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meninodapacocaII

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Feb 28th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. -- Objects
  148.  
  149. local ScreenGui = Instance.new("ScreenGui")
  150. local TextBox = Instance.new("TextBox")
  151.  
  152.  
  153. function MoveSpawn(obj1,PLAYER)
  154. local playerpos = nil
  155. if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
  156. playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  157. end
  158. print(playerpos)
  159. for _,part in pairs (obj1:GetChildren()) do
  160. if part:IsA('BasePart') and playerpos then
  161. print('thefuck')
  162. print(playerpos)
  163. part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
  164. end
  165. end
  166. end
  167.  
  168. function ToHell(obj1)
  169. for i,v in pairs(obj1:GetChildren()) do
  170. v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
  171. end
  172. end
  173.  
  174. function MoveBy(obj1,AMNT)
  175. for i,v in pairs(obj1:GetChildren()) do
  176. if v:IsA('BasePart') then
  177. v.CFrame = v.CFrame + AMNT
  178. end
  179. end
  180. end
  181.  
  182. function MovePartBy(part,AMNT)
  183. part.CFrame = part.CFrame+AMNT
  184. end
  185.  
  186. -- Properties
  187.  
  188. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  189. ScreenGui.ResetOnSpawn = false
  190.  
  191. TextBox.Parent = ScreenGui
  192. TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
  193. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  194. TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
  195. TextBox.BorderSizePixel = 5
  196. TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
  197. TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
  198. TextBox.Font = Enum.Font.SourceSans
  199. TextBox.FontSize = Enum.FontSize.Size14
  200. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  201. TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
  202. TextBox.TextScaled = true
  203. TextBox.TextSize = 14
  204. TextBox.TextWrapped = true
  205.  
  206. TextBox.FocusLost:connect(function()
  207. for i,v in pairs(game.Players:GetChildren()) do
  208. if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
  209. local coru = coroutine.wrap(function()
  210. print('elevatoring '..v.Name)
  211. local plr = v
  212. -- 1 - Model
  213. local obj1 = Instance.new("Model")
  214. obj1.Parent = workspace
  215.  
  216. -- 2 - Part
  217. local obj2 = Instance.new("Part")
  218. obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
  219. obj2.Material = Enum.Material.Neon
  220. obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
  221. obj2.Anchored = true
  222. obj2.BrickColor = BrickColor.new("Maroon")
  223. obj2.Friction = 0.30000001192093
  224. obj2.Shape = Enum.PartType.Block
  225. obj2.Parent = obj1
  226.  
  227. -- 3 - Part
  228. local obj3 = Instance.new("Part")
  229. obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
  230. obj3.Material = Enum.Material.Foil
  231. obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
  232. obj3.Anchored = true
  233. obj3.BrickColor = BrickColor.new("Really black")
  234. obj3.Friction = 0.30000001192093
  235. obj3.Shape = Enum.PartType.Block
  236. obj3.Parent = obj1
  237.  
  238. -- 4 - Wedge
  239. local obj4 = Instance.new("WedgePart")
  240. obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  241. obj4.TopSurface = Enum.SurfaceType.Smooth
  242. obj4.Material = Enum.Material.Marble
  243. obj4.Size = Vector3.new(0.200000003, 1, 1)
  244. obj4.Anchored = true
  245. obj4.BrickColor = BrickColor.new("Maroon")
  246. obj4.Friction = 0.30000001192093
  247. obj4.Name = "Wedge"
  248. obj4.Parent = obj1
  249.  
  250. -- 5 - Part
  251. local obj5 = Instance.new("Part")
  252. obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  253. obj5.TopSurface = Enum.SurfaceType.Smooth
  254. obj5.BottomSurface = Enum.SurfaceType.Smooth
  255. obj5.Material = Enum.Material.Marble
  256. obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  257. obj5.Anchored = true
  258. obj5.BrickColor = BrickColor.new("Maroon")
  259. obj5.Friction = 0.30000001192093
  260. obj5.Shape = Enum.PartType.Block
  261. obj5.Parent = obj1
  262.  
  263. -- 6 - Part
  264. local obj6 = Instance.new("Part")
  265. obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
  266. obj6.Material = Enum.Material.Cobblestone
  267. obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
  268. obj6.Anchored = true
  269. obj6.BrickColor = BrickColor.new("Maroon")
  270. obj6.Friction = 0.30000001192093
  271. obj6.Shape = Enum.PartType.Block
  272. obj6.Parent = obj1
  273.  
