Pastebinning04

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Feb 3rd, 2017
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  1. <?xml version="1.0"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3.   <VoxelMaterials>
  4.     <!-- Stone_01 - Stone_05 -->
  5.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  6.       <Id>
  7.         <TypeId>VoxelMaterialDefinition</TypeId>
  8.         <SubtypeId>Stone_01</SubtypeId>
  9.       </Id>
  10.       <MaterialTypeName>Rock</MaterialTypeName>
  11.       <MinedOre>Stone</MinedOre>
  12.       <MinedOreRatio>5</MinedOreRatio>
  13.       <CanBeHarvested>true</CanBeHarvested>
  14.       <IsRare>false</IsRare>
  15.       <!-- Wether it spawns in asteroids, default true (even if undefined) -->
  16.       <SpawnsInAsteroids>true</SpawnsInAsteroids>
  17.       <!-- True = generated in ore pockets and gets detected by ore detector, false = used as asteroids shell -->
  18.       <IsRare>false</IsRare>
  19.       <!-- Wether it can spawn from meteorite impacts, default true (even if undefined); NOTE: requires IsRare to be true. -->
  20.       <SpawnsFromMeteorites>true</SpawnsFromMeteorites>
  21.       <IsIndestructible>false</IsIndestructible>
  22.       <DamageRatio>0.2</DamageRatio>
  23.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  24.      
  25.       <DiffuseXZ>Textures\Voxels\Stone_01_ForAxisXZ_de.dds</DiffuseXZ>
  26.       <NormalXZ>Textures\Voxels\Stone_01_ForAxisXZ_ns.dds</NormalXZ>
  27.       <DiffuseY>Textures\Voxels\Stone_01_ForAxisY_de.dds</DiffuseY>
  28.       <NormalY>Textures\Voxels\Stone_01_ForAxisY_ns.dds</NormalY>
  29.       <SpecularPower>24</SpecularPower>
  30.       <SpecularShininess>0.364</SpecularShininess>
  31.      
  32.       <ColorMetalXZnY>Textures\Voxels\Stone_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  33.       <ColorMetalY>Textures\Voxels\Stone_01_ForAxisY_cm.dds</ColorMetalY>
  34.      
  35.       <NormalGlossXZnY>Textures\Voxels\Stone_01_ForAxisXZ_ng.dds</NormalGlossXZnY>  
  36.       <NormalGlossY>Textures\Voxels\Stone_01_ForAxisXZ_ng.dds</NormalGlossY>
  37.  
  38.      
  39.      
  40.     </VoxelMaterial>
  41.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  42.       <Id>
  43.         <TypeId>VoxelMaterialDefinition</TypeId>
  44.         <SubtypeId>Stone_02</SubtypeId>
  45.       </Id>
  46.       <MaterialTypeName>Rock</MaterialTypeName>
  47.       <MinedOre>Stone</MinedOre>
  48.       <MinedOreRatio>5</MinedOreRatio>
  49.       <CanBeHarvested>true</CanBeHarvested>
  50.       <IsRare>false</IsRare>
  51.       <IsIndestructible>false</IsIndestructible>
  52.       <DamageRatio>0.2</DamageRatio>
  53.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  54.      
  55.       <DiffuseXZ>Textures\Voxels\Stone_02_ForAxisXZ_de.dds</DiffuseXZ>
  56.       <NormalXZ>Textures\Voxels\Stone_02_ForAxisXZ_ns.dds</NormalXZ>
  57.       <DiffuseY>Textures\Voxels\Stone_02_ForAxisY_de.dds</DiffuseY>
  58.       <NormalY>Textures\Voxels\Stone_02_ForAxisY_ns.dds</NormalY>
  59.       <SpecularPower>24</SpecularPower>
  60.       <SpecularShininess>0.364</SpecularShininess>
  61.      
  62.       <ColorMetalXZnY>Textures\Voxels\Stone_02_ForAxisXZ_cm.dds</ColorMetalXZnY>
  63.       <ColorMetalY>Textures\Voxels\Stone_02_ForAxisY_cm.dds</ColorMetalY>
  64.  
  65.       <NormalGlossXZnY>Textures\Voxels\Stone_02_ForAxisXZ_ng.dds</NormalGlossXZnY>
  66.       <NormalGlossY>Textures\Voxels\Stone_02_ForAxisY_ng.dds</NormalGlossY>
  67.  
  68.      
  69.      
