
  6209. v.BrickColor = maincolor
  6210. v.Material = "Neon"
  6211. v.Transparency = 0
  6212. end
  6213. elseif key == 'y' and Mode == 3 then
  6214. resetmode()
  6215. elseif key == 'e' and Mode == 3 then
  6216. Painful_Stomp()
  6217. elseif key == 'z' and Mode == 3 then
  6218. Purity_Slam()
  6219. elseif key == 'x' and Mode == 3 then
  6220. Tauntmelon()
  6221. elseif key == 't' and Mode == 3 then
  6222. un_fun()
  6223. elseif key == 'q' and Mode == 3 then
  6224. Shockwave()
  6225. end
  6226. ---------------------------------------------------------------------
  6227. if key == 'u' and Mode == 1 then
  6228. Mode = 1555
  6229. SONG = 1596283226
  6230. tecks2.Text = "taste my ANIME BEAMMMM"
  6231. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6232. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6233. for i, v in pairs(ArmourParts) do
  6234. v.BrickColor = BrickColor.new("Black")
  6235. v.Material = "Neon"
  6236. v.Transparency = 0
  6237. end
  6238. for i, v in pairs(NeonParts) do
  6239. maincolor = BrickColor.new("Carnation pink")
  6240. v.BrickColor = maincolor
  6241. v.Material = "Neon"
  6242. v.Transparency = 0
  6243. end
  6244. for i, v in pairs(ArmourParts2) do
  6245. v.BrickColor = BrickColor.new("Black")
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. for i, v in pairs(NeonParts2) do
  6250. maincolor = BrickColor.new("Carnation pink")
  6251. v.BrickColor = maincolor
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. end
  6255. elseif key == 'u' and Mode == 1555 then
  6256. resetmode()
  6257. elseif key == 'y' and Mode == 1555 then
  6258. Field()
  6259. elseif key == 't' and Mode == 1555 then
  6260. lolik()
  6261. elseif key == 'q' and Mode == 1555 then
  6262. Pixel_Corrupt()
  6263. elseif key == 'f' and Mode == 1555 then
  6264. Anime_Splosion()
  6265. elseif key == 'z' and Mode == 1555 then
  6266. Cryo_Freeze()
  6267. elseif key == 'x' and Mode == 1555 then
  6268. Painful_Stomp2()
  6269. end
  6270. ---------------------------------------------------------------------
  6271. if key == 'i' and Mode == 1 then
  6272. Mode = 56565
  6273. SONG = 303542383
  6274. tecks2.Text = "praising the sun..."
  6275. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6276. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6277. for i, v in pairs(ArmourParts) do
  6278. v.BrickColor = BrickColor.new("Really black")
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. end
  6282. for i, v in pairs(NeonParts) do
  6283. maincolor = BrickColor.new("Deep orange")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. for i, v in pairs(ArmourParts2) do
  6289. v.BrickColor = BrickColor.new("Really black")
  6290. v.Material = "Neon"
  6291. v.Transparency = 0
  6292. end
  6293. for i, v in pairs(NeonParts2) do
  6294. maincolor = BrickColor.new("Deep orange")
  6295. v.BrickColor = maincolor
  6296. v.Material = "Neon"
  6297. v.Transparency = 0
  6298. end
  6299. elseif key == 't' and Mode == 56565 then
  6300. Taunt2()
  6301. elseif key == 'i' and Mode == 56565 then
  6302. resetmode()
  6303. elseif key == 'c' and Mode == 56565 then
  6304. Eruption2()
  6305. elseif key == 'x' and Mode == 56565 then
  6306. Solar_Flare2()
  6307. elseif key == 'z' and Mode == 56565 then
  6308. Painful_Stomp()
  6309. end
  6310. ---------------------------------------------------------------------
  6311. if key == 'm' and Mode == 6 then
  6312. Mode = 1800
  6313. SONG = 2637401925
  6314. tecks2.Text = "im forbidden from leaving my house! im under HOUSE ARREST!"
