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UE4 : PackagingResults:Error: Error Unknown Error

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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(-1937191750) SRandInit(-1937191750).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.075808
  5. LogInit: Using libcurl 7.47.1
  6. LogInit: - built for x86_64-pc-win32
  7. LogInit: - supports SSL with OpenSSL/1.0.2g
  8. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  9. LogInit: - other features:
  10. LogInit: CURL_VERSION_SSL
  11. LogInit: CURL_VERSION_LIBZ
  12. LogInit: CURL_VERSION_IPV6
  13. LogInit: CURL_VERSION_ASYNCHDNS
  14. LogInit: CURL_VERSION_LARGEFILE
  15. LogInit: CURL_VERSION_IDN
  16. LogInit: CurlRequestOptions (configurable via config and command line):
  17. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  18. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  19. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  20. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  21. LogInit: Build: ++UE4+Release-4.15-CL-3450819
  22. LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
  23. LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  24. LogInit: Net CL: 3299760
  25. LogDevObjectVersion: Number of dev versions registered: 14
  26. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  27. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  28. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  29. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  30. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  31. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  32. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  33. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  34. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  35. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  36. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  37. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  38. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  39. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  40. LogInit: Compiled (64-bit): May 21 2017 11:02:34
  41. LogInit: Compiled with Visual C++: 19.00.23026.00
  42. LogInit: Build Configuration: Development
  43. LogInit: Branch Name: ++UE4+Release-4.15
  44. LogInit: Command line:
  45. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
  46. LogInit: Installed Engine Build: 1
  47. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  48. LogInit: Object subsystem initialized
  49. LogInit: Selected Device Profile: [Windows]
  50. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  51. LogInit: Computer: DESKTOP-41ETFIG
  52. LogInit: User: SimonAlbert
  53. LogInit: CPU Page size=65536, Cores=4
  54. LogInit: High frequency timer resolution =2.835939 MHz
  55. LogMemory: Memory total: Physical=31.9GB (32GB approx)
  56. LogMemory: Platform Memory Stats for Windows
  57. LogMemory: Process Physical Memory: 264.14 MB used, 264.14 MB peak
  58. LogMemory: Process Virtual Memory: 262.91 MB used, 262.91 MB peak
  59. LogMemory: Physical Memory: 9908.32 MB used, 22732.67 MB free, 32640.98 MB total
  60. LogMemory: Virtual Memory: 645.25 MB used, 22732.67 MB free, 134217728.00 MB total
  61. LogTextLocalizationManager: No specific translations for ('en-CA') exist, so ('en') translations will be used.
  62. LogD3D11RHI: D3D11 adapters:
  63. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
  64. LogD3D11RHI: 8113/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  65. LogD3D11RHI: 1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
  66. LogD3D11RHI: 128/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  67. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  68. LogD3D11RHI: 0/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  69. LogD3D11RHI: Chosen D3D11 Adapter: 0
  70. LogD3D11RHI: Creating new Direct3DDevice
  71. LogD3D11RHI: GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
  72. LogWindows: EnumDisplayDevices:
  73. LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
  74. LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
  75. LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  76. LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  77. LogWindows: 4. 'Intel(R) HD Graphics 630' (P:0 D:0)
  78. LogWindows: 5. 'Intel(R) HD Graphics 630' (P:0 D:0)
  79. LogWindows: 6. 'Intel(R) HD Graphics 630' (P:0 D:0)
  80. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  81. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
  82. LogD3D11RHI: Driver Version: 381.78 (internal:22.21.13.8178, unified:381.78)
  83. LogD3D11RHI: Driver Date: 4-12-2017
  84. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  85. LogD3D11RHI: Async texture creation enabled
  86. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  87. LogShaderCompilers: Guid format shader working directory is -9 characters bigger than the processId version (../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Intermediate/Shaders/WorkingDirectory/10616/).
  88. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Simon Albert/AppData/Local/Temp/UnrealShaderWorkingDir/C4F17A95438E61BF6A82389C8A7F6A39/'.
