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Apr 3rd, 2017
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  1. Initialize engine version: 5.5.2f1 (4fdeb6bee037)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: AMD Radeon R9 200 Series (ID=0x6810)
  6. Vendor: ATI
  7. VRAM: 4077 MB
  8. Driver: 21.19.519.2
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  25. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  26. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Logging.dll (this message is harmless)
  27. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Logging.dll into Unity Child Domain
  28. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
  29. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
  30. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  31. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  32. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  33. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  34. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
  35. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
  36. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Rewired_Core.dll (this message is harmless)
  37. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Rewired_Core.dll into Unity Child Domain
  38. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
  39. Loading C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
  40. - Completed reload, in 0.090 seconds
  41. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\System.Core.dll (this message is harmless)
  42. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\System.dll (this message is harmless)
  43. <RI> Initializing input.
  44.  
  45. <RI> Input initialized.
  46.  
  47. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  48. <RI> Initialized touch support.
  49.  
  50. UnloadTime: 1.077611 ms
  51. Non platform assembly: data-000000000F54F010 (this message is harmless)
  52. Fallback handler could not load library C:/Users/Marquise/AppData/Roaming/itch/apps/The Signal From Tlva/thesignalfrom_Data/Mono/data-000000000F54F010.dll
  53. Non platform assembly: data-000000000F577C70 (this message is harmless)
  54. Fallback handler could not load library C:/Users/Marquise/AppData/Roaming/itch/apps/The Signal From Tlva/thesignalfrom_Data/Mono/data-000000000F577C70.dll
  55. Non platform assembly: data-0000000003A02040 (this message is harmless)
  56. Fallback handler could not load library C:/Users/Marquise/AppData/Roaming/itch/apps/The Signal From Tlva/thesignalfrom_Data/Mono/data-0000000003A02040.dll
  57. Rewired: Searching for compatible XInput library...
  58. Rewired: Found Xinput1_4.dll.
  59. Platform assembly: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom_Data\Managed\System.Xml.dll (this message is harmless)
  60. ___________________________C_MasterAudioMixerManager AWAKE
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  63.  
  64. Stacktrace logging IS NOT enabled for this session.
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  67.  
  68. Message-level logging IS ignored for this session.
  69. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  70.  
  71. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  72.  
  73. ====TOLVA SYSTEM CAPTURE BEGIN====
  74. SYSTEM: Session data captured at 04/03/2017 22:23:28
  75. SYSTEM: Application started with commandline: C:\Users\Marquise\AppData\Roaming\itch\apps\The Signal From Tlva\thesignalfrom.exe
  76. SYSTEM: Application The Signal From Tölva running on Windows 10 (10.0.0) 64bit
  77. SYSTEM: Version data is 0.1.45 (38cbc55)
  78. SYSTEM: Application install mode is Unknown
  79. SYSTEM: System language is English
  80. SYSTEM: Application data path is 'C:/Users/Marquise/AppData/Roaming/itch/apps/The Signal From Tlva/thesignalfrom_Data'
  81. SYSTEM: Detected 4 processors of type Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  82. SYSTEM: System memory size 8135MB
  83. SYSTEM: Graphics device AMD Radeon R9 200 Series running Direct3D 11.0 [level 11.1]
  84. SYSTEM: Graphics memory size 4077MB
  85. SYSTEM: Detected 0 controllers
  86. SYSTEM: Detected 1 mice
  87. SYSTEM: Detected 1 keyboards
  88. SYSTEM: Detected 0 custom controllers
  89. ====TOLVA SYSTEM CAPTURE END====
  90. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  91. Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
  92. UnloadTime: 7.511104 ms
  93. Non platform assembly: data-00000000121FD020 (this message is harmless)
  94. Non platform assembly: data-0000000012398090 (this message is harmless)
  95. Non platform assembly: data-0000000011A28040 (this message is harmless)
  96. Rewired: Searching for compatible XInput library...
  97. Rewired: Found Xinput1_4.dll.
  98.  
  99. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 5879.
  100. Total: 14.048862 ms (FindLiveObjects: 0.153458 ms CreateObjectMapping: 0.104883 ms MarkObjects: 13.279713 ms DeleteObjects: 0.509258 ms)
  101.  
  102. NullReferenceException: Object reference not set to an instance of an object
  103. at SaveGames.SaveGameRepository.LoadGame (System.String fileName) [0x00000] in <filename unknown>:0
  104. at SaveGames.SaveGameRepository+<GetSavedGameList>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  105. at System.Linq.Enumerable.Any[SaveGameInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  106. at MainMenu.SetLoadButtonState () [0x00000] in <filename unknown>:0
  107. at MainMenu.AfterShown (Boolean wasPreviouslyClosed) [0x00000] in <filename unknown>:0
  108. at MenuWindow.MakeWindowActive (.MenuWindow window, Boolean wasPreviouslyClosed) [0x00000] in <filename unknown>:0
  109. at MenuWindow.Show (.MenuWindow window) [0x00000] in <filename unknown>:0
  110. at MenuWindow.Show () [0x00000] in <filename unknown>:0
  111. at MainMenuCanvasManager.ShowRootMenu () [0x00000] in <filename unknown>:0
  112. at MainMenuCanvasManager.Start () [0x00000] in <filename unknown>:0
  113.  
  114. (Filename: Line: -1)
  115.  
  116. Setting up 1 worker threads for Enlighten.
  117. Thread -> id: 1344 -> priority: 1
  118. NullReferenceException: Object reference not set to an instance of an object
  119. at SaveGames.SaveGameRepository.LoadGame (System.String fileName) [0x00000] in <filename unknown>:0
  120. at SaveGames.SaveGameRepository+<GetSavedGameList>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  121. at System.Linq.Enumerable.Count[SaveGameInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  122. at NewGameMenu.AfterShown (Boolean wasPreviouslyClosed) [0x00000] in <filename unknown>:0
  123. at MenuWindow.MakeWindowActive (.MenuWindow window, Boolean wasPreviouslyClosed) [0x00000] in <filename unknown>:0
  124. at MenuWindow.Show (.MenuWindow window) [0x00000] in <filename unknown>:0
  125. at MenuWindow.Show () [0x00000] in <filename unknown>:0
  126. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  127. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  128. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  129. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  130. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  131. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  132. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  133. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  134. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  135. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  136. UnityEngine.Logger:LogException(Exception, Object)
  137. UnityEngine.Debug:LogException(Exception)
  138. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  139. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  140. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32)
  141. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent()
  142. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  143. UnityEngine.EventSystems.EventSystem:Update()
  144.  
  145. (Filename: Line: -1)
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