  6315. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6316. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6317. for i, v in pairs(ArmourParts) do
  6318. v.BrickColor = BrickColor.new("Hot White")
  6319. v.Material = "Neon"
  6320. v.Transparency = 0
  6321. end
  6322. for i, v in pairs(NeonParts) do
  6323. maincolor = BrickColor.new("Really black")
  6324. v.BrickColor = maincolor
  6325. v.Material = "Neon"
  6326. v.Transparency = 0
  6327. end
  6328. for i, v in pairs(ArmourParts2) do
  6329. v.BrickColor = BrickColor.new("Hot White")
  6330. v.Material = "Neon"
  6331. v.Transparency = 0
  6332. end
  6333. for i, v in pairs(NeonParts2) do
  6334. maincolor = BrickColor.new("Really black")
  6335. v.BrickColor = maincolor
  6336. v.Material = "Neon"
  6337. v.Transparency = 0
  6338. end
  6339. elseif key == 't' and Mode == 1800 then
  6340. TTTTTTTTTTGaunt()
  6341. elseif key == 'm' and Mode == 1800 then
  6342. resetmode()
  6343. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6344. Exploit()
  6345. elseif key == 'y' and Mode == 1800 then
  6346. Ancient_Rage()
  6347. elseif key == 'r' and Mode == 1800 then
  6348. Distort()
  6349. elseif key == 'g' and Mode == 1800 then
  6350. Hell_From_Above()
  6351. elseif key == 'h' and Mode == 1800 then
  6352. Universal_Crush()
  6353. elseif key == 'j' and Mode == 1800 then
  6354. Multi_Bombs()
  6355. elseif key == 'z' and Mode == 1800 then
  6356. Eruption()
  6357. elseif key == 'x' and Mode == 1800 then
  6358. Solar_Flare()
  6359. end
  6360. ---------------------------------------------------------------------
  6361. if key == 'o' and Mode == 1 then
  6362. Mode = 4
  6363. SONG = 204548720
  6364. tecks2.Text = "this lightbulb smells like fire"
  6365. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6366. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6367. for i, v in pairs(ArmourParts) do
  6368. v.BrickColor = BrickColor.new("Black")
  6369. v.Material = "Neon"
  6370. v.Transparency = 0
  6371. end
  6372. for i, v in pairs(NeonParts) do
  6373. maincolor = BrickColor.new("Bright yellow")
  6374. v.BrickColor = maincolor
  6375. v.Material = "Neon"
  6376. v.Transparency = 0
  6377. end
  6378. for i, v in pairs(ArmourParts2) do
  6379. v.BrickColor = BrickColor.new("Black")
  6380. v.Material = "Neon"
  6381. v.Transparency = 0
  6382. end
  6383. for i, v in pairs(NeonParts2) do
  6384. maincolor = BrickColor.new("Bright yellow")
  6385. v.BrickColor = maincolor
  6386. v.Material = "Neon"
  6387. v.Transparency = 0
  6388. end
  6389. elseif key == 'o' and Mode == 4 then
  6390. resetmode()
  6391. elseif key == 't' and Mode == 4 then
  6392. again()
  6393. elseif key == 'q' and Mode == 4 then
  6394. Pulse()
  6395. end
  6396. ---------------------------------------------------------------------
  6397. if key == 'p' and Mode == 1 then
  6398. attack = true
  6399. SONG = 166318470
  6400. hum.WalkSpeed = 0
  6401. for i = 1,20,0.1 do
  6402. swait()
  6403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6404. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6405. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6406. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6409. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6410. end
  6411. hum.WalkSpeed = 16
  6412. attack = false
  6413. Mode = 100
  6414. tecks2.Text = "slightly more bright than the eggs you broke"
  6415. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6416. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6417. Cso("743499393", tors, 10, 1.05)
  6418. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6419. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6420. for i, v in pairs(ArmourParts) do
  6421. v.BrickColor = BrickColor.new("Really black")
  6422. v.Material = "Neon"
  6423. v.Transparency = 0.2
  6424. end
  6425. for i, v in pairs(NeonParts) do
  6426. maincolor = BrickColor.new("Deep orange")
  6427. v.BrickColor = maincolor
  6428. v.Material = "Neon"
  6429. v.Transparency = 0.5
  6430. end
  6431. for i, v in pairs(ArmourParts2) do
  6432. v.BrickColor = BrickColor.new("Really black")
  6433. v.Material = "Neon"