  89. LogShaderCompilers:Display: Using Local Shader Compiler.
  90. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  91. LogTemp:Display: Loaded TP MacClientTargetPlatform
  92. LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  93. LogTemp:Display: Loaded TP MacServerTargetPlatform
  94. LogTemp:Display: Loaded TP MacTargetPlatform
  95. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  96. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  97. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  98. LogTemp:Display: Loaded TP WindowsTargetPlatform
  99. LogTemp:Display: Loaded TP AndroidTargetPlatform
  100. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  101. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  102. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  103. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  104. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  105. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  106. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  107. LogTemp:Display: Loaded TP HTML5TargetPlatform
  108. LogTemp:Display: Loaded TP IOSTargetPlatform
  109. LogTemp:Display: Loaded TP TVOSTargetPlatform
  110. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  111. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  112. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  113. LogTemp:Display: Loaded TP LinuxTargetPlatform
  114. LogTargetPlatformManager:Display: Building Assets For Windows
  115. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  116. LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  117. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  118. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  119. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  120. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  121. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  122. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  123. LogDerivedDataCache: Using Local data cache path C:/Users/Simon Albert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  124. LogSlate: Using Freetype 2.6.0
  125. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  126. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  127. LogInit: Selected Device Profile: [Windows]
  128. LogContentStreaming: Texture pool size is 0.00 MB
  129. LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  130. LogSimplygon: Simplygon DLL not present - disabling.
  131. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  132. LogMeshUtilities: No automatic skeletal mesh reduction module available
  133. LogMeshUtilities: No automatic mesh merging module available
  134. LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: mastercandidate3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2573007193
  135. LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
  136. LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.031696 seconds
  137. LogUObjectArray: 32493 objects as part of root set at end of initial load.
  138. LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
  139. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  140. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  141. LogTcpMessaging: Initializing TcpMessaging bridge
  142. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  143. LogAkAudio: Wwise(R) SDK Version 2016.2.4 Build 6098. Copyright (c) 2006-2016 Audiokinetic Inc.
  144. LogInit: Audiokinetic Audio Device setting bank directory to ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/WwiseAudio/Windows/.
  145. LogInit: Audiokinetic Audio Device initialized.
  146. LogMaterial: Uniform references updated for custom material expression Custom.
  147. SourceControl: Info Source control is disabled
  148. SourceControl: Info Source control is disabled
  149. SourceControl: Info Source control is disabled
  150. SourceControl: Info Source control is disabled
  151. LogEngine: Initializing Engine...
  152. LogHMD: Failed to initialize OpenVR with code 108
  153. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  154. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  155. LogAIModule: Creating AISystem for world Untitled
  156. LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
  157. LogInit: FAudioDevice initialized.
  158. LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  159. LogInit: Texture streaming: Enabled
  160. LogEngineSessionManager: EngineSessionManager initialized
  161. LogInit: Transaction tracking system initialized
  162. BlueprintLog: New page: Editor Load
  163. LocalizationService: Info Localization service is disabled
  164. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  165. LogCook:Display: Mobile HDR setting 1
  166. LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/' took 0.02s
  167. SourceControl: Info Source control is disabled
  168. Cmd: MAP LOAD FILE="../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Levels/Ocean/OC7.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  169. LightingResults: New page: Lighting Build
  170. MapCheck: New page: Map Check
  171. LightingResults: New page: Lighting Build
  172. LogAIModule: Creating AISystem for world OC7
  173. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  174. Cmd: MAP CHECKDEP NOCLEARLOG
  175. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 60.607ms to complete.
  176. LogFileHelpers: Loading map 'OC7' took 2.270
  177. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  178. LogCollectionManager: Loaded 0 collections in 0.001611 seconds
  179. LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Saved/Collections/' took 0.01s
  180. LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Developers/SimonAlbert/Collections/' took 0.01s
  181. LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Collections/' took 0.01s
  182. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  183. LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 2285 classes and 462 folders.
  184. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0010 seconds. Added 0 classes and 0 folders.
  185. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
  186. LogCrashTracker: Crashtracker disabled due to settings.
  187. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  188. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
  189. LogLoad: (Engine Initialization) Total time: 20.44 seconds
  190. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.54 seconds
  191. LogExternalProfiler: Found external profiler: VSPerf
  192. LogExternalProfiler: Using external profiler: VSPerf
  193. LogOcInput: OculusInput pre-init called
  194. LogContentStreaming: Texture pool size now 1000 MB
  195. LogSlate: Took 0.000279 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  196. LogSlate: Took 0.000315 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  197. LogSlate: Took 0.000317 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  198. LogRenderer: Reallocating scene render targets to support 588x372 NumSamples 1 (Frame:2).