  274. -- 7 - Part
  275. local obj7 = Instance.new("Part")
  276. obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
  277. obj7.Material = Enum.Material.Foil
  278. obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
  279. obj7.Anchored = true
  280. obj7.BrickColor = BrickColor.new("Really black")
  281. obj7.Friction = 0.30000001192093
  282. obj7.Shape = Enum.PartType.Block
  283. obj7.Parent = obj1
  284.  
  285. -- 8 - Part
  286. local obj8 = Instance.new("Part")
  287. obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
  288. obj8.Material = Enum.Material.Cobblestone
  289. obj8.Size = Vector3.new(20, 13, 0.200000003)
  290. obj8.Anchored = true
  291. obj8.BrickColor = BrickColor.new("Maroon")
  292. obj8.Friction = 0.30000001192093
  293. obj8.Shape = Enum.PartType.Block
  294. obj8.Parent = obj1
  295.  
  296. -- 9 - Part
  297. local obj9 = Instance.new("Part")
  298. obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
  299. obj9.Material = Enum.Material.Neon
  300. obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  301. obj9.Anchored = true
  302. obj9.BrickColor = BrickColor.new("Maroon")
  303. obj9.Friction = 0.30000001192093
  304. obj9.Shape = Enum.PartType.Block
  305. obj9.Parent = obj1
  306.  
  307. -- 10 - Part
  308. local obj10 = Instance.new("Part")
  309. obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
  310. obj10.TopSurface = Enum.SurfaceType.Smooth
  311. obj10.BottomSurface = Enum.SurfaceType.Smooth
  312. obj10.Material = Enum.Material.Wood
  313. obj10.Size = Vector3.new(20, 0.200000003, 20)
  314. obj10.Anchored = true
  315. obj10.BrickColor = BrickColor.new("Black")
  316. obj10.Friction = 0.30000001192093
  317. obj10.Shape = Enum.PartType.Block
  318. obj10.Parent = obj1
  319.  
  320. -- 11 - Wedge
  321. local obj11 = Instance.new("WedgePart")
  322. obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  323. obj11.TopSurface = Enum.SurfaceType.Smooth
  324. obj11.Material = Enum.Material.Marble
  325. obj11.Size = Vector3.new(0.200000003, 1, 1)
  326. obj11.BottomSurface = Enum.SurfaceType.Smooth
  327. obj11.Anchored = true
  328. obj11.BrickColor = BrickColor.new("Maroon")
  329. obj11.Friction = 0.30000001192093
  330. obj11.Name = "Wedge"
  331. obj11.Parent = obj1
  332.  
  333. -- 12 - Wedge
  334. local obj12 = Instance.new("WedgePart")
  335. obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  336. obj12.TopSurface = Enum.SurfaceType.Smooth
  337. obj12.Material = Enum.Material.Marble
  338. obj12.Size = Vector3.new(0.200000003, 1, 1)
  339. obj12.BottomSurface = Enum.SurfaceType.Smooth
  340. obj12.Anchored = true
  341. obj12.BrickColor = BrickColor.new("Maroon")
  342. obj12.Friction = 0.30000001192093
  343. obj12.Name = "Wedge"
  344. obj12.Parent = obj1
  345.  
  346. -- 13 - Part
  347. local obj13 = Instance.new("Part")
  348. obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  349. obj13.TopSurface = Enum.SurfaceType.Smooth
  350. obj13.BottomSurface = Enum.SurfaceType.Smooth
  351. obj13.Material = Enum.Material.Marble
  352. obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  353. obj13.Anchored = true
  354. obj13.BrickColor = BrickColor.new("Maroon")
  355. obj13.Friction = 0.30000001192093
  356. obj13.Shape = Enum.PartType.Block
  357. obj13.Parent = obj1
  358.  
  359. -- 14 - Wedge
  360. local obj14 = Instance.new("WedgePart")
  361. obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  362. obj14.TopSurface = Enum.SurfaceType.Smooth
  363. obj14.Material = Enum.Material.Marble
  364. obj14.Size = Vector3.new(0.200000003, 1, 1)
  365. obj14.Anchored = true
  366. obj14.BrickColor = BrickColor.new("Maroon")
  367. obj14.Friction = 0.30000001192093
  368. obj14.Name = "Wedge"
  369. obj14.Parent = obj1
  370.  