  6434. v.Transparency = 0.2
  6435. end
  6436. for i, v in pairs(NeonParts2) do
  6437. maincolor = BrickColor.new("Deep orange")
  6438. v.BrickColor = maincolor
  6439. v.Material = "Neon"
  6440. v.Transparency = 0.5
  6441. end
  6442. elseif key == 'p' and Mode == 100 then
  6443. resetmode()
  6444. elseif key == 'q' and Mode == 100 then
  6445. LAZER()
  6446. end
  6447. ---------------------------------------------------------------------
  6448. if key == 'f' and Mode == 1 then
  6449. Mode = 5
  6450. SONG = 2774043210
  6451. tecks2.Text = "IM A BUTTERFLY"
  6452. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6453. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6454. for i, v in pairs(ArmourParts) do
  6455. v.BrickColor = BrickColor.new("Black")
  6456. v.Material = "Neon"
  6457. v.Transparency = 0
  6458. end
  6459. for i, v in pairs(NeonParts) do
  6460. maincolor = BrickColor.new("Really red")
  6461. v.BrickColor = maincolor
  6462. v.Material = "Neon"
  6463. v.Transparency = 0
  6464. end
  6465. for i, v in pairs(ArmourParts2) do
  6466. v.BrickColor = BrickColor.new("Black")
  6467. v.Material = "Neon"
  6468. v.Transparency = 0
  6469. end
  6470. for i, v in pairs(NeonParts2) do
  6471. maincolor = BrickColor.new("Really red")
  6472. v.BrickColor = maincolor
  6473. v.Material = "Neon"
  6474. v.Transparency = 0
  6475. end
  6476. elseif key == 'f' and Mode == 5 then
  6477. resetmode()
  6478. elseif key == 'q' and Mode == 5 and exploitable == true then
  6479. Exploit()
  6480. elseif key == 't' and Mode == 5 then
  6481. PENIS()
  6482. end
  6483. ---------------------------------------------------------------------
  6484. if key == 'g' and Mode == 1 then
  6485. Mode = 6
  6486. SONG = 473440909
  6487. tecks2.Text = "oo what does this button do"
  6488. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6489. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6490. for i, v in pairs(ArmourParts) do
  6491. v.BrickColor = BrickColor.new("Black")
  6492. v.Material = "Metal"
  6493. v.Transparency = 0
  6494. end
  6495. for i, v in pairs(NeonParts) do
  6496. maincolor = BrickColor.new("Really red")
  6497. v.BrickColor = maincolor
  6498. v.Material = "Neon"
  6499. v.Transparency = 0
  6500. end
  6501. for i, v in pairs(ArmourParts2) do
  6502. v.BrickColor = BrickColor.new("Black")
  6503. v.Material = "Metal"
  6504. v.Transparency = 0
  6505. end
  6506. for i, v in pairs(NeonParts2) do
  6507. maincolor = BrickColor.new("Really red")
  6508. v.BrickColor = maincolor
  6509. v.Material = "Neon"
  6510. v.Transparency = 0
  6511. end
  6512. elseif key == 'g' and Mode == 6 then
  6513. resetmode()
  6514. elseif key == 'q' and Mode == 6 then
  6515. Distort()
  6516. elseif key == 'e' and Mode == 6 then
  6517. Ancient_Rage()
  6518. elseif key == 't' and Mode == 6 then
  6519. TTTTTTTTTTTaunt()
  6520. end
  6521. ---------------------------------------------------------------------
  6522. if key == 'h' and Mode == 1 then
  6523. Mode = 7
  6524. SONG = 154515510
  6525. tecks2.Text = "aight fellas im bouta head out"
  6526. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6527. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6528. for i, v in pairs(ArmourParts) do
  6529. v.BrickColor = BrickColor.new("Cool yellow")
  6530. v.Material = "Neon"
  6531. v.Transparency = 0
  6532. end
  6533. for i, v in pairs(NeonParts) do
  6534. maincolor = BrickColor.new("New Yeller")
  6535. v.BrickColor = maincolor
  6536. v.Material = "Neon"
  6537. v.Transparency = 0
  6538. end
  6539. for i, v in pairs(ArmourParts2) do
  6540. v.BrickColor = BrickColor.new("Cool yellow")
  6541. v.Material = "Neon"
  6542. v.Transparency = 0
  6543. end
  6544. for i, v in pairs(NeonParts2) do
  6545. maincolor = BrickColor.new("New Yeller")
  6546. v.BrickColor = maincolor
  6547. v.Material = "Neon"
  6548. v.Transparency = 0
  6549. end
  6550. elseif key == 'h' and Mode == 7 then
  6551. resetmode()
  6552. elseif key == 't' and Mode == 7 then
  6553. BARK()
  6554. elseif key == 'q' and Mode == 7 then
  6555. Bark_Splosion()
  6556. end
  6557. if key == 'j' and Mode == 1 then
