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- Revibe Nyan Nyan
- Level 4 Scale 1 LIGHT Elf/Pendulum/Effect
- 1900/800
- During your Main Phase: You can add 1 face-up "Revibe" Pendulum Monster from your Extra Deck to your hand, except "Revibe Nyan Nyan", then destroy this card. You can only use this effect of "Revibe Nyan Nyan" once per turn.
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- If this card is Normal or Special Summoned: You can add 1 "Revibe" card from your Deck to your hand, except "Revibe Nyan Nyan". If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, you can return 1 monster on the field to the hand. You can only use each effect of "Revibe Nyan Nyan" once per turn.
- Revibe Mystical Elf
- Level 4 Scale 8 LIGHT Elf/Pendulum/Effect
- 800/2000
- You can target 1 "Revibe" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Revibe Mystical Elf" once per turn.
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- When this card is Normal Summoned: You can Special Summon 1 "Revibe" monster from your hand, except "Revibe Mystical Elf". If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, change 1 face-up monster on the field to face-down Defense Position. You can only use this effect of "Revibe Mystical Elf" once per turn.
- Revibe High Priestess
- Level 3 Scale 1 LIGHT Elf/Pendulum/Effect
- 1100/800
- You can target 1 other card in a Spell & Trap Zone; destroy both it and this card. You can only use this effect of "Revibe High Priestess" once per turn.
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- If this card is Normal or Special Summoned: You can send 1 "Revibe" monster from your Deck to the GY, except "Revibe High Priestess". If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, place 1 "Revibe" Pendulum Monster from your Deck in your Pendulum Zone, except "Revibe High Priestess". You can only use each effect of "Revibe High Priestess" once per turn.
- Revibe Valkyria
- Level 4 Scale 8 LIGHT Elf/Pendulum/Effect
- 1800/1050
- During your Main Phase: You can add 1 "Revibe" Pendulum Monster from your Deck to your Extra Deck face-up, except "Revibe Valkyria", then destroy this card. You can only use this effect of "Revibe Valkyria" once per turn.
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- If you control no monsters, or you control a "Revibe" Field Spell, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Elf monsters. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, draw 1 card. You can only use each effect of "Revibe Valkyria" once per turn.
- Revibe Kanan
- Level 4 Scale 1 LIGHT Elf/Pendulum/Effect
- 1400/1400
- At the start of the Damage Step, if your "Revibe" Pendulum Monster battles an opponent's monster: You can destroy both battling monsters and this card.
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- You can send this card from your hand to the GY; activate 1 "Reviber, Never-Ending City" directly from your Deck. If this card is in your GY and you control no monsters: You can Special Summon this card. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, destroy 1 card in your opponent's Spell & Trap Zone. You can only use each effect of "Revibe Kanan" once per turn.
- Revibe LaMoon
- Level 4 Scale 8 LIGHT Elf/Pendulum/Effect
- 1200/1700
- Once per turn, if you control no monsters: You can place 1 "Revibe" Pendulum Monster from your Deck in your Pendulum Zone, except "Revibe LaMoon", then destroy this card.
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- You can Special Summon this card (from your hand) to your zone a "Revibe" Link Monster points to. You can only Special Summon "Revibe LaMoon" once per turn this way. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, add 1 "Revibe" Spell/Trap from your Deck to your hand. You can only use this effect of "Revibe LaMoon" once per turn.
- Revibe Randi
- Level 3 Scale 1 LIGHT Elf/Pendulum/Effect
- 900/700
- During your Main Phase: You can add 1 "Revibe" Field Spell from your Deck to your hand, then destroy this card. You can only use this effect of "Revibe Randi" once per turn.
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- If this card is in your hand: You can target 1 card in your Pendulum Zone, except "Revibe Randi"; destroy that card, and if you do, Special Summon this card. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, gain 1000 LP. You can only use each effect of "Revibe Randi" once per turn.
- Revibe Mermaid
- Level 3 Scale 8 LIGHT Elf/Pendulum/Effect
- 1200/900
- Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets a "Revibe" Link Monster(s) you control, then destroy this card.
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- You can target 1 "Revibe" Spell/Trap in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, you can destroy 1 Set card on the field. You can only use each effect of "Revibe Mermaid" once per turn.
- Revibe Maiden
- Level 3 Scale 1 LIGHT Elf/Pendulum/Effect
- 1200/900
- If a "Revibe" Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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- If this card is in your hand: You can target 1 card in your Pendulum Zone, except "Revibe Maiden"; destroy that card, and if you do, Special Summon this card. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, you can banish 1 card from your opponent's GY, face-down. You can only use each effect of "Revibe Maiden" once per turn.