  70.     </VoxelMaterial>
  71.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  72.       <Id>
  73.         <TypeId>VoxelMaterialDefinition</TypeId>
  74.         <SubtypeId>Stone_03</SubtypeId>
  75.       </Id>
  76.       <MaterialTypeName>Rock</MaterialTypeName>
  77.       <MinedOre>Stone</MinedOre>
  78.       <MinedOreRatio>5</MinedOreRatio>
  79.       <CanBeHarvested>true</CanBeHarvested>
  80.       <IsRare>false</IsRare>
  81.       <IsIndestructible>false</IsIndestructible>
  82.       <DamageRatio>0.2</DamageRatio>
  83.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  84.      
  85.       <SpecularPower>24</SpecularPower>
  86.       <SpecularShininess>0.364</SpecularShininess>
  87.       <ColorMetalXZnY>Textures\Voxels\Stone_03_ForAxisXZ_cm.dds</ColorMetalXZnY>
  88.       <!--<ColorMetalY>Textures\Voxels\Stone_03_ForAxisY_cm.dds</ColorMetalY>-->
  89.  
  90.       <NormalGlossXZnY>Textures\Voxels\Stone_03_ForAxisXZ_ng.dds</NormalGlossXZnY>
  91.       <!--<NormalGlossY>Textures\Voxels\Stone_03_ForAxisY_ng.dds</NormalGlossY>-->
  92.  
  93.       <ColorMetalXZnYFar1>Textures\Voxels\Stone_03_ForAxisXZ_cm.dds</ColorMetalXZnYFar1>
  94.       <NormalGlossXZnYFar1>Textures\Voxels\Stone_03_ForAxisXZ_ng.dds</NormalGlossXZnYFar1>
  95.       <ExtXZnYFar1>Textures\Voxels\Dummy_add.dds</ExtXZnYFar1>
  96.  
  97.       <ColorMetalXZnYFar2>Textures\Voxels\Stone_03_ForAxisXZ_distance_cm.dds</ColorMetalXZnYFar2>
  98.       <NormalGlossXZnYFar2>Textures\Voxels\Stone_03_ForAxisXZ_distance_ng.dds</NormalGlossXZnYFar2>
  99.       <ExtXZnYFar2>Textures\Voxels\Dummy_add.dds</ExtXZnYFar2>
  100.  
  101.  
  102.       <ScaleMultiplier>4</ScaleMultiplier>
  103.  
  104.       <Far1Distance>25</Far1Distance>
  105.       <Far2Distance>500</Far2Distance>
  106.       <Far1Scale>30</Far1Scale>
  107.       <Far2Scale>100</Far2Scale>
  108.      
  109.       <!--<InitialScale>3.5</InitialScale>
  110.         <ScaleMultiplier>16</ScaleMultiplier>-->
  111.      
  112.     </VoxelMaterial>
  113.    
  114.      
  115.        
  116.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  117.       <Id>
  118.         <TypeId>VoxelMaterialDefinition</TypeId>
  119.         <SubtypeId>Stone_04</SubtypeId>
  120.       </Id>
  121.       <MaterialTypeName>Rock</MaterialTypeName>
  122.       <MinedOre>Stone</MinedOre>
  123.       <MinedOreRatio>5</MinedOreRatio>
  124.       <CanBeHarvested>true</CanBeHarvested>
  125.       <IsRare>false</IsRare>
  126.       <IsIndestructible>false</IsIndestructible>
  127.       <DamageRatio>0.2</DamageRatio>
  128.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  129.      
  130.       <!--<DiffuseXZ>Textures\Voxels\Stone_04_ForAxisXZ_de.dds</DiffuseXZ>
  131.      <NormalXZ>Textures\Voxels\Stone_04_ForAxisXZ_ns.dds</NormalXZ>
  132.      <DiffuseY>Textures\Voxels\Stone_04_ForAxisY_de.dds</DiffuseY>
  133.      <NormalY>Textures\Voxels\Stone_04_ForAxisY_ns.dds</NormalY>-->
  134.       <SpecularPower>24</SpecularPower>
  135.       <SpecularShininess>0.364</SpecularShininess>
  136.      
  137.       <ColorMetalXZnY>Textures\Voxels\Stone_04_ForAxisXZ_cm.dds</ColorMetalXZnY>
  138.       <!--<ColorMetalY>Textures\Voxels\Stone_04_ForAxisY_cm.dds</ColorMetalY>-->
  139.       <NormalGlossXZnY>Textures\Voxels\Stone_04_ForAxisXZ_ng.dds</NormalGlossXZnY>
  140.       <!--<NormalGlossY>Textures\Voxels\Stone_04_ForAxisY_ng.dds</NormalGlossY>-->
  141.  
  142.  
  143.       <ColorMetalXZnYFar1>Textures\Voxels\Stone_04_ForAxisXZ_cm.dds</ColorMetalXZnYFar1>
  144.       <NormalGlossXZnYFar1>Textures\Voxels\Stone_04_ForAxisXZ_ng.dds</NormalGlossXZnYFar1>
  145.       <ExtXZnYFar1>Textures\Voxels\Dummy_add.dds</ExtXZnYFar1>
  146.  