  6558. SONG = 2837777891
  6559. attack = true
  6560. hum.WalkSpeed = 0
  6561. for i = 0,10,0.08 do
  6562. swait()
  6563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6565. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6569. end
  6570. attack = false
  6571. hum.WalkSpeed = 16
  6572. Mode = 50
  6573. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6574. tecks2.Text = "AIGHT FELLAS,LET ME HEAD OUT"
  6575. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6576. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6577. for i, v in pairs(ArmourParts) do
  6578. v.BrickColor = BrickColor.new("Magenta")
  6579. v.Material = "Neon"
  6580. v.Transparency = 0
  6581. end
  6582. for i, v in pairs(NeonParts) do
  6583. maincolor = BrickColor.new("White")
  6584. v.BrickColor = maincolor
  6585. v.Material = "Neon"
  6586. v.Transparency = 0
  6587. end
  6588. for i, v in pairs(ArmourParts2) do
  6589. v.BrickColor = BrickColor.new("Magenta")
  6590. v.Material = "Neon"
  6591. v.Transparency = 0
  6592. end
  6593. for i, v in pairs(NeonParts2) do
  6594. maincolor = BrickColor.new("White")
  6595. v.BrickColor = maincolor
  6596. v.Material = "Neon"
  6597. v.Transparency = 0
  6598. end
  6599. elseif key == 'j' and Mode == 50 then
  6600. resetmode()
  6601. elseif key == 'q' and Mode == 50 then
  6602. ASCENTION()
  6603. elseif key == 't' and Mode == 50 then
  6604. nope()
  6605. elseif key == 'y' and Mode == 50 then
  6606. EndMySufferingV2()
  6607. end
  6608. ---------------------------------------------------------------------
  6609. if key == 'k' and Mode == 1 then
  6610. Mode = 6666
  6611. SONG = 345868148
  6612. tecks2.Text = "el em ay oh"
  6613. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6614. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6615. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6616. for i, v in pairs(ArmourParts) do
  6617. v.BrickColor = BrickColor.new("Black")
  6618. v.Material = "Neon"
  6619. v.Transparency = 0
  6620. end
  6621. for i, v in pairs(NeonParts) do
  6622. maincolor = BrickColor.new("Dark blue")
  6623. v.BrickColor = maincolor
  6624. v.Material = "Neon"
  6625. v.Transparency = 0
  6626. end
  6627. for i, v in pairs(ArmourParts2) do
  6628. v.BrickColor = BrickColor.new("Black")
  6629. v.Material = "Neon"
  6630. v.Transparency = 0
  6631. end
  6632. for i, v in pairs(NeonParts2) do
  6633. maincolor = BrickColor.new("Dark blue")
  6634. v.BrickColor = maincolor
  6635. v.Material = "Neon"
  6636. v.Transparency = 0
  6637. end
  6638. elseif key == 'y' and Mode == 6666 then
  6639. somuchcancerwhy()
  6640. elseif key == 'r' and Mode == 6666 then
  6641. HAA55()
  6642. elseif key == 'k' and Mode == 6666 then
  6643. resetmode()
  6644. elseif key == 't' and Mode == 6666 then
  6645. EndMySufferingV3()
  6646. elseif key == 'f' and Mode == 6666 then
  6647. WhatHuh()
  6648. elseif key == 'g' and Mode == 6666 then
  6649. slap()
  6650. elseif key == 'h' and Mode == 6666 then
  6651. HAAAAA()
  6652. elseif key == 'j' and Mode == 6666 then
  6653. DANCEFORME()
  6654. elseif key == 'm' and Mode == 6666 then
  6655. thing()
  6656. end
  6657. ---------------------------------------------------------------------
  6658. if key == 'l' and Mode == 1 then
  6659. Mode = 8888
  6660. SONG = 2927940638
  6661. tecks2.Text = "thats no good"
  6662. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6663. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6664. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6665. for i, v in pairs(ArmourParts) do
  6666. v.BrickColor = BrickColor.new("Really black")
  6667. v.Material = "Neon"
  6668. v.Transparency = 0
  6669. end
  6670. for i, v in pairs(NeonParts) do
  6671. maincolor = BrickColor.new("Really red")
  6672. v.BrickColor = maincolor
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. end
  6676. for i, v in pairs(ArmourParts2) do
  6677. v.BrickColor = BrickColor.new("Black")
  6678. v.Material = "Neon"
  6679. v.Transparency = 0
  6680. end
  6681. for i, v in pairs(NeonParts2) do
  6682. maincolor = BrickColor.new("Really red")
  6683. v.BrickColor = maincolor