  371. -- 15 - Part
  372. local obj15 = Instance.new("Part")
  373. obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
  374. obj15.Material = Enum.Material.Cobblestone
  375. obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
  376. obj15.Anchored = true
  377. obj15.BrickColor = BrickColor.new("Maroon")
  378. obj15.Friction = 0.30000001192093
  379. obj15.Shape = Enum.PartType.Block
  380. obj15.Parent = obj1
  381.  
  382. -- 16 - Part
  383. local obj16 = Instance.new("Part")
  384. obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
  385. obj16.Material = Enum.Material.Neon
  386. obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  387. obj16.Anchored = true
  388. obj16.BrickColor = BrickColor.new("Maroon")
  389. obj16.Friction = 0.30000001192093
  390. obj16.Shape = Enum.PartType.Block
  391. obj16.Parent = obj1
  392.  
  393. -- 17 - Part
  394. local obj17 = Instance.new("Part")
  395. obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
  396. obj17.Material = Enum.Material.Cobblestone
  397. obj17.Size = Vector3.new(20, 13, 0.200000003)
  398. obj17.Anchored = true
  399. obj17.BrickColor = BrickColor.new("Maroon")
  400. obj17.Friction = 0.30000001192093
  401. obj17.Shape = Enum.PartType.Block
  402. obj17.Parent = obj1
  403.  
  404. -- 18 - Part
  405. local obj18 = Instance.new("Part")
  406. obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
  407. obj18.Material = Enum.Material.Cobblestone
  408. obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
  409. obj18.Anchored = true
  410. obj18.BrickColor = BrickColor.new("Maroon")
  411. obj18.Friction = 0.30000001192093
  412. obj18.Shape = Enum.PartType.Block
  413. obj18.Parent = obj1
  414.  
  415. -- 19 - Part
  416. local obj19 = Instance.new("Part")
  417. obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
  418. obj19.Material = Enum.Material.Cobblestone
  419. obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
  420. obj19.Anchored = true
  421. obj19.BrickColor = BrickColor.new("Maroon")
  422. obj19.Friction = 0.30000001192093
  423. obj19.Shape = Enum.PartType.Block
  424. obj19.Parent = obj1
  425.  
  426. -- 20 - Part
  427. local obj20 = Instance.new("Part")
  428. obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
  429. obj20.Material = Enum.Material.Foil
  430. obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
  431. obj20.Anchored = true
  432. obj20.BrickColor = BrickColor.new("Really black")
  433. obj20.Friction = 0.30000001192093
  434. obj20.Shape = Enum.PartType.Block
  435. obj20.Parent = obj1
  436.  
  437. -- 21 - Door1
  438. local obj21 = Instance.new("Part")
  439. obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
  440. obj21.Material = Enum.Material.Granite
  441. obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  442. obj21.Anchored = true
  443. obj21.BrickColor = BrickColor.new("Really black")
  444. obj21.Friction = 0.30000001192093
  445. obj21.Shape = Enum.PartType.Block
  446. obj21.Name = "Door1"
  447. obj21.Parent = obj1
  448.  
  449. -- 22 - Part
  450. local obj22 = Instance.new("Part")
  451. obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
  452. obj22.TopSurface = Enum.SurfaceType.Smooth
  453. obj22.BottomSurface = Enum.SurfaceType.Smooth
  454. obj22.Material = Enum.Material.Wood
  455. obj22.Size = Vector3.new(20, 0.200000003, 20)
  456. obj22.Anchored = true
  457. obj22.BrickColor = BrickColor.new("Black")
  458. obj22.Friction = 0.30000001192093
  459. obj22.Shape = Enum.PartType.Block
  460. obj22.Parent = obj1
  461.  
  462. -- 23 - Wedge
  463. local obj23 = Instance.new("WedgePart")
  464. obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  465. obj23.TopSurface = Enum.SurfaceType.Smooth
  466. obj23.Material = Enum.Material.Marble
  467. obj23.Size = Vector3.new(0.200000003, 1, 1)
  468. obj23.BottomSurface = Enum.SurfaceType.Smooth
  469. obj23.Anchored = true
  470. obj23.BrickColor = BrickColor.new("Maroon")
  471. obj23.Friction = 0.30000001192093
  472. obj23.Name = "Wedge"
  473. obj23.Parent = obj1
  474.  
  475. -- 24 - Wedge
  476. local obj24 = Instance.new("WedgePart")
  477. obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  478. obj24.TopSurface = Enum.SurfaceType.Smooth
  479. obj24.Material = Enum.Material.Marble
  480. obj24.Size = Vector3.new(0.200000003, 1, 1)
  481. obj24.BottomSurface = Enum.SurfaceType.Smooth
  482. obj24.Anchored = true
  483. obj24.BrickColor = BrickColor.new("Maroon")
  484. obj24.Friction = 0.30000001192093
  485. obj24.Name = "Wedge"
  486. obj24.Parent = obj1
  487.  