  147.       <ColorMetalXZnYFar2>Textures\Voxels\Stone_04_ForAxisXZ_distance_cm.dds</ColorMetalXZnYFar2>
  148.       <NormalGlossXZnYFar2>Textures\Voxels\Stone_04_ForAxisXZ_distance_ng.dds</NormalGlossXZnYFar2>
  149.       <ExtXZnYFar2>Textures\Voxels\Dummy_add.dds</ExtXZnYFar2>
  150.  
  151.  
  152.       <!--<InitialScale>4.1</InitialScale>
  153.      <ScaleMultiplier>6</ScaleMultiplier>-->
  154.  
  155.       <Far1Distance>25</Far1Distance>
  156.       <Far2Distance>500</Far2Distance>
  157.       <Far1Scale>30</Far1Scale>
  158.       <Far2Scale>100</Far2Scale>
  159.    
  160.  
  161.      
  162.     </VoxelMaterial>
  163.    
  164.      
  165.    
  166.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  167.       <Id>
  168.         <TypeId>VoxelMaterialDefinition</TypeId>
  169.         <SubtypeId>Stone_05</SubtypeId>
  170.       </Id>
  171.       <MaterialTypeName>Rock</MaterialTypeName>
  172.       <MinedOre>Stone</MinedOre>
  173.       <MinedOreRatio>5</MinedOreRatio>
  174.       <CanBeHarvested>true</CanBeHarvested>
  175.       <IsRare>false</IsRare>
  176.       <IsIndestructible>false</IsIndestructible>
  177.       <DamageRatio>0.1</DamageRatio>
  178.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  179.      
  180.       <DiffuseXZ>Textures\Voxels\Stone_05_ForAxisXZ_de.dds</DiffuseXZ>
  181.       <NormalXZ>Textures\Voxels\Stone_05_ForAxisXZ_ns.dds</NormalXZ>
  182.       <SpecularPower>24</SpecularPower>
  183.       <SpecularShininess>0.364</SpecularShininess>
  184.      
  185.       <ColorMetalXZnY>Textures\Voxels\Stone_05_ForAxisXZ_cm.dds</ColorMetalXZnY>    
  186.       <NormalGlossXZnY>Textures\Voxels\Stone_05_ForAxisXZ_ng.dds</NormalGlossXZnY>
  187.       <ExtXZnY>Textures\Voxels\Dummy_add.dds</ExtXZnY>
  188.  
  189.       <ColorMetalXZnYFar1>Textures\Voxels\Stone_05_ForAxisXZ_cm.dds</ColorMetalXZnYFar1>
  190.       <NormalGlossXZnYFar1>Textures\Voxels\Stone_05_ForAxisXZ_ng.dds</NormalGlossXZnYFar1>
  191.       <ExtXZnYFar1>Textures\Voxels\Dummy_add.dds</ExtXZnYFar1>
  192.  
  193.       <ColorMetalXZnYFar2>Textures\Voxels\Stone_05_ForAxisXZ_distance_cm.dds</ColorMetalXZnYFar2>
  194.       <NormalGlossXZnYFar2>Textures\Voxels\Stone_05_ForAxisXZ_distance_ng.dds</NormalGlossXZnYFar2>
  195.       <ExtXZnYFar2>Textures\Voxels\Dummy_add.dds</ExtXZnYFar2>
  196.  
  197.       <ScaleMultiplier>4</ScaleMultiplier>
  198.  
  199.       <ExtDetailScale>0.005</ExtDetailScale>
  200.       <Scale>500</Scale>
  201.       <Far1Distance>25</Far1Distance>
  202.       <Far2Distance>500</Far2Distance>
  203.       <Far1Scale>30</Far1Scale>
  204.       <Far2Scale>100</Far2Scale>    
  205.  
  206.       <Far3Distance>2000</Far3Distance>
  207.       <Far3Color>
  208.         <X>0.17</X>
  209.         <Y>0.19</Y>
  210.         <Z>0.20</Z>
  211.         <W>1.0</W>
  212.       </Far3Color>
  213.      
  214.     </VoxelMaterial>
  215.  
  216.     <!-- Iron_01 - Iron_02 -->
  217.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  218.       <Id>
  219.         <TypeId>VoxelMaterialDefinition</TypeId>
  220.         <SubtypeId>Iron_01</SubtypeId>
  221.       </Id>
  222.       <MaterialTypeName>Rock</MaterialTypeName>
  223.       <MinedOre>Iron</MinedOre>
  224.       <MinedOreRatio>5</MinedOreRatio>
  225.       <CanBeHarvested>true</CanBeHarvested>
  226.       <IsRare>true</IsRare>
  227.       <IsIndestructible>false</IsIndestructible>
  228.       <DamageRatio>0.4</DamageRatio>
  229.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  230.      