  6684. v.Material = "Neon"
  6685. v.Transparency = 0
  6686. end
  6687. elseif key == 'l' and Mode == 8888 then
  6688. resetmode()
  6689. elseif key == 'r' and Mode == 8888 then
  6690. Technobeam()
  6691. elseif key == 't' and Mode == 8888 then
  6692. Taunt1()
  6693. elseif key == 'y' and Mode == 8888 then
  6694. Destruction()
  6695. end
  6696. ---------------------------------------------------------------------
  6697. if key == 'z' and Mode == 1 then
  6698. Mode = 111111112
  6699. SONG = 2717832600
  6700. tecks2.Text = "welcome 2 heck,not hell but youre still evil"
  6701. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6702. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6703. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6704. for i, v in pairs(ArmourParts) do
  6705. v.BrickColor = BrickColor.new("Really black")
  6706. v.Material = "Neon"
  6707. v.Transparency = 0
  6708. end
  6709. for i, v in pairs(NeonParts) do
  6710. maincolor = BrickColor.new("Really black")
  6711. v.BrickColor = maincolor
  6712. v.Material = "Neon"
  6713. v.Transparency = 0
  6714. end
  6715. for i, v in pairs(ArmourParts2) do
  6716. v.BrickColor = BrickColor.new("Really black")
  6717. v.Material = "Neon"
  6718. v.Transparency = 0
  6719. end
  6720. for i, v in pairs(NeonParts2) do
  6721. maincolor = BrickColor.new("Really black")
  6722. v.BrickColor = maincolor
  6723. v.Material = "Neon"
  6724. v.Transparency = 0
  6725. end
  6726. elseif key == 'z' and Mode == 111111112 then
  6727. resetmode()
  6728. elseif key == 'q' and Mode == 111111112 then
  6729. Flame_Burst()
  6730. elseif key == 't' and Mode == 111111112 then
  6731. Taunt10000()
  6732. end
  6733. ---------------------------------------------------------------------
  6734. if key == 'x' and Mode == 1 then
  6735. Mode = 111111111
  6736. SONG = 457721962
  6737. tecks2.Text = "taste my RIKO CHAN BEAMMMMM"
  6738. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6739. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6740. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6741. for i, v in pairs(ArmourParts) do
  6742. v.BrickColor = BrickColor.new("Really black")
  6743. v.Material = "Neon"
  6744. v.Transparency = 0
  6745. end
  6746. for i, v in pairs(NeonParts) do
  6747. maincolor = BrickColor.new("Hot white")
  6748. v.BrickColor = maincolor
  6749. v.Material = "Neon"
  6750. v.Transparency = 0
  6751. end
  6752. for i, v in pairs(ArmourParts2) do
  6753. v.BrickColor = BrickColor.new("Really black")
  6754. v.Material = "Neon"
  6755. v.Transparency = 0
  6756. end
  6757. for i, v in pairs(NeonParts2) do
  6758. maincolor = BrickColor.new("Hot white")
  6759. v.BrickColor = maincolor
  6760. v.Material = "Neon"
  6761. v.Transparency = 0
  6762. end
  6763. elseif key == 'x' and Mode == 111111111 then
  6764. resetmode()
  6765. elseif key == 'q' and Mode == 111111111 then
  6766. Destruction()
  6767. elseif key == 't' and Mode == 111111111 then
  6768. Taunt1000()
  6769. end
  6770. ---------------------------------------------------------------------
  6771. if key == 'c' and Mode == 1 then
  6772. Mode = 99900
  6773. SONG = 2743113045
  6774. tecks2.Text = "HaHa nOOB!!!!"
  6775. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6776. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6777. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6778. for i, v in pairs(ArmourParts) do
  6779. v.BrickColor = BrickColor.new("Really black")
  6780. v.Material = "Neon"
  6781. v.Transparency = 0
  6782. end
  6783. for i, v in pairs(NeonParts) do
  6784. maincolor = BrickColor.new("New Yeller")
  6785. v.BrickColor = maincolor
  6786. v.Material = "Neon"
  6787. v.Transparency = 0
  6788. end
  6789. for i, v in pairs(ArmourParts2) do
  6790. v.BrickColor = BrickColor.new("Really black")
  6791. v.Material = "Neon"
  6792. v.Transparency = 0
  6793. end
  6794. for i, v in pairs(NeonParts2) do
  6795. maincolor = BrickColor.new("New Yeller")
  6796. v.BrickColor = maincolor
  6797. v.Material = "Neon"
  6798. v.Transparency = 0
  6799. end
  6800. elseif key == 'q' and Mode == 99900 then
  6801. Sayonara()