  488. -- 25 - Wedge
  489. local obj25 = Instance.new("WedgePart")
  490. obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  491. obj25.TopSurface = Enum.SurfaceType.Smooth
  492. obj25.Material = Enum.Material.Marble
  493. obj25.Size = Vector3.new(0.200000003, 1, 1)
  494. obj25.Anchored = true
  495. obj25.BrickColor = BrickColor.new("Maroon")
  496. obj25.Friction = 0.30000001192093
  497. obj25.Name = "Wedge"
  498. obj25.Parent = obj1
  499.  
  500. -- 26 - Part
  501. local obj26 = Instance.new("Part")
  502. obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  503. obj26.TopSurface = Enum.SurfaceType.Smooth
  504. obj26.BottomSurface = Enum.SurfaceType.Smooth
  505. obj26.Material = Enum.Material.Marble
  506. obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  507. obj26.Anchored = true
  508. obj26.BrickColor = BrickColor.new("Maroon")
  509. obj26.Friction = 0.30000001192093
  510. obj26.Shape = Enum.PartType.Block
  511. obj26.Parent = obj1
  512.  
  513. -- 27 - Part
  514. local obj27 = Instance.new("Part")
  515. obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  516. obj27.TopSurface = Enum.SurfaceType.Smooth
  517. obj27.BottomSurface = Enum.SurfaceType.Smooth
  518. obj27.Material = Enum.Material.Marble
  519. obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  520. obj27.Anchored = true
  521. obj27.BrickColor = BrickColor.new("Maroon")
  522. obj27.Friction = 0.30000001192093
  523. obj27.Shape = Enum.PartType.Block
  524. obj27.Parent = obj1
  525.  
  526. -- 28 - Door2
  527. local obj28 = Instance.new("Part")
  528. obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
  529. obj28.Material = Enum.Material.Granite
  530. obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  531. obj28.Anchored = true
  532. obj28.BrickColor = BrickColor.new("Really black")
  533. obj28.Friction = 0.30000001192093
  534. obj28.Shape = Enum.PartType.Block
  535. obj28.Name = "Door2"
  536. obj28.Parent = obj1
  537.  
  538. -- 29 - Wedge
  539. local obj29 = Instance.new("WedgePart")
  540. obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  541. obj29.TopSurface = Enum.SurfaceType.Smooth
  542. obj29.Material = Enum.Material.Marble
  543. obj29.Size = Vector3.new(0.200000003, 1, 1)
  544. obj29.Anchored = true
  545. obj29.BrickColor = BrickColor.new("Maroon")
  546. obj29.Friction = 0.30000001192093
  547. obj29.Name = "Wedge"
  548. obj29.Parent = obj1
  549.  
  550. -- 30 - Wedge
  551. local obj30 = Instance.new("WedgePart")
  552. obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
  553. obj30.TopSurface = Enum.SurfaceType.Smooth
  554. obj30.Material = Enum.Material.Marble
  555. obj30.Size = Vector3.new(0.200000003, 1, 1)
  556. obj30.BottomSurface = Enum.SurfaceType.Smooth
  557. obj30.Anchored = true
  558. obj30.BrickColor = BrickColor.new("Really black")
  559. obj30.Friction = 0.30000001192093
  560. obj30.Name = "Wedge"
  561. obj30.Parent = obj1
  562.  
  563. -- 31 - Part
  564. local obj31 = Instance.new("Part")
  565. obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
  566. obj31.TopSurface = Enum.SurfaceType.Smooth
  567. obj31.BottomSurface = Enum.SurfaceType.Smooth
  568. obj31.Material = Enum.Material.Marble
  569. obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  570. obj31.Anchored = true
  571. obj31.BrickColor = BrickColor.new("Really black")
  572. obj31.Friction = 0.30000001192093
  573. obj31.Shape = Enum.PartType.Block
  574. obj31.Parent = obj1
  575.  
  576. -- 32 - Wedge
  577. local obj32 = Instance.new("WedgePart")
  578. obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  579. obj32.TopSurface = Enum.SurfaceType.Smooth
  580. obj32.Material = Enum.Material.Marble
  581. obj32.Size = Vector3.new(0.200000003, 1, 1)
  582. obj32.Anchored = true
  583. obj32.BrickColor = BrickColor.new("Really black")
  584. obj32.Friction = 0.30000001192093
  585. obj32.Name = "Wedge"
  586. obj32.Parent = obj1
  587.  