  231.       <DiffuseXZ>Textures\Voxels\Iron_01_ForAxisXZ_de.dds</DiffuseXZ>
  232.       <NormalXZ>Textures\Voxels\Iron_01_ForAxisXZ_ns.dds</NormalXZ>
  233.       <SpecularPower>24</SpecularPower>
  234.       <SpecularShininess>0.498</SpecularShininess>
  235.      
  236.       <ColorMetalXZnY>Textures\Voxels\Iron_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  237.       <NormalGlossXZnY>Textures\Voxels\Iron_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  238.       <ExtXZnY>Textures\Voxels\Iron_01_ForAxisXZ_add.dds</ExtXZnY>
  239.            
  240.     </VoxelMaterial>
  241.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  242.       <Id>
  243.         <TypeId>VoxelMaterialDefinition</TypeId>
  244.         <SubtypeId>Iron_02</SubtypeId>
  245.       </Id>
  246.       <MaterialTypeName>Rock</MaterialTypeName>
  247.       <MinedOre>Iron</MinedOre>
  248.       <MinedOreRatio>5</MinedOreRatio>
  249.       <CanBeHarvested>true</CanBeHarvested>
  250.       <IsRare>true</IsRare>
  251.       <IsIndestructible>false</IsIndestructible>
  252.       <DamageRatio>0.4</DamageRatio>
  253.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  254.      
  255.       <DiffuseXZ>Textures\Voxels\Iron_02_ForAxisXZ_de.dds</DiffuseXZ>
  256.       <NormalXZ>Textures\Voxels\Iron_02_ForAxisXZ_ns.dds</NormalXZ>
  257.       <SpecularPower>8</SpecularPower>
  258.       <SpecularShininess>0.23</SpecularShininess>
  259.      
  260.       <ColorMetalXZnY>Textures\Voxels\Iron_02_ForAxisXZ_cm.dds</ColorMetalXZnY>  
  261.       <NormalGlossXZnY>Textures\Voxels\Iron_02_ForAxisXZ_ng.dds</NormalGlossXZnY>
  262.       <ExtXZnY>Textures\Voxels\Iron_02_ForAxisXZ_add.dds</ExtXZnY>
  263.  
  264.       <Far3Distance>10000</Far3Distance>
  265.       <Far3Color>
  266.         <X>0.08</X>
  267.         <Y>0.01</Y>
  268.         <Z>0</Z>
  269.         <W>1.0</W>
  270.       </Far3Color>
  271.  
  272.      
  273.     </VoxelMaterial>
  274.  
  275.     <!-- Nickel_01 -->
  276.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  277.       <Id>
  278.         <TypeId>VoxelMaterialDefinition</TypeId>
  279.         <SubtypeId>Nickel_01</SubtypeId>
  280.       </Id>
  281.       <MaterialTypeName>Rock</MaterialTypeName>
  282.       <MinedOre>Nickel</MinedOre>
  283.       <MinedOreRatio>5</MinedOreRatio>
  284.       <CanBeHarvested>true</CanBeHarvested>
  285.       <IsRare>true</IsRare>
  286.       <IsIndestructible>false</IsIndestructible>
  287.       <DamageRatio>0.5</DamageRatio>
  288.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  289.      
  290.       <DiffuseXZ>Textures\Voxels\Nickel_01_ForAxisXZ_de.dds</DiffuseXZ>
  291.       <NormalXZ>Textures\Voxels\Nickel_01_ForAxisXZ_ns.dds</NormalXZ>
  292.       <SpecularPower>8</SpecularPower>
  293.       <SpecularShininess>0.096</SpecularShininess>
  294.      
  295.       <ColorMetalXZnY>Textures\Voxels\Nickel_01_ForAxisXZ_cm.dds</ColorMetalXZnY>  
  296.       <NormalGlossXZnY>Textures\Voxels\Nickel_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  297.       <ExtXZnY>Textures\Voxels\Nickel_01_ForAxisXZ_add.dds</ExtXZnY>
  298.  
  299.      
  300.     </VoxelMaterial>
  301.     <!-- Cobalt_01 -->
  302.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  303.       <Id>
  304.         <TypeId>VoxelMaterialDefinition</TypeId>
  305.         <SubtypeId>Cobalt_01</SubtypeId>
  306.       </Id>
  307.       <MaterialTypeName>Rock</MaterialTypeName>
  308.       <MinedOre>Cobalt</MinedOre>
  309.       <MinedOreRatio>5</MinedOreRatio>
  310.       <CanBeHarvested>true</CanBeHarvested>
  311.       <IsRare>true</IsRare>
  312.       <IsIndestructible>false</IsIndestructible>
  313.       <DamageRatio>0.4</DamageRatio>
  314.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  315.      