  6802. elseif key == 't' and Mode == 99900 then
  6803. Taunt3()
  6804. elseif key == 'c' and Mode == 99900 then
  6805. resetmode()
  6806. end
  6807. --------------------------------------------------------
  6808. if key == 'v' and Mode == 1 then
  6809. Mode = 7777
  6810. SONG = 3255566549
  6811. tecks2.Text = "CLOSE TO ME"
  6812. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6813. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6814. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6815. for i, v in pairs(ArmourParts) do
  6816. v.BrickColor = BrickColor.new("Dark blue")
  6817. v.Material = "Neon"
  6818. v.Transparency = 0
  6819. end
  6820. for i, v in pairs(NeonParts) do
  6821. maincolor = BrickColor.new("Really red")
  6822. v.BrickColor = maincolor
  6823. v.Material = "Neon"
  6824. v.Transparency = 0
  6825. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6826. end
  6827. for i, v in pairs(ArmourParts2) do
  6828. v.BrickColor = BrickColor.new("Dark blue")
  6829. v.Material = "Neon"
  6830. v.Transparency = 0
  6831. end
  6832. for i, v in pairs(NeonParts2) do
  6833. maincolor = BrickColor.new("Really red")
  6834. v.BrickColor = maincolor
  6835. v.Material = "Neon"
  6836. v.Transparency = 0
  6837. end
  6838. elseif key == 'y' and Mode == 7777 then
  6839. Painful_Stomp()
  6840. elseif key == 't' and Mode == 7777 then
  6841. FearMe()
  6842. elseif key == 'r' and Mode == 7777 then
  6843. GIMME_THOSE()
  6844. elseif key == 'v' and Mode == 7777 then
  6845. resetmode()
  6846. end
  6847. --------------------------------------------------------
  6848. if key == 'b' and Mode == 1 then
  6849. Mode = 25
  6850. SONG = 1347525270
  6851. tecks2.Text = "BOO"
  6852. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6853. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6854. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6855. for i, v in pairs(ArmourParts) do
  6856. v.BrickColor = BrickColor.new("Ghost grey")
  6857. v.Material = "Neon"
  6858. v.Transparency = 0.7
  6859. end
  6860. for i, v in pairs(NeonParts) do
  6861. maincolor = BrickColor.new("Fog")
  6862. v.BrickColor = maincolor
  6863. v.Material = "Neon"
  6864. v.Transparency = 0.5
  6865. end
  6866. for i, v in pairs(ArmourParts2) do
  6867. v.BrickColor = BrickColor.new("Ghost grey")
  6868. v.Material = "Neon"
  6869. v.Transparency = 0.7
  6870. end
  6871. for i, v in pairs(NeonParts2) do
  6872. maincolor = BrickColor.new("Fog")
  6873. v.BrickColor = maincolor
  6874. v.Material = "Neon"
  6875. v.Transparency = 0.5
  6876. end
  6877. elseif key == 'b' and Mode == 25 then
  6878. resetmode()
  6879. elseif key == 't' and Mode == 25 then
  6880. thisisit()
  6881. elseif key == 'q' and Mode == 25 then
  6882. Spirit_Beam()
  6883. end
  6884. ---------------------------------------------------------------------
  6885. if key == 'n' and Mode == 1 then
  6886. Mode = 8
  6887. SONG = 198730471
  6888. tecks2.Text = "haha im actually good"
  6889. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6890. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6891. for i, v in pairs(ArmourParts) do
  6892. v.BrickColor = BrickColor.new("Cyan")
  6893. v.Material = "Neon"
  6894. v.Transparency = 0
  6895. end
  6896. for i, v in pairs(NeonParts) do
  6897. maincolor = BrickColor.new("Institutional white")
  6898. v.BrickColor = maincolor
  6899. v.Material = "Neon"
  6900. v.Transparency = 0
  6901. end
  6902. for i, v in pairs(ArmourParts2) do
  6903. v.BrickColor = BrickColor.new("Cyan")
  6904. v.Material = "Neon"
  6905. v.Transparency = 0
  6906. end
  6907. for i, v in pairs(NeonParts2) do
  6908. maincolor = BrickColor.new("Institutional white")
  6909. v.BrickColor = maincolor
  6910. v.Material = "Neon"
  6911. v.Transparency = 0
  6912. end
  6913. elseif key == 'n' and Mode == 8 then
  6914. resetmode()
  6915. elseif key == 'q' and Mode == 8 then
  6916. LunarSpin()
  6917. end
  6918. ---------------------------------------------------------------------
  6919. if key == 'm' and Mode == 8 then
  6920. Mode = 9
  6921. SONG = 316497291
  6922. tecks2.Text = "oh no mon! its de grim reaper mon! RUN MON!"