- Revibe Fairy Lily
- Level 3 Scale 8 LIGHT Elf/Pendulum/Effect
- 400/1500
- If all monsters you control are "Revibe" monsters (min. 1): You can target 1 Field Spell in your GY; add it to your hand, then destroy this card. You can only use this effect of "Revibe Fairy Lily" once per turn.
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- During your Main Phase, you can Normal Summon 1 "Revibe" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, inflict 1000 damage to your opponent. You can only use this effect of "Revibe Fairy Lily" once per turn.
- Revibe Arlownay
- Level 3 Scale 1 LIGHT Elf/Pendulum/Effect
- 800/1000
- Once per turn, at the start of the Battle Phase: You can Set 1 "Revibe" Spell/Trap directly from your Deck, then destroy this card.
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- When an attack is declared involving a "Revibe" monster: You can Special Summon this card from your hand. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, and if you do, if you control a Field Spell, 1 face-up "Revibe" monster you control gains 1000 ATK until the end of this turn. You can only use each effect of "Revibe Arlownay" once per turn.
- Revibe Dian Keto
- Link-3 LIGHT Elf/Link/Effect
- 2500/BL B BR
- 2+ Elf monsters
- Gains 300 ATK for each "Revibe" monster it points to. You can only use each of the following effects of "Revibe Dian Keto" once per turn. During the Main Phase (Quick Effect): You can target 1 card in your Pendulum Zone; destroy it, and if you do, gain 1000 LP. If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can add 1 "Revibe" monster from your Deck to your hand.
- Revibe Cosmos Queen
- Link-4 LIGHT Elf/Link/Effect
- 2900/T BL B BR
- 2+ Elf monsters
- Your opponent cannot target cards in your Field Zones with card effects, also they cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Revibe Cosmos Queen" once per turn. During the Main Phase (Quick Effect): You can Special Summon 1 "Revibe" Pendulum Monster from your face-up Extra Deck, or 1 "Revibe" Link Monster from your GY, to your zone this card points to. You can pay 1000 LP, then target 1 monster this card points to and 1 card your opponent controls; banish them.
- Revibe Witch
- Link-2 LIGHT Elf/Link/Effect
- 2100/BL BR
- 2 Elf monsters
- If this card is Link Summoned: You can target 1 card in your Pendulum Zone; destroy it, and if you do, gain 1000 LP. If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can add 1 "Revibe" Spell/Trap from your Deck or GY to your hand. You can only use each effect of "Revibe Witch" once per turn.
- Reviber, Never-Ending City
- Field Spell
- When this card is activated: You can place 1 or 2 "Revibe" Pendulum Monster(s) from your Deck in your Pendulum Zone, but destroy them during the End Phase of your next turn. "Reviber" monsters in your Extra Monster Zones cannot be destroyed by battle. If a Link-3 or higher "Revibe" Link Monster is on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Reviber, Never-Ending City" once per turn. You can only activate 1 "Reviber, Never-Ending City" per turn.
- Revibe Metropolis
- Field Spell
- When this card is activated: You can add 1 "Revibe" monster from your Deck to your hand. You can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 "Revibe" Pendulum Monster from your Deck. You can only use this effect of "Revibe Metropolis" once per turn. You can only activate 1 "Revibe Metropolis" per turn.
- Revibe Magic
- Quick-Play Spell
- Target 1 "Revibe" monster in your Extra Monster Zone; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If an Elf monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Revibe Gift
- Normal Spell
- Target 2 "Revibe" Monster Cards you control; destroy them, and if you do, draw 2 cards. You can only activate 1 "Revibe Gift" per turn.
- Revibe Ball
- Counter Trap
- When your opponent would Summon a monster(s): Destroy 1 Elf monster you control, and if you do, negate the Summon, and if you do, destroy that monster, and if you do that, if you control a "Revibe" Field Spell, your opponent cannot Summon a monster until the end of this turn. You can only activate 1 "Revibe Ball" per turn.
- Revibe High Spirits
- Normal Trap
- Special Summon 1 face-up "Revibe" Pendulum Monster from your Extra Deck, but negate its effects, and if you do, immediately after this effect resolves, Link Summon using monsters youy control, including that monster. You can only activate 1 "Revibe High Spirits" per turn.
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