  316.       <DiffuseXZ>Textures\Voxels\Cobalt_01_ForAxisXZ_de.dds</DiffuseXZ>
  317.       <NormalXZ>Textures\Voxels\Cobalt_01_ForAxisXZ_ns.dds</NormalXZ>
  318.       <SpecularPower>24</SpecularPower>
  319.       <SpecularShininess>0.498</SpecularShininess>
  320.      
  321.       <ColorMetalXZnY>Textures\Voxels\Cobalt_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  322.       <NormalGlossXZnY>Textures\Voxels\Cobalt_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  323.  
  324.      
  325.     </VoxelMaterial>
  326.     <!-- Magnesium_01 -->
  327.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  328.       <Id>
  329.         <TypeId>VoxelMaterialDefinition</TypeId>
  330.         <SubtypeId>Magnesium_01</SubtypeId>
  331.       </Id>
  332.       <MaterialTypeName>Rock</MaterialTypeName>
  333.       <MinedOre>Magnesium</MinedOre>
  334.       <MinedOreRatio>5</MinedOreRatio>
  335.       <CanBeHarvested>true</CanBeHarvested>
  336.       <IsRare>true</IsRare>
  337.       <IsIndestructible>false</IsIndestructible>
  338.       <DamageRatio>1</DamageRatio>
  339.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  340.      
  341.       <DiffuseXZ>Textures\Voxels\Magnesium_01_ForAxisXZ_de.dds</DiffuseXZ>
  342.       <NormalXZ>Textures\Voxels\Magnesium_01_ForAxisXZ_ns.dds</NormalXZ>
  343.       <DiffuseY>Textures\Voxels\Magnesium_01_ForAxisY_de.dds</DiffuseY>
  344.       <NormalY>Textures\Voxels\Magnesium_01_ForAxisY_ns.dds</NormalY>
  345.       <SpecularPower>24</SpecularPower>
  346.       <SpecularShininess>0.364</SpecularShininess>
  347.      
  348.       <ColorMetalXZnY>Textures\Voxels\Magnesium_01_ForAxisXZ_cm.dds</ColorMetalXZnY>    
  349.       <ColorMetalY>Textures\Voxels\Magnesium_01_ForAxisY_cm.dds</ColorMetalY>  
  350.       <NormalGlossXZnY>Textures\Voxels\Magnesium_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  351.       <NormalGlossY>Textures\Voxels\Magnesium_01_ForAxisY_ng.dds</NormalGlossY>
  352.       <ExtXZnY>Textures\Voxels\Magnesium_01_ForAxisY_add.dds</ExtXZnY>
  353.  
  354.      
  355.     </VoxelMaterial>
  356.     <!-- Silicon_01 -->
  357.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  358.       <Id>
  359.         <TypeId>VoxelMaterialDefinition</TypeId>
  360.         <SubtypeId>Silicon_01</SubtypeId>
  361.       </Id>
  362.       <MaterialTypeName>Rock</MaterialTypeName>
  363.       <MinedOre>Silicon</MinedOre>
  364.       <MinedOreRatio>5</MinedOreRatio>
  365.       <CanBeHarvested>true</CanBeHarvested>
  366.       <IsRare>true</IsRare>
  367.       <IsIndestructible>false</IsIndestructible>
  368.       <DamageRatio>0.2</DamageRatio>
  369.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  370.      
  371.       <DiffuseXZ>Textures\Voxels\Silicon_01_ForAxisXZ_de.dds</DiffuseXZ>
  372.       <NormalXZ>Textures\Voxels\Silicon_01_ForAxisXZ_ns.dds</NormalXZ>
  373.       <DiffuseY>Textures\Voxels\Silicon_01_ForAxisY_de.dds</DiffuseY>
  374.       <NormalY>Textures\Voxels\Silicon_01_ForAxisY_ns.dds</NormalY>
  375.       <SpecularPower>9.489</SpecularPower>
  376.       <SpecularShininess>4.514</SpecularShininess>
  377.      
  378.       <ColorMetalXZnY>Textures\Voxels\Silicon_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  379.       <!--  <ColorMetalY>Textures\Voxels\Silicon_01_ForAxisY_cm.dds</ColorMetalY> -->
  380.       <NormalGlossXZnY>Textures\Voxels\Silicon_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  381.       <!-- <NormalGlossY>Textures\Voxels\Silicon_01_ForAxisY_ng.dds</NormalGlossY> -->
  382.       <ExtXZnY>Textures\Voxels\Silicon_01_ForAxisY_add.dds</ExtXZnY>
  383.  