  6923. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6924. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6925. for i, v in pairs(ArmourParts) do
  6926. v.BrickColor = BrickColor.new("Institutional white")
  6927. v.Material = "Neon"
  6928. v.Transparency = 0
  6929. end
  6930. for i, v in pairs(NeonParts) do
  6931. maincolor = BrickColor.new("Really black")
  6932. v.BrickColor = maincolor
  6933. v.Material = "Neon"
  6934. v.Transparency = 0
  6935. end
  6936. for i, v in pairs(ArmourParts2) do
  6937. v.BrickColor = BrickColor.new("Institutional white")
  6938. v.Material = "Neon"
  6939. v.Transparency = 0
  6940. end
  6941. for i, v in pairs(NeonParts2) do
  6942. maincolor = BrickColor.new("Really black")
  6943. v.BrickColor = maincolor
  6944. v.Material = "Neon"
  6945. v.Transparency = 0
  6946. end
  6947. elseif key == 'm' and Mode == 9 then
  6948. resetmode()
  6949. elseif key == 't' and Mode == 9 then
  6950. heregoes()
  6951. elseif key == 'q' and Mode == 9 then
  6952. BalanceSpin()
  6953. elseif key == 'y' and Mode == 9 then
  6954. Ancient_Ragu()
  6955. end
  6956. ---------------------------------------------------------------------------
  6957. if key == 'm' and Mode == 7 then
  6958. Mode = 10
  6959. SONG = 2696215994
  6960. local A = math.random(1,4)
  6961. if A == 1 then
  6962. SONG = 2837777891
  6963. elseif A == 2 then
  6964. SONG = 2696215994
  6965. elseif A == 3 then
  6966. SONG = 2774043210
  6967. elseif A == 4 then
  6968. SONG = 2743113045
  6969. end
  6970. tecks2.Text = "error but edgy"
  6971. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6972. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6973. for i, v in pairs(ArmourParts) do
  6974. v.BrickColor = BrickColor.random()
  6975. v.Material = "Neon"
  6976. v.Transparency = 0
  6977. end
  6978. for i, v in pairs(NeonParts) do
  6979. maincolor = BrickColor.random()
  6980. v.BrickColor = maincolor
  6981. v.Material = "Neon"
  6982. v.Transparency = 0
  6983. end
  6984. for i, v in pairs(ArmourParts2) do
  6985. v.BrickColor = BrickColor.new("Hot white")
  6986. v.Material = "Neon"
  6987. v.Transparency = 0
  6988. end
  6989. for i, v in pairs(NeonParts2) do
  6990. maincolor = BrickColor.new("Hot white")
  6991. v.BrickColor = maincolor
  6992. v.Material = "Neon"
  6993. v.Transparency = 0
  6994. end
  6995. elseif key == 'm' and Mode == 10 then
  6996. resetmode()
  6997. elseif key == 'q' and Mode == 10 then
  6998. Decapitate()
  6999. elseif key == 't' and Mode == 10 then
  7000. wutdefaq()
  7001. elseif key == 'y' and Mode == 10 then
  7002. Painful_Stomp()
  7003. end
  7004. end
  7005. end)
  7006. local Combo = 1
  7007. mouse.Button1Down:connect(function(key)
  7008. if attack == false then
  7009. if Combo == 1 then
  7010. Combo = 2
  7011. attackone()
  7012. elseif Combo == 2 then
  7013. Combo = 3
  7014. attacktwo()
  7015. elseif Combo == 3 then
  7016. Combo = 1
  7017. attackthree()
  7018. end
  7019. end
  7020. end)
  7021.  
  7022.  
  7023.  
  7024.  
  7025.  
  7026.  
  7027. -------------------------------------------------------
  7028. --Start Animations--
  7029. -------------------------------------------------------
  7030. while true do
  7031. swait()
  7032. sine = sine + change
  7033. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7034. local velderp = root.Velocity.y
  7035. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7036. if equipped == true or equipped == false then
  7037. if attack == false then
  7038. idle = idle + 1
  7039. else
  7040. idle = 0
  7041. end
  7042. if 1 < root.Velocity.y and hitfloor == nil then
  7043. Anim = "Jump"
  7044. if attack == false then
  7045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7046. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7051. end
  7052. elseif -1 > root.Velocity.y and hitfloor == nil then
  7053. Anim = "Fall"
  7054. if attack == false then
  7055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7056. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7061. end
  7062. elseif torvel < 1 and hitfloor ~= nil then
  7063. Anim = "Idle"
  7064. change = 1
  7065. if attack == false then
  7066. if Mode == 1 then --Normal
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7069. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7073. elseif Mode == 99900 then
  7074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7075. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7076. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7077. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7078. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7079. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7080. elseif Mode == 8888 then --idk
  7081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7083. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7084. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7085. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7086. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7087. elseif Mode == 98534 then
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7090. if Mrandom(1,15) == 1 then
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7092. end
  7093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7096. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7097. elseif Mode == 56565 then --idk
  7098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7100. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7101. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7102. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7103. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7104. elseif Mode == pIXELATED then --PIXELATED
  7105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7108. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7110. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7111. elseif Mode == 50 then --ASCENDED
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7114. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7115. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7116. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7117. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7118. elseif Mode == 7777 then --NOTHING SPECIAL
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7121. if Mrandom(1,15) == 1 then
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7123. end
  7124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7128. elseif Mode == 6666 then --MEMER
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7135. elseif Mode == 2 then --Machinery
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7142. elseif Mode == 3 then --ICE
  7143. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7144. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7145. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7146. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7147. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7149. elseif Mode == 4 then --Infused
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7152. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7156. elseif Mode == 5 then --Cybernetic
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7163. elseif Mode == 25 then --Spiritual
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7167. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7168. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7170. elseif Mode == 6 then --Controlled Beyond Recognition
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7173. if Mrandom(1,15) == 1 then
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7175. end
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7178. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7179. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7180. elseif Mode == 1800 then --demon
  7181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7182. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7185. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7186. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7187. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7190. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7191. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7192. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7193. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7194. elseif Mode == 1555 then --anime
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7199. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7200. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7201. elseif Mode == 111111111 then