  588. -- 33 - Part
  589. local obj33 = Instance.new("Part")
  590. obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
  591. obj33.TopSurface = Enum.SurfaceType.Smooth
  592. obj33.BottomSurface = Enum.SurfaceType.Smooth
  593. obj33.Material = Enum.Material.Concrete
  594. obj33.Size = Vector3.new(20, 0.200000003, 20)
  595. obj33.Anchored = true
  596. obj33.BrickColor = BrickColor.new("Maroon")
  597. obj33.Friction = 0.30000001192093
  598. obj33.Shape = Enum.PartType.Block
  599. obj33.Parent = obj1
  600.  
  601. -- 34 - Wedge
  602. local obj34 = Instance.new("WedgePart")
  603. obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  604. obj34.TopSurface = Enum.SurfaceType.Smooth
  605. obj34.Material = Enum.Material.Marble
  606. obj34.Size = Vector3.new(0.200000003, 1, 1)
  607. obj34.Anchored = true
  608. obj34.BrickColor = BrickColor.new("Really black")
  609. obj34.Friction = 0.30000001192093
  610. obj34.Name = "Wedge"
  611. obj34.Parent = obj1
  612.  
  613. -- 35 - Part
  614. local obj35 = Instance.new("Part")
  615. obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
  616. obj35.TopSurface = Enum.SurfaceType.Smooth
  617. obj35.BottomSurface = Enum.SurfaceType.Smooth
  618. obj35.Material = Enum.Material.Marble
  619. obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  620. obj35.Anchored = true
  621. obj35.BrickColor = BrickColor.new("Really black")
  622. obj35.Friction = 0.30000001192093
  623. obj35.Shape = Enum.PartType.Block
  624. obj35.Parent = obj1
  625.  
  626. -- 36 - Wedge
  627. local obj36 = Instance.new("WedgePart")
  628. obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  629. obj36.TopSurface = Enum.SurfaceType.Smooth
  630. obj36.Material = Enum.Material.Marble
  631. obj36.Size = Vector3.new(0.200000003, 1, 1)
  632. obj36.BottomSurface = Enum.SurfaceType.Smooth
  633. obj36.Anchored = true
  634. obj36.BrickColor = BrickColor.new("Really black")
  635. obj36.Friction = 0.30000001192093
  636. obj36.Name = "Wedge"
  637. obj36.Parent = obj1
  638.  
  639. -- 2 - HANDS
  640. local hand = Instance.new("Part")
  641. hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
  642. hand.FormFactor = Enum.FormFactor.Symmetric
  643. hand.TopSurface = Enum.SurfaceType.Weld
  644. hand.BottomSurface = Enum.SurfaceType.Weld
  645. hand.Material = Enum.Material.Neon
  646. hand.Size = Vector3.new(8, 9, 2)
  647. hand.Anchored = true
  648. hand.BrickColor = BrickColor.new("Really black")
  649. hand.Friction = 0.30000001192093
  650. hand.Shape = Enum.PartType.Block
  651. hand.Name = "HANDS"
  652. hand.CanCollide = false
  653. hand.Parent = obj1
  654.  
  655. -- 3 - Mesh
  656. local handmesh = Instance.new("SpecialMesh")
  657. handmesh.MeshType = Enum.MeshType.FileMesh
  658. handmesh.Scale = Vector3.new(2, 2, 2)
  659. handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
  660. handmesh.Parent = hand
  661.  
  662. -- 4 - Realistic Stone Fist
  663. local fist = Instance.new("Part")
  664. fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
  665. fist.Transparency = 1
  666. fist.Material = Enum.Material.Neon
  667. fist.Size = Vector3.new(6, 6, 6)
  668. fist.Anchored = true
  669. fist.CanCollide = false
  670. fist.BrickColor = BrickColor.new("Really black")
  671. fist.Friction = 0.30000001192093
  672. fist.Shape = Enum.PartType.Block
  673. fist.Name = "Realistic Stone Fist"
  674. fist.Parent = obj1
  675.  
  676. -- 5 - Mesh
  677. local fistmesh = Instance.new("SpecialMesh")
  678. fistmesh.MeshType = Enum.MeshType.FileMesh
  679. fistmesh.Scale = Vector3.new(15, 15, 15)
  680. fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
  681. fistmesh.Parent = fist
  682.  