  384.       <!--<InitialScale>2.1</InitialScale>
  385.      <ScaleMultiplier>4.6</ScaleMultiplier>-->
  386.  
  387.      
  388.     </VoxelMaterial>
  389.     <!-- Silver_01 -->
  390.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  391.       <Id>
  392.         <TypeId>VoxelMaterialDefinition</TypeId>
  393.         <SubtypeId>Silver_01</SubtypeId>
  394.       </Id>
  395.       <MaterialTypeName>Rock</MaterialTypeName>
  396.       <MinedOre>Silver</MinedOre>
  397.       <MinedOreRatio>1.5</MinedOreRatio>
  398.       <CanBeHarvested>true</CanBeHarvested>
  399.       <IsRare>true</IsRare>
  400.       <IsIndestructible>false</IsIndestructible>
  401.       <DamageRatio>1</DamageRatio>
  402.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  403.      
  404.       <DiffuseXZ>Textures\Voxels\Silver_01_ForAxisXZ_de.dds</DiffuseXZ>
  405.       <NormalXZ>Textures\Voxels\Silver_01_ForAxisXZ_ns.dds</NormalXZ>
  406.       <SpecularPower>9</SpecularPower>
  407.       <SpecularShininess>1.435</SpecularShininess>
  408.      
  409.       <ColorMetalXZnY>Textures\Voxels\Silver_01_ForAxisXZ_cm.dds</ColorMetalXZnY>  
  410.       <NormalGlossXZnY>Textures\Voxels\Silver_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  411.       <ExtXZnY>Textures\Voxels\Silver_01_ForAxisXZ_add.dds</ExtXZnY>
  412.      
  413.      
  414.     </VoxelMaterial>
  415.     <!-- Gold_01 -->
  416.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  417.       <Id>
  418.         <TypeId>VoxelMaterialDefinition</TypeId>
  419.         <SubtypeId>Gold_01</SubtypeId>
  420.       </Id>
  421.       <MaterialTypeName>Rock</MaterialTypeName>
  422.       <MinedOre>Gold</MinedOre>
  423.       <MinedOreRatio>3.5</MinedOreRatio>
  424.       <CanBeHarvested>true</CanBeHarvested>
  425.       <IsRare>true</IsRare>
  426.       <IsIndestructible>false</IsIndestructible>
  427.       <DamageRatio>1</DamageRatio>
  428.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  429.      
  430.       <DiffuseXZ>Textures\Voxels\Gold_01_ForAxisXZ_de.dds</DiffuseXZ>
  431.       <NormalXZ>Textures\Voxels\Gold_01_ForAxisXZ_ns.dds</NormalXZ>
  432.       <SpecularPower>9</SpecularPower>
  433.       <SpecularShininess>1.435</SpecularShininess>
  434.      
  435.       <ColorMetalXZnY>Textures\Voxels\Gold_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  436.       <NormalGlossXZnY>Textures\Voxels\Gold_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  437.      
  438.       <InitialScale>3</InitialScale>
  439.         <ScaleMultiplier>7</ScaleMultiplier>
  440.    
  441.     </VoxelMaterial>
  442.     <!-- Platinum_01 -->
  443.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  444.       <Id>
  445.         <TypeId>VoxelMaterialDefinition</TypeId>
  446.         <SubtypeId>Platinum_01</SubtypeId>
  447.       </Id>
  448.       <MaterialTypeName>Rock</MaterialTypeName>
  449.       <MinedOre>Platinum</MinedOre>
  450.       <MinedOreRatio>1.6</MinedOreRatio>
  451.       <CanBeHarvested>true</CanBeHarvested>
  452.       <IsRare>true</IsRare>
  453.       <IsIndestructible>false</IsIndestructible>
  454.       <DamageRatio>0.4</DamageRatio>
  455.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  456.      
  457.       <DiffuseXZ>Textures\Voxels\Platinum_01_ForAxisXZ_de.dds</DiffuseXZ>
  458.       <NormalXZ>Textures\Voxels\Platinum_01_ForAxisXZ_ns.dds</NormalXZ>
  459.       <SpecularPower>9</SpecularPower>
  460.       <SpecularShininess>1.435</SpecularShininess>
  461.      
  462.       <ColorMetalXZnY>Textures\Voxels\Platinum_01_ForAxisXZ_cm.dds</ColorMetalXZnY>
  463.       <NormalGlossXZnY>Textures\Voxels\Platinum_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  464.      
  465.      