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7206. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7207. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7208. elseif Mode == 100 then --Overclocked
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7211. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7215. elseif Mode == 8 then --Lunarist
  7216. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7222. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7223. elseif Mode == 111111112 then
  7224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7227. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7228. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7229. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7230. elseif Mode == 10 then --INSANITY
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7239. end
  7240. end
  7241. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7242. Anim = "Walk"
  7243. change = 1.1
  7244. if attack == false then
  7245. if Mode == 6 then
  7246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7248. if Mrandom(1,15) == 1 then
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7250. end
  7251. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7253. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7255. elseif Mode == 3 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7262. elseif Mode == 98534 then
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7265. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7266. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7267. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7269. elseif Mode == 111111112 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7273. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7274. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7275. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7276. elseif Mode == 111111111 then
  7277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7279. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7281. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7282. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7283. elseif Mode == 99900 then
  7284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7290. elseif Mode == 1 then --Normal
  7291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7293. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7297. elseif Mode == 7777 then --NORTHING SPECIAL
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7300. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7301. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7304. elseif Mode == 4 then --Infused
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7307. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7311. elseif Mode == 56565 then --idk
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7318. elseif Mode == 8888 then --ik
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7323. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7325. elseif Mode == 1555 then --anime
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7332. elseif Mode == 6666 then
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7336. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7339. elseif Mode == 1800 then
  7340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7342. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7343. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7346. elseif Mode == 5 then
  7347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7353. elseif Mode == 25 then
  7354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7360. elseif Mode == 100 then
  7361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7363. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7367. elseif Mode == 10 then
  7368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7371. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7375. elseif Mode == 8 then
  7376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7377. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7378. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7379. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7380. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7381. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7382. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7384. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7385. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7386. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7389. end
  7390. end
  7391. elseif torvel >= 25 and hitfloor ~= nil then
  7392. Anim = "Sprint"
  7393. change = 1.35
  7394. if attack == false then
  7395. if Mode == 5 then
  7396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7397. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7398. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7399. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7400. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7401. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7402. elseif Mode == 56565 then
  7403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7405. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7406. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7409. elseif Mode == 111111111 then
  7410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7412. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7413. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7416. elseif Mode == 4 then
  7417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7419. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7423. elseif Mode == 1 then
  7424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7426. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7430. elseif Mode == 25 or Mode == 10 then
  7431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7432. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7435. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7436. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7437. elseif Mode ~= 5 then
  7438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7439. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7440. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7442. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7443. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7444. end
  7445. end
  7446. end
  7447. end
  7448. Music.SoundId = "rbxassetid://"..SONG
  7449. Music.Looped = true
  7450. Music.Pitch = 1
  7451. Music.Volume = 2.5
  7452. Music.Parent = tors
  7453. Music:Resume()
  7454. if 0 < #Effects then
  7455. for e = 1, #Effects do
  7456. if Effects[e] ~= nil then
  7457. local Thing = Effects[e]
  7458. if Thing ~= nil then
  7459. local Part = Thing[1]
  7460. local Mode = Thing[2]
  7461. local Delay = Thing[3]
  7462. local IncX = Thing[4]
  7463. local IncY = Thing[5]
  7464. local IncZ = Thing[6]
  7465. if 1 >= Thing[1].Transparency then
  7466. if Thing[2] == "Block1" then
  7467. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7468. local Mesh = Thing[1].Mesh
  7469. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7470. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7471. elseif Thing[2] == "Block2" then
  7472. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7473. local Mesh = Thing[7]
  7474. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7475. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7476. elseif Thing[2] == "Block3" then
  7477. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7478. local Mesh = Thing[7]
  7479. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7480. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7481. elseif Thing[2] == "Cylinder" then
  7482. local Mesh = Thing[1].Mesh
  7483. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7485. elseif Thing[2] == "Blood" then
  7486. local Mesh = Thing[7]
  7487. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7488. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7490. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7491. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7493. elseif Thing[2] == "Disappear" then
  7494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7495. elseif Thing[2] == "Shatter" then
  7496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7497. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7498. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7499. Thing[6] = Thing[6] + Thing[5]
  7500. end
  7501. else
  7502. Part.Parent = nil
  7503. table.remove(Effects, e)
  7504. end
  7505. end
  7506. end
  7507. end
  7508. end
  7509. end
  7510. -------------------------------------------------------
  7511. --End Animations And Script--
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