  199. LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  200. LogRenderer: Reallocating scene render targets to support 1916x1016 NumSamples 1 (Frame:3).
  201. LogAssetRegistry: Asset discovery search completed in 13.5257 seconds
  202. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000007 seconds (found 0 objects)
  203. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects)
  204. LogTemp: Repeting last play command: Selected Viewport
  205. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  206. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  207. PIE: New page: PIE session: OC7 (Jun 15, 2017, 1:57:43 PM)
  208. LogPlayLevel: Creating play world package: /Game/Levels/Ocean/UEDPIE_0_OC7
  209. LogPlayLevel: PIE: StaticDuplicateObject took: (0.121550s)
  210. LogAIModule: Creating AISystem for world OC7
  211. LogPlayLevel: PIE: World Init took: (0.000683s)
  212. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Ocean/OC7.OC7 to /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 (0.122598s)
  213. LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
  214. LogInit: FAudioDevice initialized.
  215. LogLoad: Game class is 'GameMode_OC_C'
  216. LogWorld: Bringing World /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 up for play (max tick rate 60) at 2017.06.15-17.57.44
  217. LogWorld: Bringing up level for play took: 0.004700
  218. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0012 seconds. Added 11 classes and 0 folders.
  219. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  220. LogGameState: Match State Changed from EnteringMap to WaitingToStart
  221. LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  222. LogGameState: Match State Changed from WaitingToStart to InProgress
  223. PIE: Info Play in editor start time for /Game/Levels/Ocean/UEDPIE_0_OC7 1.212
  224. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  225. LogAkAudio:Error: Voice Starvation
  226. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  227. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  228. LogTemp: Repeting last play command: Selected Viewport
  229. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  230. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  231. PIE: New page: PIE session: OC7 (Jun 15, 2017, 1:57:52 PM)
  232. LogPlayLevel: Creating play world package: /Game/Levels/Ocean/UEDPIE_0_OC7
  233. LogPlayLevel: PIE: StaticDuplicateObject took: (0.106989s)
  234. LogAIModule: Creating AISystem for world OC7
  235. LogPlayLevel: PIE: World Init took: (0.000653s)
  236. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Ocean/OC7.OC7 to /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 (0.107980s)
  237. LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
  238. LogInit: FAudioDevice initialized.
  239. LogLoad: Game class is 'GameMode_OC_C'
  240. LogWorld: Bringing World /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 up for play (max tick rate 60) at 2017.06.15-17.57.52
  241. LogWorld: Bringing up level for play took: 0.004685
  242. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  243. LogGameState: Match State Changed from EnteringMap to WaitingToStart
  244. LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  245. LogGameState: Match State Changed from WaitingToStart to InProgress
  246. PIE: Info Play in editor start time for /Game/Levels/Ocean/UEDPIE_0_OC7 -0.416
  247. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  248. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  249. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
  250. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  251. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/MASTERCANDIDATE3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/MASTERCANDIDATE3.uproject" -cook -stage -archive -archivedi
  252. rectory="C:/Users/Simon Albert/Desktop" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  253. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  254. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject
  255. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  256. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MASTERCANDIDATE3 Win64 Shipping -Project="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject" "C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject" -remoteini="C:\Users\Sim
  257. on Albert\Desktop\MASTERCANDIDATE3" -noxge -generatemanifest -NoHotReload
  258. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\Source\MASTERCANDIDATE3\MASTERCANDIDATE3.Build.cs
  259. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6381981s to run UnrealBuildTool.exe, ExitCode=5
  260. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MASTERCANDIDATE3 Win64 Shipping -Project="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCAN
  261. DIDATE3.uproject" "C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject" -remoteini="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.15-17.58.23.txt'
  262. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  263. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  264. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  265. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  266. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  267. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  268. nary`2 InTargetToManifest)
  269. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  270. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  271. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
  272. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  273. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  274. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  275. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  276. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  277. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  278. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  279. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  280. PackagingResults:Error: Error Unknown Error
  281. LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
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