  466.     </VoxelMaterial>
  467.     <!-- Uraninite_01 -->
  468.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  469.       <Id>
  470.         <TypeId>VoxelMaterialDefinition</TypeId>
  471.         <SubtypeId>Uraninite_01</SubtypeId>
  472.       </Id>
  473.       <MaterialTypeName>Rock</MaterialTypeName>
  474.       <MinedOre>Uranium</MinedOre>
  475.       <MinedOreRatio>1.5</MinedOreRatio>
  476.       <CanBeHarvested>true</CanBeHarvested>
  477.       <IsRare>true</IsRare>
  478.       <IsIndestructible>false</IsIndestructible>
  479.       <DamageRatio>0.4</DamageRatio>
  480.       <ParticleEffect>Collision_Meteor</ParticleEffect>
  481.      
  482.       <DiffuseXZ>Textures\Voxels\Uraninite_01_ForAxisXZ_de.dds</DiffuseXZ>
  483.       <NormalXZ>Textures\Voxels\Uraninite_01_ForAxisXZ_ns.dds</NormalXZ>
  484.       <SpecularPower>21</SpecularPower>
  485.       <SpecularShininess>0.632</SpecularShininess>
  486.      
  487.       <ColorMetalXZnY>Textures\Voxels\Uraninite_01_ForAxisXZ_cm.dds</ColorMetalXZnY>    
  488.       <NormalGlossXZnY>Textures\Voxels\Uraninite_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  489.      
  490.       <InitialScale>3.8</InitialScale>
  491.         <ScaleMultiplier>6.5</ScaleMultiplier>
  492.    
  493.     </VoxelMaterial>
  494.    
  495.     <!-- Ice_01 -->
  496.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  497.       <Id>
  498.         <TypeId>VoxelMaterialDefinition</TypeId>
  499.         <SubtypeId>Ice_01</SubtypeId>
  500.       </Id>
  501.       <MaterialTypeName>Ice</MaterialTypeName>
  502.       <MinedOre>Ice</MinedOre>
  503.       <MinedOreRatio>4.5</MinedOreRatio>
  504.       <CanBeHarvested>true</CanBeHarvested>
  505.       <IsRare>true</IsRare>
  506.       <IsIndestructible>false</IsIndestructible>
  507.       <DamageRatio>0.2</DamageRatio>
  508.      
  509.      
  510.       <DiffuseXZ>Textures\Voxels\Ice_01_ForAxisXZ_de.dds</DiffuseXZ>
  511.       <NormalXZ>Textures\Voxels\Ice_01_ForAxisXZ_ns.dds</NormalXZ>
  512.       <SpecularPower>21</SpecularPower>
  513.       <SpecularShininess>0.632</SpecularShininess>
  514.       <MinVersion>1</MinVersion>
  515.      
  516.       <ColorMetalXZnY>Textures\Voxels\Ice_01_ForAxisXZ_cm.dds</ColorMetalXZnY>  
  517.       <NormalGlossXZnY>Textures\Voxels\Ice_01_ForAxisXZ_ng.dds</NormalGlossXZnY>
  518.       <ExtXZnY>Textures\Voxels\Ice_01_ForAxisXZ_add.dds</ExtXZnY>
  519.      
  520.       <InitialScale>2</InitialScale>
  521.       <ScaleMultiplier>4</ScaleMultiplier>
  522.       <InitialDistance>5</InitialDistance>
  523.       <DistanceMultiplier>4</DistanceMultiplier>
  524.       <Far1Distance>1000</Far1Distance>
  525.       <Far2Distance>5000</Far2Distance>
  526.       <Far1Scale>14500</Far1Scale>
  527.       <Far2Scale>10000</Far2Scale>
  528.      
  529.      
  530.         <ColorMetalXZnYFar1>Textures\Voxels\Ice_01_ForAxisXZ_far_cm.dds</ColorMetalXZnYFar1>  
  531.       <NormalGlossXZnYFar1>Textures\Voxels\Ice_01_ForAxisXZ_far_ng.dds</NormalGlossXZnYFar1>
  532.      
  533.  
  534.       <ColorMetalXZnYFar2>Textures\Voxels\Ice_01_ForAxisXZ_far_cm.dds</ColorMetalXZnYFar2>  
  535.     <NormalGlossXZnYFar2>Textures\Voxels\Ice_01_ForAxisXZ_far_ng.dds</NormalGlossXZnYFar2>
  536.  
  537.  
  538.     </VoxelMaterial>
  539.     <!-- Ice_02 -->
  540.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  541.       <Id>
  542.         <TypeId>VoxelMaterialDefinition</TypeId>
  543.         <SubtypeId>Ice_02</SubtypeId>
  544.       </Id>
  545.       <MaterialTypeName>Ice</MaterialTypeName>
  546.       <MinedOre>Ice</MinedOre>
  547.       <MinedOreRatio>4.5</MinedOreRatio>
  548.       <CanBeHarvested>true</CanBeHarvested>
  549.       <IsRare>false</IsRare>
  550.       <IsIndestructible>false</IsIndestructible>
  551.       <DamageRatio>0.2</DamageRatio>
  552.      