  683.  
  684. if plr.Character then
  685. function thatstuff()
  686. MoveSpawn(obj1,plr.Character)
  687. if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  688. plr.Character.Torso.Anchored = true
  689. elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  690. plr.Character.UpperTorso.Anchored = true
  691. end
  692. local thing = Instance.new('Part',workspace)
  693. thing.Size = Vector3.new(0.2,0.2,0.2)
  694. thing.Material = Enum.Material.Neon
  695. thing.BrickColor = BrickColor.new('Really red')
  696. local plrpos = nil
  697. thing.Anchored=true
  698. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  699. if plr.Character:FindFirstChildOfClass('Humanoid') then
  700. plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
  701. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  702. end
  703. if plrpos then
  704. thing.CFrame = thing.CFrame - plrpos
  705. end
  706. local flame = Instance.new('ParticleEmitter',thing)
  707. flame.Texture = 'rbxassetid://743419909'
  708. flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
  709. flame.LightEmission = 1
  710. flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
  711. flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
  712. flame.Lifetime = NumberRange.new(0.5,1)
  713. flame.Rate = 10000
  714. flame.VelocityInheritance = 1
  715. flame.VelocitySpread = 15
  716. flame.Speed = NumberRange.new(10)
  717. for i=1,120 do
  718. if thing then
  719. thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
  720. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  721. if plr.Character:FindFirstChildOfClass('Humanoid') then
  722. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  723. end
  724. if plrpos then
  725. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
  726. end
  727.  
  728. wait()
  729. end
  730. end
  731. for i=1,51 do
  732. MoveBy(obj1,Vector3.new(0,0.4,0))
  733. wait()
  734. end
  735. local sound = Instance.new('Sound',obj21)
  736. sound.SoundId = 'rbxassetid://138169063'
  737. sound.Volume = 1
  738. sound:Play()
  739. wait(1)
  740. for i=1,50 do
  741. MovePartBy(obj21,Vector3.new(0,0,0.1))
  742. MovePartBy(obj28,Vector3.new(0,0,-0.1))
  743. wait()
  744. end
  745. wait(0.5)
  746. for i=1,100 do
  747. MovePartBy(hand,Vector3.new(-0.1,0,0))
  748. wait()
  749. end
  750. hand.Transparency = 1
  751. fist.Transparency = 0
  752. wait(0.5)
  753. for i=1,75 do
  754. MovePartBy(fist,Vector3.new(0.2,0,0))
  755. if plr.Character:FindFirstChild('Torso') then
  756. MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
  757. end
  758. wait()
  759. end
  760. local sound = Instance.new('Sound',obj21)
  761. sound.SoundId = 'rbxassetid://178555466'
  762. sound.Volume = 1
  763. sound:Play()
  764. for i=1,50 do
  765. MovePartBy(obj21,Vector3.new(0,0,-0.1))
  766. MovePartBy(obj28,Vector3.new(0,0,0.1))
  767. wait()
  768. end
  769. for i=1,10 do
  770. fist.Transparency = i/10
  771. wait()
  772. end
  773. wait(1)
  774. for i=1,51 do
  775. MoveBy(obj1,Vector3.new(0,-0.4,0))
  776. if plr.Character:FindFirstChild('Torso') then
  777. MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
  778. end
  779. wait()
  780. end
  781. ToHell(obj1)
  782. if plr.Character:FindFirstChild('Torso') then
  783. plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
  784. plr.Character.Torso.Anchored = false
  785. end
  786. local cf = thing.CFrame
  787. for i=1,120 do
  788. if thing then
  789. thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
  790. thing.CFrame = cf
  791. wait()
  792. end
  793. end
  794. if thing then
  795. thing:Destroy()
  796. end
  797. if plr.Character:FindFirstChildOfClass('Humanoid') then
  798. plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
  799. end
  800. for i=1,100 do
  801. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  802. wait()
  803. end
  804. if plr.Character:FindFirstChildOfClass('Humanoid') then
  805. plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
  806. end
  807. for i=1,15 do
  808. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  809. wait()
  810. end
  811. wait(10)
  812. if obj1 then
  813. obj1:Destroy()
  814. end
  815. end
  816. local success, message = pcall(thatstuff)
  817. if success == false then
  818. print("An error occurred: "..message..". Removing the elevator for this player.")
  819. obj1:Destroy()
  820. end
  821. end
  822.  
  823.  
  824. end)
  825. coru()
  826. end--33
  827. end
  828. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  829. end)
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