_Criber_

blockwall

Aug 26th, 2022 (edited)
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  1. public static final RegistryObject<Block> STONE_WALL = BLOCKS.register(
  2. "stone_wall", () -> new WallBlock(BlockBehaviour.Properties.of(Material.STONE).requiresCorrectToolForDrops().strength(1.5F, 6.0F)));
  3.  
  4. public static final RegistryObject<Block> POLISHED_GRANITE_WALL = BLOCKS.register(
  5. "polished_granite_wall", () -> new WallBlock(BlockBehaviour.Properties.of(Material.STONE, MaterialColor.DIRT).requiresCorrectToolForDrops().strength(1.5F, 6.0F)));
  6.  
  7. public static final RegistryObject<Block> POLISHED_DIORITE_WALL = BLOCKS.register(
  8. "polished_diorite_wall", () -> new WallBlock(BlockBehaviour.Properties.of(Material.STONE, MaterialColor.QUARTZ).requiresCorrectToolForDrops().strength(1.5F, 6.0F)));
  9.  
  10. public static final RegistryObject<Block> POLISHED_ANDESITE_WALL = BLOCKS.register(
  11. "polished_andesite_wall", () -> new WallBlock(BlockBehaviour.Properties.of(Material.STONE, MaterialColor.STONE).requiresCorrectToolForDrops().strength(1.5F, 6.0F)));
  12.  
  13. public static final RegistryObject<Block> CRYING_OBSIDIAN_WALL = BLOCKS.register(
  14. "crying_obsidian_wall", () -> new WallBlock(BlockBehaviour.Properties.of(Material.STONE, MaterialColor.COLOR_BLACK).requiresCorrectToolForDrops().strength(50.0F, 1200.0F).lightLevel((properties) -> {return 10;})));
  15.  
  16.  
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