  553.      
  554.       <DiffuseXZ>Textures\Voxels\EarthIce_de.dds</DiffuseXZ>
  555.       <NormalXZ>Textures\Voxels\EarthIce_ns.dds</NormalXZ>
  556.       <SpecularPower>21</SpecularPower>
  557.       <SpecularShininess>0.632</SpecularShininess>
  558.       <MinVersion>1</MinVersion>
  559.       <ColorMetalXZnY>Textures\Voxels\EarthIce_Far1_cm.dds</ColorMetalXZnY>
  560.       <NormalGlossXZnY>Textures\Voxels\EarthIce_Far1_ng.dds</NormalGlossXZnY>
  561.       <ExtXZnY>Textures\Voxels\Dummy_add.dds</ExtXZnY>
  562.  
  563.       <ColorMetalXZnYFar1>Textures\Voxels\EarthIce_Far1_cm.dds</ColorMetalXZnYFar1>
  564.       <NormalGlossXZnYFar1>Textures\Voxels\EarthIce_Far1_ng.dds</NormalGlossXZnYFar1>
  565.       <ExtXZnYFar1>Textures\Voxels\Dummy_add.dds</ExtXZnYFar1>
  566.  
  567.       <ColorMetalXZnYFar2>Textures\Voxels\EarthIce_Far2_cm.dds</ColorMetalXZnYFar2>
  568.       <NormalGlossXZnYFar2>Textures\Voxels\EarthIce_Far2_ng.dds</NormalGlossXZnYFar2>
  569.       <ExtXZnYFar2>Textures\Voxels\Dummy_add.dds</ExtXZnYFar2>
  570.  
  571.       <ScaleMultiplier>4</ScaleMultiplier>
  572.  
  573.       <ExtDetailScale>0.005</ExtDetailScale>
  574.       <Scale>500</Scale>
  575.       <Far1Distance>22</Far1Distance>
  576.       <Far2Distance>500</Far2Distance>
  577.       <Far1Scale>300</Far1Scale>
  578.       <Far2Scale>2000</Far2Scale>
  579.  
  580.       <Far3Distance>10000</Far3Distance>
  581.       <Far3Color>
  582.         <X>0.18</X>
  583.         <Y>0.34</Y>
  584.         <Z>0.38</Z>
  585.         <W>1.0</W>
  586.       </Far3Color>
  587.      
  588.       </VoxelMaterial>
  589.     <!-- Ice_03 -->
  590.     <VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
  591.       <Id>
  592.         <TypeId>VoxelMaterialDefinition</TypeId>
  593.         <SubtypeId>Ice_03</SubtypeId>
  594.       </Id>
  595.       <MaterialTypeName>Ice</MaterialTypeName>
  596.       <MinedOre>Ice</MinedOre>
  597.       <MinedOreRatio>4.5</MinedOreRatio>
  598.       <CanBeHarvested>true</CanBeHarvested>
  599.       <IsRare>true</IsRare>
  600.       <IsIndestructible>false</IsIndestructible>
  601.       <DamageRatio>0.2</DamageRatio>
  602.      
  603.      
  604.       <DiffuseXZ>Textures\Voxels\Ice_02_ForAxisXZ_de.dds</DiffuseXZ>
  605.       <NormalXZ>Textures\Voxels\Ice_02_ForAxisXZ_ns.dds</NormalXZ>
  606.       <SpecularPower>21</SpecularPower>
  607.       <SpecularShininess>0.632</SpecularShininess>
  608.       <MinVersion>1</MinVersion>
  609.       <ColorMetalXZnY>Textures\Voxels\Ice_03_cm.dds</ColorMetalXZnY>
  610.       <NormalGlossXZnY>Textures\Voxels\Ice_03_ng.dds</NormalGlossXZnY>
  611.       <ExtXZnY>Textures\Voxels\Ice_03_add.dds</ExtXZnY>
  612.      
  613.       <ExtDetailScale>0.005</ExtDetailScale>
  614.       <Scale>2</Scale>
  615.  
  616.       <Far3Distance>5000</Far3Distance>
  617.         <Far3Color>
  618.         <X>0.09</X>
  619.         <Y>0.16</Y>
  620.         <Z>0.18</Z>
  621.         <W>1.0</W>
  622.         </Far3Color>
  623.    
  624.     </VoxelMaterial>
  625.   </VoxelMaterials>
  626. </Definitions>
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